• Content count

  • Joined

  • Last visited

  • Days Won


sanjyuubi last won the day on October 24 2016

sanjyuubi had the most liked content!

About sanjyuubi

  • Rank
  • Birthday
  1. - hunter is able to tackle survivor after dodge as soon as he touch the ground, even if stamina is depleted (pointed out in the topic "how it is done")
  2. Well done! Now that you are spreading how to to that glitched tackle, everybody are starting to use it. Some kids are even claiming that it is a technique that only PROs know.
  3. What else are you proposing to do? Unless you have ultra perfect aim for spits, what else works? BTW, tackles are dodgeable.
  4. I wasn't alking about hirarchy, but rather about stupid mechanics, bugs and decicions that haunts us for almost a year or over. This is valid for both sides.
  5. Trochę przesadzasz, jest trudno, ale nie tak beznadziejnie jak to opisujesz. Jeśli nie możesz trafić w człowieka, to trzeba go zmusić, aby pozostał w zasięgu szlamu, np. poprzez taran, a po udanym taranowaniu można też trafić nim łatwo człowieka używając ładowania strzału. W grach z profesjonalistami jest bardzo ciężko po obu stronach obozu. Podejrzewam, że gdybym ci pokazał kilku graczy, którzy dobrze ogarniają łowce, to pomyślałbyś, że oszukują (to może nie dotyczyć Ciebie, ale tez z kolei miałem parę razy sytuacje, gdy byłem wyzywany od oszustów).
  6. Temat był poruszony już na samym początku wprowadzenia dodatku "The Following", podobno miał być dodany jakiś licznik czasu, który by łowcę teleportował na zewnątrz, gdyby tam utknął. Sam fakt, że tego nie zrobiono, oznacza, że Techland ma wszystkich w d.... już przynajmniej od roku.
  7. During dodge, if turn on UV shield, hunter stamina is still drained till i hit something (or at least there is a noticable delay). According to his patch: 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) It supposed to fix the problem but created another one opposite to the first one, now the hunter have his shield for the right time, but stamina replenish time shortened by circumstances. I mentioned this few times throughout ayear, but it seems that devs are circumventing to fix basic mechanic exploits and problems they create. Before the patch, the prolonged time of UV shield in grapple state was justified with lack of stamina replenishing till the control was regained, so it was perfectly correct. how did it happen that it wasn't thought off? Humans can dodge in air and hunters can tackle without startup frames. The credits bug is one year old! Telebombers are a plague from the beginning, my friend was killed in Safe Zone recently by one (wasn't targeted). Is it intentionality or incompetence?
  8. Judging player skills by term of hours isn't that accurate, if you look at my hour count you would say that i should be hell of survivor, but i'm not, most of the hours is NH and sitting in menu while watching friends streams (I personally know a guy with over 2000 hours in DL and he is not playing that good as you would expect. It's hard to not be tracked where people are watching their backs constatnly proping environment with UV, also, techland messed something and the mode is not consistent, some hunters still have spits and tackles that do 0 damage, when i was playing as survivor i barely heard NH, but when i played as NH last time, people told me that they hear me quite good. Also, you don't know what kind of weather humans have, there are hours in the game that you can move without flashlight becuase it's that bright, it should be always dark like in last life/nest, then you can play sneak properly.
  9. Those survivors weren't much of a challenge, when i said i manged to get 5 kills, i meant quite PRO team of 4 and the only way to do that was moving between buildings, hiding behind stuff and jumping with pounce surprisingly (which is hard when you don't know where they are and you are wasting half of the match to look for them). Running on the roofs doesn't make sense and once you are tracked, it's hard to run out of sight. There is not always a place to sneak, NH is in quite a huge disadvantage in the countryside. No tackles is even more frustrating, normally you have at least some defense when somebody is trying to DFA you, now you're doomed once you fall. I don't really know how it is possible for the bounty score to be quite equal, in PRO fight with 4 humans, you may have around 25 or more volatile spawns, if you manage to kill 5 humans, that's still 5 times more spawns than humans. I guess, it's because of games where survivors aren't very good. If you are enjoy this mode, good for you.
  10. This mode is broken. Some hunters have spits and tackles (without damage).
  11. No tackle is a problem as GP is useless unless you live in spike city , pounce is the only weapon. The only thing you can do now is to hide and sneak. I played hide&seek with group of 2 and 4 PRO players on PC and managed to gain 5 kills max. Rather weird mode. The worst thing is that you are forced to be active only near nests, humans are invisible and you don't know where they are while traveling from nest to nest.
  12. He immediately regain control, but what about sprint, you need about 0.5s and a room to start running, but in the 2nd part he tackled the guy who was still in air after dodge immediatel by looking up. 2 tackles in one second.
  13. Matchmaking lobby is terribly designed and most likely won't be changed because they're taking they time while fixing simple bugs (credits bug still at large), they didn't redesign anything in lobby at all (visible non-vac games in vac enabled modes would help find matches faster without switching mode) and support ends this year. Crying about anything at this point is pointless, really.
  14. Do i have to teach you how to understand written words? It's not "young", it's "very young". Aren't "very young" people much more immature in numbers when it comes to behavior then older ones, it's not always the case, but thats what "TEND TO ACT" means if you follow, unless you don't know what tendency is. That tendency is often ruining multiplayer experience when the trash talk comes in, guess in what age are most of the gamers who TEND to having difficulties bearing a defeat?
  15. Hard to tell, you may as well trying to turn it into joke since it went out of control. Whatever you try to throw now as explanation, it won't wash away the impression you made even if it was intended. Most players are very young and tends to act immature, they won't get off of you that easily.