Renfur

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Everything posted by Renfur

  1. Glad it helped. (:
  2. Prison Heist Loot Currently, there are five tiers of loot for the prison. Tier 0 is the best loot possible, these will be your golden tier weapons. Tier 1 is the next best possible loot, these will be your orange tier weapons. Tier 2 is the third best loot possible, these will be your violet tier weapons. Tier 3 is when you start getting not so good loot, these will be your blue tier weapons. Tier 4 are the green tier weapons. Tier 5 is the worst possible loot, these will be your white tier weapons. Prison Heist Difficulty Times In order to achieve a specific tier, your time of completion needs to be lower than the maximum stated below. There are different times required in different difficulties. Normal Mode Times Tier 0: 8 Minutes Tier 1: 15 Minutes Tier 2: 25 Minutes Tier 3: 40 Minutes Tier 4: 50 Minutes Tier 5: 60 Minutes Hard Mode Times Tier 0: 15 Minutes Tier 1: 25 Minutes Tier 2: 35 Minutes Tier 3: 50 Minutes Tier 4: 70 Minutes Tier 5: 90 Minutes Nightmare Mode Times Tier 0: 25 Minutes Tier 1: 35 Minutes Tier 2: 45 Minutes Tier 3: 70 Minutes Tier 4: 90 Minutes Tier 5: 110 Minutes Loot Room Times Just like the time for completion, there are different times for each mode you play on to loot. Looting time is also influenced by how many players are in the lobby. Normal Mode Loot Times 1 Player: 60 Seconds 2 Players: 50 Seconds 3 Players: 40 Seconds 4 Players: 30 Seconds Hard Mode Loot Times 1 Player: 2 Minutes 2 Players: 110 Seconds 3 Players: 100 Seconds 4 Players: 90 Seconds Nightmare Mode Loot Times 1 Player: 3 Minutes 2 Players: 170 Seconds 3 Players: 160 Seconds 4 Players: 150 Seconds
  3. Bumping yet again due to lack of moderation on these forums. l:
  4. Bumping due to spam on forums.
  5. No problem. (:
  6. They'd have to optimize the game more and fix that bug. Its not likely to happen. We can wish for it in DL2 or Bad Blood though.
  7. If you shoot and kill from a long distance the zombies just fall straight down. Looks very bad. That's why they didn't add a sniper. There is a sniper in game files, but they stopped working on it due to the long distance thing. The sniper in files just looks like a weird police rifle.
  8. Bump.
  9. Bumping thread due to the lack of moderation on the spam posts.
  10. Developers left out quite a bit of information when announcing the new patch. Spent the last 30 minutes finding this information in detail. Not sure why they did some of the things listed here since no one really left feedback on some of the things changed, but oh well. Enjoy! (: Damage Mapping Nothing Changed Human Buffs Flare Burn Times Regular Flare Burn Time Increased From 10 seconds to 15 seconds Zaid's Flares Burn Time Increased From 15 seconds to 25 seconds Gifted 3 Medkits and 3 Zaid's Flares Upon Death More Gold Tier Weapons are Available as Rewards Instead of only Fantasy Weapons Harvest crafting materials and ammunition from Volatile Nests Spawn times in 4v1 Slightly Increased UV Light Ranges Increased in 2v1 - 4v1 2v1: Increased from 60% maximum light range to 70% maximum light range 3v1: Increased from 50% maximum light range to 65% maximum light range 4v1: Increased from 50% maximum light range to 60% maximum light range Slightly reduced DFA range 1/12/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 13.0) 4/5/18 Patch: VarFloat("f_btz_jump_attack_min_fall_speed", 11.0) Reduced Regeneration Times of Flares in 3v1 and 4v1 3v1: 24 second cooldown to 20 second cooldown 4v1: 30 second cooldown to 25 second cooldown Hunter Nerfs and Buffs Spits and Resource Regeneration Reverted to Old Regeneration Values 1v1: 80 Seconds 2v1: 50 Seconds 3v1: 40 Seconds 4v1: 30 Seconds Reduced Knockback Melee Speed <prop n="PVPKnockBackDamage_Speed" v="10.0"/> to <prop n="PVPKnockBackDamage_Speed" v="5.0"/> <prop n="ZombieMeleeKnockBackSpeed" v="15"/> to <prop n="ZombieMeleeKnockBackSpeed" v="5"/> Claw only knocks humans back by 3 Meters Reverted Spit Radius to the old Radius Made the Control the Horde Effects Shorter Unupgraded Horde lasts only 18 seconds instead of 20 seconds Upgraded Horde lasts only 25 seconds instead of 30 seconds Made the UV Supressor Spit Effects Longer Unupgraded UV Supressor lasts 18 seconds instead of 15 seconds Upgraded UV Supressor continues to last 25 seconds If a moderator or developer could pin this, would be much appreciated.
