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Showing content with the highest reputation since 10/19/2016 in all areas

  1. 4 points

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  2. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  3. 3 points

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  4. 3 points

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  5. 2 points

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  6. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  7. 2 points

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  8. 2 points

    IDEAS for 10 DLCs

    Oh dear some of these ideas are poor to say the least, right from recently playing this game here are a few things I'd like to have in the upcoming dlc mostly FIXES. -fix the grappling hook how shooting it at buildings most of the time slide off and fall to your death, very annoying! -include a run across wall addition to the parkour moves, maybe a double kick in mid air kung fu move too -better hand to hand combat moves. -include more enemie variants no re hashes of other enemies *cough* dlc 0 with that guy with the sledge hammer he looks exactly the same as the original! - I will agree on addition of weapons mainly guns but please develop them more with upgrades and sights, also duel wield guns and swords? -better/ fun way of grinding for legendary players, it's kind of a joke with how much xp you need -increase repair kits for weapons -increase more supply drops -new locations -fix bolters disappearing sometimes when shooting them from a distance. -increase rate of bolters respawning -include wildlife maybe? Zombie Sharks, bears ,crows ,dogs -include an animation/script where enemies get attacked by zombies and die they get eaten by them or turn -fix the lip synch more and make enemies blink! -decrease the amount of times the volatile shoots toxic and its accuracy, super annoying so many times I've died trying to swim under water and it still gets me? -more vehicles, I.e quad bikes, jeeps with turrets, amphibious vehicles. -more weather effects, very cloudy and foggy? - more kill moves for zombies, shove your thumbs in their eyes 28 weeks later style. Was thinking with grenades you could shove them in zombies mouths and let them explode? -more ways to slice zombies up, maybe a stab move that impales them -more random events such as enemie bandits coming out of no where. -more upgrades for car I.e legendary level for it, more weapons and gadgets. Thats all I can think of, hope these ideas will spark your interest.
  9. 2 points

    The worst patch to have ever hit Dying Light

    One step forward, two steps back. Is this what you were aiming for? Let me just get straight to the point: the issue of this patch is not the removal of GP-Spit, it's not the removal of instant Tackle (which isn't actually removed), it isn't the lie that DFA in water is no longer possible. It's..: ''- Fixed the charge attack exploit of spinning on the spot while sprinting'' Excuse me? Tackling while running in circles an exploit now? Since when? Apparently the ''fix'' for this is to completely disable the option to Tackle when you turn to a side too sharply, and ''too sharply'' literally means a small, 30-degree curve, the ones we've been using for ages to fake out a Survivor. What the patch also omits to mention is that the Hunter's velocity is now completely removed and he comes to a near halt the sharper the turn he takes. A 180-degree turn nulls his movement entirely. That is... beyond dumb. I'm trying to find words to describe how bad this set of changes feels, so I'll try to sum it up. With this patch, you removed one of the Hunter's strongest points - his incredible agility, maneuverability and elusiveness. The Hunter now feels incredibly sluggish, and paired with the literal fuсking inability to Tackle a Survivor if you move your mouse more than 30 degrees to the side is the epitome of stupidity. Like the fact that a Survivor can smash the hell out of Space bar for maximum Tackle immunity wasn't enough, now if Hunters want to Tackle from the side (Tackles from the back are impossible) they'd need to wait so the game accepts you're sprinting forward and lets you Tackle, which gives Survivors all the time in the world to react and turn, making it a sure evade. Couple that nerf in speed and lessened difficulty for Survivors to keep their UV light on the Hunter and you've got a pathetic zombie that cannot remain in combat for longer than 2-3 seconds before running out of energy. Now here's the funny part. I asked around what the inspiration for this idiotic change was, and get this: apparently it's because ''PC Hunter players should not be faster than console ones''. Huh? Obviously this is something I've been told and don't hold it as a fact, but it's strangely believable. So, Digital Scapes, if you want to completely kill one of the two sides of your PvP design why take such a roundabout approach? How on earth has the fact that Survivors are easily the superior side escaped you throughout two years of patches and fixes? Nerfing Tackle and Tendril speed after all this time seems absurd to me. I realize this may just be some sort of temporary change for you to just see how it works in practice and get some feedback, so hopefully that's the case and this is not permanent.
  10. 2 points

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  11. 2 points

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
  12. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  13. 2 points

