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Showing content with the highest reputation since 05/20/2017 in all areas

  1. 5 points
    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  2. 4 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  3. 4 points
    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  4. 4 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 4 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  6. 3 points
    James Gallagher

    PS4 Fixes/Suggestions

    Thank you for the suggestions. We're taking everything on board and FYI sweet pickles, in the next update on consoles we'll be fixing crashing issues, adding a real time mode and making some improvements to workers.
  7. 3 points
    bostonjohnny1226

    Weather forecasts

    Having this ingame would be great. Why water your field if its gonna rain?
  8. 3 points
    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  9. 3 points
    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  10. 3 points
    Mr Squealypig

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  11. 3 points
    Enka

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  12. 3 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  13. 3 points
    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  14. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  15. 3 points
    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  16. 3 points
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  17. 2 points
    FarmerJimbob

    Workers

    I'm finding the ability to hire workers very hit and miss - sometimes I get the option whereas other times I can't get it to come up at all. Is there a set of rules that govern hiring of workers? At first I thought that I just wasn't able to get them to work because I was in the middle of a task driven by the My First Farm storyline, like if I had to cultivate or plant potatoes I couldn't set a worker to do a task on another field. But I'm currently at the point of switching to Italy (visit logistics centre) and I was able to set a worker fertilising field 3 but I cannot get another worker to plow field 1. I have the starting Zetor tractor and the plow at the field but no matter where I place it there is no hire worker option. The field has 40% fertilisation and is x% irrigated but other than that all status bars are at 0 after I harvested what was grown previously.
  18. 2 points
    cletgdm

    We want your feedback based on previews

    One thing that would be helpful is to have the option to turn of withering. Thanks James
  19. 2 points
    Hey everyone, quick update for you: today we’ve returned Survivor Sense to how it was before this update. We really appreciate all of the feedback you’ve given us since the update and we’re reading all of it very closely. Balancing an asymmetrical game mode like BtZ is a challenge, but your input helps us immensely, so thank you. Right now we’re reviewing everything you’re telling us, and we’ll of course keep you informed of any more changes as a result.
  20. 2 points
    So looking forward to a new and refreshing farm sim game to bring to my channel- What I am most excited for is the variety of fruit types and greenhouses- oh yes the greenhouses!
  21. 2 points
    Issa não ajudou pra quem joga de humano, ficou horrível. A lanterna descarga mto rapido e demora pra voltar, antes matava o predador com 3 hits e agora não mais, horda tá escalando prédio sim, pois eles aparecem do nada na sua cara e te mata, tem q ter punições para predadores q esperam chegar no final e abortam qdo vão perder, tem q ter tempo pra fazer esmagador pois tem uns que fazem só isso pq sabem q raramente você escapa. Não está equilibrado, predador tem muita vantagem ainda. Isso que fizeram piorou muito e tá fazendo nosso clã todo desistir
  22. 2 points
    CartierC

    Dying Light PC tournament

    Tournament is starting. Spinoza is streaming his portion here.
  23. 2 points
    WebbedSun

    Dying Light PC tournament

    Pete Donnelly ? More Like Pete Downly.
  24. 2 points
    Chickeninja

    2 Hunters

    You're not alone. That used to be my sig on this forum: "More player control for multiplayer". The self-styled pros are not interested in control over parameters that could have them at a disadvantage as they're mostly interested in wins/rep and beginners don't have the experience to want to play around with settings. The practical reality then became that people who wanted those freedoms were driven to mods, cheats, and those that distribute the same, which was unfortunate in that it resulted in the typical scenario where a much wider spread of folks modds the game, often against the will of their opponents in multiplayer who didn't; finally compromising player satisfaction for a larger group of people than say the few folks who'd have been intimidated by another menu or two. I guess this development was in the interest of developers, as the scandals, imbalances, and online buzz seem to have driven sales and stats. As for the current settings: as good as they are in terms of balance stats, I find myself playing less these days as the game's balancing history feels like a story of playing privileges and degrees of freedom lost, for both hunters and survivors. Assuming more control for players in pvp would change things, if say unusual settings and their play were encouraged in an experimental and fun way, instead of always pushing the competitive aspect of multiplayer. I'm also getting a more skewed sense of performance: getting undeserved wins and losses more frequently doesn't help either. As if the quality of the game play is not reflected in the result. With more control for players over parameters the game could develop naturally and transparently without folks fearing losses or ranking down. I'm not saying I'd want the latest patch and/or ranking system to be ditched; I am saying that giving folks more degrees of freedom generally would refresh my interest in the game mode, as the potential we see with tweaked settings in weekend events is fun. Yes, two hunters are fun to play. Play becomes more complex though and controlling spawn locations and survivor/hunter abilities, like the the way Cartier and his opponents limited hunter abilities in their game by not employing pounces etc, seem necessary.
  25. 2 points
    Secret1515

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
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