EMtriX

Members
  • Content count

    58
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by EMtriX

  1. As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  2. Hi CartierC, if you are playing on PC, dont even bother playing on a controller. Use mouse and keyboard. Playing with a controller on a PC is like playing football with one leg. Insta tackle can be avoided, just use grapple and cancel immediately after first tackle or go above hunter. Press forward after first tackle and try to land on the other side of the hunter trying to insta tackle you, it works very often. Average player shouldn't speak about balance, Average player should lose with pro player, margin should be even larger, but due to stupid autoabalance mechanic average players still can kill 2 or 3 nests in my opinion. Those best survivors you are thinking of are not that best. (mr. freeman for example - very average). If you want good survivors look for vallon, lucasK, they were hard to beat even before patch when gp spit was doable. Average player who just wants to win can't enjoy a match with a very good hunter player. Instead of learning new tactics he complains that other side is OP. Hunter can't really spam anything, he is indded very limited in his attacks comparing to human. Human can spam dodge, hunter can only spam tendril... lol, everything else is limited. You said that dodging first tackle is pointless, it is up to you to decide what will bring you the better result, dodging or getting hit. When i play as a hunter there are many situations when my successful tackle with 90 hp left leads to my 100% death so i am not doing it. You have to make a decision, not spam dodge without thinking. You can't deal with average hunter because they just got better, there are many vidoes on youtube presenting how to kill and avoid attacks like a pro.
  3. Hi Pete, wha do you think about this
  4. \del
  5. hahaha. I am so glad I dropped the game some time ago. When i read these posts i feel very sorry for all those addicted players who are cursing techland for what they have done with this game. Instead of fixing couple of problems Pete Donelly created more :). Advice from me Pete. If you want to tune this game wisely you need to play regularily for a couple of months, you need to gain a LOT of experience with top-notch players, human and hunter both. See for yourself what is the real problem and then do a patch, otherwise if you are just casual player or you are playing from time to time for a couple of minutes, dont even try to make changes, You will only make it worse. Vallon explained everything very clear, he is devoted to game, he knows sth about game balance and can create coherent sentences, sth. that 1% of the Dying Light players are capable of. Some people are giving you good advices but i think you do have some kind of superiority complex and you dont want to do things "our" way and try to circumvent problems in "your" ways. Just my opinion. Another thing worth mentioning !!! In this specific situation you mention, it's up to the Hunter to recognize what's happening and attack the "crows" instead of the "bait" I'm not convinced DFA needs further tuning right now. It's been nerfed a couple times already. Humans can't pull you out of a successful animation...they can time it perfectly and grab you as soon as it ends though. It seems so smart and convincing for readers, but if you are playing with 4 players, jumping and grappling hook allows "bait" and "crows" to switch roles in a matter of seconds. You should play to understand this problem better. If you want to switch focus from "bait to crows" you can expect a couple of bolts in your face and people waiting with charged attacks spamming dodge all the time so good luck haha. Putting toxic on the poles and roofs or clawing is good but you have only 2 toxic spits, You could increase the recharge ratio for toxic separately so hunter can turf out humans from DFA positions. By nerfing crossbow you have made the 1v1 mode too hard for human while making 4v1 more balanced. I lost my hope when Pete said he can't tune things like flare cooldown separately for 1v1 and 2,3,4v1. Balancing an assymetric pvp game is complicated as calibrating good old CRT displays, Changing one factor may seemingly fix one problem, but in wrong hands it will create other problems somewhere lese. In order to create good pvp experience, devs have to know all glitches, exploits, how to use them in a PVP,, have some common sense about balance and gain a lot of experience in PVP.
