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Showing content with the highest reputation since 12/17/2016 in all areas

  1. 4 points

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  2. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  3. 3 points

    The problem with launching all players

    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  4. 3 points

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 3 points

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  6. 2 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  7. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  8. 2 points

    Dying Light PC tournament

    Tournament is starting. Spinoza is streaming his portion here.
  9. 2 points

    Dying Light PC tournament

    Pete Donnelly ? More Like Pete Downly.
  10. 2 points

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  11. 2 points

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  12. 2 points


    I've been wondering the same thing since they told us consoles were supposed to start getting the 10 in 12 dlc in september and it never came meanwhile pc users get all the glory of the dlc and will probably get all 10 dlc before consoles even get 1 of them. I dislike how PC always gets everything first and Devs never wait til the certs are done for all systems before releasing content, it's unfair that pc get to enjoy the little things while consoles get sloppy seconds. PC===> Privileged Content
  13. 2 points

    IDEAS for 10 DLCs

    Oh dear some of these ideas are poor to say the least, right from recently playing this game here are a few things I'd like to have in the upcoming dlc mostly FIXES. -fix the grappling hook how shooting it at buildings most of the time slide off and fall to your death, very annoying! -include a run across wall addition to the parkour moves, maybe a double kick in mid air kung fu move too -better hand to hand combat moves. -include more enemie variants no re hashes of other enemies *cough* dlc 0 with that guy with the sledge hammer he looks exactly the same as the original! - I will agree on addition of weapons mainly guns but please develop them more with upgrades and sights, also duel wield guns and swords? -better/ fun way of grinding for legendary players, it's kind of a joke with how much xp you need -increase repair kits for weapons -increase more supply drops -new locations -fix bolters disappearing sometimes when shooting them from a distance. -increase rate of bolters respawning -include wildlife maybe? Zombie Sharks, bears ,crows ,dogs -include an animation/script where enemies get attacked by zombies and die they get eaten by them or turn -fix the lip synch more and make enemies blink! -decrease the amount of times the volatile shoots toxic and its accuracy, super annoying so many times I've died trying to swim under water and it still gets me? -more vehicles, I.e quad bikes, jeeps with turrets, amphibious vehicles. -more weather effects, very cloudy and foggy? - more kill moves for zombies, shove your thumbs in their eyes 28 weeks later style. Was thinking with grenades you could shove them in zombies mouths and let them explode? -more ways to slice zombies up, maybe a stab move that impales them -more random events such as enemie bandits coming out of no where. -more upgrades for car I.e legendary level for it, more weapons and gadgets. Thats all I can think of, hope these ideas will spark your interest.
  14. 2 points

    The worst patch to have ever hit Dying Light

    One step forward, two steps back. Is this what you were aiming for? Let me just get straight to the point: the issue of this patch is not the removal of GP-Spit, it's not the removal of instant Tackle (which isn't actually removed), it isn't the lie that DFA in water is no longer possible. It's..: ''- Fixed the charge attack exploit of spinning on the spot while sprinting'' Excuse me? Tackling while running in circles an exploit now? Since when? Apparently the ''fix'' for this is to completely disable the option to Tackle when you turn to a side too sharply, and ''too sharply'' literally means a small, 30-degree curve, the ones we've been using for ages to fake out a Survivor. What the patch also omits to mention is that the Hunter's velocity is now completely removed and he comes to a near halt the sharper the turn he takes. A 180-degree turn nulls his movement entirely. That is... beyond dumb. I'm trying to find words to describe how bad this set of changes feels, so I'll try to sum it up. With this patch, you removed one of the Hunter's strongest points - his incredible agility, maneuverability and elusiveness. The Hunter now feels incredibly sluggish, and paired with the literal fuсking inability to Tackle a Survivor if you move your mouse more than 30 degrees to the side is the epitome of stupidity. Like the fact that a Survivor can smash the hell out of Space bar for maximum Tackle immunity wasn't enough, now if Hunters want to Tackle from the side (Tackles from the back are impossible) they'd need to wait so the game accepts you're sprinting forward and lets you Tackle, which gives Survivors all the time in the world to react and turn, making it a sure evade. Couple that nerf in speed and lessened difficulty for Survivors to keep their UV light on the Hunter and you've got a pathetic zombie that cannot remain in combat for longer than 2-3 seconds before running out of energy. Now here's the funny part. I asked around what the inspiration for this idiotic change was, and get this: apparently it's because ''PC Hunter players should not be faster than console ones''. Huh? Obviously this is something I've been told and don't hold it as a fact, but it's strangely believable. So, Digital Scapes, if you want to completely kill one of the two sides of your PvP design why take such a roundabout approach? How on earth has the fact that Survivors are easily the superior side escaped you throughout two years of patches and fixes? Nerfing Tackle and Tendril speed after all this time seems absurd to me. I realize this may just be some sort of temporary change for you to just see how it works in practice and get some feedback, so hopefully that's the case and this is not permanent.
  15. 2 points