  11. They can't fix these without removing every single elemental to the game. Can't really fix the boosters before the match either. Flares were changed to last 25 seconds after the 4/5 update. The long sense suppressor spit can be fixed by simply sleeping in game. Devs did fix autocrossbow, it no longer works in BTZ. Also, the devs do have checks for modified inventory files. But that is just the files, not the weapons in game themselves that are made through cheat engine.
  12. Use cloak potions or camouflage. Turn off your flashlight. Use firecrackers to distract other walkers.
  13. Pretty sure it was reverted back to 1.5 seconds. The 1/12 update made it 1 second. I'll recheck the file when I am home. EDIT: Explosion Delays on spit remain the same from 1/12. They take 1 second to explode.
  14. There is an instant tackle that can help out with DK chains.
  15. Pulled from the latest file sent via PLS. It should be correct if the values in the file were in seconds.
  16. You can also try the prison. I have all the details for it on a separate post found here: http://forum.techland.pl/topic/16246-prison-heist-complete-details/
  17. Been following this game for a while now. Is there any news on whether or not they are continuing to work on this or just stopped working on it? If they are still working on it, can any of the developers give an approximate release date or information on any upcoming previews / events showing off the game?
  18. I will look at the exact game code tomorrow after school and I will update this comment for you with all of the details. For now, I will be going to bed. (: EDIT: I am just gonna make a separate thread entirely with the details of the Prison Heist. EDIT 2: Post is here:
  19. I don't remember having to kill a demolisher. /: I remember one spawning but you weren't forced to kill it.
  20. Never heard of this one on PC. :/
  21. Some highlights from one of my matches after the 4/5/18 patch. [:
  22. Height. I'm not sure how many meters exactly is needed though, it was just decreased from the 8 meters in the 1/12 patch. EDIT: The height req is higher than 4 meters, most likely 5 meters. Noviex and I tested this last night, if the hunter misses a tackle while on a van and then the hunter hits the wall or object nearby, the survivor can then grapple cancel at an equal height and then DFA.
  23. Was just making sure so there wasn't an issue with your client. Don't think they will be able to fix this issue until they release an actual update to the game so that flares are constant times among all players. It could be 1 of 2 issues I believe; Other players using the pre-patch exploit Using flares crafted from the 1/12 patch or earlier (Try dropping the old flares and then crafting new ones to see if the issue remains) Players on PC who use an Online Enabler to modify their Field of View also cause flares to despawn. It is due to the PLS being bypassed to prevent the PLS from downloading the fair play files, therefore these players have the old flares and stuff and if someone with the new patch joins someone with pre-patch, it causes an issue in which the flares disappear.
  24. They removed a majority of the autobalance in the 1/12 update. Resources regeneration time can range between 2 values in each of the game modes but can not regenerate faster than the times I listed in the post. The only other hint of autobalance left in the files is respawn times in 2v1-4v1. For example, if hunter is losing by a lot, they respawn a lot faster, or slower if they are winning by a lot. Same goes for survivors, I can post the autobalance code if you'd like. EDIT: Also, for those complaining about dropkick chains on other posts, there is an instant tackle that can help shut these down and possibly set up multiple instant tackle chains. (:
  25. You don't have to kill the demolisher. Its moreso a obstacle to prevent you from getting the gas canisters into the wall. Just get the gas cans to the red platform first then throw them in the hole in the wall. The best way to deal with goons is to use the canisters and then power slice or if you have a bow already, aim to the head.