Hank J. Wimbleton

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Everything posted by Hank J. Wimbleton

  1. So yeah as the question states should this tactic/glitch, whatever you want to call it return? I've asked some friends of mine since its removable, and playing without it for a while now; and some say it should stayed removed while others say it should be brought back. Now personally I hated this tactic. The fact its a free tackle for just missing pretty much says "I can be an idiot, and just tackle as I please since I know I'll be fine and/or get a free hit." Survivors dodged a tackle and the reward of that is getting hit by another tackle, and its even worse if spikes or high places are involved. Yes there was a way to counter this, especially with another glitch, but people should not be able to counter glitches with more glitches. Also this ability when done near walls is borderline broken as there is literally no way to avoid it at all and thus leads to unfair gameplay, and the fact that it can be done with no energy left. Now an argument that can be made about this is the fact that it stops potential two-handed attacks and DFAs. Before this was discovered it was 90% of time in where a Survivor dodges a tackle they immediately switch totheir Two-Handed weapons for an easy finish due to the insane damage it does. Even if a Hunter were to recover quickly it still had a good chance of ending him early. DFAs are also rather to execute especially in teams where people can just wait on high places and wait for the perfect opportunity. That being said, Pete did mention that if you see people up high you focus those first instead playing to their bait strategy. Of course it is easy for players to switch roles and situations to be changed on the fly that can still lead to DFAs. Of course it all depends. However, I think we can all agree that DFAs can be done pretty much anywhere and the height in order to execute a DFA is rather short. A solution I would bring to the table is allow for Hunters to recover much more quickly from failed Tackles, or nerf Two-Handed weapon damage. Of course an important question that we should ask is "Is this fair?" So what do you all think: Should Instant Tackle be brought back? Should it stay removed forever? Should a different solution or idea be brought to the table?
  2. Another thing that is also on my mind and want to discuss with all of you. I've always felt that guns were always under-powered, and I am pretty sure most of you agree, but to being this under-powered feels.....wrong, if I had to pick a word. The damage it does to Hunter is just incredibly mediocre especially weapons such as the assault rifles, shotguns, and revolvers; and this could be for balancing sake as they are means to be finishers, but even so the guns are just so very weak. When you think of a Revolver you think of a really powerful gun that has devastating power and/or pierces enemies; yet the revolvers in this game act like pea-shooters towards the Hunter along side with the regular pistols. Shotguns, close-ranged weapons that destroy enemies, yet doesn't do a considerable amount of damage to the Hunter even at point-blank. Assault Rifles, reliable and good damage over all, and once more it acts like a pea-shooter. Even SMGs are just pathetic. Now I completely understand that Dying Light focuses mostly on Melee combat, and for its PVP as well, but the guns just do so little damage. When The Following revealed Revolvers I was excited that revolvers are coming, and that it can be used in PVP as well I thought of a weapon that could do a good amount of damage with at the cost of six rounds and slow reloading. Sounds fair. Except the damage is just pathetic. Again I'm not asking for this to become Call of Duty, but maybe some damage buffs with the guns to fit their nature would be nice. The Bow and Crossbow; while I feel the Bow damage wise is alright the Crossbow should deserve the same treatment, but first the bow. The bow is alright again damage wise, but why was the elemental properties removed against the Hunter. It makes no sense. The point of the Electric, and Fire arrows is to deal said Electric and/or Fire damage as well whether or not the initial hit lands and if he is near the Electricity or Fire. The Explosive Arrows are just goddamn mess. If it lands, yay, it deals added damage along with first hit, but the explosions are just messed up. If I were to hit a Hunter the explosion would follow him and not do additional damage along with the explosions, and there times where it doesn't hit him and the three explosions that happen somehow follow him. Second is the fact that when near enemies the thing just goes off right in your face, or when you are aiming down from a rooftop. The Crossbow, as discussed in another thread, I feel is under-powered. Yes Toxic Bolts are back, but what about Impact? Of course it was the mostly used Bolt out of all of them before the nerf, but it doesn't make sense