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EMtriX last won the day on July 18

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  1. Hi Pete, thanks for the latest patch, it pushed the game slightly in a right direction. Changes are good in my opinion. -Quicker uv heal helps a bit. Before releasing a new patch i would like to add some notes: -People are complaining about double or triple claw glitch (shown in the video above), i am spamming it like crazy because other moves are just not working. What would you say to those people ? I would fix it by: increasing the claw knockback to humans, it would remove the problem in open areas. ( It would also remove pole campers problem). -Reviving humans should take more time ( maybe 3-5 seconds ? What do you think). I would like to see reaction of the community. -Make hunter immune to dropkick for 1 second after being dropkicked or decrease the damage after just being dropkicked to not allow players for cheap dropkick chains which cannot be countered One dropkick means death and is very easy to do or let hunter regain control quicker after being dropkicked. (there are plenty of situations on countryside when one player dropkicks you and the other finishes you with 2 handed weapon before you get up. -Fix fire + explosive damage combo to nests glitch, it ruins the experience. That is all for now.
  2. you are right mikroni. Human can make a couple of mistakes and still destroy the nests. Hunter can play perfectly and take 6-7 lives from human, then autobalance kicks in and one mistake equals 2 destroyed nests Because by the time you respawn human will destroy one nest and is very close to the next. UV is so ridiculously strong that hunter can't even get close to human without losing energy which allows human for destroying another nest. If you are playing good for the first 10 minutes and take 6-7 lifes from humans, you can't put your guard off because of the autobalance. You have to be even more cautious because even smallest mistakes are leading to death and lost nest. Human can just chill out and destroy you xD. Who i do I still play this game
  3. I have to agree with Vallon, playing hunter requires near perfection to ....... have chances for winning. Because horde AI often ignores humans completely and humans instead of running away from hunter are uving him to zero energy and finishing him with dropkicks or slices which is just girlishly easy. (dropkick chains guys, you know them ). Random telebombers are helping sometimes. But usually horde AI is random to the point that humans are not caring about horde. They are targeted and instead of hurrying up to the roofs they are chasing you. Even if you tackle climbing human you are DFA'd. This is just horrible. Just look how hard it is to get some kills now. But after 2017\06 update when humans can make 10 times more mistakes than hunter and still win, they can finally feel that they are good at something lol.
  4. As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  5. Hi CartierC, if you are playing on PC, dont even bother playing on a controller. Use mouse and keyboard. Playing with a controller on a PC is like playing football with one leg. Insta tackle can be avoided, just use grapple and cancel immediately after first tackle or go above hunter. Press forward after first tackle and try to land on the other side of the hunter trying to insta tackle you, it works very often. Average player shouldn't speak about balance, Average player should lose with pro player, margin should be even larger, but due to stupid autoabalance mechanic average players still can kill 2 or 3 nests in my opinion. Those best survivors you are thinking of are not that best. (mr. freeman for example - very average). If you want good survivors look for vallon, lucasK, they were hard to beat even before patch when gp spit was doable. Average player who just wants to win can't enjoy a match with a very good hunter player. Instead of learning new tactics he complains that other side is OP. Hunter can't really spam anything, he is indded very limited in his attacks comparing to human. Human can spam dodge, hunter can only spam tendril... lol, everything else is limited. You said that dodging first tackle is pointless, it is up to you to decide what will bring you the better result, dodging or getting hit. When i play as a hunter there are many situations when my successful tackle with 90 hp left leads to my 100% death so i am not doing it. You have to make a decision, not spam dodge without thinking. You can't deal with average hunter because they just got better, there are many vidoes on youtube presenting how to kill and avoid attacks like a pro.
  6. Hi Pete, wha do you think about this
  7. \del
  8. hahaha. I am so glad I dropped the game some time ago. When i read these posts i feel very sorry for all those addicted players who are cursing techland for what they have done with this game. Instead of fixing couple of problems Pete Donelly created more :). Advice from me Pete. If you want to tune this game wisely you need to play regularily for a couple of months, you need to gain a LOT of experience with top-notch players, human and hunter both. See for yourself what is the real problem and then do a patch, otherwise if you are just casual player or you are playing from time to time for a couple of minutes, dont even try to make changes, You will only make it worse. Vallon explained everything very clear, he is devoted to game, he knows sth about game balance and can create coherent sentences, sth. that 1% of the Dying Light players are capable of. Some people are giving you good advices but i think you do have some kind of superiority complex and you dont want to do things "our" way and try to circumvent problems in "your" ways. Just my opinion. Another thing worth mentioning !!! In this specific situation you mention, it's up to the Hunter to recognize what's happening and attack the "crows" instead of the "bait" I'm not convinced DFA needs further tuning right now. It's been nerfed a couple times already. Humans can't pull you out of a successful animation...they can time it perfectly and grab you as soon as it ends though. It seems so smart and convincing for readers, but if you are playing with 4 players, jumping and grappling hook allows "bait" and "crows" to switch roles in a matter of seconds. You should play to understand this problem better. If you want to switch focus from "bait to crows" you can expect a couple of bolts in your face and people waiting with charged attacks spamming dodge all the time so good luck haha. Putting toxic on the poles and roofs or clawing is good but you have only 2 toxic spits, You could increase the recharge ratio for toxic separately so hunter can turf out humans from DFA positions. By nerfing crossbow you have made the 1v1 mode too hard for human while making 4v1 more balanced. I lost my hope when Pete said he can't tune things like flare cooldown separately for 1v1 and 2,3,4v1. Balancing an assymetric pvp game is complicated as calibrating good old CRT displays, Changing one factor may seemingly fix one problem, but in wrong hands it will create other problems somewhere lese. In order to create good pvp experience, devs have to know all glitches, exploits, how to use them in a PVP,, have some common sense about balance and gain a lot of experience in PVP.