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  16. 2 points

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
  17. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  18. 2 points

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  19. 2 points

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  20. 2 points

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  21. 2 points

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  22. 2 points

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  23. 2 points

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)
  24. 1 point
    Here is some of my ideas and I'm wishing to make the game balanced as well if possible. Next Content Drop 3: "Silent but Deadly", Silencers included. How silencers work and to get them, ok so silencers in different game types like Splinter Cell, Metal Gear Solid etc. have a bar that will tell us when it will be depleted and not be reused but a buyable item to get. 2nd Idea: General outfits have passive permanent skills, I don't want outfits to be use for style and not be really usable. Athlete: +15 movement speed, Bully: +20-25 unarmed melee damage (Legend Rank Damage Varied), Dirty and Fresh Clothes: Default No Skill, Headhunter: Headshot critical chance increased by 50% (Legend Rank Damage on firearms varied), Juggernaut: Defense Resistance Increased by +30, Punk: Melee Weapon Damage Increased by +25-30 (Legend Rank Damage on melee weapons for one-hand and two-handed varied), Runner: Parkour Speed Multiplier Doubled, Scout: Firearm Accuracy increased by +10-15 (If sniper dlc was included), Survivor: Health Increased by +50, Master Scavenger: Luck of looting items, money and increases lockpicking opening chances, Ninja: Silent Footsteps on Human enemies (Don't know if zombies can hear but be very easy to kill on takedown skills in night and day time, camouflage increase on night time), Special Agent: Firearm Damage Increased by +15-20 (Legend Rank Damage on firearms varied) Urban Explorer: Increases Survivor Sense Range for lootable items, Skins from "The Following" are cosmetic use same for the character outfits, Dragon Ninja: All Melee Damage Increased by +50, Quarantine Demon: Melee critical chance on varied zombie types increased by 30%, Perfect Gentleman: All Firearms have doubled firepower, Golden Boy: Looting money from corpses increases price, Tree Hugger: Increases camouflage in grassy areas during day and night.
  25. 1 point

    Rise of the Phoenix

    So basically every time I fail the run it doesn't restart me from the beginning I have to literally run back to the start point and that means climbing the tower to start over again...wow ok...
  26. 1 point

    Dying Light PC tournament

    Wasn't sure if I'm allowed to post this here but decided to anyway. I'm hosting a DL tournament for humans and hunters this weekend starting Friday and ending Sunday evening. At first I thought it would just be a small tournament of 8 people but from all the people wanting to join, I had to push those rookie numbers up, now we have two categories Top tier and God tier with a total of 22 candidates. Veterans like Visceral, Spinoza, Vallon and Emtrix are all here. And others are still messaging me about joining. There is a prize for the winners. I'm posting this mainly for Pete and other PC members, if you're interested in seeing how this goes. A lot of players will be broadcasting. We also have a Black Out Event coming up in late November TBA. I look forward to seeing Digital Scapes 1 in our group to maybe participate and I don't know.. support his community. Steamcommunity.com/groups/mutation4
  27. 1 point