to remove its elemental property (the additional damage) it had. Also the damage the Crossbow does just feels weak. It does 1/4 of damage, but it just feels like it doesn't matter even if a Two-Handed weapon is in play. Also, again the fact aiming at the Hunter's head to deal the original 1/3 of damage is a complete insult. Before the nerf, aiming at the Hunter's head dealt a massive amount of damage or instantly kills a Hunter which took skill considering that the Hunter moves too damn fast for a headshot to land nearly all the time. It was actually rewarding, and if the hunter decided to stand still it was his fault. Now it just doesn't matter with the damage that is set in place now. A problem that arises is the fact that one person can wield up to three crossbows in their Weapon Slots which leads to quick switching between the crossbows to deal stupid amounts of damage, but a solution to that would be to limit the amount of crossbows to be used in the Weapon Slots to just one. Also LucasK's solution to damage balancing in another thread is also not a bad idea. Lastly the Elemental Properties. Why was this removed? Again, I don't understand. There are many blueprints, and equipment such as the Molotovs and elemental grenades that we have at our disposal. Now they useless as all hell. I understand that the Molotovs were broken considering the tactic that was used with them, but there are other ways around fixing it rather than straight up nerfing it to the point of being unused forever. Only elements that can be used are the ones filled with toxic, and explosives. All those blueprints we found around the maps to make our weapons more powerful and dish out fire, electricity, bleeding, etc are now worthless. This was used against the nests, but still the fact elemental damage was removed against just makes the point of blueprints worthless besides against zombies. Also the fact the some of the elemental arrows and bolts have lost their properties doesn't make sense at all. So yeah more opinions of mine that wish to discuss as well. What do you all think as I would like to hear your opinions, and I do enjoy being proven wrong to my opinions. Opens up alot of things.
  3. I was thinking that maybe would could put regular items and/or craftable items (Medkits, electronics, Grenades, etc) in the reward system, but in much larger quantities. Another thing that could be changed is for every weapon to have a chance at being gold and having more variety of weapons as well. I am sick and tired of getting another Battle Axe, Skullmace, or any other goddamn fantasy weapon for the 10,000th time (Happens only PC, I don't know about Console). They were nice at the very beginning, but lose value incredibly fast and only serve to be sold or tossed at enemies. Having every single other weapon to have the possibility to be gold would be a nice incentive and maybe even have them for equipment weapons (UV Light, Hook) and for guns would be also nice as it adds an official value to it instead of getting a scripted one with stupid, infinite ammo or some other BS. I would also like to mention that some weapons are just impossible to obtain anymore since the Legend Rank has been introduced (Dark Machetes, Dark Sickles, etc) plus some other weird and cool looking weapons; it would be nice to see those in the reward pool as well.
  4. So on your list of three things the third one caught my eye mostly. So what exactly tells you, regarding the third choice, everything about all the matches that have been played? The maps/team sizes/skill ratings/ etc. Is every single match that everyone plays across all platforms recorded without our knowing or.....what is it exactly that determines everything that happens in a match from your end? I am genuinely curious about this. Do you guys exactly know what weapons and equipment are used at any given time; how everyone was moving, and know if someone cheats? How exactly do you and your team know all this?
  5. I'm going to start off by saying that this footage is old. Yes it shows how Visceral attacks and such, but there so many things that I'll just point out right now. -Gp-Spit is still a thing in this video. -There were many questionable actions and mistakes that the Survivor has done in this video that I'm pretty damn sure are corrected ever since then. -This is just one scenario compared to the other situations such as fighting a team of four in the Countryside or a team of two in Slums against good players. -Lastly, and I'll say it again, this footage is old. It does not compare to how things are as of today. If you want any of us to record footage by all means I'll do it, and do it in many fighting situations. I would also like to point out that the Survivor also missed alot of shots with the crossbow. He got one kill out of many missed shots. Again the footage is old, but even today, me and a good few of my friends have good aim and miss alot, and when we do land shots we are rewarded with low damage.
