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Everything posted by BladeMaster

  1. There's already a cooldown per single thrown flare in 2vs1, 3vs1 and 4vs1. That means only 1 flare per player, then cooldown kicks in, but flare can be easily destroyed by a GP, leaving human have to wait for cooldown in order to throw another one, so I think it's fine the way it is right now. As of the drop kicking, I agree on this point, although the damage isn't a problem, the problem about drop kicking is that hunter has no way of dodging it besides not being in the human's reach from the first place, therefore human can launch a chain drop kicks on hunter, while being able to kill the hunter during animation, for example imagine a scenario of one human drop kicking hunter, another standing behind the hunter or simply anticipating the spot hunter will fall, then launching an attack which hunter has no way of dodging, there's the problem. My suggestion would be, not allow hunter to be drop kicked as frequently as it is right now. For example making the hunter immune from being drop kicked by the same person within 5 seconds. Also being immune to be drop kicked during animations, or immunity against drop kick while recovering after being drop kicked once, so there won't be chain drop kicking. Also DFA in 3vs1 and 4vs1 matches requires some sort of toning down, in my opinion.
  2. Simply redo the bounty, they are repeatable. Or, as WebbedSun said. If you need help on the blue shield escort missions, I made guide which may be helpful here. Hope it helps.
  3. It's not near impossible. That's what I thought to be honest when I tried it first time. But as other challenges, it can be easily done, assuming you practice and memorize it well, which takes time and doesn't happen in matter of few minutes. Here's the video. Note: If the video doesn't help, check the pinned comment, I explained what to do. Hope this helps.
  4. not slip

    Actually, it works with all the options for me. At some point it wasn't working with either of the options disabled. After restarting the game, it began malfunctioning again, but jumping before performing Slide fixes it. Anyways, you need to be running in order to perform Slide, as well as holding W. If your Sprint Toggle is disabled, you'll have to hold 2 buttons(W and Sprint) and press Crouch in order to perform Slide, if you let go of Sprint it won't work, compared to having it enabled, then you'd only need to be holding only W while sprinting to press Crouch and Slide. It makes sense, but the Toggle Crouch option seems to be making conflicts with Slide.
  5. not slip

