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BladeMaster last won the day on December 5 2017

BladeMaster had the most liked content!

About BladeMaster

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  • Birthday 04/08/1997

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    Georgia / Tbilisi
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    Gaming, watching movies, reading interesting stuff and watching some cool anime.

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  1. WHEN I PLAY AS SURVIVOR #1 thing I like: Auto balance. I'd say the DFA is fine the way it is right now, this was definitely the best change I believe. The damage values to hunter is fine as well. Survivor sense is fine as well. #1 thing that bugs me: Telebombers, however these aren't the worst issue despite being one if it, I will mention the worst thing below. I believe the UV flashlight and spits should be reverted back as it was. WHEN I PLAY AS HUNTER (Important note: I'm not a hunter player. Therefore I will be only giving opinion based on my experience as human, as well as include opinions from the other hunter players.) #1 thing I like: #1 thing that bugs me: Assuming the spits and UV flashlight is reverted. Instant tackle should be brought back however, optimized, give it some sort of limit / cooldown, or something. Survivor sense suppressors need to be multiplied, or create a new spit from using two sense suppressors, which would still remain on human even after death, or something like this. Drop kick chains. Make hunter take around 50% less damage during drop kick animation. I think the double crossbow shouldn't be allowed, one is definitely enough. OVERALL #1 thing I want: Perhaps more ranks? Or some sort of prestige system, for example, give player some medals next to their name or something when they prestige, resulting in their rank being reset but able to enjoy ranking up again. I don't know what it is, NAT or whatever. We all know that there's thousands of players playing Dying Light, but we only see 2-3 matches? This definitely needs fixing. Fight cheaters. Well... I mean, we all know this type of people who abuse duplication exploits, use illegitimately modded equipment and etc, then they join others and share their cheated items, there's plenty of these, they ruin their own games, they ruin others games and most importantly the community, which ultimately affects the Be the Zombie. Fix all the duplication exploits. This is very important. Not only for BtZ, but for the entire community. Well, we all know the people who go on "I only cheat for Singleplayer! I don't play online!" But the next day we see them running in random Co-Op games and sharing their cheated stuff, right? I mean, many Dying Light players should know about this by now, at least most of. ANTI CHEAT IDEA We need some sort of anti cheat system which detects illegitimately modded or cheated items. I came up with this sort of idea to prevent cheaters. For example, if illegitimate item, abnormal damage / health value, traits of trainers, scripts or whatever, for example super jumps, infinite spits and etc. If either is detected, this individual save automatically gets locked from playing in Co-Op or BtZ matches until they willingly get rid of all the illegitimate means or items. There also should be two new options in Online settings for hosts "Allow cheaters", enabling this will let any cheaters join, this is for people who don't mind cheaters in their games or simply want to cheat together with friends for fun, however any cheater joining will have "Cheater" tag to create awareness who is cheating and who's not, players will also have option "Display cheater tags", which they can disable it if it gets annoying in private matches or whatever. This won't affect honest people who simply want to have fun in their own games or with friends, but it'll protect people who don't want to play with cheaters. The BtZ can be forced only playable with "Allow cheaters" disabled, which can only be disabled if the person is not tagged as cheater. Also everyone tagged as cheater would be unable to disable "Allow cheaters" option.
  2. The way I played was finishing all side missions first until none left, then progressed story until side missions appeared, repeat. Never had any issues playing like this.
  3. improvments

    Although it can be boosted by playing with friends, I'd still like to have something like this.
  4. There's fix for this, go to Main Menu > Play > Campaign > Save > Advanced > Restart from quest > Any quest. I'm sure restarting from The Pit definitely works, as this is when I have seen people usually getting this glitch from and then fixing it using this method.
  5. I was 100% sure I had it disabled, until I checked it right now and apparently it wasn't, thanks for the heads up.
  6. dockets

    Are you using translator? I'm not sure what you mean with intendant. You have to redeem dockets at quartermaster, try unlinking account and linking it again, if that doesn't work try registering another account.
  7. Human rank can reset when you do NG+ or finish the final story mission (I think), I've lost my rank few times due to those. Anyways, all you need is Underdog which shouldn't take very long if you're experienced human, besides that the rank doesn't really matter. I'm almost sure it doesn't reset regardless of how long you take break, I've taken break for weeks in past and I'm still Ultimate Survivor. I'm sure there's no such thing as seasons either, I think I've been this rank for nearly half year now.
  8. dockets

    Have you linked your docket account to your platform?
  9. I wish Dying Light had something like Bloodbath Arena, had so much fun playing it. If you like challenges, one thing I suggest you doing is this, I found it quite tricky to accomplish.
  10. They can throw two flares if it's 1vs1. But in 2vs1, 3vs1 or 4vs1, each player gets cooldown after throwing one flare and is unable to throw another flare until cooldown is over.
  11. There's already a cooldown per single thrown flare in 2vs1, 3vs1 and 4vs1. That means only 1 flare per player, then cooldown kicks in, but flare can be easily destroyed by a GP, leaving human have to wait for cooldown in order to throw another one, so I think it's fine the way it is right now. As of the drop kicking, I agree on this point, although the damage isn't a problem, the problem about drop kicking is that hunter has no way of dodging it besides not being in the human's reach from the first place, therefore human can launch a chain drop kicks on hunter, while being able to kill the hunter during animation, for example imagine a scenario of one human drop kicking hunter, another standing behind the hunter or simply anticipating the spot hunter will fall, then launching an attack which hunter has no way of dodging, there's the problem. My suggestion would be, not allow hunter to be drop kicked as frequently as it is right now. For example making the hunter immune from being drop kicked by the same person within 5 seconds. Also being immune to be drop kicked during animations, or immunity against drop kick while recovering after being drop kicked once, so there won't be chain drop kicking. Also DFA in 3vs1 and 4vs1 matches requires some sort of toning down, in my opinion.
  12. Simply redo the bounty, they are repeatable. Or, as WebbedSun said. If you need help on the blue shield escort missions, I made guide which may be helpful here. Hope it helps.
  13. It's not near impossible. That's what I thought to be honest when I tried it first time. But as other challenges, it can be easily done, assuming you practice and memorize it well, which takes time and doesn't happen in matter of few minutes. Here's the video. Note: If the video doesn't help, check the pinned comment, I explained what to do. Hope this helps.
  14. not slip

    Actually, it works with all the options for me. At some point it wasn't working with either of the options disabled. After restarting the game, it began malfunctioning again, but jumping before performing Slide fixes it. Anyways, you need to be running in order to perform Slide, as well as holding W. If your Sprint Toggle is disabled, you'll have to hold 2 buttons(W and Sprint) and press Crouch in order to perform Slide, if you let go of Sprint it won't work, compared to having it enabled, then you'd only need to be holding only W while sprinting to press Crouch and Slide. It makes sense, but the Toggle Crouch option seems to be making conflicts with Slide.
  15. not slip

    Keep the both Toggle Crouch and Sprint Toggle options on, the Slide ability will work at best with that. The Crouch key shouldn't matter, but I personally enjoy most having it set to Ctrl. This is how it should work. With the Sprint Toggle option, you won't stop running once you stop holding on the Sprint, Crane will perform Slide smoothly with better accuracy. You can also easily sprint, slide and jump this way.