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About lemonlover996

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  1. first off THANK YOU FOR ACTUALLY LISTENING TO US. its nice to know that someone is going to do something about the balance of this game. most of the suggestions are already stated, except maybe that grapple hook animation cancel. maybe you could decrease the range of the tackle and make it harder to pull off. you could also prevent mid air drop kicks, or prevent humans from dropkicking after they failed a dfa. main things in notice when i invade- humans are spamming. whether it be dfa, dropkick, or crossbow humans always seem to be spamming something. decrease reach of dropkick, dfa pls james humans are dupers/250 lgnd rank. duping has become a rather common medium in the world of dying light and 99.99% of ultimate survs arent legit. sure, maybe they climbed all the way up but they did it with 9999 meds or 9999 flares, etc. decrease amount of meds/flares/etc that humans can carry (maybe weight limit??) exploitings/cheap moves/hacks? exploiting the grapple hook has become very common, for example swinging a two hander + grapple hook to cancel animation after damage is done + tackle = death for hunter. ive noticed now that if you time a grapple hook just right a hunters ground pound is rendered useless since the human is in the air. remove ability to use grapple hook when swinging an axe/ after human took damage. maybe prevent humans from using grapple hook if spit stuck? autobalance. already been stated above. remove entirely pretty much sums up for invading as hunter, now human turn. general spam. when the hunter invades, there is pretty much only two ways to kill humans. medium range, and close range. hunters close range attacks consist of: tackle, gp, claw, toxic spit. medium attacks consist of: pounce, horde/uv/sense spit. hunter is too predictable, making it easy for humans to take advantage of it. the consequence of this is spam. when i join a lobby as a hunter, i find my self doing the exact same thing every time, for example gp + uv spit + uv heal = human death. or perhaps shoot uv spit at human, miss, tackle to prevent human from getting away due to animation, uv heal, death. increase the skills for hunter. generally very boring. because of the predictability of the human and hunter, nothing new ever happens. sure, some close matches are held but none of them are actually entertaining. just take a look at any montage of dying light. human runs around, gets a couple dfa, maybe some aim assisted crossbow kills but thats it. probably the main reason dying light is dying (pun intended). increase the amount of humans per lobby or hunters per lobby
  2. true. you arent the only person complaining, auto balance has been a highly controversial subject since the release of btz and i honestly dont know why techland just removes the function entirely
  3. i know that these have counters, but if you are a noobie then these tactics are pretty much unknown to them. it took me 3 mutations to figure out i could stop dfa by tackling. as for the spikes, those arent very balanced for the hunter. i find myself often just tackling a human off a building, then happening to impale him on spikes. dropkick spam is avoidable, but it mostly requires luck. if you get drop kicked in a wide open field in the following, and the other guy runs up to you and dropkicks you, omae wa mou shindeiru the only way to avoid dropkick spam is if you get drop kicked off a building, into a wall, the human has to climb something to get to you, or they weren't coordinated enough to follow up. unavoidable tactics are cheesy and not fun to play against. thats why i abort
  4. no. just gotta keep track of your records by yourself
  5. ...... this is a feature in the game. its called camouflage the humans, if they are high enough of a level, can kill a zombie and hold the interact button to rub zombie guts over their body, making them blend in with other zombies for a limited time (they can also drink a certain potion to become invisible to zombies). in be the zombie mode, the player disappears from your HUD and a question mark is replaced for his last known location. if you manage to see the human when he is camouflaged, then it will look as if his player model is red. his health probably increased instantly because he is playing on normal. if you heal on normal, then 100 of your health is healed automatically. this guy isn't cheating. you just weren't informed of the game functions/haven't played human.