    Wishes and suggestions

    Homemade suppressors that degrade with use.
  28. 1 point


    Okay checked their website and not sure about content drop #0, but the military rifle is now available for consoles!! I just snagged my docket code.
  29. 1 point
    Could you elaborate more on some of these? Because a lot of these do not need a rework at all or buffs/nerfs. The only thing that I can find unbalanced is the 2 Handed grapple tackle combo that instant kills. Normally it wouldn't be a problem. However, Techland removed the Night Hunter's instant tackle and now that combo is being abused by many humans. Everything else is balanced, has a counter, or a check. Death from Above: Easily blocked by holding your sprint, forward, and tackle bind while looking up at the human. It just requires awareness. Dropkick Spam: There are multiple things you can do. Hold jump and fly off, jump and then hold your groundpound bind right before you use the tendril to get to where you want to groundpound (It will create an instant groundpound). UV Block/Heal + UV Spit also helps as you can stick them (they are running directly at you) and continue to pounce or get away. Spikes are balanced as well. This comes back to the awareness thing. Just be aware of your surroundings. However, I do agree with you on the buggies though. The damage is just a bit much especially in a 4v4 with multiple buggies. They can stun lock and hit once more when you are finally not stunned anymore. The tackle, grapple hook, and crossbow are all balanced at the moment with the nerfs they implement. The only real problem here is the 2 handed combo mentioned earlier. Grappling hook is an essential part of the gameplay and needed to counter multiple combos of the night hunter. As far as the additional things you said that would be cool, a lot of it would need a bunch of reworking to balance it as itd be too strong. I like the tendril pull idea though. [:
  30. 1 point


    Yeah seriously Techland mods, I’ve been hyping you guys up to people! Please please release the DLC for consoles, especially PS4 ASAP.
  31. 1 point

    Imagine the Beginning of the Outbreak

    The whole not knowing what is happening would be the cool part. Or caring for those injured then watching them turn viral etc.
  32. 1 point


    I do not understand... Techland basically lied to us saying console users well get in in september. Its been a month so W hy H ow A mazing guys im proud T echland ? ???????????/
  33. 1 point


    My question here is obvious. Should the autobalance be a bit more subtle rather then just plain crazy? I Had this apex who was spaming gp claw, but anyway I was leading with only 1 or 2 deaths by the last 2 nests and suddenly number of virals almost doubled, every nest had 2 Goons in 1 vs 1 match, at the begining there was none to maybe 1?? What da hell ... Not to mention spits and everything, I lost 7 lives on a single nest. After that it was just stupid to continue playing, I lost all my will to play such an unfair game and I lost cuz he ain't stupid to engage me on a plain site , but waits for me to start killing off virals and moves in. Fight the virals, fight the hunter, virals grabing you while u try to grapple or evade, goons knock u down for a spit its just crazy. Should I loose so badly just cuz some guy cant play diferently?
  34. 1 point

    Content 0 disappointment

    It's alright for free content imo.
  35. 1 point

    Some How To Examples

    added a corridor wave thing example.
  36. 1 point

    Current state of BTZ PVP

    Why do you care about ''250 legend level with less than 100 hours in the game''? I know it's a lazy thing to do, I didn't do it, but, honestly, why do you care? ''Infinite medkits.'' Gp spam + claw or try to get behind the human and tackle, then gp after they get up, then claw right after gp, it's not much of a problem from my view (about 430 hours as human in PvP, and 135 hours as hunter). Learn new techniques, look for things you can use, make use of every situation, place or time. The crossbow damage reduction, removing iTackle and gp spit, was a horrendous idea, Pete Donnelly didn't think this through, now every human can easily dfa or 2 handed the hunter after easily evadeable tackle, I hate to use either 2 handed or dfa as human, it just takes so little skill now to play as human, which is retarded.
  37. 1 point

    Object Previews Won't Load?

    does this help?
  38. 1 point

    Should Instant Tackle be brought back?

