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Showing content with the highest reputation since 03/21/2017 in all areas

  1. 4 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  2. 4 points
    James Gallagher

    Gun Silencer available now

    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  3. 4 points

    Be The Zombie Balancing Update - 12/1/2018

    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  4. 4 points

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 4 points

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  6. 3 points

    Be The Zombie Balancing Update - 12/1/2018

    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  7. 3 points

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  8. 3 points

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  9. 3 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  10. 3 points

    Be The Zombie Balancing Update - 12/1/2018

    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  11. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  12. 3 points

    The problem with launching all players

    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  13. 3 points

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  14. 3 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  15. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  16. 2 points
    Wayne the tech

    Fix to slow down time

    I found a way to adjust time speed I play on ps4 when in third person view hold R1 and L1 and you can adjust it by the direction pad.
  17. 2 points


    When will the patch for consoles be released?
  18. 2 points

    Ps4 pro problems.

    I am absolutely with you on this one. Its difficult to play with those bugs. This game should be Ps Pro Enchanted like fs17 is. Give us 4k resolution please.
  19. 2 points

    How would you like PF 2018 to...

    With the large number of farming games coming out over the past year, how do you want Pure Farming 2018 to distinguish itself from the other titles? I don't think they will ever have the largest selection of brands, or the most non-farming side activities like logging, so personally I think they can set themselves apart by having the most diverse crop selection. They already have a great head start and here's hoping they will release more unique crops in future DLCs! What do folks think?
  20. 2 points
    Marc Andris

    Be The Zombie Balancing Update - 12/1/2018

    I’ve played this game since the beginning and in my humble opinion, this was a horrible move! I get what ur trying but it’s so lopsided for the Hunter that it’s almost unplayable! My friends who play hunters laugh because they know it’s so one-sided now. Insult to injury, many many ppl quit playing this game because of this change. As a loyal everyday player, I hope you reconsider changing back to the original! Nerfing the Human does nothing but piss players off!!! I have many additional comments but don’t want to sound like a whiner...just looking out for the best interest of this great game, so more ppl don’t leave & hopefully, word will get out and the players that left for other games will come back. Thank you
  21. 2 points

    Be The Zombie Balancing Update - 12/1/2018

    I agree we all have our on style. We play what is fun. That's what we play for. Ya I like a challenge but I also had fun being able to rain death on a hunter but now it is almost impossible. I just want some of the grab distance back. As far as tje other buffs i can handle them. They do tend to overwhelm you with spits sometimes.
  22. 2 points

    Wishes and suggestions

    So, would like to tell what really isnt enough in our favorite game. 1.Toggle HUD I like playing without hud, for deep immersion. But sometimes, during the game i need quickly turn on the hud. For example when i need to know what i loot from dead man. Do it through the main menu very long and very inconveniently for players like me. So, we need fast toggle hud. 2.Ability to look at the watch on hand. Yes, we need that ability. It will be good gameplay feature. And i think its not hard to realize, because there is already a mod from nexusmods. But i want that this ability in the game by default. 2.Guns. Would be cool, if devs paid more attention to guns. Maybe add to the game revolver from a pre release screenshots. Or add some sniper rifle And add ability to use silencer for guns, it will make gameplay much more interesting. Also, want to ask why enemy's heads(except infected) blow up from shots by fireamrs. How to explain it? 3. Outfits We need more variaty. Gas masks, hoods, goggles, ski masks(balaclavas) and other interesting things. Respectable developers , when i see two gloves on my hands. It is very painful for me to see only one glove. Please add some outfits with two gloves, thank you. 4.Bows I think that ballistics of arrows not really correct. Arrows fly by too small distance. What do developers think about it? 5.Other In this game it would be possible to think up something with use of night vision and the thermal vision. Something interesting. Maybe even rifle with nightvision scope. And screenshot with that revolver
  23. 2 points
    DLB HennehBee

