sanjyuubi

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sanjyuubi last won the day on October 24 2016

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About sanjyuubi

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  1. Recently i saw hunter doing intant tackles 5 times in a row without stamina.
  2. Are you not aware what are you saying? Instant tackle can be done in the moment hunter hit something or stay at place, it doesn't need any wall. You can perform instant tackles in all cases when hunter was in motion when entering animation which involves: - standard dodge - pounce interrupt - being dropkicked while running (can tackle other human in vicinity) - having human in range after first succesfull tackle (double tackle) For some reason, the game doesn't cancel momentum values at the moment hunter enters animation, which can be proven by the fact that that one day when hunter was forced momentum reset when turning too fast around, backward instant tackles weren't working while other like double tackle could been still perform.
  3. The GP spit as it was on Knockback B was not bad, i liked how it is not 100% guaranteed to hit as oppose to not upgraded GP (spits were often shot above the player). The variability of the surface made GP+spit on knockback B sometimes even more challenging because human was shoved further, weak GP made him stay near hunter making an easy stick. there is something similar with weak tackle, if you spit after, it will land near human making it harder for human to escape it's range (since the time to spit burst is already counted) if hunter decide to lock him with another tackle.
  4. I don't wan't to break some delusions here, but circling in spot wasn't going to initiate tackle from itself right? It's used to discourage humans to jump for dfa and he can see that i'm circling so isn't it all about if human decides to fall in trap? It's like you're always telling that hunters should be aware of the people above where people are asking for something to counter DFA and this is what actually counters it in some situation or more like prevent it by making human to think, but it's not like you will circling in one spot blocking a human from advancing isn't it? He can always go other way. Circling in spot isn't safe as well, you are open to crossbow and arrow attacks as well for flashlights and flares from other players. Tell me where did you hear about circling in spot as abuse, there was always resent about GP+spit and instant tackles, but who told you about this? It's really the first time i heard that someone complain about. I think that circling hunters is a good topic for a Monty Python episode.
  5. It was good as it was before, if you can't provide fixes without modyfying the code, do not tease people with that tuner or we end up in a viscious circle.
  6. Lol? Why do i feel that that future is closer to eternity than a matter of month or twoo. Instant spit stick have to be fixed only for weak GP, fully upgraded GPs doesn't allow you to do a stick at 99% ratio, it's more like 60-70% unless human hits something. Some people are saying that GP+spit and Instant tackles were intended be devs from the begining. Is that true (it's kind of a bone of contention between people)? It would clarify a lot and end up some wars if you stated what was intended or not.
  7. If hunter falls under the map, the game will crash when he reach the bottom. Had this two times when i fell under the map while dfa animation and today i got under the map on slums and died at the bottom, screen went black and game crashed.
  8. You can heal via uv healing or hide and wait if you are afraid, it's as dangerous as impact bolts. I never had issue with that, you should propably be angry more with the gangbang you can receive in 3 and more players game. If it comes to instant recovery after hitting the wall, it sometimes makes me feel depressed too, not necessary after GP, but more after tackle where hunter is locked in animation but human is operable instantly when hitting wall. Also, what should be dealt with human is removing repair cancels, people are programming macros with that and destroying nests fast. To be honest, repairing shouldn't work in invasions since weapons won't degrade.
  9. Look at the big picture, the most crying hunters from this forum paradoxally have apex predator rank (same thing also applies to Ultimate Survivors), why are they crying you may ask, maybe they just need to change a diaper? You shouldn't feel offended unless you feel some guilt The thing with the human exploits is that they require at least some skill to perform, you need a quickfingers to put a sequence (not talking about macro users) in contrast to just hold a button and turn around. The thing that should be removed is auto crossbow. BTW, 80% of my time spent in this game is night hunter mode, but that would be propably hard to believe for you guys since i'm against instackles. If you want instackles that bad, then human should have ability to dodge in air all the time.
  10. Normal game. BTW, what are you expecting? Techland didn't fix bugs and glitches from The Following (only some of them) in the whole 2016 (they claimed support to the end of 2016), why they should now?
  11. 3rd Mutation Level 60 - Walker
  12. OK, since the game starts to litterally dying out and there's unavoidable increasing flood of delusional players resorting to all glitches/exploits there is, just anything to win, why not to post instruction of the cheapest move for hunter here for everybody? The most skilled players succumbed to their delusions and self-justified "morals" of gameplay, trying to stick a tag of a PRO technique that only PROs know (and keeping it in secret). Instant tackle will allow you to tackle opponent after dodge even if your stamina is depleted! You can also perform double tackle if human hit something and is still in tackle range. If you're always crying over OP humans, it's something Techland prepared for you in secret. It's not hard to find if you can use a google, but it seems that many can't, so here's one of the tutorials: Have fun!
  13. The tutorials of how to do instant tackle are on YT now, search for yourself if you are interested in exploiting unintended game mechanics.
  14. I saw those "serious" players having fun. Most of them switched to "not serious" mode, that's all. Being serious about a computer game is sad thing.
  15. I'm calling it a Techland Paradox. It's the first game i see where upgrading skills puts you in disadvantage.