James Gallagher

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Everything posted by James Gallagher

  1. Pure Farming update 1.1.4 is now available on PC. Again, we have focused on fixes and improvements request by players. Here is the full list of bug fixes and feature changes. Bug Fixes The AI should no longer leave unworked strips on the field. The AI should now turn around halfway across the field if the other half doesn't need to be worked on. An AI using a baler should now work properly, no longer stopping after just one strip. Fixed problems with key mapping. Fixed the potato storehouse animation. Fixed the display of vehicle coordinates in the travel menu. Fixed the display of the amount of grain being sold using the tablet. Fixed a bug with unloading eggs from the trailer. Fixed a bug where vehicles transported to another country drove more slowly. Fixed the option to pay off a loan in installments. Fixed a bug that caused inputs to disappear after changing the controller to keyboard+mouse using F6. Fixed the camera when moving from vehicle to vehicle and when changing views. Fixed the scope of work done by the "Sipma Boryna" and the "Sipma Antek". Fixed the potato storehouse audio. Fixed the animation of unloading potatoes from the trailer. Added information on machine capacity in the tablet. Audio fixes - removed excess noise from machine sound effects. Several fixes have been introduced regarding collisions on the maps. Visual improvements of terrain (optimized textures). Gameplay balance has been improved. The Easter egg hunt event has finished - sapphires are back. Gameplay Changes An option to turn on real mirrors in vehicles has been added. An option to configure the driver in vehicles has been added to the Importer. Now you can set arm and leg parameters for the driver's model. The driver will move their hands during turns. The Importer UI has been optimized. A function for automatically aligning the wheels has been added to the importer. A sound effect has been added for the conveyor belt when loading potatoes. An option has been added to change the tips being displayed when loading a game. A new look for the radio options menu has been introduced.
  2. No specific dates on the console update I'm afraid. Just that we are working to release it as soon as we possibly can. It will be this month, but hopefully sooner than the end of the month.
  3. Over the weekend we released two updates for consoles. Unfortunately, there are still some issues that we are working hard to fix. We’ll be releasing another update to address everything you’re reporting to us. In the meantime: - Please be sure to manually check for the latest update via your console’s home menu. The emergency update we released on Saturday may not have automatically downloaded. - While we are working on a solution to fix issues with existing save games, you may find that starting a new game works better for the time being. We are sorry for the inconvenience. We’re doing everything we can to make sure the game is to the standard it needs to be.
  4. Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  5. Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  6. Be sure to pop back and let us know what you think!
  7. ps4

    There are a few factors, such as submission times so I can't put a timeframe on it right now I'm afraid. It will simply be as soon as possible, though I appreciate that's not very informative
  8. Very nice!
  9. ps4

    We are working on the next patch guys, please bear with us. As mentioned on here, you may find that things are better if you start a new game. We're working on a solution so that all fixes will apply to save files from before the patch, and that will hopefully come in the next update.
  10. Welcome to the official Pure Farming forum! This is a place for you to to exchange opinions and thoughts about Pure Farming as we get closer to release on March 13, 2018 - and beyond. As the forum grows we will add sub-topics depending on what the community needs. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like '+1', 'LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes.
  11. Pure Farming update 1.1.3 is now available on PC. Again, we have focused heavily on fixes and improvements request by players. Here is the full list of bug fixes and feature changes. Bug Fixes Improved tablet navigation slightly Improved avatar in customization menu Fixed issue with overlapping images in vehicle selling manu Fixed issue where horsepower of Redlands Transplanter differs across languages Fixedmodel name for WP6 Fixed issue where two icons for the same action would occasionally display Fixed issue where the Hire Worker option would not display Fixed an issue where minimap markers behave erratically in some challenges Fixed an issue where buttons in the menu would sometimes change positions Fixed tablet scrolling issues Fixed issue where the Hire Worker option would display during loading screens Minor level collision fixes Slightly polished level art (we're a Polish studio after all) Improved UI when a Steering Wheel is attached Improved stability Player will no longer have negative money when paying a loan Improved consistency of Drone "noise" effect Fixed various errors in capacity description of machines on tablet Fixed various visual errors related to brightness of fences Fixed issues with loading/unloading boxes to and from storage buildings Worker will now turn the combine wheels while steering Silos now show their capacity in accordance to player's choice of units (imperial/metric) Silage bales fade out when thrown into WP6 (previously they just disappeared abruptly) Reduced size of coffee beans in DB8000 trailer Doors no longer open so quickly and sound better Increased DB8000 load/unload