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  1. Hi all! How is everyone? So I started my adventure with the Developer Tools recently and came up with some questions which I can't quite find the answers to. I've seen all the Techland tutorials, the additional info pdf and a bunch of tutorials by users. Now I figured it's time to post here here goes: 1) textures with transparency - how to best go about this? I'm used to the alphamap workflow where you'd put a grayscale texture to tell the program where the mesh should be transparent and where it should be opaque. I'm not sure how to replicate this in the Dying Light Developer Tools. I did mess with the blending options but that's not it. I did try putting a png with alpha as a diffuse texture and some transparency was there, but it was either 100% or 0% - I need the smooth gradient for it to work this is stuff is super useful for things like dirty windows, spider webs, or small details on a mesh that would eat up too many vertices to model. 2) animated textures - is this possible? In Blender, I can put a movie in as a diffuse texture onto a mesh and have it animate. I wonder if the same can somehow be done in the tools? This could be used for things like a working tv, animating light projector patterns (rustling leaves in a forest that block the light and make it flicker) or animating stuff in the horizon without the need to put additional models in there. Sorry if this is noob stuff, or if there's a post on this already - I made pretty sure I've read everything there is out there on the tools before posting but I could be missing something basic Any help would be deeply appreciated