ksufoley

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ksufoley last won the day on July 10 2015

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About ksufoley

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  1. Can't say I'm not guilty of the same once in a while. Something that I just don't understand like getting instakilled with a 2h is such a painful experience so 'must be hax.' Its just a go to since I used to play PC all the time but at this point I'm not hardwired and I know there are latency issues that are uncontrollable as well as issues that P2P networks tend to have. Sucks sometimes. The last game I got so frustrated on was a 2h/kick maneuver which left me blindsided I don't know how many times. And just recently finding myself with such a low FPS during the game that I'd start a GP and be dead before even contacting the ground (at least on my screen). Watching the video after showed me a completely different story. But these things happen on both sides. As a human, when latency gets so bad they usually end up getting dropped which kills a life and that just messes up any game. However, I have seen a few players with jail broken PS4's in the game but they don't usually stick around very long before heading to a different game to exploit as much as they can. Doesn't seem like much of an issue compared to the PC right now.
  2. This may not be so much game related as PS4 network related and it also means a lot of trial and error. To start, find out if either of you are in a private session in the game or maybe a "solo" only area of the game. If neither, then probably reset the PS4 and retry. After those attempts, try inviting through party chat as I've had to go that route before as well. Just a lot of info missing to really be a help. Does your friend show their game as joinable? Where are both of you as far as percentage on the game? All up to date with the latest PS4 updates? Game updates? etc.
  3. I'm guessing it took you to the Bozak horde. My suggestion is to return to main campaign, get into the game, select a side quest like a quarantine zone, exit out, and then go back to the advanced options and you should be able to select new game + Hope this helps.
  4. Honestly I just feel like if I GP'd water I would normally be swimming in, the animation is deferred to swimming even if it was an aerial GP but since the animation went off while they were right there then it should be connecting to the point that I shouldn't be getting stunned at least even if it didn't knock them to the ground. For the time being, I'm going to stay away from water since its obviously bad for NH's
  5. Can't say I have seen a whole lot of it, as I play mostly in open fields now, but I will have to watch more closely. I usually have passed it off as just some latency between what I see and what the survivor sees if I go through anything but I was wondering if the walls did seem to be less solid after the update. I know I've gone through fences in the following but most of those fences are breakaway scenery rather than walls.
  6. 1. TBH I believe this is fair. As a NH there is no dodge to dropkick and complaining that you can't hack and dodge at the same time doesn't seem like a viable excuse to change this when there is plenty of time to shine the UV if you dodge correctly. 2. If you run out of UV's and flares without getting hit with a UV spit then it truly does come down to skill. If there was a spit used, flares spaced correctly shouldn't be much of a problem till your light is back on and there are plenty of benefits depending on the map you're on. And stated above, just dodge GP's even if they're just for a flare, you should have a couple out that the NH can't GP all of em and the animation is a chupacabra to get out of if you don't have contact on a survivor. 3. Agreed, from the magnetism it was before to what it is now, it does seem more suitable for both sides and something you really need to think about before committing to. I'm glad that change was made. 4. Hacking like that on PC is why I strictly stay on console PvP. Oh the frustrations thinking back in the day to PC is exhausting in itself. And lastly to give you a better understanding of the new PvP "balance." If you as a survivor are winning, the NH spawn rate is decreased, time on spit regen is decreased, and health on nests are increased along with the amount of zombies "protecting" it. This goes both ways as NH spawn is increased, spit regen is increased, and nest health is decreased if he/she is winning as well. As for the numbers on each I haven't tested it nearly enough to be competent to say but if you were winning the amount of spits seems very plausible.
