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Showing content with the highest reputation since 04/29/2016 in all areas

  1. 2 points
    Joluk

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  2. 1 point
    JoranDost

    Dying Light Map - Risen

    Risen Hey there, I have been working on a map for quite some time now and I just wanted to show some of it. It isn't much yet, but at least I could ask for some help, like ideas or types of houses, and maybe even little details that have to be added to the map. The map will be released when it's a 100% finished! Also, the map won't be done soon. Progress is slow but steady. My English sucks, I know. - For now there are two pictures of my map of two different houses, but trust me, there will be at least fifteen more. Just don't know when :D. - Every single house in the neighborhood will be enterable, but not every room due to bushes, you'll see soon. Also in every house there's something for the player to pick up and put in their inventories. It goes from snacks to heavy firearms. Don't know if they're really Heavy heavy but they'll be strong. Buggies will be spawned in as soon as you play the map and you can use it (Like you didn't know it yet..) to drive all the way to the other side of the map. Believe me, it's worth it taking the buggy. Although walking there is way more fun and challenging. But that's for you to decide. That's it for now, hope you guys will enjoy it and hopefully play it! (And yes, there's way more than just these two houses, I just had taken two pictures for now so I could at least show some progress)
  3. 1 point
    cr1m3

    Dying Light Map - Risen

    I see you're not dead keep going. And i wonder what's in the misterious shop. Maybe some beers?
  4. 1 point
    JoranDost

    Dying Light Map - Risen

    Working on a Very usefull shop, you'll find out what i'm talking about when the map is finished,
  5. 1 point
    JoranDost

    Dying Light Map - Risen

    Added a small pharmacy on the left, and some roof. Just some progress and showing im not dead.
  6. 1 point
    cr1m3

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)
  7. 1 point
    Joluk

    Respawn Problems

    After trying for hours, I finally found out how respawnpoints are working and what my problem was.I used Spawnpoints for this with the flag “Respawn”It looks like that respawnpoints only enable when you come close to them. I don't know how close you have to get to enable them. But when they are enabled you will respawn always there. So there is no problem in having more than one spawnpoint in one big area. If you have one enabled and get close to another one the new respawn will automatically be enabled. (IMPORTAND: This works completely without quest phases!) The easiest way to do this is to make the respawn point the same spawnpoint as you used in the goto phase, so the player gets automatically close to a new respawn.The phase, checkpoint could be used to set a respawnpoint as your new respawnpoint without having to go to this point. But I didn't test this, its only a presumption.My Problem was, that I disabled my last respawn and enabled a new one, but the new one was a bit far away so when the player died without going close to this new spawnpoint first, the games didn't find a respawnpoint and I respawned at 0/0/0.If you have any questions, comment down below.Best regardsJoluk
  8. 1 point
    JoranDost

    Dying Light Map - Risen

    Thanks cr1m3! I'm doing my best, I hope you'll like it when it's all done.
  9. 1 point
    cr1m3

    Dying Light Map - Risen

    It is really well done!
  10. 1 point
    cr1m3

    Custom NPC

    Also i saw your comment on youtube, i don ´t know if you saw my answer so. There should be a presets folder in your project/data/presets and the "HumanAI.pre" (the script that control npc presets). But if you don ´t have it in your map, maybe the map was created before the devs added this script or maybe the latest update removed it, anyway, you can copy the presets folder under : C:\Program Files (x86)\Steam\steamapps\common\Dying Light Developer Tools\Template\data\presets then, paste it in your project/data folder. Make sure it is not under read only in file properties. Also that windows folder options settings are showing file extentions. Cause the HumanAI.pre have a "pre" extention but it is a readable scripting language. Also you can edit it manually by browsing all strings and figure out all Variables and methods with changeable values. Also (easier) , you can use the devtool's preset tool window to edit this script via buttons. But just reading the script while using the presets tool gives you all stuff.
  11. 1 point
    cr1m3

    Custom NPC

    It seems that it is controlled by the quest code ´s ,kill phase associated with a boss to kill. but now for objects i don ´t know. there ´s the damagerecievier class who can check object damage but it seems that melee and guns can ´t affect it. I saw some generator turned off when you shoot on near gas cylinders, when the player shoot the can, it explodes and turn the generator off. i saw this in Darkness below custom map on this video: It is at 3 minutes 15 sec in the video, maybe you ´ll find it useful.
  12. 1 point
    JoranDost