  6. NIGHTHUNTER Increased duration of Sense Suppress Spit (good one) Increased damage and duration of Toxic Spit (good one in 2,3,4v1, in 1v1 horrible idea, human dies too quickly) Increased NightHunters energy regen speed while ducking (great idea in 2,3,4v1, in 1v1 horrible) Increased NightHunters knockback impulse from melee attack (great idea) Reduced Elemental damage on NightHunter (redundant, completely bad idea, some smart tactics in 1v1 are useless now) Reduced Arrow and Crossbow damage to NightHunter body (BODY:5 hits, HEAD:3 hits) (in 1v1 joke, in 2,3,4v1 excellent idea) HUMAN Increased Human respawn times in 3v1 and 4v1 (great idea) Gift "Zaid Flares" on respawn in BTZ (redundant, because all players have 99999 zaid flares nowadays, but not bad idea) Changed Flare cost and cooldown (2 flares thrown within 10 secs will incur a 30 cooldown) (we will see if it is good, seems good but practice will show) Added cooldown to Molotovs (in 1v1 5-7 seconds cooldown would be good, everything higher would be a joke, in 2,3,4v1 there should be 1 minute cooldown, in 2v1 game is very easy for humans) Increased cooldown on Potions (in 1v1 was good, in 2,3,4v1 great idea) Reduced damage from charged melee attacks on nests (stupid idea, totally redundant) Reduced elemental damage on Nests (it was good as it was, only thing to fix was fire+explosive glitch) Added 3 second cooldown to nightsense pulse (redundant... who complained about this xd) GENERAL Reduced damage while in PVP paired anim states (NightHunter and Human) (in 1v1 stupid idea, no logic at all, when hunter misses the attack he should get the full damage not a chunk. In 2,3,4 v 1 it is good but doesnt addresses the problem when humans can do dropkicks to hunter multiple times before he can even regain control..... it allows noobs to do a "chain of dropkicks", hunter eventually has to get close to human, when he got dropkicked at least one time it usually means a death to him. Another thing techland should fix is getting killed from DFA while pouncing other players.... this is a bad joke from the day one) hunter should be immune to DFA while paire anim states because in 4v1 even best hunters are getting killed by noobs who are just waiting for hunter to be defenseless when hunter does tackle or Ground Pound to other player).
  7. Hi guys, as you can see i am facing 4 players and i get the same damage like in 1v1 mode, imagine 4 guys with double or triple crossbow setups..... ABSOLUTELY NO BALANCE, this game is a bad joke, I noticed that since the 2017-02-22 hunter gets the same damage in all modes like in 1v1. Sth has been changed and there was no official information from techland about this. I would really recommend to not play this game techland fix this bug. Players who are still playing the game regardless of those horrible bugs are big part of the problem. Where is the challenge for humans, they dont even have to think while playing, they are lighting you with uv and shooting with crossbows... no stratedy at all. Serious players dont play 3,4 v1 mode now, there are only kids left who think they can win because they are so good xd.Btw, I wonder why players are not posting numerous posts on techland forum regarding be the zombie issues, do they want to waste their time on unfinished, unbalanced mode instead of drop the game until it will be fixed ? I also noticed that there is no answer from techland regarding numerous bugs to this day, just some really stupid, evasive answers. Ii think it tells us somethig realy nasty about Techland. They dont give a damn about us players who gave our money to them and I dont think they deserve our money and our trust.
  8. Some time ago Pete replied " The "live tuning" patches are down right now. It's an unfortunate requirement to enable us to test a few things out on our end. They will be back once we are done testing! Should hopefully be back to normal by the weekend! " We players have been waiting for techland to turn on live tuning patches because they were testing "few things". Which is obviously bullsh.t because after they turn them on nothing has changed in BtZ... at least no one noticed. Now they did it again and there are almost no hunters on PC compared to the days when patches were on. I am just really tired of wasting my time to report such obvious things. I dont know if they are hiring some idiots or if they are doing it intentionally for some unknown reasons. One more thing techland... after you restore patches, dont do anything to fix this game because you will broke the game even more. Just leave it as it is, and let us enjoy the game for which we have paid you our money.
  9. majority of the players enjoyed "normal mode" more, hypermode is always boring and broken as hell. I havent played this weekend due to this broken HYPERMODE. Only most addicted kids were playing during the HYPERMODE, but every "serious" player was waiting for its end. The worse thing is that i cant enjoy 1v1 now because live tuning patches are down again !!!!! Fot the f.ck sake, i dont have much time to play this game, but when i do and i am turning the game on after break i cant play because techland forgot to turn live tuning patches again !!!! I Hate them, how they can be so incompetent.
  10. hey chickenninja, to do this glitched tackle which shouldn't be in the game you have to initiate first tackle, after first missed tackle dont let go the tackle button, hold it, dont move and turn around, just dont move after missed tackle in any direction !!!, hunter will do another automatically from standstill. Additional effect of this glitched tackle is 50% damage reduction. Some players are keeping this "secret" technique for themselves because they want to have unfair advantage against other players so they can feel powerful... Some pepole argue that it is fair because it is in the game but blocking spits with shield also was in the game and was patched because at that time devs care about palyers, now they dont give a damn.