  7. DP doesn't hurt me near as much as it used to since we can do the same now with tackle. Its a little more complex for us to do but we can chain tendril tackle tendril tackle tendril tackle and its pretty effective. Granted I still get a bit butthurt when 2 of em start chaining DP but when there's more I tend to just laugh at the wannabe that misses that I end up not caring so much then. In a perfect world for NH, we would have our own way of dodging As far as the pole campers, I just see it as a free recharge for the spits. If they want to camp then let them, they only have 5 minutes before a quick end to the match and if they try to grapple away its a free pounce usually. If they actually jump down, just have a few spit ready for them so UV isn't an issue. You can always bait them as well, find a suitable distance to the ground where they might feel lucky to DFA and grapple away as they fall. Let them really feel your frustrations!
  8. Unfortunately they didn't take damage when I did hit them, but as I grappled through one of their spawn points the "spawn buggy" showed up and I was able to spawn into the buggy. I think I basically just jacked their buggy spawn since they left on foot. Fortunately, it was just a friendly game so they killed me so that I could attempt a few times and it worked as long as I did everything right again. Wish I was streaming so I could go back further than the video showed but hopefully tomorrow I can accomplish that again and have a bit more fun!
  9. yeah, waiting for the upload, sadly I wasn't paying attention to recording and only got the driving bit after I had gotten into the car. Gonna try to duplicate the bug to show the rest so they know what's going on.
  10. The best and most honest answer I have personally speaking as it may be biased, is based on the degree of fear. To have PvP survive, sadly you have to either pump up the rewards (which was done with gold weapons) or make the NH less feared, just so survivors will play. When a beginning survivor myself, I felt humbled to do my game non-BTZ for a long while before attempting it. I felt I needed to build myself up but then what's left after that? As I wasn't honestly getting a whole lot and not really caring about multiplayer stats, I began just exploring rather than PvP again. More or less just talking on a supply and demand basis. I like playing NH but as a human even, playing the PvP is less interesting and therego something has/had to be done to be more lustrous for survivors to be involved or the queues on multiplayer would be insanely high. Still is at times.
  11. New bug found. Well, I'm guessing it is as I haven't seen another NH driving a buggy lately! I will edit and post the youtube when I get it uploaded to show how, but in essence I was able to grapple low to the ground through a human spawn point and the spawn dune buggy button popped up. For S&G I held square (PS4) and it put me in a buggy. My L2 and R2 buttons worked but was unable to fully function if it had duel purpose for the NH. Tested it a few times and still was able to, luckily survivors helped out with this to give you a glimpse of the bug. I sort of like this one though, just saying
  12. Not sure if Nightmare gives outfits but Hard mode+ is tricky. If you've joined another game during the process of running through or entered bozak or basically anything but you're game you might just be completely screwed. I had to run through it a couple times until I realized what was going on and it sucks.
  13. Take it as you will, but the time I've spent on both sides show that not only do I need to improve but leave a feeling that the game could improve as well. There are bugs. Eh, they'll get fixed. There are strategies, depends on your way of playing and the ability to see whats going on around you. I definitely like that aspect of the PvP. And then, the annoyances that don't seem to really fit the game. The biggest one I have is for both sides. Why do I glow as a NH? if UV hits sure, volatiles and virals do, I should as well, but sense shows me like a lightbulb. As a survivor I glow as well when I'm camo'd. Why? I know this is probably just irritating to me but does this really need to be in the game to make either side even?
  14. Even when the match starts and things are "even" I've seen OHK's on nests with both weapons and buggies. This is either an oversight or an issue that needs to be dealt with, not a complaint. And relying on a balance system for the ones "left behind" in the match was never the right way to make the match even. People will just use it to exploit the buffs for easier nests and quicker kills, how is that balanced?
  15. did they fix the heavy weapon repair glitch? haven't tested it out since the following but if they haven't then that argument is null... just as fast as any 1 hander. I need to test some of this out but recently I also leveled guns up in legendary and a golden double shotgun does 34k dmg atm. How many shots do you think that is if they don't dumb down the damage a bit for the NH mode? The point system I'd have to agree with. 3-4 ability trees and you can choose your own path. and just enough to truly build up 1 tree completely but the power to do whichever way you want. I think you can focus one on speed, one on defense or toughness, and one on spits. let them go where they want with it.