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Everything posted by Joluk

  1. Hello Dying Light community, I was making some dialogs and when I tested them I noticed that sometimes the camera and the zoom jumps around. But always at the same dialogs. Anyone who had something similar? Joluk
  2. Hello Dying Light community, I have a really big problem. When I try to color the terrain, everything looks fine at first. But after locking the block the area becomes white. Except for the grass color. This does not happen in other maps. Any ideas what could be the reason or what I could do or maybe which files are responsible for the terrain? Big thanks in advanced Joluk
  3. Hello Dying Light community, is there a possibility to create custom hints? When the player dies there normally is a quick loading screen which shows some hints for the main game. But they don't really fit to my mod and it would be useful to give the player hints when he dies for the situations in my map. Best regards Joluk
  4. Maybe this funktion could be used for checkpoints too. So the player can quit the game after a marked checkpoint and when he starts the map again he can press a button and the map automaticly invokes to a specific point. I will look through the editor if this is possible.
  5. Hello community, is there a phase that allows me to empty the players inventory? Best regards Joluk
  6. Hello Dying Light community, I have a question about the respawn flag of the spawnpoint. How can I control were the player will respawn after he dies. I thought it would be the nearest Spawnpoint with the flag respawn. But now he respawns at a Spawnpoint that only should be used later in the game. How does the phase ",checkpoint" work and can I use it to control the respawn of the player? Or do I have to disable all the Spawnpoints that I don't want as a respawn in this part of the quest? Best regards Joluk
  7. Problem solved: the phase ,player-block_night_reminder_sounds _ -block_night_reminder_sounds=true works but not if you add the "-interpolate_time=xyz"
  8. Hello Dying Light Tools community, when the night starts you can hear the zombies scream and when the day comes back, you will also hear sounds and the text "night survived". Is there a possibility to block these sounds? I already tried to put ,player-block_night_reminder_sounds _ -block_night_reminder_sounds=true at the start of the whole quest but that doesn't work... Any ideas?
  9. After trying for hours, I finally found out how respawnpoints are working and what my problem was.I used Spawnpoints for this with the flag “Respawn”It looks like that respawnpoints only enable when you come close to them. I don't know how close you have to get to enable them. But when they are enabled you will respawn always there. So there is no problem in having more than one spawnpoint in one big area. If you have one enabled and get close to another one the new respawn will automatically be enabled. (IMPORTAND: This works completely without quest phases!) The easiest way to do this is to make the respawn point the same spawnpoint as you used in the goto phase, so the player gets automatically close to a new respawn.The phase, checkpoint could be used to set a respawnpoint as your new respawnpoint without having to go to this point. But I didn't test this, its only a presumption.My Problem was, that I disabled my last respawn and enabled a new one, but the new one was a bit far away so when the player died without going close to this new spawnpoint first, the games didn't find a respawnpoint and I respawned at 0/0/0.If you have any questions, comment down below.Best regardsJoluk
  10. ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  11. Hello Dying Light community, if you played 'The Bozak Horde' you know that you have to carry some canisters and throw them into a hole. Does anyone know how the game recognizes that the canisters are inside of the hole? Best Regards Joluk
  12. Hello Community, is it possible to give an object a healthbar? So you can attack an object, see how the health goes down (Boss health bar on top of the screen) and when it dies you can controll what happens next via quest. Best regards Joluk
  13. Hello Community, I have a question if there is a possibility to modify the flashlight inside of the tools. The normal one is way to strong for my plans. Or is there a way to create a new items the player can hold and use as a flashlight? best regards, Joluk
  14. Yes this light ball around the player is wierd and it kills the atmosphere. I will try to delete it somehow and if you find a way please tell me. This is what I wanted for my map but I will tweak the settings for my purposes. I was also able to apply the battery draining effect to the flashlight and I would really love to always have that weak flickering flashlight. Maybe this is something for you too. When the player is looking to the left and right it would be cool if the flashlight is not as fast moving as the player. Like in Resident Evil 7. I really love this effect. If I find something I will post it here so everybody can use it.
  15. Ah ok I understand what the main problem is. So modifying the flashlight works fine, but your mod is in the beta because you don't want, that there are so many files in your mod that the mod doesn't need? Ok but this only will affect the download size by a little? Why not keeping the unnecessary files? They don't harm the mod right?
  16. No he simply respawns at 0/0/0 instead at the spawnpoint. There is a flor under the player at this position and I don't know what will happen if I remove it for a test. I will try to check the UseNavMesh box. When I find a solution I will let you know.
  17. That sounds good! But there is only the inventory_gen_workshop.scr and the collectables_workshop.scr in my files. I know I can modify the flashlight in inventory.scr but I never found out how to add this file to my map. Can you tell me what you are trying in your mod? maybe we can find a solution together
  18. Ok I tried that and it worked. But not 100% of the time. I don't know why but one respawnpoint does not work. Instead, the player respawns at the coordinates 0/0/0. Sounds like the game doesn't find a respawn point and sends the player back to a default location. Any ideas?
  19. Hello Dying Light community, does someone know how to make a decision inside of a movie just like at the final of the following? And, because this might be similar, how to make quick time events just like in the fight against rais? Thanks and best regards, Joluk
  20. Hello Dying Light community, simple question. Can someone who doesn't own the DLCs use - for example - a bow in a custom map? Thanks and best regards Joluk
  21. This sounds very interesting. When I get time I will test this out! Thank you very much! If I find anything interesting I will post it here.
  22. I don't know what you mean with invoke script. Just use it like I explained earlier. This will work just fine :)
  23. To block hints in code I use ,player-no_hints _ true and this works fine I guess. Except for the "night survived" hint... For my map I needed a controlled day and night cycle so I only used the phase ,set_day_time _ -day_time=xyz when you place the interpolate phase behind that or change the time to the next day you will always get the hint that you survived the night...
  24. You can use the Invokes to jump inside of the quest. I don't know why but it doesn't work in this window shown in your picture. But if you right click in your quest you can choose "Invoke here" and jump inside your quest back and forth if your game is opened and if you make something like this: ,goto <> SpawnPoint Spawnpoint1 -distance=3 ,debugpos SpawnPoint Spawnpoint1 You will also jump to the point where the spawnpoint is located and not only the current phase. So my question is: Is there a possibility to go back to a specific phase of the quest after the player dies? So for example a movie starts all over again after the death of the player? I never found a phase to invoke to a specific point in my quest. Maybe someone else already found out.
  25. Hello, does somebody know where to find the high grass from the following? Best regards