  6. See I do not agree with this. You are telling us to aim for this very tiny hit-box that ever so rarely happens unless a Hunter player stands still like a moron, or by sheer luck in order to do the old damage of 1/3. I'm sorry, but that is very unrewarding and absolutely stupid. Aiming with a projectile weapon is hard enough because you have to have to calculate the projectiles speed along with the fact that Hunter moves very, very fast, and unpredictably. Trying to even land a headshot is just near impossible because of this insane speed and how Hunter moves around especially the good ones. Please tell me that I am wrong I would really love to be, but when does anyone actually aim for the Hunter's head anymore? The old damage allowed for so much more because you can either damage the Hunter severely or instantly killed him with a good shot in the noggin. There are times where a Hunter would get close, but even then I landed that shot and it should deal a good amount of damage. Again it is to difficult to to hit because the hit-box is just tiny, and unless a Hunter is standing still its just near impossible. The new damage for a headshot is just insulting even if someone were to land a hit. The current damage with just landing regular shots makes feel like it doesn't matter if I land a hit on him because then a Hunter can just ignore it and go in for whatever he likes. Of course the initial damage to do 1/4 leaves him for a Two-Hander kill, but good Hunters know how to avoid Two Handed weapons, and know when to attack. There is also the fact that some players run two Crossbows at once to to deal even greater damage, and a solution for that would be to limit the number of Crossbows in Weapon Slot to just one. The loss of the bonus elemental damage also sucks since it is what made the different bolts unique. Toxic is back, but having Impact bolts along with Fire, and Electric Arrows would be nice again otherwise what is the point of giving them elemental properties in the first place besides single-player use.
  7. So a friend is unable to make an account here at all. He's tried many things, but the same result keeps happening with an error. Error code 2S129/1. This is his first time ever creating an account here to. Does any one know what the issue is or if there is a way for him to make an account here?
  8. I've been playing in the Countryside a lot of the time and I've noticed a few bugs that I thought someone else would find or would be discovered by the Devs. One bug involves the respawning when a Human or Hunter dies. This appears to be random as I do not know much on how, or when it is done; but I believe it is mostly involved the quest/side-quest the Human player has chosen as it would teleport me near the spot for the quest. Another bug is with the Buggy. There some times when the Nitro function would not properly recharge. An example would be when I respawn with my Buggy the Nitro would be completely gone when it should have at least recharged some or most of it. I do not how this happens or when. Lastly, when I run over Nests with the Buggy in order to deal damage sometimes it would outright kill them instantly. I have no why this happens and it is very broken should this happen as it gives a complete unfair advantage. Just wondering if these could be fixed.
  9. What do you exactly mean by this? I mean in a team scenario with four humans having different elements on their modified gear, wouldn't it make sense for it to all stack when attacking nests or zombies, even if one human was combining elements? Or was there something that completely broke things?
  10. I don't know what to think after this update. No seriously. Was the point of these recent updates to make PVP as barebones and slow as possible? If so then congrats you accomplished just that. The Ground Pound Spit combo and Insant Tackle still work by the way. So literally no success or changes there, but instead we had a big nerf to hunter I cannont understand. (Fixed the charge attack exploit of spinning on the spot while sprinting) By doing this you literally removed Night Hunter's speed and unpredictability which was essential. Vallon literally said everything I would have said and I agree completely, but also that these updates are just nerfing everything hard. Survivors have a utility of equipment items that are now basically useless. You can barely use a majority of Survivors equipment at all. Grenades and throwing stars of all types, Molotovs, and even the shields are completely useless. Survivors have so many items at their disposable and it is very disappointing that many of them are considered downright useless, and the ones that aren't the solution is to nullify them fully. Elemental damage doesn't even exist anymore as Hunters and Nests can take all damage of it and doesn't anything. Even Potions were heavily nerfed. Yes it had a longer duration, but the cooldown is just horrible and that fact that all potions share the cooldown as well. On the Hunter's side, exploits that were the main focus are still here, but much worse is that his speed, manuverability, and unpredictability are heavily nerfed. Just please put everything back before these two updates were made, and just focus on only the exploits.
  11. Also I should mention on the regard of the Instant Tackle and Ground Pound+Spit combo. Despite that it wasn't able to be fixed this update I really do not how it can be fixed. As it stands Night Hunter needs these two moves. Many Hunter players know how infuriating it can be to miss a Ground Pound which almost all the time leads to death for just missing and having to wait for the long, recover animation. Spits are also an issue because if players were to use spits normally, 90% of the time they will miss. It is literally that easy to dodge spits which led to Hunter players forcing to use near unavoidable techniques on Survivors; such as using animations to make Survivors unable to move and, of course, the Ground Pound+Spit combo. Instant Tackle is important because of how easy it is to dodge Tackle in general even with the incredible speed of Tendril Sprint. Missing with Tackle can also lead to death or taking massive damage forcing Hunters to retreat, and even though the reduced damage during animations are a thing, players have managed to time attacks accordingly whether it would be 1v1 or fighting against teams. So as much as I hate to say this, Hunter needs these moves until a truly better solution can be made in account for how these moves operate. Many players wanted more moves/skills so that can be a solution right there seeing as Toxic and Sense Suppressor Spit, and UV Heal were added a long time ago. If you can somehow fix this it would be really surprising.