  9. NIGHTHUNTER Increased duration of Sense Suppress Spit (good one) Increased damage and duration of Toxic Spit (good one in 2,3,4v1, in 1v1 horrible idea, human dies too quickly) Increased NightHunters energy regen speed while ducking (great idea in 2,3,4v1, in 1v1 horrible) Increased NightHunters knockback impulse from melee attack (great idea) Reduced Elemental damage on NightHunter (redundant, completely bad idea, some smart tactics in 1v1 are useless now) Reduced Arrow and Crossbow damage to NightHunter body (BODY:5 hits, HEAD:3 hits) (in 1v1 joke, in 2,3,4v1 excellent idea) HUMAN Increased Human respawn times in 3v1 and 4v1 (great idea) Gift "Zaid Flares" on respawn in BTZ (redundant, because all players have 99999 zaid flares nowadays, but not bad idea) Changed Flare cost and cooldown (2 flares thrown within 10 secs will incur a 30 cooldown) (we will see if it is good, seems good but practice will show) Added cooldown to Molotovs (in 1v1 5-7 seconds cooldown would be good, everything higher would be a joke, in 2,3,4v1 there should be 1 minute cooldown, in 2v1 game is very easy for humans) Increased cooldown on Potions (in 1v1 was good, in 2,3,4v1 great idea) Reduced damage from charged melee attacks on nests (stupid idea, totally redundant) Reduced elemental damage on Nests (it was good as it was, only thing to fix was fire+explosive glitch) Added 3 second cooldown to nightsense pulse (redundant... who complained about this xd) GENERAL Reduced damage while in PVP paired anim states (NightHunter and Human) (in 1v1 stupid idea, no logic at all, when hunter misses the attack he should get the full damage not a chunk. In 2,3,4 v 1 it is good but doesnt addresses the problem when humans can do dropkicks to hunter multiple times before he can even regain control..... it allows noobs to do a "chain of dropkicks", hunter eventually has to get close to human, when he got dropkicked at least one time it usually means a death to him. Another thing techland should fix is getting killed from DFA while pouncing other players.... this is a bad joke from the day one) hunter should be immune to DFA while paire anim states because in 4v1 even best hunters are getting killed by noobs who are just waiting for hunter to be defenseless when hunter does tackle or Ground Pound to other player).
  10. Some time ago Pete replied " The "live tuning" patches are down right now. It's an unfortunate requirement to enable us to test a few things out on our end. They will be back once we are done testing! Should hopefully be back to normal by the weekend! " We players have been waiting for techland to turn on live tuning patches because they were testing "few things". Which is obviously bullsh.t because after they turn them on nothing has changed in BtZ... at least no one noticed. Now they did it again and there are almost no hunters on PC compared to the days when patches were on. I am just really tired of wasting my time to report such obvious things. I dont know if they are hiring some idiots or if they are doing it intentionally for some unknown reasons. One more thing techland... after you restore patches, dont do anything to fix this game because you will broke the game even more. Just leave it as it is, and let us enjoy the game for which we have paid you our money.
  11. majority of the players enjoyed "normal mode" more, hypermode is always boring and broken as hell. I havent played this weekend due to this broken HYPERMODE. Only most addicted kids were playing during the HYPERMODE, but every "serious" player was waiting for its end. The worse thing is that i cant enjoy 1v1 now because live tuning patches are down again !!!!! Fot the f.ck sake, i dont have much time to play this game, but when i do and i am turning the game on after break i cant play because techland forgot to turn live tuning patches again !!!! I Hate them, how they can be so incompetent.
  12. hey chickenninja, to do this glitched tackle which shouldn't be in the game you have to initiate first tackle, after first missed tackle dont let go the tackle button, hold it, dont move and turn around, just dont move after missed tackle in any direction !!!, hunter will do another automatically from standstill. Additional effect of this glitched tackle is 50% damage reduction. Some players are keeping this "secret" technique for themselves because they want to have unfair advantage against other players so they can feel powerful... Some pepole argue that it is fair because it is in the game but blocking spits with shield also was in the game and was patched because at that time devs care about palyers, now they dont give a damn.
  13. Sorry for making another thread, but thread with bugs and exploits turned into sth really bad, what barely resembles serious thread, just too much stupid people arguing about different things. I am going toward the core problems with gameplay. #1 one of the most unfair glitches used by "pro" hunters. As you can see i died after being tackled in water even after cancelling pounce with uv light. Landing into water saves you from dead, but when combiend with pounce makes a deadly glitchy combo which kills human faster than intended. #2 and #3 In this video we have 2 sequences. In first you can see a move which allows you to rain death from above on hunter in places where it shouldn't be allowed, for example on a roofs where there is no walls or poles to use a ghook. To recreate it, you have to press JUMP, just after JUMP you have to use grappling hook on an enemy to execute an extremely weird rocket like jump. Second cut shows a known exploit called "repair-slice" which allows human to kill a hunter in a split of a second, quicker than intended. To recreate it you have to hold repair just after swinging with partially broken sword and press attack again as soon as you see repair animation. $4 Cherry on the top. Surely the most ridiculous exploit found in game while playing human side. Fire damage from molotov is ok, explosive damage is also ok, but combined are killing nests entirely. When there are 2,3,4 players hunter has literally no options to win. My proposition to fix this issue is simple, remove the additional damage from the equation. Leave just fire and explosive. The most fair way to kill nests was using weapons with fire and electricity, human had to do a 60 % of damage with swinging, additional effects were taking the rest.
  14. This is what i think of this chupacabra. read the description