Pete Donnelly

Dying Light Dev
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Everything posted by Pete Donnelly

  1. I just want to start by saying I've gone through the forum and read a lot of the feedback you have all posted recently. I've been playing the game in it's current state and have opinions of my own as well. We're looking at putting out another tuning patch soon and I want to create this post to gather some input. To make this as effective as possible, and to ensure that your opinion is heard, please use this template for all responses in this thread: WHEN I PLAY AS SURVIVOR #1 thing I like: #1 thing that bugs me: WHEN I PLAY AS HUNTER #1 thing I like: #1 thing that bugs me: OVERALL #1 thing I want: I will be reading other posts so if you want to get into discussions about specific aspects of the game, please create a new topic in the forum. I will read it. If it is written in an civil and constructive manner, I'll be sure to comment...if it's written in a whiny, hate mongering manner...I'll probably just ignore it. And please remember: Survivors and Hunters need each other... or else there is no game... let's not try to alienate or demonize either side with our critiques. ...and yes, I know telebombers are the worst Thanks everyone!
  2. Hey everyone, I've been reading all your posts and would like to invite you to comment here on how you feel about the current state of BtZ: Thanks! Your feedback is important to us!
  3. Hey Everyone! We are working hard to get BTZ completed for "The Following" release and are diligently squashing any bugs we may find. The problem is, we may not always catch them all and that's where we could use your help! This post here is where I'd like everyone to write about any bugs, glitches or exploits they may have come across while playing BTZ. Let us know about them now so we can do our best to kill 'em off in time for The Following! Here a list of some things that I can already to you are fixed/tuned for BTZ in general when 'The Following' releases. 1. Fixed an issue with the Shield negating stuck spits. 2. Bullet damage to Nests reduced 3. 2 Handed Heavy damage to Nests reduced 4. Tackle Damage to Nests reduced 5. Hunters "UV Heal" skill is much quicker (I really like this allows for some new tricks) 6. Survivors flare cooldown cost is only applied if the flare was successfully thrown 7. Grappling hook cooldown cost increased 8. Fixed Grappling hook 1hit zombie defenders 9. Timeout loss for AFK 10.Timeout loss for Non-interaction (Survivors don't attack nests or interact with Hunter) 11. Survivors have 0% chance of winning Invasion rewards until at least 1 nest is destroyed 12. Outside damage mitigated while in PVP grab states (tackle, dropkick, pounce etc.) 13. DFA commitment. Survivors cannot quick roll out of a DFA attempt. 14. Fixed an issue with the Hunters 'cancel grounpound' input not being read if initiated early. 15. Fixed Hunter being blocked by Survival packages 16. Fixed Hunter Groundpound input not registering 17. Fixed Hunter UV block timer pausing while in PVP grab states. (would allow the Hunter to have the UV Block skill active longer than intended) 18. Fixed an issue with Shield NOT blocking a spit when it should (was checking angle to other player instead of angle to the spit itself) 19. Fixed an issue where Survivors could use the 'forward roll' skill to negate fall damage from a Tackle 20. AOE knockdown on successful tackle (Hunter) 21. Reduced wall hit stun for Survivors after being hit from a Groundpound 22. Fixed Hunter not receiving the win bonus XP for Humans cowering in fear Lot's more has been tweaked as well! Feel free to PM me if you want to let me know of some exploit but don't want to post it for everyone to see! (Please don't post "-So and so- is a Hacker!!!! PLZ bring Banhammer!!!" We are just looking for bugs in this post. Thanks!!!!) (edited to show additional fixes)
  4. Gonna start fresh! Post your BTZ matches here!!! Or, if you're a Survivor, post your Invasion matches here!
  5. OK... It turns out I am not able to fix the "instant tackle" and "instant spit stick" without a full patch The good news is that there is a new tuner released that does make the following changes: NIGHTHUNTER Increased duration of Sense Suppress Spit Increased damage and duration of Toxic Spit Increased NightHunters energy regen speed while ducking Increased NightHunters knockback impulse from melee attack Reduced Elemental damage on NightHunter Reduced Arrow and Crossbow damage to NightHunter body (BODY:5 hits, HEAD:3 hits) HUMAN Increased Human respawn times in 3v1 and 4v1 Gift "Zaid Flares" on respawn in BTZ Changed Flare cost and cooldown (2 flares thrown within 10 secs will incur a 30 cooldown) Added cooldown to Molotovs Increased cooldown on Potions Reduced damage from charged melee attacks on nests Reduced elemental damage on Nests Added 3 second cooldown to nightsense pulse GENERAL Reduced damage while in PVP paired anim states (NightHunter and Human) After you've had a chance to check it out, let us know your thoughts on the new tuning in the comments below!