    Dying Light Map - Risen

    Risen - Update Alrighty, got an update! Well, kinda. I finally took some more pictures of the map as it looks like now. Not alot to show though, but at least something. I have been working on the smaller details too which takes more time.
  13. 1 point
    Tuning has been restored! Sorry for the delay Night Hunters!
  14. 1 point
    Dying Light was a perfect game in my opinion, so I don't really have much suggestions for the sequel, because I know Techland already knows what they are doing with this genre and this series. So i just have a request, Can we please have a 3rd Person Camera option for the sequel. I know that means you have to animate the main player character to accommodate the new camera POV but man nothing would make me happier than to see my character as he parkours, drive vehicles and chop zombies to bits. Plus having this option would allow you to have more customization options for your character.
  15. 1 point
    Counter Strike is over 10 years old and millions are playing it so .... good call sir xd. By the way, companies love people like you, they are releasing game, then they are spoiling it by weird balance decisions and people like you are "oh, nothing happened, les's wait for another game". But many players dont need another game, this game would be good, but techland intentionally is forcing us to drop it and wait for another. I am pissed because i havent played for months and i just wanted to play as a hunter, and i cant because i am getting one shotted with crossbow even in 4v1 mode. How people can defend this. If more people would post rant posts like me sth would change, but because of people like you we are not taken seriously. Sorry, but it is the way i described it.
  16. 1 point
    SNIPER RIFLES!! and a WINTER DLC. snow, zombies, buggy, night time....I love dying light.
  17. 1 point
    MattDL

    Bow Without Dlc?

    Hi ! Yes they can't use it but you can add in your equipment when the map start like started items , weapons... For example i can't use or drag weapons of some dlc's. Hope that will help you little..
  18. 1 point
    cr1m3

    Decisions And Reactions In Movies

    I know you can use à movieActionExecutor class box object to trigger live actions during the movie. Add this box to movie actors and add some new filter Keys called javaMethodKeys. Now add some actions in the movieActionExecutor actions list. Then type Execute in the javaMethodKeys settings. Execute = first action in the movieActionExecutor actions list and Execute1 = second action Execute2... Now to create actions, double click on action field and choose what you want.(there ´s a limited choice of actions). Now for quick time events, i saw this somewhere, Maybe inside physicalswitches trigger types or in some Sensor or object class but can't remember where. Let me know if you find it.
  19. 1 point
    Bring a Lamborghini in the game.
  20. 1 point
    Someone already post this, but I just wanna add something. He wrote about being bitten by zombie, time will pop up and at the end of this time you will be turned into zombie, but what next. I wanna add this....That is one freaking perfect idea, maybe better than some perma-death mode(when you die game is entirely over). It could be like this: when you are bitten, you will get some specific time, depends on what zombie bite/scratch you, or how big is that bite/scratch or how many bites/scratches you have(maybe all options ? ), in this time you have to get into some specific place( maybe the Breckens Tower or some place in the middle of map, or just two main stations like Breckens Tower and Fiherman Village, just make some save-zones where you can save yourself or your friend in co-op), there you will be able to buy an antizin or some pills what makes you to be normal again, time will dissapear and you can continue in your game( so more far you are from the zone where you can buy those pills, the harder it will be for you to interact with zombies, bcs you might not get it into that save-place in time to be saved). And here are two options what I was thinking when time will get to zero and you turn into zombie, you will just simply turn into zombie and all game is over(you can choose this option "Game-Over" in options when you start a new game) or another option is, you just turn, game is over, but game will load from some last checkpoint to make that game at least finish-able, but you will lost alot of experiences or legendary level progress, even lost full legendary level or just drop all your stuff what you had in quick slot and you need to go and get it back or you just lost it forever Another thing about those pills could be, you can craft them, but you need alot and very rare materials, or you can just simply buy them but for huge amount of money and have them with you(but you could have just one pills, not more) to help yourself or your friend in Co-op if you will get bitten or as well using those pills will have some cooldown, for example 10 or 30 min. or something. I think this is freaking good idea to make that game more real and hard. For example on Game plus in Nightmare mode would be insane I am sorry for my english and I hope you will understand what I wrote here. Thanks, Thomas.
  21. 1 point
    I would love to see the ability to build or board up a safe house in the coop gameplay... that way you and your 3 friends can roam around find a good building and then hunker down... and then zombies attack your base at night... if it isn't strongly built then they have a chance to get in... at that point you have too fight them off or run... Maybe have a sewer system exit as a get away? Traps just in case they get in? that kind of thing, makes the coop game-play more team oriented... 3 people go out in the day time 1 stands guard they have too pick up supply's to re-enforce the base... At night if one of your guys gets caught out and makes a break for the safe house but ends up attracting a horde... he gets in the safe house but the horde starts attacking the safe house to which you then have too hope your safe house holds (unlikely) or you all escape... Would this be possible?