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Everything posted by Vallon

  1. So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  2. Bow switch. The bow cancels pretty much any recoil animation for free. This isn't an exploit, never has been.
  3. You mean just like how if I find something I don't agree with and think it's wrong, I can speak my mind about it as long as it's still on the topic at hand, which is the game's PvP balance? How about you grow a pair and try to not give life advice to a person you don't know anything about in a gaming forum, hmm? Last post from me regarding anything outside of the topic.
  4. What I assume he said, and what my post meant is that somebody with 10 minutes of playtime is in no way equal in constructive opinion worth about the game balance than somebody with 1000 hours, and yeah, if you deny this it's sad. I obviously didn't mean to say ''You can't say you like or dislike this without spending time''.
  5. That is objectively wrong, on so many levels at that. If you truly believe this, it's quite sad.
  6. Ghost Claw - chaining Claws together by using Tendrils, resulting in a much faster attack speed. It's high time this exploit was removed, definitely not needed with the new Hunter buffs, though it'd be great if the ability to cancel a Claw with Tendril remained somehow.
  7. 1. ''Yes, I am biased'' - and that's why people like you should not be giving suggestions. You're advocating for the side you play, all the while disregarding what players who enjoy the other, or both, might want. Doesn't, and shouldn't work that way. 2. You losing ''only in 3v1s'' just means you're been up against bad players, not that the Hunter was stronger, especially pre-update, when he was the weakest he was without counting DL at launch. 3. Your suggestions are nothing but countless Survivor buffs, which are not needed in 1v1s and 2v1s, and will not be needed once they finally nerf the amount of spits in 3v1 and 4v1s. This is a joke, right? Unless I'm reading something wrong, you're asking why you should stop playing fists only, basically not use most of the Survivor's offense all the while wanting to survive/win, so you'd instead rather the game return to where you can beat Hunters with fists just because you find it more fun? There are plenty of Hunters that can be beaten with unarmed combat only post-update anyway, so again, the problem is on your end. Now, beating experienced players who know what they're doing and are using most of the Hunter's potential? You can forget about doing that without putting in an equal amount of effort, a.k.a the way a PvP should work. The day developers start listening to that one guy that likes playing with fists and balance games around him is the day multiplayer games will die. Nobody cares, start using those melee and ranged weapons or don't complain when you lose to players that don't feel like gimping themselves like you. I'm very interested to know what exploits you're even talking about. The only exploit the Hunter still has is Ghost Claw. There's also instant-Tackle, but that's a glitch, and I don't really see Apex Predators use it much, let alone lower-ranked players. Everything else is intended, so... Don't use pointless hyperboles. In 1v1's, UV Suppressor lasts 25 seconds, Hunter takes 60 seconds to regenerate a spit when there is no autobalance (both players are even). This goes for 2v1's as well, the regen is longer than the UV Suppressor's duration. If this was meant for 3 and 4v1s, literally everyone in this thread already agreed spit regen is way too fast, so you're beating a dead horse. If the Hunter has full energy, a UV Suppressor and a UV block, Shield is never a good idea. You either commit to shining him with UV, hoping he does the Pounce early, so he can fail and you can do a reverse flare, or you can bet on him trying to Pounce as the spit explodes (most good Hunters do exactly that), in which case you have to throw a flare while performing a jump or dodge. This is assuming you can't just dodge out of the spit's radius, by the way. You don't react to Ground Pounds, you anticipate them. This is basic stuff. When the Hunter flies off and Howls, a GP is most likely coming. When you see him tendril directly on your flare for no reason, a Tendril GP is coming. The most he can do is fake outs, converting a GP to Tackle, but that's on you to decide, and even if you get hit by that Tackle, not only can half its damage be negated by an active medkit, but the Hunter is also restrained in the flare for the animation, taking off around half his energy, resetting the fight when you drop another flare. This is what a UV Suppressed Survivor vs a Hunter that's looking to destroy his flare has always been like - mind games, seeing who can guess their opponent better, which one will be outwitted. You're complaining about stuff that has been in the game since day 1. There is no way I can say this without sounding arrogant, but oh well: I've beaten every top Hunter there is on PC, the platform where by far the best DL players are, at least once in a 1v1, everyone except for Visceral, who left the game before I had the chance to play a single 1v1 against him. I have more hours on my Survivor than on my Hunter, I've almost always found Survivor *slightly* more fun to play, especially now, and I won a PC tournament as Survivor, undefeated in all my matches with him. So you, a random console player most likely, coming here and assuming me being a Hunter-only player plus advising me to play both sides is kinda... ehh. It's also kinda funny how you seem to think I like boasting, even though that's not what my replies are in nature and it's always someone else that says something like: ''You only play Hunter'', ''You have no skill without spits'', ''I'm pretty sure players who wanted this patch were just noobs who can't play right''. So, I have to disprove that, not because my skill or anything irrelevant like that is questioned, but because my credibility and neutral stance is. I don't advocate for either side unless they need it. All I want is for both sides to be as equal as possible. Nothing more, nothing less.