  12. I'll talk about the positives first: Buffs to Potions are nice, but have problems. The Flares. I don't how I feel about this yet, but its a start for those whoe play 1v1. Ducking to recharge energy faster....Cool. Really cool. The upgrade to toxic spit is really nice. A longer duration and more damage feels right considering it is used in specific situations. The Sense spit still feels useless as Xenon said. People have ears and can just look around. The only thing the spit provides is limiting your FOV considering the spit is still on your screen. (Increased NightHunters knockback impulse from melee attack) - ???? What does this mean? The negatives: WHY WAS THE CROSSBOW EVEN TOUCHED?! Seriously the crossbow and normal bow deal piss poor damage now. It doesn't make a huge difference at all if you even hit them. It took skill to aim a crossbow. You had to aim your shots most the time, and sometimes even predict ahead of your opponents to see where they will go since its a projectile weapon. The extra burst of damage that the Impact gave is what made them really special that made the difference between life or death. With this elemental nerf and the Bow and Crossbows damage nerf its make them feel like nothing over all. The Poison Bolt were special because they could finish off a hunter who had 15 health left or lower. Now it deals only nothing. The poison cloud from the bolt, YOU HAD TO AIM FROM, and now it does nothing. Also the headshot damage. That is a joke. A really, really bad joke. When the headshot thing was first discoverd it required skill and luck in order to aim at their heads. The reward was an instant kill with Impact Bolts or heavy damage. Either way it felt rewarding and required alot to aim at their head. Now you expect us to aim at this very tiny hitbox for damage that shouldn't have been messed with in the first place. Who was this catering to? Seriously, who was thing catering to? To the Hunters that decided to stand still and take arrow shots like idiots? The bows should have never been touched they were fine as it was. It's already bad enough that guns themselves deal very poor damage. Also the Elemental nerf. It makes both Modified Weapons and the Elemental damage from Bows worthless. When you modifiy a weapon it was to deal extra damage with set bonuses that give Damage Over Time. Now blueprints, the thing which people ran around the maps to find for those effects, are now obsolete. Bleed, Fire, Electricity, Poison, even Ice now deal next to nothing damage. If this was because cheaters using "modded" weapons with effects that don't exist that still shouldn't have been an excuse to remove elemental damage all together. Instead you guys should have focused on the source of the problems, and if this wasn't because of cheaters than this was an utterly a dumb idea. Molotovs. I understand that they were a problem, but to outright make them useless and unusable. WHY? They deal no damage now and the cooldown for them is too ridiculous. Cloak Potions also suffer from this as while the buff is nice, the cooldown is too harsh. For the Night Hunter Booster I can somewhat understand, but this is still too harsh. Lastly if charged melee attacks were that much of a problem all you had to do was remove repairing during invasions rather than reduced the damage. It makes sense as someone from another post even mention that weapons don't lose durability.
  13. From a 1v1 perspective, I don't know how bad it is with more players. Ok seriously this is broken and unfair. I literally lose matches because all a hunter has to do is either 1: UV shield and spitsmash the daylights out of me or 2: Tendril sprint at 200mph and tackle/fail-safe tackle with unpredictable speed. The extra charges for flares and grapple don't even help much. Plus the extra Ground Pound range is utterly broken. What a tie-breaker just make hunter op for another landslide win. I can understand if this is for fun, but it isnt fun knowing that i die because I can't do do anything about it.
  14. 1: Yes you are correct as all you need to do is just get all the packages in the Quarantine and leave. Quarantines can be repeated over and over indefinitely so you can literally farm for Legend points for quite a while. No you have to quit the game, just leave the building after you got all the packages and re-enter, and you don't have to turn them into the Quartermaster until you feel like it. 2: Like I said above Quarantines can repeated indefinitely just leave when you finish and go back in. 3:There some challenges, such as the parkour ones that can be repeated over and over, while some are just completed a few times from NPCs. Though this is not a good way to farm points in my opinion. 4:Its not cheating its just tedious farming for EXP. 5:Once more Quarantines are indefinite so leave when finished and go back in on any Quarantine. I don't know if you are on console or PC as Quarantines don't just disappear so I don't know if there some differences in other versions of the game. Hoped this answered your questions.