    Keep the both Toggle Crouch and Sprint Toggle options on, the Slide ability will work at best with that. The Crouch key shouldn't matter, but I personally enjoy most having it set to Ctrl. This is how it should work. With the Sprint Toggle option, you won't stop running once you stop holding on the Sprint, Crane will perform Slide smoothly with better accuracy. You can also easily sprint, slide and jump this way.
  6. Enable the Sprint Toggle, that must fix it. Have the Toggle Crouch enabled as well. And don't hold the Crouch button, simply tap on it while you're running, this will work. As a side note, I recommend mapping the Crouch button on Ctrl.
  7. Agree with all the points, would like to see it in the game.
  8. They're bounties. One bounty for each three weapon. Here's tutorial about Kuai Dagger.
  9. Or at least have an option to disable it.
  10. I've lost hundreds of, possibly thousands of millions experience by dying for whatever reasons, I don't mind. You shouldn't be worried about losing experience that's on you, since logically you don't wanna turn in packages until you have enough to pass the next rank, and since that you can't lose the rank itself.
  11. That's weird, but it doesn't matter which difficulty you obtain the DROP, what matters is which difficulty you deliver it. For example if you forgot to change difficulty into Nightmare, or you join friend who's on Normal and deliver drop, it'll apply much lesser experience.
  12. I don't mind some sort of rifles and silencers, they don't necessarily have to make it OP, nobody's asking for it to have super high damage, just more variety wouldn't hurt. Like there's already pistol, revolver, SMG and etc, something like this wouldn't hurt. Silencers could have durability, and scope isn't even really necessary since Dying Light isn't suited for long range combat.
  13. Did you allow a bit of time? it's not instant. Also don't send multiple packages, send one at a time.
  14. There's difference between VAC and Game bans. Game bans can be issued by developers. Developer can't issue a VAC ban I believe. VAC is system which if enabled for this certain game, player can enable it to protect themselves from cheaters. But the problem is that VAC doesn't work properly in Dying Light, you can enable it, then hunter still joins with unlimited energy/health/spits/super jumps and etc, cheater is still unpunished even after several months.
  15. Deliver it on Nightmare mode for highest possible experience.
  16. I doubt there's really anything that Techland can/will do about it, besides giving game bans which I even doubt that will happen, as there's really been nobody banned from game so far, at least from what I know. If it was a VAC Secure Game enabled game, then VAC should have done its job. However, VAC doesn't seem to work in Dying Light, as I've already seen many cheaters who were definitely using some sort of trainer/script while it was clearly VAC Secured game, are still unpunished even after several months, my best guess is that VAC doesn't work properly in Dying Light, and also that these people will most likely go unpunished, but hopefully I'm wrong.
  17. It's weak, and it's an easter egg. I believe OP is asking for something that'll be more useful.
  18. No way, no. I hope it'll never come back and all the rest of the duplication glitches will be fixed asap.
  19. True, an option to toggle it would be useful.
  20. I personally like the Bozak Horde. But it's nowhere as fun or as enjoyable as Dead Island's Bloodbath Arena, I can just play arena for hours and hours without getting tired or bored, I wish Dying Light had something like that, where you can just relax and fight infinite hordes of zombies with friends, that'd be truly awesome.
  21. It is definitely necessary to be brought back, at least in my opinion. Especially in 3vs1/4vs1 matches. I don't know really about GPs, for me they already have long enough range, it also opens hunters for GP spit which is already devastating. The problem is experienced players playing on Normal mode to take an advantage against hunters. And the hunter has no ability to see difficulty of the match he's joining. Also since zombies die easier on Normal mode, so the healing isn't just only advantage. Developer weapons would be too OP in invasions to be very honest, and if duping/spamming takes place, it's not really a great choice unless they receive some sort of huge cooldown. Generally Nightmare is difficulty to be taken seriously with highest possible challenge so that's why we can't use developer weapons, I think I'm fine with them being disabled, however an optional setting wouldn't be bad, letting the host switch on/off developer blueprints in Nightmare mode, less experience when enabled, however I don't think it's good idea to be able to use/spam developer weapons in invasions, but with cooldown it isn't really that bad. Right, it's not really a huge issue for experienced hunters. However it's still a major issue from what I see. It happens to even top hunters, sometimes they get stuck in ground or get slowed down due to the environment, it's just not fun I can see. I've seen dropkick being abused, even against very experienced hunters. It's not just dropkick chain, one dropkick is enough to obliterate the hunter by quickly anticipating hunter's fall spot, grappling there or being there, blocking hunter and killing him. No, that is already possible by starting another hunter or simply mutating and not adding the skill. But it's not about that, it's more of a personal choice, like it is for Legend skill-tree. Also I don't really consider it an exploit, more like a smart move. Also if people want it, they'll get it anyway, no need to limit fun for other people just because of that, is what I think. If developers really consider it as an exploit they'll patch it anyway Right. That's true. They've already fixed the teammate glitch. However the way it is, nobody uses sense suppressor spit because it's not viable and extremely underpowered. It's there, it's part of the hunter abilities and it should be used, at least useful. As you mentioned, it's even less useful in 3vs1 and 4vs1 matches, however it has to be. If it's about the balancing. There are even people playing without HUD. So it's not really impossible for humans to play without sense. It'll add more to the game. That's good idea. Right, it has to be made in a way which doesn't really impact too much on skills/abilities and overall performance. However adding more ranks, and something to work more while playing and having fun as hunter, more motivation. Not something you're forced to, or something you have to obtain definitely and as fast as possible. I'm not sure how to properly explain as my English language isn't very wide, sorry about that. Great ideas, thanks for sharing!
  22. Hello. I'd like to suggest certain changes about the night hunter I've thought so far or seen other people suggest but they didn't make a thread. Which would possibly improve the balance since that is what everyone's talking about. 1. iTackle should be brought back, but with cooldown. Perhaps something like this, 20 seconds in 1vs1, 15 seconds in 2vs1, 10 seconds in 3vs1 and 5 seconds in 4vs1. 2. Normal mode's healing should be definitely nerfed, in invasions. Thread. It could be made even slower compared to the Hard/Nightmare mode. Should be nerfed for Hard mode as well and be a bit slower compared to Nightmare mode. Ultimately Nightmare mode should have the slightly faster regeneration compared to the previous modes, I know this sounds weird, but perhaps it'll encourage people to play invasions more on the Nightmare mode. 3. Hunter's movement should be improved when climbing, the hunter shouldn't use the same animations as Crane, it slows down the hunter and opens humans for attacks, for example sometimes hunter may accidentally grab ledges, sometimes the hunter may even get stuck in ground which can ruin the tendril sprint momentum. My idea would be, giving hunter a extra tendrils which will be only used to climb instead of the arms, this should also open the hunter for attacks while climbing, for example, hunter should be able to jump any second he wants during the climbing without having to wait for a short delay, hunter should be able to stick himself to buildings swiftly and move between them without delay, as well as being able to attack and use spits while climbing. 4. Dropkicks should receive the similar cooldown as stated for iTackle above. There should be also global cooldown for dropkicks applied to hunter, for example if the hunter is dropkicked by the player 1, hunter becomes immune against being dropkicked again for few seconds by any other player, and several seconds by the person who just dropkicked the hunter recently. 5. Not a hunter change, but.. Perhaps the UV light's range could be reduced by somewhat 20% or 30%. 6. I believe hunter should also receive a respec ability at the final mutation, similar to the Legend skill-tree. 7. Sense suppressor spit needs to be buffed. It should still stick to the player even after death, otherwise the way it is it's definitely close to being useless. For example, each time the player dies, they have to wait 2-3 minutes less for suppressor spit to diminish. Hunter could also receive the extra suppressor spits the more players are in the game. 8. UV heal could be buffed too. It should have a random chance to quickly bring back one lost spit, or two. Otherwise it could boost the spit recharge time. 9. Hunter should receive a fourth mutation, enabling new skill(s), the new skill could be something awesome like even faster speed, iTackle, summon and control volatile(s) or something like that. 10. Prestige mutations, when hunter reaches the final mutation, he'll receive an ability to mutate just for prestige, something like Crane has, Legend skill-tree. Up to 15-20 extra mutations, which will no longer reset the hunter's skill-tree or give anymore mutation skills, but the new ranks and extra motivation for hunters to keep on playing and leveling up, even if it's not for extra skills, leveling up still feels rewarding and gives feeling of progression, compared to seeing the same thing over and over again. I know this is probably weirdest idea, but I thought I'd share it. Maybe the prestige ranks could slightly increase hunter's speed and damage, but this is really something up to developers, I'm only sharing an idea. This is all what comes in mind right now, thank you for reading.
  23. I've answered this here. Orange weapons are really easy, just keep checking vendors and play on Normal mode, you have highest chance of finding Orange weapons on Normal mode from chests/police.
  24. True. It's understandable that beginners prefer to play on Normal mode, but the worst thing would be the experienced/Ultimate Survivors playing on Normal, it's really unfair to the hunter.
  25. It's true to be honest. I can't stand Normal mode's instant healing, personally I always play invasions on Nightmare mode. Medkits should receive some sort of cooldown or slow(Preferably even slower regeneration compared to the higher difficulties) on Normal mode.