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Found 5 results

  1. So, I want to have zombies that sit around my map that loop a selected animation to create atmosphere. How would I do this with a zombie mesh? (not npc)
  2. scripting

    Hey guys and good luck in scripting, modding and whatever you want to make perfect such wounderful product like DL! Let's Go to main title! I made a mod that changes whole soundtrack of Dying Light, especialy chases at night, on bridges, in tonnels... in quests. Made realistic system of Buffs (food & drink), movment system... fighting. But, there is a couple of questions about REAL ideas how to add more perfomance to game process , so: - I found known strings in some files, like playerinfection.scr in data / scripts, the main reason is to make link between times when player bitten by poisoned biter or simply poisoned. How can I do that and what strings must use for it? - One more thing. As I said before, my mod have custom Buff system, so player need to search food/water [water, booze, sugar food and five casual classes - small, medium, large, energy bars and carbonated water in cans [cola, fanta...]], then collect into inventory and use whatever he wants. There is strange floating problem - i'm working with 1.10 & 1.12.1 [Steam] versions. Both of em is working perfect for me. Crane picking up item then eat it... but, all EN users that downloading mod can't do that - game says Inventory_is_full, even if it totally empty. What's wrong with it? I tried hundred variations with inventory.scr & item_sets.loot, with specialinventoryitems.scr and etc. tried too many variables. Nothing. Seems like using in code equipment slots is unusable or bad type of item... but for me all is good. And one more thing... second forum is Russian and all who have downloaded this file said that it's working... crazy Sorry for bad syntax and Thank you for help !
  3. Hi all, Just a post to say that if you're still waiting for another tutorial, Rabid Squirrel ( has released a video tutorial: Make sure you check it out if you're still a bit iffy about some of the stuff the dev's have already covered or even animation. It'll really help you out, especially until the devs release another tutorial! Thanks, Sparkhead95
  4. I am trying to make a map for dying light with moving platforms. I've been trying for a while, i think it's something to do with the 'movies' tab in 'window' but I can't figure out how to use it. If anyone can help I would appreciate it.
  5. Ok well so far I've been impressed with the games performance and such, it looks like I've avoided any of the stuttering bugs and stuff but I have a pretty serious gamebreaking bug where it looks like animations are not playing properly. I mean, like so badly I get stuck in areas because doors are not opening. For example the first mission where you take the lift down to the ground floor, after loading the slums I spawned inside the lift and coudln't get out! After reloading the game and pressing continue, I was outside of the lift. After that I couldn't leave the front door. It was unlocked for me but didn't animate, so my character just ran into it for a few seconds and I was left trapped inside! Next thing I noticed is when I got to the doctor in the truck outside, I banged on the door and once again proceeded to run into it during a cutscene, and had a whole conversation wtih a doctor whilst running into a closed door. Pretty much this throughout to be honest, like opening the car bonnets to wire the traps was just my character miming the action but the bonnet remained closed. Whilst it's quite amusing I just got stuck again and pretty much gave up for now. I went back to the safe zone in the night, and the door wouldn't open. Again I missed a cutscene where apparently I saw a green zombie with blisters, but I was stuck outside and didn't actually see anything. Then it told me to sleep in the safe house, but I was still stuck outside. Anyone else have this issue or know a work around? I was streaming at the time so could provide a VOD if my description isn't clear enough. Here's an example: Cheers