  15. So apparently a friend of mine in this video he recorded encountered Bad Karma and crashed his game after beating his chupacabra fairly while Karma was using cheats. There are cheat softwares that allow the user to crash other people's game resulting in a mess of trying to sift through the game files to even try to play the game again and having to backup save files for future events like this. http://www.youtube.com/watch?v=8JhxZcrtXiE He a Russian player, but basically what he is trying to say is that to avoid Bad Karma at all times. Do not play with him and do not allow him to join you for even a second. He will always cheat and never play fair. If anything guys please report this guy as there are still people in this game who enjoy it very much and when seeing chupacabra players like him it kills everything. http://steamcommunity.com/profiles/76561198167906710 ^ Report this chupacabra seriously and his steam group.
  16. So apparently the hunter using Tendril Sprint to make himself more faster than a human using speed/NH Booster is retarded? Please tell how to counter this ridiculous speed I would really like to know. Again duping its just a lazy way to get items. Unless someone is cheating to make these items broken and OP then its a problem. I don't see players bypassing the Cooldown system for flares and boosters as humans are bound by those rules The animations while you are right they are easy to avoid and can lead to death at times experienced hunters spam the jump button to avoid getting hit completely whether it be from a failed pounce or tackle. Experienced hunters also know how to avoid DFAs and don't get killed by them alot. Just focus the human that is really high up and some hunters even use tackle to completely counter DFAs. I played this game alot dude because I love it and I have seen so much from many PvP fights. If you still think I'm an idiot then watch this guy and his streams or you anybody can add me on steam and fight the hunters I face. http://steamcommunity.com/profiles/76561197963028613/ <---- Visceral He doesn't stream as much before, but he still plays whenever and when I watch him play hunter he can beat Four-man teams that are good kinda easily and before you say "He's one person" many people started to learn the things he does by themselves or by watching him.
  17. You know with all this talk about humans and hunter skill level I'll throw my two cents to the matter......again. Humans indeed take skill to play. Maybe not in huge degrees, but there is skill when playing human. If you are going against a noob hunter then its no problem. But if you're against a really experienced hunter that abuses tendril sprint and tries to get tackles from weird angles and uses this ridiculous speed boost to use the UV shield+pounce combo then knowing where to aim your UV light and also tracking him takes skill. Maneuvering around and using grapple when a hunter is engaging in combat with you also takes skill cause a slight mistake could lead you taking to much damage, being put in an unfair situation with little to no options, or straight up dead, and most of this is important cause experienced hunters will mostly use the unfair GP+Spit combo which is difficult to avoid of itself because you have to avoid the GP and experienced hunters know when to do so. There is also the fact aiming with guns, crossbow, and bows are a thing. Managing when to use stuff also takes skill cause you could be blindly throwing a flare when it could've been used much later for better use. The matter duping is never and issue and I still don't understand why people bring this up. Okay yes you get to have infinite stuff, but the thing is that even though its a, for example, Night Hunter booster its still a Night Hunter Booster.There is no added benefit for having infinite of whatever because human players are still bound to the rules of the Cooldowns for NH Boosters, flares, and so much more. Unless someone is using cheats or coded something for themselves to make stuff Uber broken than yeah duping is a scumbag move, but as it stands right now it is just a lazy way to collect crafting items and have a constant supply of stuff (I.e. Flares, Booster, Grenades, etc) that doesn't even change the PvP aspect one bit. Night Hunter obviously takes way to much skill to even be good at. You have to be precise with everything or you'll end up dead a majority of the time. However, there are those who have master Night Hunter and to be very frank fight against a very experienced Night Hunter that knows everything even with a Four-Man Team is completely unfair, and broken. The things they do are ridiculous and sometimes broken as hell to the point in being unfair. GP+spit is a main combo most hunters will use to get easy stuck spits with no way of avoiding the spit. Tendril Sprint also makes the hunter move incredibly fast and difficult to even track because he can jump, move, and get behind you before you even have a chance and humans don't have anything to counter this except raw prediction and mostly luck. Experienced hunters know when to use the animations to their advantage as well so it can play to their favor (i.e. continuous tackle or pounce to make sure you get caught by the horde or easy spits). So to make this short: Human: takes skill, maybe not as much, but there is skill. Hunter: Massive learning curve to getting better, but when mastered becomes unfair to play against even in Four-man Teams. So Raceystorm there is skill on both sides. I don't know if play against hunters that are way to predictable or you play hunter and you just suck, but to say humans take no skill is a lie because you would be getting easy kills left and right because they don't even know how to use a UV light or even know to have it at all times. Hell try going up against Hunters like Visceral, Ionikalex, Spinoza, Sokojik and many more here on the PC version of this game I would guarantee you would lose. If I may add one thing and seeing how this got off track.....Does anyone know what was fixed in this recent patch?! I don't think saying "various improvements to PvP and "minor tweaks" doesn't tell us much. The rest is pretty obvious.