  6. Here's a list of problems when it comes to btz mode as of oct 2017(at least on ps4). CO-OP Dropkick spam One human dropkicks,another one chains off it, etc. Is avoidable, but barely and requires some luck to avoid. Lag Just common lag. It can vary between getting killed while twenty feet in the air, or getting killed while the human isn't even facing you. 1v1 1v1 gives hunter an edge, since in co op the uv spit is practically useless. Most 1v1s experiences can be fun and intense. Not many issues besides the human/hunter can sometimes get ridiculous buffs if they are on the second nest with two lives left or if they hunter hasn't killed the human once. I've been comebacked many times because of that stupid mercy rule. General problems DFA Again, another avoidable tactic but requires practice and timing to avoid. Kind of like a Trump card for the humans. I recommend being able to block it or some sort of counter, because if you go against a dfa spammer it can get a little cumbersome. Duplicating I understand that this game has that ‘grindy’ feel to it, and practically nobody wants to make a trip to the bridge every 10 minutes to refill on meds, but duping is not fair, in any way, shape or form. It is possible, believe it or not, to win against a night hunter without pooping out flares every twenty seconds and constantly bandaging your forearm every fifteen seconds. Meds and flare duping barely scratch the surface of the things that are duped, but those are the main problems. I recommend adding a limit of some sort to them, and the limit is reset when the human dies. No matter how many times dying light tries to patch kurczak methods, another one always manages to scrounge it's way to the surface. Human tackle That little feature that the devs just had to add in can be so infuriating and frustrating. Whenever I'm up against ‘pro’ survivors, they constantly spam the tackle whenever they can, i.e. after a failed pounce, tackle, etc. Realism wise, the tackle fails to obey the laws of physics. The night hunter, which happens to be one of the most powerful zombies in the dying light universe, can fall over and die if some human manages to rub their arms against the hunter. Personally, I recommend completely removing the tackle. You couldn't do this since they fanboys would absolutely flip a lid if you did, but drastic measures need to be taken against this feature. Grapple hook (if you are going to fix anything, please fix this) This little wooden hook should've been called the gravity breaker, since that is it's primary role in btz. Whether to break a fall by throwing a hook onto a building, which in real life would've dislocated your arm, or rocketing across the terrain almost as nearly as fast as the speed of light. The grapple hook can be used to cancel two handed weapon animations as well, so the human can swingaxe+grapple+tackle to instakill a hunter. I recommend making the speed of it slower, and have it disabled for a couple seconds after the hunter pounces/tackles. Maybe have different types of grapple hooks, like have a gray grapple hook, green, orange, yellow, etc. The crossbow The crossbow, at worst, is unbalanced. I thanked whatever god was out there when the xbow finally got nerfed, and personally the only thing slightly unbalanced with it is the poison dart. I recommend reducing the damage on the nest and making the poison time on the hunter not as long lasting. Unknown glitch Today I was invading a human and I noticed that he was wiping out my nests in a matter of seconds. He also seemed to be killing me quite fast as well with just regular slices from a one handed axe. I called him out on glitching and he didn't respond/care. I don't have any idea on what this glitch could possibly be. The user of this glitch is DECIPITATED748. Things that need to get reworked/buffed for hunter/human. Sense spit in co-op. UV spit in co-op. Buggies. Spike kills. Well, that just about sums it up for my rant. I've been playing btz since 2016 of may, and I've seen it all by now. If even one of these changes happen, I might consider not throwing away dying light. I am completely aware that I have downtime when it comes to matches, and I'm not the best hunter, but these are recurring problems. Devs, or whoever is working at techland, please at least change the grappling hook. This is mainly a rant concerning the abilities of the human. Most humans complain about the many functions that a night hunter has, like gp spitting or how the tackle can sometimes defy physics. Going up against a human who is glitching/spamming/or using teamwork effectively makes it extremely hard to not use methods that seem unbalanced towards the hunter. If I went up against someone like viceral, i would probably lose if I didn't gp spit or tendril sprint. Ideas I've had that could make btz more interesting More skills Stamina spit. When drenched in the spit, the human becomes slowed by nearly half. Climbs slower/sometimes falls off object the human was climbing. Basic time - 15 secs. Upgraded time - 25 secs. Snatch Hunter takes the weapon that the human was using and throws it to the side, unequipping it from the humans inventory. QuickTime event Horde spit v3 Summons upgraded night volatiles, ones that will chase down the human until the humans die or the volatile dies. Can only activate if the hunter spit stuck. Can be avoided if the human goes into water and washes off the spit. Is a separate spit from the uv/horde. Start with half of it regenerated at spawn. Piercing howl Whenever the hunter howls, the sheer volume of it can damage the human. Depends on how far away the human is when the hunter howls. 50-5 dmg Iron skin Skin has a 25% to completely deflect bullets, sharp objects, and arrows. Extremely vulnerable to elements. Should be equippable/unequippable. Stalk The hunter strikes fear into the human, making it seem like there is two of them. Only activatable if the human makes line of sight with the hunter while the hunter is on elevated ground and is unmoving. Think of Michael Myers. Visual impair, still only shows one hunter on the map, but a decoy to the eye. Sacrifice. Hunter needs to be fully upgraded skill wise and has two horde spit, two uv spit, and two uv block. Kills off one entire nest. The hunter's abilities are greatly enhanced for 45 seconds, making it regenerate faster, hit harder, and move quicker. The humans instantly die if they are downed in co-op, and the humans also enter a state of rapid respawn to prevent them from sitting on the respawn menu. The ability can't be used on the last nest. Zombie summoner spits Being able to call in different types of zombies(walkers, day volatiles, night volatiles, goons, demolishers, etc) Tendril pull Tendrils wrap around the human's legs, pulling him to the hunter. Think of the smoker from l4d. Only usable in co-op. Teammates can only save the human. QuickTime events Hunter blocking dropkicks, dfa’s, regular attacks, etc. 2 or more hunters and 4 or more humans. More nest spawns. Demolishers spawning for the hunter when autobalance kicks in. Upgradable nests Being able to have certain zombies around your nests. A tutorial mission which introduces the hunter to the human