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  14. 2 points

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  15. 2 points

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  16. 2 points

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  17. 2 points

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  18. 2 points

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)
  19. 1 point

    Some How To Examples

    so i thought i'd share these how to's for stuff ive been messing around with. stuff i needed for my map. (also, one of them is to help steam community member) ---------------------------------------------------------------------------------------------------------------------------------------------------------- + Some examples on how to do stuff on the map with objects ---------------------------------------------------------------------------------------------------------------------------------------------------------- Button Puzzle Examples - BoxObjectEnabler 1 - http://adf.ly/1fjeZe (press specific buttons in order to solve puzzle with hints. press wrong button disables puzzle.) 2 - http://adf.ly/1fjcKh (press 3 random buttons out of 4, and disable puzzle. with reset button) (http://steamcommunity.com/workshop/discussions/-1/217691032444163214/?appid=239140) Corridor Wave System - BoxObjectEnabler 1 - http://adf.ly/1o9CBf (an example on how to set up a enemy waves thing in a corridor, as opposed to an open area) Play Movie Without Quests - BoxObjectEnabler 1 - http://adf.ly/1frN0a (simple one way animation) 2 - http://adf.ly/1ftb7w (two way animation - play forward and play in reverse, indefinitely) Sound 1 - http://adf.ly/1o0NE9 - BoxObjectEnabler (playing sound in 3D, using the BOE and ObjectPlaySound) 2 - http://adf.ly/1o184L (just messing around with MusicAreas via quests and sensors) Truly Reflective Surfaces http://adf.ly/1foxWb Light Switch Control - BoxObjectEnabler 1 - http://adf.ly/1fCwlw (use one switch to turn on and off multiple lights at once) 2 - http://adf.ly/1fzO4A (automatically turn off light after period of time) Force Weapon Upon Player 1 - http://adf.ly/1nmlnB (makes player hold picked up weapon - Method: using the stash) Remove Player's Survivor Sense http://yobuilder.com/413B (place the skills folder in your project's data folder, then open the dev tools and launch your map to see it in action) How to set up Side Quests 1 - http://adf.ly/1nt8Bv (if your browser of AV warns about this file being malicious, ignore the silly message. The .rar file has nothing more inside than a .txt file with some dev tools quests!) to use these examples which have eds files, unzip and place the unziped files in the data folder of your project. if the tools are already loaded, refresh the file system, then goto the data folder in the devs tools file tree list and find the eds with the name of the zip file and drag it onto the world. To be able to select with the objects, go to the objects (the library of objects on the map) select the object and right click and do open. ---------------------------------------------------------------------------------------------------------------------------------------------------------- + Weapon damage list ---------------------------------------------------------------------------------------------------------------------------------------------------------- A list of the damage each weapon does, so you can choose a better weapon for the right place on the map (avoiding adding OP weapons at the beginning of a map!) http://adf.ly/84985/weapon-damage-list Note that there might be one or two errors in the name of each weapon on the list. I used a jpg->text auto converter, but weapons are listed in the same order as they appear in the dev tools weapon list, when choosing a item from the item spawner object list. ---------------------------------------------------------------------------------------------------------------------------------------------------------- + Organized mesh tree ---------------------------------------------------------------------------------------------------------------------------------------------------------- Use the following at your own risk. This is a early version of my folder tree collection, trying to organize all the meshes. You can replace these files with the ones in your data folder, and you'll get a more organized mesh collection. Again, it's pretty rough and unfinished list. http://adf.ly/1g4ffn (replace in data/editor/user) http://adf.ly/1g4fk9 (delete folder "assets_collections_shared" in data/editor/scripts and paste zipped assets_collections_shared folder in the scripts folder*) *if you dont have script folder, create it, and paste the assets_collections_shared folder If the tools are loaded already, refresh the file system after copying the files. In the tools, go to Refresh, Refresh File System P.S. the meshes in the "everything" folder i haven't categorized. all the meshes where copied from the "meshes" folder and i continuously move them from "everything", into the organized categories. P.P.S. wanna earn cash also when sharing links? use https://join-adf.ly/84985
  20. 1 point

    IDEAS for 10 DLCs

    How about a Donald Trump and Kim Jong Un zombie in Harran, PLEASE, PLEASE, PLEASE!!! :-)
  21. 1 point

