ZombieLover101

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ZombieLover101 last won the day on August 29

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About ZombieLover101

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  1. Keep the Ideas coming, the more, the better for awareness to the DEVS
  2. The zombie dog part is a great idea, something new never added in techland games before such as dead island.
  3. Please A Response from any Dev would gladly be appreciated
  4. IDEA: Yellow Early Concept Bombers that appear at Night only when 4 stars are active(can climb) ●explosion emitts temporary toxic fume IDEA: Add five stars to night chases in which all zombies in players field of view become Night Walkers ●Add ESCAPE theme song from EXTRACTION mission to intensify and signal five stars HOPE YOU GUYS take something from this :)
  5. Whats wrong with too much parkour?
  6. There are some things from the game's early development that should've been kept like wall run and knife through chest.
  7. Why did you guys drop the idea? If it was due to balancing issues, it could've been made so that the NH can have the option to explode after killing 1 or 2 humans.
  8. I saw the early version of the volatile from wiki which looked menacing; what made you guys scrap this design out? Wouldn't it be more scary, challenging, and refreshing if this was implemented now as a third variant of the volatile just like the alpha volatile?
  9. ALSO: AN UPGRADE TO THE TERNDRIL NOOSE TOXIC TENDRIL NOOSE: SEND A TOXIC CHARGE THROUGH THE TENDRIL TO INFLICT DAMAGE TO PLAYER HOLD TOP D-PAD WHILE USING L2 AND R1 COST: ONE TOXIC SPIT NOTE: Can only be sent once player is acquired
  10. Player must press x rapidly similar to when volatile gets on top of you
  11. I have tried coming up with NH abilities that are not to overpowered yet not also underpowered: ●TENDRIL LIKE NOOSE: can grab a player within the same range as maxed tendril locomotion. NOTE: Easy to break free for player but tendril pull is fast USE L2 AND R1 SIMULTANEOUSLY WHILE POINTING AT PLAYER ●Good for seperating survivors who like to stay in groups RECHARGE: The longer the reach the longer the recharge similar to how the grappling hook work SHARE YOUR OWN THOUGHTS/OPINIONS/FEEDBACK =)
  12. Oh, Alright Thnx for the advice. Im so glad you have taken this at least into consideration
  13. That's also an alternative idea for escaping; also you bring up a good point of the NH climbing slow. Glad you shared your thoughts/options WE MUST RAISE AWARENESS
  14. Upgrade some skills that exist already for NH •horde:choose between bombers to infected to sentinent or normal volatile(1 per spit) NOTE: to switch between variants, tap left d-pad •spit: choose to tri shot that costs 3 available spits u have. NOTE: only one spit variant is used to tri shot ●A way to counter drop kicks just how humans can counter tackles ●mutation lvl 3 spikes on NH back can be used to repel drop attacks by spiking out. This will cost one UV block. LEAVE FEEDBACK PLEASE HOPE SOMETHING RINGS A BELL
  15. Techland, dying light is still fun and all but would be awsome if you guys were to spice it up a bit to keep it fresh and going. For ex: the volatile hives that were seen as red traingles in the following should respawn every so nights. That way the players who have finished the game have something to do other than completing bountys and stuff. I wish i didnt destroy them before. This should also be implicated to the slums, etc.