    Zombie horde

    Alex did this idea dawn on you after you brought your Hunter out of "retirement" for this most recent patch? You know, the horde's sole purpose isn't to blow Survivors up while you run away at a default sensitivity and deadzone setting. Horde can be used for several purposes, like getting Survivors off the ground so that you can GP tackle them off a roof or distract one Survivor with scrambling to high ground while you split up the team and rek others in the lobby and cross your fingers for a telebomber that will most likely happen! Is this not good enough for you Alex? Working for your kill is what, not fair? You are actually going to suggest that the Horde appears faster because you are killing n00bs before it can get there and do the work for you? I have lost count the amount of times that a bomber has put me down the SECOND that yellow spit pops on me or a teammate. But nooo that's not good enough for you. Too much work, right? People like you are ruining this game. Just because you aren't as skilled as other players doesn't mean that the Devs should scurry about to make it so you can win against people who are better at this game than you. I've taken many losses to Hunters who are better than me, but I don't cry to the Devs about it not being fair. I take my butt whoopin' and hope that I do better against them the next go around. I suppose if Survivors wouldn't have spammed skills so much we wouldn't be slowly losing one of the most unique and at one time enjoyable PvPs to people who want participation trophies.
  24. 2 points

    Be The Zombie Balancing Update - 12/1/2018

    havent really checked up on fanbase for a while, and i know that i heavily defended night hunter and liked the buffs, there are basically no good ultimate survs on ps4 now. i only played surv right after the patch, so spits werent heavily abused, but when i played surv it was near impossible to play. update was definitely a good step but now it feels like the human community is dead.
  25. 2 points
    DLB HennehBee

    Be The Zombie Balancing Update - 12/1/2018

    Hey Techland just checking in! My friends and I have moved on to other games because we can't all play together in 3v1's or 4v1's anymore. Once in a great while we'll check out Btz, remember that the patch makes it almost unplayable, and dip out to a different game. 1v1's and 2v1's are cool, but when all my friends are on and we all want to play together we gotta go somewhere else. I'm really glad you finally gave the Hunter a life buff in 2v1s. I'm glad you nerfed the drop attack. Good calls guys. But you can't nerf UV AND buff spits. It's gotta be one or the other. I mean you took auto balance away for both sides, but the buff that you've given the Hunter pretty much puts them in a constant state of autobalance buff. Since so many people are complaining about this patch are you guys going to do anything about it? Even skilled Hunters are moving on because you've made the game too easy for them. I really miss the good old days when Hunters could instant tackle and GP spit. Back when my UV would return a split second after my flare would go out. When skilled Hunters and Humans could throw down and get sweaty. Now Hunters just throw spit after spit after spit and run away while we get telebombed or Hunters pounce us when we spawn alone because our flares went out way before our UV lights came back. You do realize that with this patch you've given people who are on low skill levels the ability to win matches against people who are on higher skill levels, right? You do realize that Hunters who have a high level of skill are bored with how easy it is now, right? That's not a balanced game guys!
  26. 2 points
    DLB HennehBee

    Be The Zombie Balancing Update - 12/1/2018

    Hey guys something is wrong with BtZ. Hunter's are shooting 100+ spits. Did you turn on an Event and forget to turn it off? Can you please stop breaking the pvp portion of this game? Thanks.
  27. 2 points

    Cheaters communities hackers

    I'm not sure why you guys even go on about this. Different people like to play games different ways, if they find a hack for the game on psn, so what? That's the way they choose to play the game, it shouldn't be effecting you because it's not like this game is pvp. Games are meant to be enjoyed by the gamer who plays them however he wants to. Yeah I've used a few cheats myself i won't lie. But there are reasons for sometimes using cheats. For one i know in dying light, getting gold tier weapons is ridiculously difficult, getting stuff that sells for enough money to buy the ridiculously overpriced weapons is also super difficult. Some of us work and actually have lives apart from gaming so the fact that we have to now spend hours and hours grinding on one game just to get to where we want to be, isn't a possibility. I personally think that if the developers are going to fix hacks then at least look into the kind of stuff people are hacking and why they are hacking them. Like honestly things are crazy expensive in this game. And secondly i don't know why in the world the developers are still patching hacks when this game came out a million years ago. Like honestly leave the hacks in the game or make things easier to find and bring down the ridiculous cost of weapons, sometimes i don't even enjoy the game i just get irritated of how stupid expensive stuff are and how difficult is to find certain things.
  28. 2 points
    Marc Andris