    Report Player Page

    I'm starting this thread for those to report players who either: A: Abuse Match Making/Lobby disconnects (Players who keep lobbies up but refuse all connection attempts) B: Abuse glitches (such as the shield glitch and any others you might come across) C: Spamming (flares and the likes) D: Hack/mod (Players that are unkillable, in solid objects, etch) E: Using camping spots to farm hunters (Staying in one room buildings, standing on cars or ledges to avoid horde and spam death from above, etch) F: Miscellaneous problems (Not listed above) This is the same for human players; If a hunter is taking advantage of game flaws or is hacking/modding the game in a way as to give themselves an advantage, report them as well. Put in Hunter or Human when reporting the player (So as to know which side is in the wrong. When reporting a player, give the player ID, console, and a description of what the player did. DO NOT JUST REPORT PLAYERS YOU DON'T LIKE! You must have a valid reason for reporting a player. This is only meant to be up as an alternative to reporting in-game. Thank you, all. (I know I've been an a** in past thread "Here We Go Again". I apologize and will make every attempt to not let that happen again.)
  22. 1 point

    Night Hunter Needs A Buff

    Hi m8, there is so much false and illogic in your post. I doubt someone will treat it seriously :(. Delete it, rethink it and post it again. But if your intention is to make people laugh... then i want to congratulate you. Your post is hilarious.
  23. 1 point

    GP Spits.

    For being better with aggression it may take not caring about loss or being DFA'd/killed/destroyed. If you don't want to derank just make a new hunter and use that profile. I lag a lot on Ps4 and kind of learned not to tackle or GP much because I was trying to win and it seemed to be killing me with the lag due to many things, most of which are simply non registered moves. Nothing like landing in a flare for an air GP only to be melee'd to death because not only did the air GP not charge, but trying again on the ground just makes the hunter claw and do nothing else :/ Tackles would be annoying for non registers and then getting hit because I basically just run up to the human and do nothing for a second. II sometimes get a second hit because my hunter can't jump high enough to clear a human somehow and if I'm really lucky I'll get a fatal hit after I manage to get 20 feet away. So overtime I just relied more on speed, fake outs, spits, and making them mess up or exploiting mistakes they make. It kinda worked but I saw older gameplay and noticed I tackled a lot more back then, so maybe I should try more of it. I got my main hunter to Apex finally after 80 hours of a lot of unbelievably retardedly unplayable games that I somehow won by a hair or by default, so I thought I'd try to make it more fun now. I made a new hunter and did the whole first mutation facing teams with NO skills. Nothing unlocked. I lost when they were decent, but some were close. Lots of noobs though. Had I had more good players I may have unlocked something. I got better and relying on pounce + instant GP and claws, as well as exploiting mistakes. Well I already was good at that but it's all I had. First mutation I unlocked the first horde spit because I had to in order to get anything else, and so I decided to do that mutation with only physical abilities on the right (GP + knockback, tendril/speed, pounce/leapfrog, tackle/knockback. I got a lot better with being aggressive using those moves I used to avoid because other than horde spit, it was all I had. No UV block, no UV spits, just reckless brawls + speed and exploiting mistakes. Second mutation I'm on now and I added UV block/duration to the mix because believe it or not, 90% of my deaths in the last mutation were from losing stamina and being unable to escape (I usually did, but sometimes you can't). So now I can be even more reckless and escape. It's fun, it levels me up fast, and I'm already at juggernaut, one win from Widow Maker 'cause a super laggy game in the slums got me rekt. Seriously I could tendrill 20+ feet from a roof then see the camera swing for a super hyper mode drop kick only to find out I'm still on the roof lol. As soon as that happened I'm like yeah this isn't going to be good, not with that kind of lag.. . I'm pretty sure I even got denied an amazing catch when someone grappled and fell off the edge, back turned to me in mid air. I pounce, the animation spins them around with the light on and I get cancelled. I think I even got DFA'd because of it. Oh well. Hey, extreme lag, no UV spits or spit smash or anything like that, and I got like 4 or 5 of them. Take away the lag and maybe give me some UV suppressors for those flare spammers and I think the aggressive playstyle would outdo that team no problem. Might be worth a try for you. Could be fun, be a challenge. If it's not your main profile then getting slaughtered doesn't matter. Play smart and you can still avoid most DFAs and stuff, however the recklessness does open you to those who are good enough to catch you when you are open to it. Of course being reckless you can also practice deflecting DFAs with the upwards tackle.
  24. 1 point

    Object Previews Won't Load?

    that's not right you can download my previews folder https://mega.nz/#!QOwXFYxB but it's not complete. some dlc objects i haven't made a preview of because i don't use dlc objects just yet
  25. 1 point
    Hello all. Just a Quick Update. The Forums Config has been adjusted to combat the spam. It should stop or be lessened a great Deal. In the event that some does get through please Flag it and we will remove it. Thanks for the help.
  26. 1 point

    Should Instant Tackle be brought back?

