XeNoN

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XeNoN last won the day on February 20

XeNoN had the most liked content!

About XeNoN

  • Rank
    Biter
  • Birthday 04/08/1987

Profile Information

  • Gender
    Male
  • Location
    Zagreb, Croatia
  • Interests
    Game Modding (Skyrim, X3 AP, Dying Light and Black And White Series)
    3ds Max = Modeling, animations etc

Contact Methods

  • Skype
    akumakariudo
  1. What are you talking about??? Tackle's and GP's have same damage regardless if theyre upgraded or not...the difference is only knockback distance with either tackle and gp...for GP upgrade then it has larger radius and stronger knockback. For spits you need to always upgrade them...idk how you are able to play if you cant land spit sticks which are easy btw...there are few tactics: 1. Kamikaze Tactic: just run into human and quickly press spit it will always stick 2. Visceral's GP+Spit: Non Upgraded Gp works the BEST with it and it always sticks 3. Flyby Stick: When youre tendriling just aim abit below the vaistline of a human spit should always stick.
  2. Dont upgrade gp it was always that way if you upgrade it...
  3. That's called lag, happened to me as NH as when a friend was nh.
  4. Are you serious? Claw can take 50 % HP of human if you use claw+tendril animation trick...
  5. Go cry somewhere else...what are you suggest we kill you with? Angry look? Smile? Get a grip...
  6. ...Useless topic but ok: x7 lv 60 Apex Predators ( 1 is Mutation 1 lv 60) - obviously i deleted some saves to start over to level and ofc most recent one is mutation 3 lv 23 so technically my 8th NH
  7. New NH gameplay 1v1 intense game vs MODELIZMA
  8. My NH gameplay:
  9. *Posted in wrong section sorry
  10. Techland i never get the stats for the event no tackle etc but i can use all skills etc, and when i use all spits and uv it doesnt regenerate and i basically reset when i die and on respawn again all my skills are available... Also happened one time i accually had only uv block, gp and pounce according to this event... Please fix -.-
  11. NH without tackle: Dead NH without Spit: Even more dead Great job Nobalanceland
  12. Ok today multiple times this has been fixed then reapplied...jesus techland make up your mind because it's costing me games... First of damage: On 4v1: 1 shot with Impact bolt 90 % hp or insta kill 2handed weapons 1 swing 60-70 % hp ... I dont want to talk about uv heal, its worthless now takes 3 second's to complete and that is what usually chupacabra's my game's dont tell me get better etc because im not only one here...
  13. Hey dev's may we know what's new in this update ?
  14. I was accually suggested simmilar thing not long ago think was May or April this year so yea...
  15. True, but people keep forgetting one game that accually brought cooperative play vs zombies: Left 4 Dead series...its concept of mulltiplayer is simple yet so diverse, in my 3-4 years of playing it since 2008 up to 2010-11 or so i was accually never bored. If you remember when Valve was said and mentioned AI Director which set's the game difficulty when you play spawns more horde, tanks, bosses...that one little thing including diversity of zombies people could play, sure before Rotoblin was introduced by third party CEVO tournaments were played and most of the time favour was for survivor's...and that was accually minor imbalance issue. So there, what's kept me in L4D for so long is that every time was different, sure there were like 4 main maps and 2-3 more from dlc's but because of AI Director and diversity of zombies player's could play you always see new tactic's and challanges especially during tank fight's or double spawn of horde. So what about Dying Light? For me DL Pvp was always cool and fun, but it didnt lasted like L4D one did We all know that during zombie apocalypse from movies and games there are tons of zombies in the world and in BTZ only...a few? Come on...what always has bothered me in DL is that we have one OP glass cannon with balerina health pool...if Techland was accually "copying" and let's be real NH is alot simmilar to alot of zombie bosses from L4D: Smoker, Hunter, Spitter, Boomer (horde spit) etc...why we didn't seen that diversity in DL with teamwork like human side has? Don't get me wrong i liked playing BTZ but same thing over and over again really is monotonic and boring, the destroy the nests kinda feels like that this PVP mode has always been in alpha/beta stage? When i've seen a trailer for BTZ i thought it will be a huge challenge where human side needs to cover each other and survive, like renew a safe area with diverse resources like nails, planks etc during the night where are also volatiles, evolved vol's and other bosses incl NH and horde that would be so much challenging and not to mention that survival/apocalypse mode would be more fun... So there you go..