  18. To all the people that play this game fairly please help me get this "guide" and group flagged and removed. This guy put a guide on cheating in every single area of this game so you can thank him for all the cheaters in this game with "special" abilities and spreading this stuff even further. http://steamcommunity.com/sharedfiles/filedetails/?id=679010526 Also for all the semi-auto crossbows, modded melee weapons (x3 freeze and x4 poison), infinite ammo guns, gold flares, modified hooks, and "special" UV lights you can thank this guy and his little steam group as he supplies everyone with this chupacabra. He also found ways to create "special" care packages that help people level up their legend level and stuff, and this can be given to players. Please help ban his group as well as this may hopefully prevent people from reaching this guys and spreading more of this chupacabra. http://steamcommunity.com/profiles/76561198167906710 <---- Bad Karma http://steamcommunity.com/groups/BadKarmasCommunity <----- his group Video proof. http://www.youtube.com/watch?v=IFyo-2Vqbmk
  19. I mean you are right, there is nothing wrong with modifying a game for your enjoyment. Playing single player of any video game you have can get a bit stale with you play it like a 100 times with nothing new. However, there is an extent on how far this goes. I merely posted this to spread the news about these two to the community. These guys pretty much made playing Dying Light multiplayer a big pain in the chupacabra as to even enjoy as they take their trainers and modded weapons to the multiplayer field and start being absolute chupacabra. Not only that, but these people managed to spread their motives to others giving people modified equipment that is not allowed or shouldn't be in then game at all and cheat engines to ridiculous degrees. Of course others found the cheat engines by themselves, but still. So thanks to them its very common to find cheaters now and then boasting on how good they are about their lack of compensation of actual skill, being total dickheads, or just being absolute butt-hurt that they are losing against someone with actual skill. Its even funny how one of these guys says that they shouldn't bring their cheats to the multiplayer field, yet that person does it all the time and manages to spread his cancer with a "guide". Again I have no problems with someone with people modding their game as long as they stay the chupacabra away from anything multiplayer and bringing their chupacabra to it. I'd rather spread the news to the community about these two seeing as Techland doesn't give seem to care about their own game and proof is right here, and have these two flagged, banned, or anything at to give them their just desserts for ruining multiplayer to ridiculous degrees. Also Danilo I have known about these two I'm just trying to spread the news man. You should to.
  20. To all the people that play this game fairly please help me get this "guide" flagged and removed. This guy put a guide on cheating in every single area of this game so you can thank him for putting cancerous cheaters in this game. http://steamcommunity.com/sharedfiles/filedetails/?id=679010526 Also for all the semi-auto crossbows, infinite ammo guns, gold flares, modified hooks, and "special" UV lights you can thank this guy and his little steam group as he supplies everyone with this chupacabra. http://steamcommunity.com/profiles/76561198167906710
  21. So um yeah ignore this post cause the other one is better and i do not know how i made two of them seriously. Is there a way for me to delete this one?
  22. Is there going to be anything else that is going to be updated or added for Dying Light? I feel like its been a long time since anything new was added and a bit of news would be nice for all of us.