speed Fixed physics errors upon load - thanks Catastophology for finding that Combine animations should no longer lock upon teleporting the machine when it works Reduced speed of Lidner DLC tractor Game no longer hangs when disconnecting headphones while listening to the radio Custom map marker no longer stays forever upon taking specific steps Icons for inputs now scale properly Player no longer has to re-enter the activation circle of animal buildings to upgrade them or buy animals Fixed camera issue while carrying bales Gameplay Changes Adjustments to key binding - second iteration Support for Thrustmaster T300 Further AI Improvements Added first person option outside of vehicles Easter eggs added - literally 7-day weather forecast added to tablet home page Added option to turn off UI without going to menu JCB 8330 special edition and Mitsubishi L200 Monster are now available as free DLCs Improved visuals on mountains Improved visuals on birds Greenhouse balance changes Reduced frequency of greenhouse notifications
  12. Pure Farming update 1.1.2 is now available on PC. Again, we have focused heavily on fixes and improvements request by players. Here is the full list of bug fixes and feature changes. Changes directly requested by players are underlined. Bug Fixes Fixed issue where Field of View (FOV) resets to default when controlling drone Enabled workers to turn reflectors on in vehicles Changed fodder palette position near barn 2 Decreased animation speed of transferring eggs/boxes from warehouses to machines Decreased font size on the credits Decreased font size on save game slots, and changed font type Set default starting timescale in Free Farming to x24 Improved concrete textures Improved tractor data changed to be more realistic. Adjusted speed reduction when engine is damaged Added 16:10 screen ratio support Added ability to sell trailers with produce in them Improved how pedestrians walk in Japan Disabled gamepad vibration while the game is paused Fixed issue where vehicles would fly into the air while in a carwash Fixed issue with potatoes passing through the belt when loading from storage to trailer Enabled hired workers to be able to work with front loaders Changed the timer on Farming Challenges to use real time Fixed issue where objects would be suspended in the air on the Germany map Fixed issue with loading manure using a front loader bucket Removed an exploit with selling cherries in Japan Removed various issues inputs with using the tablet Removed an issue where DLC resources were visible in the UI when that DLC was not owned Gameplay changes Added adjustable key bindings Changed post processing for improved graphics Added support for Logitech G920 steering wheel Added support for Thrustmaster T300 steering wheel Optimized SSAO for improved performance JCB Fastrac 4220 max. Speed increased to to 70 km/h Improved front loader controls Adjusted speed of front loader Added ability to see what weight of crops can be harvested from a field, or taken from a silo Improved hired worker AI Added option to remove visual ‘fog effect’ Increased capacity of potato storage Added more customizable rear hooks for tractors to the Importer (existing imported machines may need some adjustment) Added ability for workers to use imported machines Added vehicle shop icons to textures in the Importer
  13. Hey everyone, here's links to the manual for the Importer in Pure Farming 2018. This is the best reference if you want to get started adding your own vehicles to the game: English: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_EN.PDF German: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_DE.pdf Spanish: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_ES.pdf Italian: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_IT.pdf Czech: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_CZ.pdf Hungarian: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_HU.pdf Russian: http://cdn.akamai.steamstatic.com/steam/apps/534370/manuals/Pure_Farming_2018_modding_manual_RU.pdf
  14. Hey everyone, By now you may have seen videos based on a preview version of the game we shared with a few YouTubers familiar with the farming genre. If you haven't seen those, take a look at the links at the bottom of this post. We'd love to get your feedback based on what you've seen in those videos. Anything you liked or didn't like, or just think should be a little different - we want to hear it. All of your feedback will be taken on board by the dev team so this is a chance to let us know what you think we should focus on. Of course, we'll also be listening to your feedback through launch and beyond. Thank you! https://www.youtube.com/watch?v=rb_rBnV9Tjw https://www.youtube.com/watch?v=7xWg5LNMTV0 https://www.youtube.com/watch?v=O7E_yEGqdro https://www.youtube.com/watch?v=rtPAY1e4vU0&feature=youtu.be https://www.youtube.com/watch?v=bXwF0QSkzm0&t=1020s https://www.youtube.com/watch?v=vfjwQ1nqnRA&t=691s
  15. Yes, that will be addressed in the next patch. Sorry you've been having to put up with those issues.
  16. Thank you for the suggestions. We're taking everything on board and FYI sweet pickles, in the next update on consoles we'll be fixing crashing issues, adding a real time mode and making some improvements to workers.
  17. Thanks for the suggestion guys. One little indicator is that it will always get cloudy before rainfall, but I appreciate it would be nice to have a more obvious kind of forecast.
  18. Great to hear that, thank you!
  19. Hi guys, I'm sorry to hear this. We are working to release an update that will fix the crashing issues asap. Can you please raise a support ticket at http://support.techland.pl/support/tickets/new - our team will investigate this and hopefully find a solution.
