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  1. Oh and chill out with the goons and virals please.
  2. WHEN I PLAY AS SURVIVOR #1 thing I like: Combos #1 thing that bugs me: You'll never see a DFA in a competitive 1v1 ever again. WHEN I PLAY AS HUNTER #1 thing I like: no DFA spamming in groups #1 thing that bugs me: ? OVERALL #1 thing I want: DFA reverted back to normal in 1v1
  3. Literally, just nerf the spit regen and you got it. Leave 1v1 alone.
  4. Need I say more? I can no longer play until this is fixed. I'm not about to download someone else's save or duplicate items with a new save so if you (techland) could go ahead and get right to it, that'd be great.
  5. To keep my in-depth response short, I agree entirely with Vallon. 1v1 and 2v1 are just about right, the intensity of the match is there, casual players can enjoy it and try-hards will need max effort from every angle, however 3v1 and 4v1 is a different story, I find it difficult the win a match with even the most basic hunters with less than 100 hours, mainly due to the amount of spits. My only suggestion for 3v1 and 4v1 is to either reduce the amount of spits or give survivors 2 flares each. Standing helplessly in the safety of my UV flare while my teammates get obliterated and thereafter, the hunter gazes into my adrenaline filled eyes waiting to feast on my flesh as it cooks in the midst of the UV flare knowing his purple saliva is only going to outlast my only safe haven and even if I wanted to throw another flare, he more than likely has another spit waiting but is smart enough not to waste it on a dead man. Here is a screenshot of a bolter that defeated us once, came back and the only way I found to defeat him was to attack during tackle animations and/or camo+camping and other cheap tactics. A total of 76 spits, 49 being successful in 18 minutes. and Yes he beat us the first time.
  6. just had a 4v1 with Emtrix as hunter and he used 22 spits in less than 5 minutes. Flawless. lol
  7. you dont think 18 spits in a 1v1 is a bit much? lol I mean for me, someone who doesn't like to duplicate items will use what medkits I have, what flares are given to me but it seems after every death, the hunter is already prepped with a full set of spits including UV heal which then leads to an overused tactic of spit+pounce+uv heal over and over. No effort whatsoever. Other than that, I agree with everything else.
  8. a 2gb update and 2 hand weapons are still OP in 2v1 lol NICE
  9. Here is something that has frustrated me all day, when you get a spike kill and the hunters view stays locked on the human while there's another human still alive. If the tackle knock back wasn't there, I'd have been dead or if it was ground, I would have been DFA'd. My biggest suggest to balance the game is to remove AUTOBALANCE but also reduce hunters animations. Maybe let a few of us test the gameplay for you.
  10. This was seriously the best thing I've ever seen in a video game. Thank you for that. I've been a huge fan of George Romero nearly my whole life. Respect.
  11. One thing I would like to see is an immediate count down from 30 seconds each time a human jumps in water to avoid the horde, it's a cheap escape and the hunter deserves the kill.
  12. One more thing. Telebombers, nobody likes them. Even for me as a hunter, I'd rather not get free kills. If a bomber spawns on a roof top, I can live with that but when a bomber comes flying at me at the speed of light, ridiculous.
  13. And also, we have created the largest PvP group for Dying Light here: If you're interested in seeing our rules to how we balance our matches. God tier seemed very well balanced in our first tournament, however top tier was one sided with a total of 12 matches and hunters only winning 2 of those matches. The difference is that God tier humans had a fixed amount of medkits and flares as well as no HUD while Top tier humans didn't have much rules at all.
  14. Higher DFA and more accuracy to achieve it would prevent things like this. I'm a firm believer that anyone playing on Nightmare mode should lose their HUD and start with a fixed amount flares and medkits when an invasion is activated.
  15. I just realized. I agree with Vallon.