  23. Actually I have played as the Hunter, and besides that I have a 1000+ of experience and have seen a lot in this game and played a lot because of how much I enjoy it (http://steamcommunity.com/profiles/76561198070630030/ my profile if you doubt me). Now as for the GP+Spit combo did you know that if you do not put a skill point in the Ground Pound Knock-Back skill it will make sure you get 100% stuck spits because that's what the high level Night Hunter players do. The only exception of it missing is on luck and terrain, and those are extremely situational. So yeah I really do not like this combo because of how it puts me in instant pressure from bombers or an instant kill seeing as I have no possible way to avoid it. Tackle is a mixed bag of feelings seeing as it can happen almost anywhere from very weird angles and all you have to do is run and press a button at the right time. Also yes I am going to use that 60hours of you playing hunter as something because apparently you are instantly good for just playing in just a short amount of time. I don't think so. Also yeah about me not knowing what the hunter will that's because is true. He can jump on down from a rooftop or really high place really fast with tendril sprint and try to get a pounce. I don't know what he is going to do and it is better to be safe than dying. Also with the duping, again if Techland cared they would everything in their power to fix bugs like this. I know duping gives people a lot of flares and other stuff, but again the cool-down meter was fair and it wasn't as if duping allowed survivors to get instant experience and skill, and neither did fast leveling to 250 (which I did not do). Also again with the handicap thing. Before The Following Hunter had a set number of things in all versus scenarios such as how fast he gets spits and the time until he respawns. That is removed with this system. If a Hunter is losing than the game gives him more of a break with benefits while the Humans have, again, more chupacabra to deal with. If he is winning then everything is normal, but that requires for survivors to die if they want the Hunter to respawn longer and not have an instant spit smash at the ready. I am not saying by any means at all for Hunter to be weak or how it was before The Following, but I do want balance. A way for both Survivors and Hunters feel fair gameplay wise. Sorry if I was making that assumption. There was a game I used play called Evolve (before it died). That game had a similar style of gameplay as it puts one monster vs four humans. The monsters had combat moves that can deal with multiple people or a single target if the player wanted to and of course the humans can avoid it, but the monster had other moves in reserve to dish out damage. That is the kinda thing I want for Night Hunter. To have a huge variety of combat moves that deal damage that is both fair that there is a way to avoid it, but not in way where it is like it only hits 10% of the time (i.e. tackle). Do I find things myself to be unfair in PVP or things that can be added; yes, I do. I feel that two handed weapons should deal the same amount of damage that is in 3v1-4v1 in all versus scenarios because of how easy it is to kill a hunter with. I think Hunter should have a better reward system rather than just EXP all the time. Could be unique weapons that can only be obtained by playing as the hunter or special skins. I think Hunter should spawn closer to the nests and there should be a shorter set amount of time till he respawns in 1v1 and 2v1. Flares and UV light should be less bright so the Hunter can see better. That moment where you are dying and the heartbeat sound plays should only happen when your health is much lower. The tutorial should be updated so that new players are not relying on pounces and poor spits most of the time. Again all I want is balance and for Techland to actually pay attention rather than give something like this with no warning whatsoever. All I can do now is just wait till something happens.
  24. The Handicap system works in only one way and its in the Hunter's favor. If a hunter is winning the way his spits and UV shield recharges, and his respawn rate remains the same through 1v1-4v1 aka how it was normally. If a hunter is losing he gets spits and shields much faster, his energy is harder to diminish and he respawns much faster through 1v1-3v1. I don't put 4v1 because the benefits are already there. So this means if your unskilled you get free stuff while Survivors have to deal with much more. Longer respawn times which gives hunter enough time to get a spit smash, harder to drain energy, more nests, more zombies and goons which are incredibly buggy enemies in this game that just swing their rebars at insane speed and react very weirdly. Hell in Old Town its even worse because they spawn on rooftops and sometimes there is like 3-5 of them. Anyways that is how the handicap system works; in Hunter's and does not help at with skill in any way at all. Gee Survivors are winning lets give him more chupacabra to deal with while we give Hunter stuff that does not help with gaining experience and actual skill. As I have said above Hunter has a huge difficulty curve to master and all the while I keep seeing Hunter players use their abilities mindlessly thinking that it will hit, and those that actual do play well are either A: getting punished so hard because of how difficult it is to play Hunter with his limited abilities or B: Play so perfectly and abusing many of the Hunter's abilities and mechanics to unfairly win half the time. If Techland really wanted to stop duping completely they would've worked really hard to fix the bugs like any other goddamn game company/Dev team would do rather than just add a stealth update as Chickenninja said above which gave no warning or reasoning whatsoever. This tells me Techland is incapable of dealing the many bugs this game has as well as the cheaters and are just trying to rake in as much money off this game, The Following, and other DLC they put out. When you want to figure out balancing in any multiplayer game that features something competitive you look at the high level players and see how they play. What is unfair, why is this a strategy, why do people do this, why do people not use these and instead use that and etc. The reason because of the flare spam was because in high level play people do not know what a Hunter will do. Sometimes he'll put up a UV shield and try to get at an angle in which you can turn around fast enough and UV light him. Even with teammates sometimes there are those angles where your friends can't help you at all and if someone panics then that is a punish cause of the cool-meter going to red. Sorry, but I'd rather stay alive and toss as many flares smartly within the cool-meter rather than just have only one flare in all versus scenarios and get fucked over and instantly killed. If there was thing I would fix about the flares is that they are very bright when playing as the Hunter and hard to see anything and usually leads to a mistake because of how bright they are, and the same deal goes for the brightness of the UV light. None of this helps with the Hunter players skill or experience; you earn it and removing something just to favor something else in a wrong way is not good way of balancing. Like I said its the Hunter that is the problem with his very limited move pool and needs ALOT more abilities and combat moves.
