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doomguy last won the day on October 17

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About doomguy

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  • Birthday 07/22/1910

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    computer exe's. space. fiction.

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  1. quests that can only be done at night. i know that some items have a day/night attribute box to select when they are active, but i was wondering if there was more to it other that carefully planning. like an easy quest phase setting like -nightonly or something.
  2. anybody know how to set up night quests?
  3. anyone know which craftplan that we use in the default_player_setup that gives the ranger bow?
  4. this seems like a problem with the game, not the developer tools. this forum is for regular people that work with the developer tools, not for techland employees working on the game. that seems like a bug so submit it through a support ticket
  5. maybe you need to use movies and make an animation of the airplane flying by. check out the Harran the Ride map. the map developer has an airdrop right at the begging of the map. see how he did it.
  6. it's looking like it, although did you see the post in the steam discussions regarding windows 10? if the problem persists bombard techland with support tickets here
  7. no problem. the new windows install into another hdd is an extreme thing as if it works, you're not really finding the root of the problem and you might want to install your used software into the new windows (assuming the tools work) but at least the tools might work and you get to make maps
  8. install a clean windows into a secondary hdd if u got one. cut the problem by the root asap! or maybe a virtualbox
  9. does this happen on any new project you start? try deleting the terrain blocks, and everything on the new map. saving and restarting the tools and opening the saved map. dang, it's such a weird glitch. is you mouse working correctly? no electric wires coming out of the cable, making a short circuit or something? do you have a secondary hdd? try installing the tools to that one and see if the problem still occurs
  10. thanks, ill follow the script and see what exactly i'm creating. but from what i understood, i will be creating a new preset? i don't need a new preset i don' think. i just need to change the AISpawnBoxWave to another preset dynamically through quest (doesn't need to be custom preset, can be existing preset in the AISpawnBoxWave object) but maybe your script helps? ill give it a try and see if i can do what i need to do edit: the phases for presets i found so far are: ,change-ai-preset ,change-ai-preset _ HumanAI jade -transform_to_preset=viral no more properties. jade is object_name. "viral" is a guess. no info on phase properties in tools. found commented in game files: <!-- ,change-ai-preset _ HumanAI Museum_TahirBoss01 -transform_to_preset=Quest_Museum_TahirBoss_Keep_Dist --> ------------------------------------------------------------------------------------------------------------------------------------ ,modify-ai-params ,modify-ai-params _ HumanAI jade true true player -transform_to_preset=viral no more properties. jade is object_name. "viral" is a guess. no info on phase properties in tools. not found in game, just dev tools. ------------------------------------------------------------------------------------------------------------------------------------ ,spawn_ai ,spawn_ai [phase_name] preset [object_class] [object_name] found only commented in the game files: <!-- ,spawn_ai _ Infected DynamicSpawner welisten_under_door_zombie_spawner::Zombie_Pit -->
  11. Devs dont usually show up lately. Hopefully they're fixing bugs! Have u tried moving the tools into a different monitor?
  12. there is a few phases that say "preset" but the ones i found are for HumanAI - was hoping to change the AISpawer waves there is ,spawn-ai that apparently can take the AISpawnBoxWaves as a setting but i don't know how to make it work or if it even works - it's in the original game files but commented it out.
  13. edited anyone know if this is possible to do in the developer tools? rather than placing 20 or 30 wave spawn boxes, i was trying to place just 4 or 5 and enable and disable it, and in between change the ai preset dynamically (in the quest) to another type of zombie. anyone know how to go about doing this?
  14. well, i know which game developer (and publisher) to start avoiding from purchasing any more games now. still i like the tools and am gonna keep building maps until they flat out remove it from steam, for no other reason that they suck. i really hope they come to grips with what they have in their (still active) community, and not throw everything away.