herotina

Members
  • Content count

    32
  • Joined

  • Last visited

  • Days Won

    3

herotina last won the day on January 16

herotina had the most liked content!

About herotina

  • Rank
    Survivor
  1. No! If don't have any wall, Human enough times to dodge "Insta Tackle". And i say "It not really scary, if don't have any wall", not "How to use Insta Tackles".
  2. Nice patch, now i can move around Human and don't lost HP so much with motolov spam. And Instant tackle... i think it's not really scary, because Hunter need near a wall to do it (faster Human). or move to left of Hunter, or Jump when they do it.
  3. Human need fix: - 1 Life = only 1 Camouflage times, they can't spam it and DFA camper everywhere - Recovery Health with team = Half past Health (not 100%)
  4. Item "water 2.0" can kill Hunter with 1 hit (Human dropped it)
  5. Slice Glitch (use a broken weapon), it's help Human slice and destroy Nests, attack Hunter faster. Please fix it like two handle weapon, this glitch can't active with it.
  6. Mod (Pete or other mod), please see 3 video in this topic and say Techland fix Motolovs (damage, limited, only 1 Motolov-like Flares, no-blind eyes Hunter so much...). 1. Humans spam Super Molotovs (or Molotovs) and flares, it's too shine, Hunter can't see anyone, and take 15hp/1 hit. 2. Molotovs can burn Hunter Health, although fire was end 3. It's have more damage but don't limited, you can see that in video 1, 2 and 3, and Human don't take damage so much. More player use motolovs like a "dirty tactical" to block all way of Hunter, they spam it in Rooftop, eaves, cliffs, around... Hunter can't move around Human because it will hit Hunter lost 30-40% HP (or more), if Hunter don't near they, they will use bow, crossbow, gun... for attack. And kill nest so easy with Super Motolovs + Arrow (Emtrix was show it). Hunter can use super speed for fly or move around Human, but it need touch in earth, and Motolovs + Flares everywhere; or left 40~60% HP and fight with Human, after that die with 1-2 hit? (or die with 1~2 hit bolt), with 2~4 player spam Motolovs, what can i do? Now, Humans use 2~3 crossbow, it's so hard if you misstake a pounce, tackle... With spam motolovs, it is nightmare.
  7. Today, i try it and don't have a modifications through patches. Human continue spam flares, motolovs, exploding arrows and super molotovs. How many times for fix it? Techland pls say me.
  8. Have a bug with flares in this version, i throw flares in 3 times but it can't. Game autochange from "throw" to "drop".
  9. Today, a Human continue use 2~3 flares, so bad... Techland, please fix all Mode (Normal, Hard, Nightmare) is only a Flare. Let's see they used flares in earth, so scared...
  10. Hi Mod, i want to show for you some examples (my ideas in that topic) This video will show for you and Techland Dev: And what did you see? People can kill quickly with Motolov item and Bow (or crossbow), they do not need to move near the Nest to kill it. Viral, goon are some toys for humans. They can autokill !!! , I think that should change slightly Dying Light "Parkour Game" to "Shots Game".: Ph34r: And if you play Night Hunter with Level 3 (mutantion), you'll never be able to see people have an "arrow" in headname: unsure :, because Motolov was blind Hunter Eyes. I know speed is the best weapon of the Hunter, but if you move quickly, it is difficult to show a human (and camouflage is nightmare). :in And if people drop Motolov, Hunter will take a lot of HP if moving around them, but if not do it, Hunter can't attack, because Spit to humans can not shoot too far. Please fix this mode, this trick too OP and Hunter don't have a choice.
  11. I see human now spam Dropkick and use Crossbow so much. Examp: - Human now spam G.hook for DFA. Techland did fix it in before version (Zombie can tackle when human DFA), but with co-op room, have 2~3 human drop to Hunter, Hunter can't Tackle all, and UV Light blind Hunter so much. I see more team use Camouflage for it. - And Pro Human don't leave team and don't attack nest alone, they have 3~4 UV and always use UV before Hunter attack. Hunter worked hard for hit a human, but they can drop kick to Hunter so easy, and Recovery Heath team so fast. - Speed is the best of Hunter, but Hunter can't kill Human with 2-3 claw. If Hunter used claw so much, human will kill him too easy. If Hunter used GP (don't miss), have a cut scene with Hunter and Hunter can't move => Human spam Dropkick, injured Human can recovery heath or run, atk. UV spit can't block all, and they will support team. - And Tackles now so easy for evade, if Hunter miss it, 3~4 hit will kill Hunter (with 2 handle weapons), left 10~15HP (or die), and gun with Crossbow, bow will spam. - Cut scene so much: Tackle, GP, Spikes, Human die... and why Human don't slow motion when cut scene with hunter? (like Killing Floor). In 1v1, it's balance but 2~4 human, they can run fast (Night Hunter Booster) and spam hit to hunter. I hope they can neft Dropkick no damage in co-op mode, and cut scene don't kill Hunter so fast like now.