  8. These suggestions are, to put it mildly, absolute nonsense. Someone talked about Hunters lacking skill earlier, imagine writing something like this and believing it will balance the game, doesn't make you seem especially experienced or unbiased. Stop playing with fists only, as if the game, its developers and its community is forced to pander to your gimping, and start getting better. Game is totally fine in 1v1s and 2v1s, and once they tone down the spits with maybe a few more minor tweaks, 3v1s and 4v1s will be fine as well.
  9. The amount of people that actually got baited... Lmao.
  10. I don't think Tackles through solid structure is a bug. Or at the very least few players look at it that way. Anyway, you can still evade most clip Tackles no problem. It's the same as evading a regular Tackle, just aim at him and dodge/jump. I say ''most'' because sometimes the height difference between you and the Hunter is too large for an evade to trigger, so try to fight on equal ground.
  11. Imagine being ignorant and glib enough to say the best players in this game who play both sides and were all in agreement the Hunter was way too weak against teams, are just noobs that don't try to learn playing the Hunter. Imagine also being some random generic-playstyle nobody while saying it. This thread is for feedback, I know, but stupidity like this quote is just blood boiling. I would be on PS4 if I lacked skill, but I am not. Spit regen times need to be increased. This is what you and everyone else in the thread wants.
  12. No, spit regen times need to be increased. Also, a tip for anyone that reads: use Shields, they're so good now that you can't do one dodge and easily avoid a spit. Especially useful in team games.
  13. They need to be increased, Lol.
  14. Ouch. Well, I'd be lying if I said I wasn't looking for a nicer way to say exactly this. With this update, it's surprisingly easy to separate the ''unbalanced'' from the ''get better and deal with it'' stuff. I've already written this, but here're the unbalanced parts that have to be addressed: 1. Spit regen time in 3v1s and 4v1s needs a tone down 2. Flare cooldown in 3v1s and 4v1s needs to be decreased, an additional flare for a greater cooldown would be a good alternative as well 3. UV light range in 3v1s and 4v1s needs a slight increase Everything else - increased spit range, reduced explosion time, DFA changes, new damage reduction is fine, manageable and definitely much needed. Because of that, a lot of the Survivors' kit - which was basically animation locks, one-shots and all sorts of spam - has reduced effectiveness now, and as much as the posters here hate to admit it, probably most, if not all who are largely dissatisfied with the update, were more or less dependent on that kind of playstyle. Hell, the 4-5 teams I invaded in the past days still tried to pull the same chupacabra as pre-update - I do a GP on one guy, I hear his teammate immediately grapple up like 2 meters and try to DFA me while I'm defenseless, only to plop on the ground and fail. So now that that easy way to PvP is largely gone, it's probably like they're playing a new game, and they don't like not having an easy way to play. Had a lot of 1v1s as Survivor these past few days, the game just couldn't feel better. I was playing way better than I was pre-update, even though my side is technically weaker than it was. I'm basically getting better as a byproduct of the higher skill cap introduced with this update, which is... exactly what an ideal PvP should be - get better to overcome greater challenges. EDIT: Hah, really... ''сrap'' is censored? Okay then.