    You are so hilarious and hypocritical. Saying this " Funny thing about guys like you is that it doesn't matter for you when i beat you 4-5 times in a row in a serious match " . But uploading a win against Vallon 5 months ago after losing countless times. My routine changes with the type of hunter I face. Sadly I don't need to change anything when I fight against you because you are just an autistic little f*ck who is not capable of adapting to your enemy's playstyle. Even in your last video you were just missing your gp spits in the same way each time with only getting some strokes of luck. No one forced you to upload your matches. It's for the person himself to decide if he wants to upload or not. And since you do those videos are there for mentioning. You saying that in your previous matches you played "smarter" is a joke. You are not smart in any way, shape or form you are just capable of relying on glitches and exploits to win your matches and then you go around sucking Pete's d*ck saying that he did a good job by removing itackle. So I guess you wouldn't mind if he dealt with tendril claws, right? You spam that move like a little b*tch after everything else you do fails, which is extremely desperate. And I only took one nest after killing you and you being "afk" with your lame excuse of chatting to someone. That can wait just finish your match and get the f*ck out of the lobby.
  27. 1 point

    to techland staff

    The latest update broke mods they no longer function. This is frustrating to no end and I want to know if this is going to be fixed or if it's just going to be left alone.
  28. 1 point

    Should Instant Tackle be brought back?

    To yours truly, and I align myself with similar statements/sentiments made in this thread and others, a hunter under these conditions/settings will have a really hard time handling 2 or more experienced survivors. Why not enable more degrees of freedom for hunters at least beyond 1v1 matches, in 1v2 up to 1v4, scaling his abilities along with experience of the survivors? Experienced hunter and two beginners: fine as it is. But Experienced hunter vs 4 experienced survivors: mega abilities for hunter: GP spit, incredible speed and tendril bounce... the whole fat 9 yards. The visceral video somehow makes the point for players skeptical concerning the current settings though: add a second spinoza and even THAT hunter, with supposed exploits and all, will be toast in most games. My problem never was with balance nor do I obsess over skills. It's aesthetics: The main problem is this hunter is much less attractive to play. And if changes to make him more attractive to play cost too much or are impractical, let people know and decide for themselves where they stand. I guess there are new things in the pipeline and the current state of multiplayer isn't exactly high priority. However, I don't see anybody making valid points for the current multiplayer settings right now. "Situationalism" with such an example is hard to find convincing. Everybody has to have incentive to play and it is hard to see what the current settings of the game accomplish, with folks having had the time to get used to them by now, I'm not sure the stats or team opinions should matter as much as folks/veterans playing.
  29. 1 point

    forcing picked up weapon to be active weapon

    hey y'all does anyone know how or if we can force a weapon that the player picked up to be the active weapon the player is holding? i'm having problems emulating this. i'm moving the player's inventory to the stash when picking up the weapon i want him to have, and that makes the weapon become the active weapon like so: ,take _ QuestInventoryItemDI Shotgun -show=false ,inventory-to-depot _ ,give-weapon _ -weapon_id=Firearm_ShotgunAGen -count=1 this works well. i want the player to use the shotgun for a part of the map, and he can access his stash when that section of the map is complete. (i'd rather have the player keep his inventory and just automatically have the weapon he picked up be the active weapon, but i haven't been able to do so!) the problem with this technique is that the stash's content returns to the stash when the player dies, after he's accessed the stash and retrieved all his items, even after the stash has been disabled. any ideas or help on the subject? any ideas on how to block the game from moving the player's inventory to the stash again? or automatically be holding the weapon the player picks up?
  30. 1 point

    IDEAS for 10 DLCs

    If we could also play as Dr Zere, maybe Dr Lena, Bahir, Gazi, Shakur, Zaid, Josef also would be great. *Spoiler Alert* - Perhaps if we could play as the zombie version of Jade & Rahim, maybe a zombie Brecken too.
  31. 1 point

    IDEAS for 10 DLCs

    It would be great if you make it possible to access the player’s stash from the buggy in the following. Thank you
  32. 1 point

