if Dying Light devs plan to make chromed 6 available to public,
i have some suggestions.
First, i'll explain why you should make it available.(at least a light version)
Because just scripting Dying Light as Dead Island is not enough.(In my opinion)
It's too limited because you can't make a real change in the game,
i mean like a total conversion of the game or new enemies and so on.
Give us chromed 6 !!
Now my suggestions;
1. material editor.
with all functions like variables, shader,normal maps, specular light,textures...
Make a list of all material functions.
And the possibility to make your own material script with the help of the mat editor.
Also the possibility to link the material to any 3d object ingame.
2. 3D model importer plugin.
Please make a blender compatible plugin with animation support for people that can't spend 4000 $ in 3ds max.
Or make a new dae2msh with anim export.
I think this is the most important tool for mappers to add new things inside DL.
3. Code sample examples .
I mean python, java or whatever language is used in Dying Light to add new character class or oject class or new hud...
You could give us some source code to help mod programmers to make real mods like HL2 complete mods.
Creating new classes could give modders a huge range of possibilities.
I think that now techland is ready for making big things like Valve did with the modding community.
It's time to release chromed 6 within modding tools,
Video or text based tutorials,
to increase the community skills faster.
Explain which script file does what and describe his included functions.
Make a youtube channel or make a site like cojmodding was.
Choose a good place to get all modders together, a place to share their ideas, mod files, own tutorials and so on.
Please make clear license rules.
The rules will be the base of the community because mapping or modding could take people a lot of time
and if they don't have clear rules on the editor permissions,
they will loose their time. Worse, people could break some law or copyright that will put them in real trouble
even if they didn't knew they were breaking the law.
So please, make a tutorial to explain what they can do or not with the modding tools!!!
Don't let people alone and ignorant making stupid things.
You could suggest to 3d modelers to prove that they have made their own 3d model.
They'll show to the community 2 or 3 screenshots of their model at early production stage.
6. no quest editor.
The chrome editor 4 quest tool was pushing mappers
to make boring repetitive quests.
All missions were almost the same.
Make an actionchain manager instead.
7. actionchain manager tool.
make a simplier way to link characters, models and sensors with actionchains.
Make one actionchain editor that can list all available actions you can create.
Then explaining what act_ChangeParams means...
It think it's much better to go deeper in the game mechanics this way
than making a repetitive quest editor without full control on actions.
8. no simple mode, just advanced mode (expert mode)
Chromed 4 had a simple and advanced mode.
The simple mode was here to help beginners to step in the map creation.
But it's a waste of time to learn the simple mode.
Why?, because once you've managed the simple mode's User interface,
and you want to turn advanced mode on, you'll need to start learning editor buttons from scratch.
Also, with the simple mode you miss most of the engine functions.
9. Full assets pipeline.
make possible to add custom sound, music, textures models quickly inside the editor.
10. Fx editor creator.
make a tool for editing existing 2d fx and creating new ones.
make the same kind of tool mentionned in material editor section.
11. Dialog editor.
Make one tool for creating dialog strings that will output text.scr file directly in game folders.
Make lips, sound and mimics synchronisation between dialogs by using a timeline tool.
Also make one language localisation wizzard.
12. Weather editor.
There's already a varlist editor in the engine but it will be very useful to have realtime weather changer in the editor.
Also a day and night cycle editing tool that can output in the weater.scr
All those suggestions could really accelerate the maps or mods creation process.
I know that i'm asking impossible things but for me, this kind of tools would make chromed perfect.
If you don't publish the chrome editor 6, forget about this.