  12. Hello, i have some request for Be the Zombie mode, with a Human. * A human have so much tricks for play. Ex: - Use 1 flares in ground, and use UV light for burn energy, before Hunter attack. -> It's balance. If it is Nightmare Mode (in Normal or Hard, human can spam 2~3 flares, and they repeat it so bored. - Use Molotov around and 1 flares in ground, hunter blinded by the light, and human will use hook for DFA (Dead from Above). -> Why human can spam infinite motolov? Why don't have limit for it? (like Flares), and with Hunter high lvl, it is nightmare, because hunter can't see and fire will burn so much HP, human just need wait for DFA to hunter. T_T - With infinite flares, cloak poition, night hunter booster, speed... Human can easy to disable GP (ground pound) and Tackles. - And cut scene when Hunter miss pounce, tackles... It's nightmare, because human can hit Hunter after that. More human with lag ping can slow motion it, and hunter will die after 2~3s but can't run. -> Cut scene so disadvantage with Hunter * More Human (3~4 player): - Can support team, use UV light for burn energy Hunter before they move to combat. And in Normal mode, Hard mode, they spam UV light, UV flares, Health so much (exam: you atk a human left 30%HP, and this human hit you with some player, you left 30HP, if don't run, you will die, but if you run, that human will recovery health. Hunter can't closing a human with tackles, bomber or GP... because they don't die after that, and more human will hit u with gun, help team...) -> Why don't neft times of UV Light and Flares? Human more careful when use UV and flares, not spam like now. - Infinite Molotov don't balance, they have so much UV, flares and now, they spam Molotov. If Hunter combat with 1~2 human, 2 human left will use G.Hook for drop DFA to hunter. If hunter anti it, human with a little HP can recovery Health. And Molotov will blind Hunter with UV Flash Light, Flares... - And Dropkick... It's so OP, i was play in more room with 3~4 player (not newbie), when i combat with player 1, player 2 wait for me delay by GP or Takles, and Dropkick after that, i can't move when cut scene and human can hit me with 80~90% HP (+ UV light). - When miss Takle, camera will change to autoaim to Hunter body, and they use Gun, Crossbow for hit hunter (it's so OP). - Human have so much weapons, one handle, two handle, short knife, crossbow, bow, more gun.... But Hunter have only 3 weapons: GP, Tackle and... claw. Hunter can't kill human with 2~3 hit but human can hit hunter so much, with crossbow or gun. And burn energy for hunter can't recovery HP or run. - Spit can't shot exactly because human will use UV for burn energy or blind hunter. GP so hard with hunter, because with a well human, they can't move so fast (Nighthunter Booster, Hook). And Sense Spit is useless with 3~4 player. - And they can kill Goon with 1 hit of Crossbow. Kill nest fast with trick "hit 1 hit to volatiles before use melee, have 100% stat" (A volatile nest lost 50% HP with 1 hit crossbow, and effect help all stat with it) Please tweaking this mode, btz is a very fun pvp game mode, i like it so much, but it's don't balance. Exam: - Fix "blind by light" of Hunter (lvl 3) - Limit Molotov. - Neft times of flares (Normal Mode, 3~4 player) - Limit distance UV light with 3~4 player. - Human can't use Camouflage in Co-op mode (3~4 player) - Buff HP for Nest with 3~4 player. - +1 toxic spit and sense spit with 3~4 player. - Neft damage dropkick (like tackles of Human), no damage with 4 player, fast cut scene. - UV light (3~4 player) can't burn energy fast like 1~2 player. - Neft Damage Crossbow, bow. Sorry, my English so bad.
  13. I know that feel, bro. I was said it in some topic. More human choose play in Normal Mode and spam flares too much, and light of flares so dazzling, Hunter can't see human and human run away it. Too bad. I want Techland fix: all mode in Single Player will change to Nightmare when Hunter joined. It's balanced.
  14. Now, i see more human are spammer, because they use flares too much. Why Techland don't neft all mode? In Normal mode, human can use 2~3 flares and they play with team, but hunter don't add 1~2 spit, or buff energy, why not? I see more room with 2~4 human and they spammed flares so much, 2 human = 6 flares, 4 human = 12 flares, and more UV light, they always use 3~4 flares when hunter near... Nest Zone change to Flares Zone!!! In The following, it is nightmare with Hunter, because they can run around and spam UV. In 4v1, they can recovery Heal fast, why don't change all mode like Nightmare? They can't spame medkit. And if human drop kick to hunter, hunter can't run (cut scene) and other human will kill hunter so eazy (Spam crossbow with 30~35% HP/1 hit), why Drop kick too op? Sr my Engligh not good, but Normal Mode don't balanced, i hope Techland can fix all mode is 1 (like hard or nightmare in BTZ)