    IDEAS for 10 DLCs

    How about more player skins. PvP is usually 4 cranes in different outfits, occasionally Tahir. How about Jade or Ezgi for anyone wanting to play as them? You can have a team of Crane, Jade, Brecken, and Rahim. Custom private games. I'd like to play BTZ with edited parameters on console if possible. Enable hyper mode, maybe increase players or hunters so it can be a 6v2 if possible for some crazy matches. Buggy racing where you avoid bombers and barrels, and hit drops for a chance at a recharge of nitro, land mine, toxic puddle to spin out other buggies. Kinda like mario cart, but dying light style. Or an elimination race. 3 laps, barrels, , and toxic puddles. Every lap the last player is eliminated. PvP VS mode where it's kills vs kills in a set area so no one hides inside a safe house or warehouse. 10 min matches end when the sun rises.
  33. 1 point

    Dying Light Map - Risen

    it is easy to have good ideas , i feel this for myself. But making them alive is another thing. Also considering the amount of time you have to spend on it accordingly with constant motivation is important. I like your sketches, keep em simpleand remember what was your first idea or motivation. Don ´t be scary to remove some stuff cause creation is evolving with time. Also i had some nice idea, i was thinking of Dying Light game quests and i thought that devs did not go deep in quest enough, i mean once you have the pitch, you have to kill someone or trigger something then, the quest is done and you never felt any emotion. So my idea is to start a quest as an adventure, a single adventure, short but really detailed and immersive as a man asking you help and you accept but you have to face something , you want to know this man, you want to help him, you want to go deeper. So my idea is kind of a qalking dead episode where you meet the black guy with traps everywhere and he is a little bit angry and...
  34. 1 point

    Dying Light Map - Risen

    planning is the easy part. in fact, its the worst part, because after over-planning (because planning is easy and can get way out of hand) comes the actual building of the map. just a word of advice, be aware of the amount of work your planning gets you into! i know i have spend many hours building what i planned and had hoped i started a much simpler map!
  35. 1 point

    IDEAS for 10 DLCs

    I love the idea of food and water AND I LOVE the antizin idea but my only consern is it becomes like fuel for cars (following dlc).. Where at first it's all loot as much as you can then next thing you know you never need more stuff because you have so much.
  36. 1 point

    IDEAS for 10 DLCs

    Thanks, i'll give it a try, nice to know. Yeah, hunger, thirst, Antizin meters & armor of differing strengths, that degrades sound like good additions to me. Stuff we have to trade between players, or find / purchase at merchants. Think i'd be happy with gun attachments / silencers, outfit perks & turret creation / repairs added too :-)
  37. 1 point

    IDEAS for 10 DLCs

    you can shoot from this position just pop out of the top and blast away. Im pretty sure you just move foreward while sitting in the back to pop out.
  38. 1 point

    IDEAS for 10 DLCs

    THIS! A thousand times YES to this idea. It would be really awesome if it also becomes available for online play, thus tracking the score of your team. Do make it a large open area, preferably in the shape of a Colosseum or something in that direction. EDIT: I just remembered you guys have an Arena on the map already, it would be cool if you could get to it through some sort of quest that's at the start of say, a tunnel / cave?
  39. 1 point

    Complaint / suggestion regarding Content #0

    When i noticed the update i was really happy there was some new content for Dying Light, I downloaded it right away through Steam. Started the game and went looking for the new enemies, in particular the new "heavy-armed" soldiers. When I finally found some (a small group of 3) after about 30 minutes of running around, I charged in head first, dissapointed to find 2 out of 3 had melee weapons. After this I spent almost 2 hours running around like a chicken without a head without finding any more. Seriously guys, when I watched the trailer for the update i expected a fight, a REAL decent fight with some actual resistance. To add something positive to this post, I noticed you guys fixed some bugs, good job! My suggestion would be: - increase the spawn rate of the new NPC's if the player has cleared the story. If this is not possible, increase it for everyone. - to balance the increased spawn rate, increase the amount of items needed to craft / unlock the new outfit. - PLEASE give them guns. Thanks for reading and i hope you consider some of this input. - Hachiigen
  40. 1 point

    Tower customization

    It would be nice to see the crew members from the dying light companion app roaming around when not on missions.
  41. 1 point

    Map editor on console

    Pawel Zawodny, the development director of Dying Light said they would love to add the tools on console: http://www.develop-online.net/interview/a-killer-year-for-techland/0215342 Who knows, maybe this could be true for Dying Light 2 DevTools ?
  42. 1 point

