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  1. Ok, my bad. Didn't see the x or the pro behind it. it seems the Xbox One X is backwards compatible. It doesn't seem like this game is made specifically for that system. the PS4 Pro does not seem to support backwards compat. Same story otherwise.
  2. Come on brutal. Do some research atleast. It's literally on the front page of their official website.
  3. I recently got the answer they've always given: they currently aren't focused on multiplayer, but they are aware alot of people want it and are taking it in consideration. I doubt it will have multiplayer on release.
  4. James: Thank you for finally responding. Still holding back until multiplayer is assured I think. Mod support is good. Eliminator: Depends on the retailer. The Gemly Deluxe is 36€ and gives you some exclusive stuff you can't get anywhere else (like farming oranges).
  5. No, I get that. But I asked a bunch of questions days before that and they just bluntly get ignored like I never asked. Not even a response explaining he cannot answer them for whatever reason if that is the case.
  6. Really. You just ignore all the other questions? Not even a "I'm sorry, I can' answer that right now?".
  7. I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  8. Regarding the fuel management: Being able to buy fuel directly from your tablet seems a bit silly, even if it's more expensive. It really breaks immersion and once you're loaded you'll never have a reason to drive over to town. I'd rather have an option to drive off and fill some jerrycans instead. The loss of time is a far better lesson than spending a bit more money on fuel and doesn't break immersion. In all honesty the current mechanic seems a bit.. lazy.
  9. James, can we expect an answer on the possibility of multiplayer as well with that information?
  10. Hi had a couple of questions regarding the game: 1. Will there be online coop/multiplayer? 2. Will there be AI besides hired help? In other words will there be an AI community, like farmers (farmers usually rely alot on each other) and producers of goods etc around to interact with? (Would be fun to be able to drive product over to a producer directly or head into town for stuff). 3. How in-depth and engaging will the farming life cycle be? Will there be a dynamic seed market etc which influences your crop selection? Maybe you want to invest in a wider range of lesser quality crops and go for quantity or focus on a single high quality crop. It would also be fun if you could take on challenges and contracts. For example: say with a supermarket to produce x amount of product x with a quality rating higher than x. And maybe the ability to generate your own seed lines say if you have a particulary good yield or good quality of crops some time and want to save that for later. It would be interesting if you could crossbreed crops to get them to share characteristics and create the perfect crop. Organic vs non-organic Mechanics like that would really add some depth to the game.