Lamborghini1216

Members
  • Content count

    59
  • Joined

  • Last visited

About Lamborghini1216

  • Rank
    Viral
  • Birthday 12/16/1999

Profile Information

  • Gender
    Male
  • Location
    Earth

Recent Profile Visitors

279 profile views
  1. Okay, so I have been in my files and starting my map up a dozen times, and here's what I found. I got the map to start up without the error after temporarily deleting .bak files 1, 2, and exp from "D:\SteamLibrary\steamapps\common\Dying Light\DevTools\workshop\Karun\data\maps\example". It started up but didn't load anything, but it didn't give me the error. So I put in those files again and it does the error again and I can't seem to make it go away. Your instructions were a tad confusing. You want me to place my .map and .exp files of the map into another backup folder and then making another map based off of these? My apologies, I am just a little confused. Thank you!
  2. Thank you SO much for your reply! I'll get right to fixing my map. I'll update you on the results
  3. Also I have the logs if you guys need them.
  4. So I started my map today and I got an error saying "FATAL ERROR No chunk with object's class name!" and I have no idea why! Yesterday when I last edited my map I saved my map multiple times, and while I was working, my video card crashed and I simply restarted my PC. My computer has done this before, so I wouldn't think this would be causing the issue... but I don't know. I cannot start my map now that this error has occurred and the window pops up right after it opens the window with all the tools and stuff. The 3D view is just grey. Anyways, I'm worried my map is permanently ruined and I have put lots of hours into this. Is there a way I can fix this? Thank you!
  5. Hey! So I did a bit more digging, and it turns out that the market walls share a lot of models with the school models! So, that being said, the walls with those skinny windows are called "school_wall_b". Woohoo! Thank you for replying and always helping me when I post, I really appreciate it!
  6. There's a model I need for a certain part of my map but I can't find it in the explorer. I've looked almost an hour and can't find it. The model I'm looking for is the wall with the square glass windows on them. I hope someone else can find them. Thank you!
  7. Okay I'll give it a shot. Thanks man!
  8. Hey guys, So I've tried to rummage around the tools to find the zombie eating a corpse animation and I have yet to find it. Does anyone know where I can find this? I also want the zombies / volatiles to still be able to get up and attack on notice of the player. Thanks!
  9. Damn I had a feeling envprobes did that. Anyways, thank you so much!
  10. Hi everyone! I am making a map using the Dying Light developer tools and I am curious to hear about what you guys wanna see in a map that you download from the workshop. I am in progress of making the map, and it is already pretty large! Fully open world! Currently, in my map I plan to have inactive safe houses that you can unlock, merchants, a detailed fully open world, a story with some side quests, quarantine zones, and a dangerous night time experience. The town you are in is called Karun, and the tower has evacuated you and a few other survivors in a bus. You end up crashing into a quarantine fence in a tunnel, holding out behind a quarantine fence. In my map, the Volatiles will be much more active at night. Although I am not sure how well I can make a quarantine zone, I do plan on making 3: Hill Cross Tunnel - A collapsed tunnel where survivors held up in; unfortunately, the tunnel collapsed and many were sealed inside of the tunnel by the local quarantine team. They were given supplies and told to wait for an evacuation plan, but unfortunately they never got the call. The only thing they received were swarms of infected coming in through sewer tunnels and a violent fate. The Trash Piles - Underneath an apartment complex in Karun was an underground garage that local quarantine forces used to store devoured corpses and dead infected corpses. Many thought it was a great idea to hold out in this area due to the infected smell, but little did they know it was only going attract more. Hordes of infected came into the Trash Piles attracted by the smell of rotting flesh, devouring everything in the quarantine zone. Eventually, the quarantine forces decided to abandon this body storage and sealed it up, leaving survivors and supplies in a rotting, disgusting darkness. Rumors of the Trash Piles spread around Karun about a possible supply cache hidden deep within the Trash Piles, many trying to take advantage of sudden evacuation of the zone to steal supplies. Many attempted to enter... but those who came in, never came back out. TBD - What do you guys think would be a cool quarantine zone? Leave any suggestions for what you think would make a fun map to play. I'm eager to hear your suggestions! Thank you!
  11. Hi there! So on my map, it seems that in areas where there would be total darkness or a lot less light, there's still this grey / neutral lighting no matter how closed in a room is. For example, my first safe zone you spawn in is a tunnel. During the day, the tunnel isn't dark like in the real game. Instead, it has this neutral lighting that I can't make darker. Any tips? Thank you!
  12. So I have one more question. On the map marker I can't find the biohazard logo but every other logo seems to work like the volatile nests, safe house, Rais' outpost, etc.. Can you find it?
  13. I'll give it a shot! I will keep looking and hopefully I'll find out how to initiate the actual quest on the quest log. My only other problem is how to make a portal that will transport you to another map. Anyways though, the safe house marker tip was really helpful too! Thank you so much!
  14. Hi there, I want to make a quarantine zone for my map and have the logo show up on the map and become a quest when found. I have no idea how to do this, can anyone assist me with this? Thank you
  15. Hello there, I hope you've been doing well. So in my map, I want to have a diverse list of quests for the player to do. After all, I want the player to get involved and really want to delve deeper into the story behind my map. However, I don't really understand how to even make a quest start. For example, I have 3 survivors in my safe house that will offer quest opportunities, but how do I make each of them give you an individual quest? What object allows this to start a quest? Any help will be great, thanks!