    Idea for one of the 10 DLCs

    There has been talk about the community being able to give some ideas for the next dlcs so heres mine A full customisable character screen with sliders in everything like in skyrim or follout 4. This would bring more variaty in the game and i wont have to stare at cranes face in co-op and question how many clones does he have? Also the outfits dont have to be removed just give us tje option to change cranes face and his build as well (just make the clothes adapt to the build). With thjs idea i think this would make dying light also give us more laughs because who wouldnt want to see a fat guys do parkour and climb I think this would be awesome and maby have it for the hunter aswell? My last idea is human vs human pvp. I know thjs is on master race but us console olayer want to slap eacother once in a while and it would be fun addition.
  43. 1 point

    The worst patch to have ever hit Dying Light

    @Pete Donnelly I don't know why you even bother changing this dead game anymore instead of working on DL2 but...apparently you have a massive idea in your mind so...I'm fingers crossed for the best, hopefully this becomes the fastest paced game ever again.
  44. 1 point
    Pete Donnelly


    I've been tweaking more than initially planned More tweaking requires more testing though.... I'll let you all know when something is ready and post a list of changes.
  45. 1 point

    Game Still A Thing?

    Hellraid still alive?
  46. 1 point

    Dying Light 2

    Pray for e3 coverage.
  47. 1 point

    Custom NPC

    Also i saw your comment on youtube, i don ´t know if you saw my answer so. There should be a presets folder in your project/data/presets and the "HumanAI.pre" (the script that control npc presets). But if you don ´t have it in your map, maybe the map was created before the devs added this script or maybe the latest update removed it, anyway, you can copy the presets folder under : C:\Program Files (x86)\Steam\steamapps\common\Dying Light Developer Tools\Template\data\presets then, paste it in your project/data folder. Make sure it is not under read only in file properties. Also that windows folder options settings are showing file extentions. Cause the HumanAI.pre have a "pre" extention but it is a readable scripting language. Also you can edit it manually by browsing all strings and figure out all Variables and methods with changeable values. Also (easier) , you can use the devtool's preset tool window to edit this script via buttons. But just reading the script while using the presets tool gives you all stuff.
  48. 1 point
    When are we going to hear about his side of the story? Considering how close and passionate we all have been to the hunter. It needs certain character added to it! Can u guys at Techland come out with something good about the hunter's previous background and how he develops into the monster that we all care about? It can be told in many ways. One example is we the survivors need to collect scattered notes or voice recordings or both (of someone describing the event or the hunter's monologue prior to his transformation). Maybe u guys have better ideas but really, we need one good story for all the btz fans! Dang! who would thought that the NH was once so philosophical! (Just something from my imagination)
  49. 1 point
    Hey Joluk, --The "SensorLookAt" is used to direct the player's line-of-sight. It's a zone where the player's attention will be focused on one item. It should be used to point-out items of interest or dramatic map elements. It's used to make Crane auto-look at air-drops, ya dig? It's implemented like soooooo.... Place HubZone and scale to area where you want your player's focus to be controlled by the game. Swap HubZone class to "SensorLookAt"in attributes, and then choose the item of focus in "m_Target <ModelObject> from the object list (dead body, blood stain, weapon, whatever).Set s_EditorTest to "true" and toggle the sensor's natural state; (m_LE is disabled when controlled by logical on-map trigger. m_QE is unchecked when controlled by your quest script or both enabled when you want the zone to be active all the time.) Give the sensor a special name we can reference later.... for this we'll use "SLATrigger". To enable in quest script: ",goto _ SensorLookAt SLATrigger -distance=-1" ...adjust distance to suit your purpose. and use ,enable/,disable to set it's active window. I think what you're looking for is a sensor that monitors your character's vision and I'm not sure that's something that's processed by the engine. You could use the SensorLookAt and trigger an event off that, but it would still require the player to enter the sensor's zone of influence... which you could just scale to the size of your whole map... maybe??? If you make any discoveries on some sort of vision-triggered sensor, let us know!
  50. 1 point

    Night Hunter Spamming

    You are tired of NH ground pound spam ? Well this is what us NH are tired of... this list includes but is not limited to - *Spam of the UV spotlight *Spam of the endless amounts of duped UV flares *Spam of Dodging *Spam of unavoidable dropkicks *Spam of Survivor Sense *Spam of duped cloak potions *Grappling hooks that make survivors travel faster than NH *Shields that negate all spit effects *No penalty to survivors for dodging too much or missing attacks like dropkick or DFA, while if a NH misses it is penalized with instant death again and again. *NH are almost always outnumbered 3v1 *Survivors can render every ability but ground pound and spits useless with the the simple click of a flahlight. Play as a NH and actually see the hell we endure and you will change your tone.