  6. Good idea! I'm sure everyone here would love to see highlights from the matches! I know I do!
  7. Yea, that's too bad about the event timing I look forward to checking it out next weekend though! Also, we've been working hard on something that might interest people on this forum... should be able to share some details soon!
  8. You can get it here!
  9. Good news! If you're seeing that message, it's because you already have it! Content drop #0 and #1 that is. If you are asking about the Gemly weapons, you can pick up those free weapons by creating an account here:
  10. Awesome! Great idea. I'll check it out!
  11. Hunter Removed "Insta-tackle" (Hunter turning after a failed tackle or pounce to start another tackle immediately) Reduced time in recovery state for UV Heal Survivor Fix for "Autocrossbow" mod Separate flare usage costs and cooldowns for 1v1-4v1
  12. Need to ask Microsoft about that one
  13. That sounds pretty cool! I like it!
  14. No one said this. What I did say is you have to be intelligent about where you use it. Again, the video I posted above shows many good examples if you watch the whole thing through...
  15. My claims are based on stats...compiled from 1000's of games. Since the latest changes, the Hunter is stronger than it's ever been. This is a fact. I still appreciate your guys' opinions about how you feel about the game balance. Like chickeninja said (I'm paraphrasing here) it is important that a character feel fun, or attractive to play. This requires careful balance in a PVP game though: What might make one character fun to play, could possibly make the other side frustrating and less fun to play. Both sides need to be considered at all times. Here are some stats for those of you that are interested. These are only since the latest tuning on PC (when iTackle was removed). This is for top tier, evenly matched games: 1v1: Survivors win 45% 2v1: Survivors win 56% 3v1: Survivors win 49% 4v1: Survivors win 57% P.S. Survivor sense issues should be fixed now. Reload bug needs to wait for a patch.
  16. I'm sure some of you are better at the game than I am.... this doesn't prove anything (Also, I am a pretty terrible survivor player). Winning or losing versus anyone here will not prove the game is broken/balanced. I'm sure I will see you many of you online. I've probably already played many of you. Let's keep these forum discussions constructive.
  17. We did play (after you aborted the first game when I invaded you alone). It was down to 1 nest and 1 life remaining... I guess that's not close? Der GroƟmann is a very skilled survivor. I have played him many times. I have no problem saying he is better at this game then I am (I have never claimed to be the best Hunter). Even so....the game came down to me attempting a poorly timed pounce and losing because of it.
  18. This was a concern of ours as well. Players are gifted flares and medkits on respawn in btz...perhaps it's not enough? Maybe we just need to gift more? The gold weapons are primarily an incentive for new players. I'm sure you can remember playing your first few BTZ matches.... Invasions can have a bit of a learning curve. That can dissuade some players from attempting to play. We hoped dangling a carrot like this would help new players play long enough to understand the game mechanics. By the time they get their gold weapon they should understand the basics, and we have hopefully won over a new player to our BTZ/Invasion community!
  19. Changes are made based on a combination of 3 things. Feedback from our players (like all of you in this forum) Feedback from our own team Stats (we gather a multitude of stats we can break down in many ways... maps/team sizes/skill ratings/versions of the game/ etc.) Changes are not made based on just one of the three...
  20. iTackle takes 0 skill and was an exploit. It is not coming back. Visceral is used here as an example. This video has many skilled uses of the tackle. He understood the game well and people can learn a lot from him if they choose to (minus the GP spit-stick)
  21. Footage may be old be this was specifically in response to tackle questions. You want to know how tackle should be used? Watch the video. All of the "tackle tactics" he used are still 100% valid . And yes, this video also shows why GP-Spit was adjusted. It can still be done with skill...but it is not a guarantee after a GP.
  22. Here's some ref for you guys that have asked. It show's a lot of intelligent uses of the tackle skill (without the need to spam itackle). He doesn't just throw it out there without thinking... as a result, he ends up with a very high success rate.
  23. We should be able to push out a fix for the SS/Howl issues tomorrow. Reload bug will have to wait until next patch. Crossbow does 1/4 health with a chance to do the old damage of 1/3 if you get a headshot (1v1 and 2v1). I don't think that makes it useless Tackle is not something that was meant to be a "go-to" that can be spammed at all times. It's uses are situational. It's supposed to be risky to throw out a tackle that a survivor is prepared for. If you don't have full health (1v1 and 2v1) you shouldn't be attempting any questionable tackles.
  24. I'm thinking this was a very long drawn out match. Probably 3 ultimate survivors enjoying a healthy lead and toying with a lesser skilled Hunter instead of actually killing nests.
  25. @Gattos is this on PC? The fix is only available on PC at the moment. In fixed the only way I was able to repro it, but if this is indeed on PC, it's possible there is another input method...