    Be The Zombie Balancing Update - 12/1/2018

    I’ve played this game since day 1 and love it even today, but this so-called balancing update is way over the top and not good at all! For the Humans! I’m a decent player (as human) and now get wrecked almost every time I go against a Hunter. Before the recent change it was difficult enough to battle Hunters and now this makes it very one-sided! These changes have ruined my experience all together and if something isn’t done to make it fair again for the Human to complete, I personally will be finally giving up on this beloved game, like many others are now doing! Sorry, but these changes are so over the top it’s not even challenging for the Hunters!!! Even my friends who play Hunters think this is very unfair and a joke & kill us in record time! You can say I’m a whiner all you want but again, I speak the truth!!! Moreover, if you look at most players who play, even before these updates, hardly ever have Zombie Invasions ON! Why?
  29. 2 points

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  30. 2 points
    Hey everyone, quick update for you: today we’ve returned Survivor Sense to how it was before this update. We really appreciate all of the feedback you’ve given us since the update and we’re reading all of it very closely. Balancing an asymmetrical game mode like BtZ is a challenge, but your input helps us immensely, so thank you. Right now we’re reviewing everything you’re telling us, and we’ll of course keep you informed of any more changes as a result.
  31. 2 points

    Thanking Tecland Devs + BTZ Community

    "Finally" is what came into mind as soon as I found about the news of the recent NH update. After months of having left Be the Zombie, as a result of what seemed like the devs abandoned such a potential gamemode, has a long awaited request been granted. THOUGH I DO WISH THE NH GROUND POUND RECOVERY TIME AFTER MISSING WOULD'VE BEEN REDUCED. Overall, this NH adjustment was generous than i expected and I am so, so greatful to all u Techland Devs who listened, considered, and made it possible. And of course, this wouldve never happened without the # of feedback from the BTZ community! Thank you BTZ community, b/c together, we were able to pressure the Techland Devs to adjust the NH! THANK YOU TO ALL AND I HOPE FOR THE COMMUNITY TO STAY AS ACTIVE AS LONG AS POSSIBLE!!!
  32. 2 points

    Be The Zombie Balancing Update - 12/1/2018

    Hello I just wanted to notice that now this game is unplayable for survivor. Its to easy for hunters. You have to make some balance. The hunters that I could easly beat so far, now are unreachable. I spent more than 1000h online in this game and now its frustrating.
  33. 2 points

    Welcome to the Official Pure Farming Forum

    So looking forward to a new and refreshing farm sim game to bring to my channel- What I am most excited for is the variety of fruit types and greenhouses- oh yes the greenhouses!
  34. 2 points
    Issa não ajudou pra quem joga de humano, ficou horrível. A lanterna descarga mto rapido e demora pra voltar, antes matava o predador com 3 hits e agora não mais, horda tá escalando prédio sim, pois eles aparecem do nada na sua cara e te mata, tem q ter punições para predadores q esperam chegar no final e abortam qdo vão perder, tem q ter tempo pra fazer esmagador pois tem uns que fazem só isso pq sabem q raramente você escapa. Não está equilibrado, predador tem muita vantagem ainda. Isso que fizeram piorou muito e tá fazendo nosso clã todo desistir
  35. 2 points

    Is this possible??

    Hello techland Its been about 3 years that I've owned dying light and it's been a dream for me to own a sniper in the game it would great that you consider this. Thank you.
  36. 2 points
    Damage and values is far from what's imbalanced about your PvP. I realize you asked us to stick to what you wrote, but those variables are something that would be suited for a fine-tune when the PvP is almost balanced and needs just a few tweaks to make it perfect. You need a few fundamental changes before changing values. Here are some of the facts pretty much every seasoned player that knows both Survivor and Hunter inside-out agrees with:
  37. 2 points

