Максим Афанасьев

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About Максим Афанасьев

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  • Birthday 01/30/1990

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    Russian Federation, Saint-Petersburg
  1. scripting

    All what I need is replace simple Poison (for player) effect on turning effect or combine them into tandem, when player have 8-12 secs to runaway or use supressant.
  2. scripting

    Here is a LINK . If someone really wants to help or test mod, send me PM on nexus and I will throw version with collectable food, cuz already existing file is adapted for Use, not collect. And what about Turning? Do you have any ideas? So i found infection_fx and playerinfection. Files that can explain duration and hardness of using poison effects, but no words about What effect to use. For example : Strings of infection_fx ... _INFECTION_MIN_POWER(0.99) _INFECTION_MIN_OFFTIME(10.) _INFECTION_MIN_ONTIME(0.5) _INFECTION_MAX_POWER(0.99) _INFECTION_MAX_OFFTIME(0.1) _INFECTION_MAX_ONTIME(5.) _INFECTION_FLASH_ONTIME(0.1) _INFECTION_FLASH_OFFTIME(0.25) _INFECTION_NEW(0) ... Strings in playerinfection InfectionLevel("first_time") { VirusConcentrationParams(0.3, 0.8, 0.45, 0.1, 0.45, 0.55, 0.01); //SpeechBeforeActivate(5.5); Animation("Unarmed_Infection_FirstTime"); Speech("Speech_Infection_Symptoms_First.wav"); HearbeatEffects(15.0, 10.0, 5.0, 15.0, 5.0, 1.0); CameraShakeParams(0.2, 2.0, 0.05, 1.3, 0.1, [0.0, 0.0, 0.0], 22.0, 22.0, 15.0); AttackParams(20.0); //CamuflageParams(0.0); StaminaDegradeEffects(1.0, 19.0, 10.0); FitnessDegradeEffects(1.0, 19.0, 10.0); DofEffects(100.0, -35.0, 30.0); NoTutorial(); } InfectionLevel("runaway_first") { VirusConcentrationParams(0.3, 0.8, 0.45, 0.1, 0.45, 0.55, 0.01); //SpeechBeforeActivate(5.5); Animation("Unarmed_Infection1"); Speech("Speech_Infection_Symptoms_XX.wav"); //CamuflageParams(0.0); HearbeatEffects(15.0, 10.0, 5.0, 15.0, 5.0, 1.0); CameraShakeParams(0.2, 2.0, 0.05, 1.3, 0.1, [0.0, 0.0, 0.0], 22.0, 22.0, 15.0); AttackParams(10.0); StaminaDegradeEffects(1.0, 9.0, 10.0); FitnessDegradeEffects(1.0, 9.0, 10.0); DofEffects(100.0, -35.0, 30.0); } ... and etc.
  3. scripting

    Hey guys and good luck in scripting, modding and whatever you want to make perfect such wounderful product like DL! Let's Go to main title! I made a mod that changes whole soundtrack of Dying Light, especialy chases at night, on bridges, in tonnels... in quests. Made realistic system of Buffs (food & drink), movment system... fighting. But, there is a couple of questions about REAL ideas how to add more perfomance to game process , so: - I found known strings in some files, like playerinfection.scr in data / scripts, the main reason is to make link between times when player bitten by poisoned biter or simply poisoned. How can I do that and what strings must use for it? - One more thing. As I said before, my mod have custom Buff system, so player need to search food/water [water, booze, sugar food and five casual classes - small, medium, large, energy bars and carbonated water in cans [cola, fanta...]], then collect into inventory and use whatever he wants. There is strange floating problem - i'm working with 1.10 & 1.12.1 [Steam] versions. Both of em is working perfect for me. Crane picking up item then eat it... but, all EN users that downloading mod can't do that - game says Inventory_is_full, even if it totally empty. What's wrong with it? I tried hundred variations with inventory.scr & item_sets.loot, with specialinventoryitems.scr and etc. tried too many variables. Nothing. Seems like using in code equipment slots is unusable or bad type of item... but for me all is good. And one more thing... second forum is Russian and all who have downloaded this file said that it's working... crazy Sorry for bad syntax and Thank you for help !