  11. Sorry for making another thread, but thread with bugs and exploits turned into sth really bad, what barely resembles serious thread, just too much stupid people arguing about different things. I am going toward the core problems with gameplay. #1 one of the most unfair glitches used by "pro" hunters. As you can see i died after being tackled in water even after cancelling pounce with uv light. Landing into water saves you from dead, but when combiend with pounce makes a deadly glitchy combo which kills human faster than intended. #2 and #3 In this video we have 2 sequences. In first you can see a move which allows you to rain death from above on hunter in places where it shouldn't be allowed, for example on a roofs where there is no walls or poles to use a ghook. To recreate it, you have to press JUMP, just after JUMP you have to use grappling hook on an enemy to execute an extremely weird rocket like jump. Second cut shows a known exploit called "repair-slice" which allows human to kill a hunter in a split of a second, quicker than intended. To recreate it you have to hold repair just after swinging with partially broken sword and press attack again as soon as you see repair animation. $4 Cherry on the top. Surely the most ridiculous exploit found in game while playing human side. Fire damage from molotov is ok, explosive damage is also ok, but combined are killing nests entirely. When there are 2,3,4 players hunter has literally no options to win. My proposition to fix this issue is simple, remove the additional damage from the equation. Leave just fire and explosive. The most fair way to kill nests was using weapons with fire and electricity, human had to do a 60 % of damage with swinging, additional effects were taking the rest.
  12. This is what i think of this chupacabra. read the description
  13. Counter Strike is over 10 years old and millions are playing it so .... good call sir xd. By the way, companies love people like you, they are releasing game, then they are spoiling it by weird balance decisions and people like you are "oh, nothing happened, les's wait for another game". But many players dont need another game, this game would be good, but techland intentionally is forcing us to drop it and wait for another. I am pissed because i havent played for months and i just wanted to play as a hunter, and i cant because i am getting one shotted with crossbow even in 4v1 mode. How people can defend this. If more people would post rant posts like me sth would change, but because of people like you we are not taken seriously. Sorry, but it is the way i described it.
  14. tackle and ground pound are only attacks hunter can do, claw in most cases is useless, so you are either troll or insanely stupid
  15. What "outside" means. I understand that when hunter pounces one player the other is dealing half of the damage to keep things balanced, But should damage be mitigated in 1v1 when tackling ?
  16. Dying Light fixes: Various stability improvements (including co-op) Minor tweaks and fixes Various balance tweaks regarding Be the Zombie mode Dying Light: The Following DLC fixes: Fixed losing buggy parts after playing Be the Zombie Fixed buggy paintjob replication Minor fixes improving balance Can anyone of devs or someone else give some details what has been tweaked ? I noticed that when I as a human do a tackle on hunter he gets knocked back pretty far away from me.
  17. Techland really dont give a REMOVED about us players, so many patches and BtZ is still very unfair depending on the situation. When hunter joins on normal difficulty medpacks should work the same as on hard and nightmare, why they didnt implement that in newest patch ? Spamming dodge and flares are not a problem. The real problem is death from above when you are playing against 3,4 players. Almost every nest spawn is placed in under some elevation. When you try to attack human no matter if it is pounce, ground pound tackle or claw. experienced humans will use this 0,5 second to hit you with crossbow, tackle, dropkick, dfa or whatever, even if you get alive you have so little health that you cant finish human off and you will be dead before you get close, this is serious imbalance problem for me. I played a lot as a human and i am one of the best humans in game and I can tell that winning with best hunters difficulty goes like this : 1. countryside (the most dangerous move gp+spit is not working when terrain is not equal, there is a lot open space so by the time you get close to human you dont have energy to attack, even if you land a spit, human will use cloak potion, use buggy-rock music xd, if you try to claw him you get hit by riffle or crossbow and get finished by 2 handed. When you are in buggy you are indestructible, when hunter hits you with spit... just turn uv on and get out of the car, his spit will be wasted. These are reasons why i dont play 1v1 versus hunters on countryside, this map is terribly designed for invasions, hunter just dont have utlilities to attack, too easy for human... just terribly unfair. Slums (many glitched places where Ground pound wont work even if executed just next to a human) 3. Old town (a lot of narrow places, no where to run, very hard for human)
  18. Raceystorm3124, Removed like you are generally coming from consoles and have almost no skill as a hunter. First of all i would like to remind you i am talking about 1v1. In 1v1 every ground pound + uv spit equals death to human because of the GP + spit combo works every time. Combo is overpowered to the point where human have no options to defend against that. I agree that dropkick chains are unfair, but remember that telebombers are unfair too, Human cant execute dropkick chain in 1v1. Telebombers are working in 1v1 and they are working like a charm many many times. So in 1v1 game bugs are working in hunters favor. Next example is tackle trigger distance. Sometimes when human is on the roof and he falls from it hunter can tackle human from sth. like 10 metres away which is practically impossible to dodge. Human can run away from GP + spit combo but eventually he has to get on the ground just to be killed from GP + uv spit combo. You are probably not playing as a human in 1v1, that is why your comment is so stupid. One more funny thing is that everytime i am asking REMOVED like you "what would you do better" all i here is .... nothing, they have no ideas, they stay silent. They just dont know what they would do better, many times they say " i suck as a human or i dont play as a human".