    Dying Light PC tournament

    Tournament is starting. Spinoza is streaming his portion here.
  38. 2 points

    Wishes and suggestions

    Homemade suppressors that degrade with use.
  39. 2 points

    IDEAS for 10 DLCs

    Hello Techland. You guys did very good job with content #0. Performance is much better now (on ps4) and i think visual a bit too. But that respawning time for that soldiers is really bad. If you want from people to play your game you must give them more action. When i was looking for them i spend few hours to find 13 yellow boxes which i dont know what are they for (just for outfit? and what about then? i think it will be something more in next content drop... i hope so) When player running around the map and he met this soldiers he is forced to fight with them becouse they are strong and they are able to kill him easy but when they will spawn one time per hour its sad... five groups around the map per hour will be great. And what about that Kuai Dagger (time trial)? I am huge gamer guys but this trial force me to think that i am just a little child...Did you guys tryed it on console with controller? (NOT PC WITH CONTROLLER !!!! PC HAVE 60+FPS CONSOLE NOT !!!!!)My character have all abilities and i did everything perfect until that tower on the end and it's impossible to get up there in time... PC is different than console... Looking around in game is easy and fast for PC not for console players so YOU SHOULD TRY THIS ON PS4/XBOX1 with controller in time 2:50 and ANSWER me how good you was. I am your fan guys and just want to help you... do not be mad on me ok... And last thing... 2 months ago i sent you an idea for CRANE STORY on this website and really wanna to know if you considering my idea... just a little ANSWER (privately if its necesery). Thank you and keep up in good work on this great game. Good Night & Good Luck P.S: I think i am good in english language but if you are was considering Czech localization then my opinion is YES.
  40. 2 points
    Yes I have played and still do. It is much harder to counter nowadays but you still can nonetheless.
  41. 2 points
    Could you elaborate more on some of these? Because a lot of these do not need a rework at all or buffs/nerfs. The only thing that I can find unbalanced is the 2 Handed grapple tackle combo that instant kills. Normally it wouldn't be a problem. However, Techland removed the Night Hunter's instant tackle and now that combo is being abused by many humans. Everything else is balanced, has a counter, or a check. Death from Above: Easily blocked by holding your sprint, forward, and tackle bind while looking up at the human. It just requires awareness. Dropkick Spam: There are multiple things you can do. Hold jump and fly off, jump and then hold your groundpound bind right before you use the tendril to get to where you want to groundpound (It will create an instant groundpound). UV Block/Heal + UV Spit also helps as you can stick them (they are running directly at you) and continue to pounce or get away. Spikes are balanced as well. This comes back to the awareness thing. Just be aware of your surroundings. However, I do agree with you on the buggies though. The damage is just a bit much especially in a 4v4 with multiple buggies. They can stun lock and hit once more when you are finally not stunned anymore. The tackle, grapple hook, and crossbow are all balanced at the moment with the nerfs they implement. The only real problem here is the 2 handed combo mentioned earlier. Grappling hook is an essential part of the gameplay and needed to counter multiple combos of the night hunter. As far as the additional things you said that would be cool, a lot of it would need a bunch of reworking to balance it as itd be too strong. I like the tendril pull idea though. [:
  42. 2 points

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  43. 2 points


    I've been wondering the same thing since they told us consoles were supposed to start getting the 10 in 12 dlc in september and it never came meanwhile pc users get all the glory of the dlc and will probably get all 10 dlc before consoles even get 1 of them. I dislike how PC always gets everything first and Devs never wait til the certs are done for all systems before releasing content, it's unfair that pc get to enjoy the little things while consoles get sloppy seconds. PC===> Privileged Content
  44. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  45. 2 points

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  46. 2 points

    IDEAS for 10 DLCs

    First thing i wanna to thank you for amazing job on this game and brilliant experience... I own this game and i cant wait to see how Crane story will continue. I have an idea of it and i wanna hear your opinion. I could start next dlc with same video like was on end of The Following dlc but little diferent: In last video in The Following dlc when Crane finally get out and he turned... then should quick twist back and there should be Brecken whose running to him with a cure from Dr. Camden. Next should be a short video how Dr. Camden doing some tests on Crane in his lab and give him some samples what Crane should use when his watch warn about night. After this you should hunt Night hunters for tissue samples for Dr. Camden so he will craft for you more samples of it. And something new for a game: if you did not use samples when night is coming you will turn to that monster at night. And there is place for story as long as Dr. Camden will find the cure for you. And one last thing... I would appreciate 60FPS on console if it´s possible. Sorry for my English... Its not my native language. Best regards from your fan DiP43ck. GOOD NIGHT & GOOD LUCK
  47. 2 points

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  48. 2 points

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  49. 2 points

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  50. 2 points

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.