  25. You know I think its got to the point where Techland is just nerfing stuff for the humans because of the inexperience of the hunter players. Seriously they added the stupid handicap system to give hunters less recharge time for spits, more nests for humans, and a goon to possibly, and unfairly knock you down for an easy hunter kill. The headshots with the bow and crossbow; a unique mechanic imo that rewarded massive amounts of damage or an instant kill if you precisely aim at the hunter's head which was very difficult mind you, and I agree that the dropkick combo with it was unfair, but rather tweak something so it does not happen...they straight up remove it. The 15 second down time humans have which lets hunters finish off humans with no danger with next to no chance for humans to revive their teammate. The damage nerf that humans get in 3v1 and 4v1 is a bit too much as hunters are able to escape easily and recharge their abilities and now....this. The addition to make humans toss only one flare when the cool-down meter was just as balanced. All this because inexperienced hunters complain to goddamn much about stupid chupacabra and their lack of skill. To me the problem is the Hunter. Hunter has a massive difficulty curve if anyone wants to master it and win against humans. You have to be perfect with almost everything you do or it leads to death compared to the humans somewhat relaxed difficulty curve. Also Hunter's skill tree does not allow for much creativity or versatility as there are only claws, ground pounds, spits, tackles and a pounce, and the rest of the abilities are just dumb buffs to existing moves. Gee you need this ability to move while holding a ground pound or more knock-back for tackle. Then the people start complaining over the wrong things because they either did something wrong or don't have enough experience. There is really not much Hunter players can work with, and lets say if someone is able to master the limited abilities that hunter has then hunter has become the most overpowered thing from the very start of Dying Light. People who master Night Hunter (Visceral, ionikalex, Spinoza, and many others) abuse unfair mechanics and techniques with also the luck from telebombers in order to win against the humans. The ground pound+spit combo is broken because if a hunter lands this (and many hunters are able to land ground pounds successfully) then they are able to spit immediately and 100% stuck spits on humans leading to instant pressure with humans having absolutely no way to avoid this combo. The Tendril Sprint helps with this immensely as it unfairly allows hunters to get close to humans making dodging useless and are able to get ridiculous tackles and pounces because the speed he is going is like when someone is using cheats. Tackle is a also a broken thing because of its increased range to activate it which allows them to hit people grappling up to avoid certain situations (i.e. bombers), and allows them to get unfair hits because of where they are positioned (i.e. rooftops, underneath them, and much more). I have said before and I'll say it again. HUNTER NEEDS MORE ABILITIES AND STUFF. Nerfing humans to the point where they can barely do anything is not the way to it. Techland was able to include three new moves to hunter before they can add more, and all they do it keep putting stealth updates like this into the game. Another thing that needs to be done are the amount of cheaters using modded weapons and cheat engines (PC Version). You can barely find a match when you are the Hunter where someone is not using an auto-crossbow, infinite grapple hook, infinite UV Light/flashlight hybrids, and cheats. Of course some Hunter players out there exist that cheat, but that is beside the point. In fact I'll leave these two profiles here as you can thank these two fuckers for giving people cheats and modded weapons like candy to other people, and also hoping Techland might actually do something about these idiots. They even have their own groups. http://steamcommunity.com/id/3264554 http://steamcommunity.com/profiles/76561198167906710 I really enjoy this game and to see so many inexperienced people complain about stuff over their skill is disappointing. If Techland really cares about their own game they should observe alot more and watch the experienced players play and maybe ask questions. Like we really need more useless dockets and a goddamn book and I know being a developer is hard, but this is no excuse.