  19. Yesterday i noticed some strange things going on, i was fighting with hunter 1v1 and i killed him with one shot to the head, I could use two flares at a time. Backward dodge has been improved so ground pound spamming is not so overpowered like it was before. I thought to myself, (they finally listened). I decided to join some people to check the falres. In 1v1 i had 2 flares at a time but in 2,3,4v1 i had 1 flare at a time. After playing couple of hours i noticed that developers tweaked something on the spot and in my next fight wit hunter 1v1 i had only 1 flare left. but fortunately backward dodge is better so ground pound spammers are failing miserably, for me 1v1 is a lot better now. Bye noskill ground pound spamming brainless idiots
  20. i agree with you, BtZ mode is great and i hope it wont die soon because it is fantastic. Many players are quitting it or not buying the game because they heard about cheaters plague on all platforms. I think Devs should listen to us and fix minor glitches like end credits and telebombers because more players would buy their game to play BtZ, I am starting to be more popular among the dying light community, some people from consoles are buying PC's and PC versions of Dying Light just to play with me or spinoza, We are making community growing by showing our tactics, showing how fun this mode can be. Some people are saying the game is not profitable anymore and devs are not giving a damn about it anymore, but it's not true, just a few minor fixes could bring more new players to buy the game and try BtZ mode.
  21. look closely at 11:12, when i was walking in this tunnel everything was ok, but when i died, a prompt appeared on my screen saying "humans have to leave safe zone...". This is a serious bug because i was playing fair and the game punished me for sth. i haven't done. The idea to limit time in water and safe zones is great, but the safe zone or water camping counter shouldn't start when i am dead in this tunnel. This is ridiculous.
  22. 1V1

    Every person who thinks that using ground pound is "spamming" is an i.d.i.o.t. "spamming" is a term invented by low level players without skills and brains. They are using it as a shield when they cant figure out simple solutions.... how to counter ground pounds. If you dont know how to counter GP's you are simply.... i dk, this game is just not for you, try something easier. This game in pvp requires thinking... most people have really hard time thinkig, this is the main problem.
  23. This is the message i get when i try to get to the techland forums via google browser. Zabroniony dostęp!Nie masz prawa dostępu do żądanego katalogu. W katalogu nie ma indeksu lub katalog jest zabezpieczony przed odczytem. Jeśli myślisz, że jest to błąd tego serwera, skontaktuj się z administratorem. Error 403 forum.techland.pl Tue Jul 12 12:33:26 2016 Apache/2.2.26 (FreeBSD) mod_python/3.3.1 Python/2.7.6 mod_wsgi/2.8 SVN/1.8.5 PHP/5.4.23 mod_ssl/2.2.26 OpenSSL/0.9.8y DAV/2
  24. Hi all, first i would like to thank you Techland for delivering the greatest multiplayer experience i ever had, 1v1 was my addiction for almost a year now. I think it was the only balanced mode, 2,3,4 vs 1 was not balanced in theory. In practice humans are not covering each other all the time, that's why people think 2,3,4 vs 1 was balanced. I also play sometimes as a hunter and flare spam is real in 2,3,4 vs 1. never in 1v1. Decision to give human 1 flare at a time is great for 2,3,4 humans vs hunter. But it completely destroys balance in 1v1. I know that there are not too many people who like to play 1v1 with top hunters so you will probably won't listen to me. I am dying breed and there are maybe 5 % players playing 1v1. I woul like to encourage all of you guys to vote if you want to bring back old cooldowns for falres but only in 1v1. If the game can recognize when other players are joining and increase the ratio of recharging spits on the fly, why it can't allow for 2 flares in 1v1 ? If one flare at a time is here to stay in 1v1 i would like to say goodbye to all my hunter and human friends, it was a f.cking great time to play with you guys, sweet times.