  20. Here's your first look at how modding will work in Pure Farming 2018 on PC. Get creative with your preferred 3D software and add your own tractors, harvesters, trailers, trucks and more to the game. Look out for more updates on our plans for modding tools after launch.
  21. Hi guys, there's no difference in price based on where you sell it, apart from you get less if you sell via the tablet. Overall prices for each crop change over the course of the game, and can be checked in the Stock Market section of the tablet.
  22. Right now we're working to get the update out for consoles ASAP. Unfortunately that's all the detail I have at the moment as it's an ongoing process.
  23. Here is the full list of bug fixes and feature changes added in version 1.1.1 on PC. Features directly requested by players are underlined. Bug Fixes Tablet data accuracy fixes Level design collision fixes Minor translation fixes Small audio bug fixes (e.g. chicks now sound more like chicks) Fixed water particle effects in greenhouses Connection physics minor tweaks Tablet "Notification" tab bug fixes (sometimes fields would show incorrect crops) Fixed occasional visual bugs when building/upgrading buildings Fixed occasional button prompts appearing in the wrong situation Initial vehicle/device positions adjusted (sometimes they would be floating slightly) Improved menu button sensitivity Better looking water particles for hand washer Fixed pad vibrating randomly while driving damaged vehicles Game says "Wrong Loader" instead of "Wrong Vehicle" when a loader and attachment are incompatible Occasional invisible fruit on orchard/plantations fixed Headers no longer rotate when detached with no fuel in combine Minimap targets were incorrectly displayed in rice sowing challenge Icon "Wrong Vehicle" no longer shown randomly on game load with specific machine layout on the map Fixed notifications sometimes overlapping one another Fixed ambient lighting sometime changing abruptly Fixed issue where some tablet windows would not scroll Fixed occasional issues with dropping grain into Sipma NS1600 Improved how sunshine reflects on windows Bears warning in Montana map no longer shows "10 kms" but "10 miles" Fixed UI overlapping in some resolutions Fixed issue with Redlands Champion tire marks being invisible Fixed DB8 floating part Fixed button prompts for accepting not always working Fixed issue where orchards would show zero irrigation when flying over with drone Workers in My First Farm mode now available in quests that do not require you to do the field work yourself. Tweaked reflections Radio can now see subfolders in the music folder Dollar symbol is now in the correct position Farmer now looks back correctly when reversing Removed a bug that made it possible for vehicles to accelerate very quickly Fixed issue with cisterns sometimes floating Fixed issue with vehicles sometimes braking randomly Fixed open tablet option sometimes disappearing Fixed issue with buying Simpa Maja and Sipma Dromader shortly after one another SSAO frame drops should be lower/gone Farmer will no longer sometimes appear in a random spot when turning the drone on while in vehicle Fixed issue with Imported models having wrong/invisible tire marks Gameplay changes Visual polishing of foliage and terrain in general Visual polishing of vehicles Minor audio tweaks More smoke present during Jungle Fire New minimap icons for pallets Tablet now says "Hello <username>"! Tutorial emails now better explain how to use loaders with keyboard and mouse controls Tablet now only shows only completed/active tasks Player can now see all in-game resources in the stock market All tractors that support Front Loaders now have mounts for them on the hoods You’ll see more variety of vehicles driving around on roads Pesticide tanks are now present next to fertilizer tanks Timescale adjusted - lowest is true x1 (1 minute in game - 1 minute in life); highest is x600; default is x24 (previous x1) Travel time between countries reduced from 6h to 2h Vehicle lights no longer turn off when you get out The task to find Potato Storehouse should now be clearer The Farmer now fades when the camera is close to him (no more clipping) Braking assistance - players can choose, if reversing is a handbrake until button is held or will only be a handbrake for a second (as it was previously) Minimap zoom in/out added (using PgUp/PgDn) Tablet in removed from vehicles Player can now start with 1,000,000 or 5,000,000 cash in Free Farming FOV slider added to options Maximum camera zoom distance doubled Added an option to adjust steering sensitivity on keyboards Radio is on in all vehicles by default Workers are now paid every real life minute - connected to the time scale adjustments Days are a bit longer Added option to change fuel consumption rate. The price of fuel scales accordingly Added option to sell all rabbits at once
  24. Were the codes not inside the game box? There should be a piece of paper with a code.
  25. We would release it right now if we could. But as Mosko mentioned, to release an update on consoles you have to get it passed by Sony and Microsoft, and they have their timescales for that. It's not the answer I want to give you, but that's what it is. We'll keep you informed and of course keep listening for feedback.