  15. It wasn't a threat, kid. Get some reading comprehension. This kind of ignorance usually comes from console players, so that's why I said that. Example:
  16. Dude... I just can't anymore. Hopefully you're not a PC player, that's all I'll say.
  17. The hypocrisy is real here. So according to you, newbie Hunters with like 40 hours of playtime entering team games against (supposedly) Ultimate Survivors and getting stomped because of game mechanics they don't know or understand is A-OK, but experienced players with ten times that amount of pt being challenged through the new update is totally not? Sounds like you either need to either take your own advice or get some better logic. No. What you see is new players having downloaded that one lvl 50 Apex Predator save from NexusMods that has been around since forever. In reality they are Runners or so in rank. Absolutely no actual Apex Predator invades new players, so you can stop with the make-belief BS.
  18. Because someone that started playing Hunter 2-3 weeks ago sure has a lot of chance against Legend 250 Survivors, right?
  19. We really need more players like this person. Good post.
  20. Oh yeah, there was nothing wrong with jumping from a small van and instantly killing the most powerful zombie with one left mouse button click. There was nothing wrong grappling 2 meters and one-shotting while he was in an animation and completely helpless. There was nothing wrong waiting up above for that one overpowered move and forcing him to either back off from a fight below or die. Funny, I didn't see you here before the update saying new players will think playing as the Hunter is living hell, which it was. That's why the game was completely dead in terms of getting invaded - nobody wanted to play Hunter. Advocating for the side you play is understandable and all, but it'd be great if you could get the bigger picture.
  21. Alright, I played a few more 3v1s and 4v1s with the Hunter, one or two with Survivor. Here's what I think. It's too difficult for the Survivors, and most of that difficulty comes from one thing alone: the amount of spits. They are just too much to handle, it comes to the point where the Hunter can freely spit here and there without any sort of aiming, tactic or prep (a.k.a no skill involved), retreat for around 15 seconds if nothing hits, and then come back and repeat the same thing. That should not be possible, it's the polar opposite of the situation before the update - where the Hunter was completely out of any resources and had to play flawlessly to land a single kill, now he can just do whatever and he'll wipe out most teams. From one extreme to the other. Solution is simple: reduce the amount of spits available in 3v1s and 4v1s so that they're still more than pre-update, but less than their current state. As for the other aspects of 3 and 4v1s: - Damage is fine - UV light range (not intensity) could use an increase - Spit explosion timing, radius and duration are fine and manageable - Flare cooldown should be decreased to a reasonable number, to counteract the 25-second-long UV spit and increased difficulty in draining the Hunter's energy - 1v1s are fine in all aspects - 2v1s are fine in all aspects So, to sum it up: spit amount in 3v1s and 4v1s need a tone down. UV light range needs an increase. Flare cooldown needs a decrease. I think you guys at Digital Scapes are best at finding the middle ground in between your nerfs and buffs, when you want to. I hope this post will help you find it for the current update, which I still like very much. And yeah, balancing an asymmetrical PvP mode is not easy, but with some tuning of the Survivor's and Hunter's current strength, the game will be the closest it has ever been to balanced and fair for both sides. I feel like I have to point this out again, however. Whatever you do, please do not bring the game back to its past state - lifeless, no Hunters in hours of waiting, only the generic Survivors waiting with their buddies on Slums, waiting to exploit any Hunter with animation abuse and get their free wins - the kinds of players I'm certain a lot of the people posting in this thread are. No constructive criticism whatsoever, just complaints on how they can't play anymore.
  22. Because he can't DFA-crow his way to victory anymore. Now he'll actually have to... not abuse unfair animation exploits? An unbearable thought for him, probably.
  23. Reducing GP recovery on top of the new buffs would've been quite harsh, considering now it's one of the rare chances to end the Hunter. It's fine as it is. Agreed, this updade was much needed.
  24. One thing is noticeably different - Hunters are way more plentiful. Game went from a single Hunter per 40-60 minutes (if you were lucky) to Hunters invading every 2 minutes.
  25. What was unnecessary is for you to start insulting and calling me ''slam spammer'' every time you died in our match. This is what made me realize what kind of player you are: limited. Instead of changing your ''left click and dodge mashing'' playstyle that has been the basic since 2015, you prefer to make up excuses, seek fault in your opponent and dumb down the game enough so that you can do two inputs and win every time. This update did the opposite, and that is why you don't like it. Everything in your post reflects that, plus the fact that you think using one of the 3 melee moves a Hunter has twice in a row is spam. By the way, it's called a Ground Pound. And trust me, you have not seen what GP spam is.