I played few matches and heres some thoughts:
Sense suppress buff - Good change. That spit got low impact against skilled players, so why not. Least they even have to suffer it for longer.
If SS-spit also remove or even somehow disort game sounds it would be very effective tool. + Maybe removing map too so players couldnt see teammates or nests.
Toxic spit damage and duration - Correctly used hunter spunk was very effective, but after this buff its really dangerous. Toxic also provides safe haven to DFA:s (least in 1vs1): if survivor proceeds DFA to hunter standing on toxic he dies himself too.
Maybe shorter duration-> stronger effect (or vice versa) would be better.
Hunter energy regen is good and fun idea.
Hunter knockback on claws - Dont yet know what to think about this, but guess its not bad! Least its easier to knock players off roofs :). Can this prevent getting double clawed (tendril claw)?
Elemental damage on hunter - So basically hunter takes no more damage from molotovs, gas cans (I liked the baiting), toxic/impact/electric... bolts/arrows. If this was fix to molotov spam, I think just that cooldown would be enough.
Throwing stars and -axes damage 0 hp. Why?
Bolt & arrow damage - As I stated on that other thread, this is weird idea. Bows damage is now ridiculously low considering how hard it is to hit hunter flying around like speed demon. Some hunters are moving so fast and unpredictable that theres no even time to wield the bow - unless they are in animation (and reduced damage in animation gives rightful help to hunters on those situations). And what, no even slightest damage from bolts blastwave/toxic cloud?
Seems like people are now starting to use automatic firearms more and im considering it too. They do the job too but of course sprayed the kill isnt nowhere near as rewarding as that perfectly aimed single, slowly moving bolt straight to escaping hunters butt.
Yes I symphatize alot hunters who play against full team of wannabe Legolasses, but in the other hand thats why theres damage scale and animation dmg nerf.
I really dont get where this came from; I havent seen players complain about bows, except those few hunters who cry about everything (2-handed, uv-spam [dafuq], dodge spam). #makebowgreatagain
Human respawn time - any change what helps hunter in 1vs3/4 matches is in place. If hunter manages to split team up, he deserves more time to enjoy the advantage given by damage scale before dead survivors respawn and gather up again.
2 flares and cooldown - Well 30 sec is long time in match. However if survivor loses his UV, loses his flare and cant even get hunter killed - he deserves to die. I like the flare be the last option - not something to throw like candies. I like candies.
Molotov cooldown fix good.
Reduced charged melee attacks on nests - Sometimes nests spawn to circle formation, so players can just go center and spam some whirlpool™. Tbh didnt see any problem in that. Theres also other ways to kill nest in seconds with heavy melee normal hits- should be nerfed too?
Survivor sense cooldown - Barely noticed any difference on this. I think cooldown should be longer to it to work as intended?
Reduced animation damage - This one is dramatic. In 1v1 survivor successfully evades tackle and hits hunter with heavy melee straight after it, he does only around 40 hp damage instead of ~120hp. Oh yea, if he doesnt get instatackled before he can say "Battle Axe of Titans rules ok"
Now hunters can chain tackles quite fearlessly because punishment for missed tackle is so small. And best trick to avoid insta tackle and still make some damage to hunter - just staying back and shooting with bow - is now useless because low bow damage combined with animation reduction makes total damage given just ridiculous.
In 2-4 player matches lower animation dmg is easier to accept.
After this patch people are saying "hunter is like tank and humans nerfed af". I dont totally agree with this, but maybe theres small truth. Its lot harder to kill hunter now, but tbh even after these changes, I still enjoyed every match and didnt feel like hunters wipe floor with me.
However now these changes feel bit weird. Afterall people just wanted instatackle and gp-spit to get fixed but quite the opposite happened: hunter got more advantage to its side.