    To yours truly, and I align myself with similar statements/sentiments made in this thread and others, a hunter under these conditions/settings will have a really hard time handling 2 or more experienced survivors. Why not enable more degrees of freedom for hunters at least beyond 1v1 matches, in 1v2 up to 1v4, scaling his abilities along with experience of the survivors? Experienced hunter and two beginners: fine as it is. But Experienced hunter vs 4 experienced survivors: mega abilities for hunter: GP spit, incredible speed and tendril bounce... the whole fat 9 yards. The visceral video somehow makes the point for players skeptical concerning the current settings though: add a second spinoza and even THAT hunter, with supposed exploits and all, will be toast in most games. My problem never was with balance nor do I obsess over skills. It's aesthetics: The main problem is this hunter is much less attractive to play. And if changes to make him more attractive to play cost too much or are impractical, let people know and decide for themselves where they stand. I guess there are new things in the pipeline and the current state of multiplayer isn't exactly high priority. However, I don't see anybody making valid points for the current multiplayer settings right now. "Situationalism" with such an example is hard to find convincing. Everybody has to have incentive to play and it is hard to see what the current settings of the game accomplish, with folks having had the time to get used to them by now, I'm not sure the stats or team opinions should matter as much as folks/veterans playing.
  39. 1 point

    Should Instant Tackle be brought back?

    So how about that match, Donnelly? In one of your posts you said you had more hours than most of us, so that should at least make you able to somewhat compete with good players, or players with similar playtime, correct? Come, let's see that correct usage of Tackle in action, by the person who is the only one that argues for it. Just for fun and feedback.
  40. 1 point
    Pete Donnelly

    Should Instant Tackle be brought back?

    iTackle takes 0 skill and was an exploit. It is not coming back. Visceral is used here as an example. This video has many skilled uses of the tackle. He understood the game well and people can learn a lot from him if they choose to (minus the GP spit-stick)
  41. 1 point

    Problems with developer tools!

    maybe you don't have the original game? you need to game to have the tools.
  42. 1 point

    New dlc ideas

    Maybe for the dlcs we could get a few new weapon types like brass knuckles or maybe a few new animations for heavy weapons im mainly going to be focusing on weapons and gameplay and as for the zombies how about a new type of zomebie that's somewhat similar to the hunter in terms of how it travels
  43. 1 point

    New dlc ideas

    Oh i forgot to say how about a few new takedowns and parkour animations
  44. 1 point

    IDEAS for 10 DLCs

    Yeah i really miss chasing the planes for the airdrops and fighting off rais' men for the loot
  45. 1 point

    IDEAS for 10 DLCs

    I would really enjoy more weapon "skins/paintjobs" such as the Harran Military Rifle... I think running around shooting biters with customized guns would make it more "badass" and just fun overall. @Philbie the only problem with the zombie dog is that dying light focuses on parkour.. although it would be cool to have ninja-dog on my side.
  46. 1 point

    help with phases in between maps

    Yeah, i understand now why you needed two maps. Can you test a underground spawn fix? Just open any spawnpoint and quest hub respawners (black flag) then in their attributes, check use navmesh. Now the spawners will use navmesh to spawn the player and this should fix underground falling player. If it works, you can use the site map for both terrain and site locations. Cause even if you make two maps to fix the underground falling glitch, this will not fix player respawn when the player dies. But if you want to keep two maps, look how i set portal objectives and add new ones to tell the player to go trough portals from terrain to site then terrain. I set the first map as site map so you need to change map order in the campaign script (campaign_custom_workshop.scr) located in your project /data folder. http://steamcommunity.com/workshop/discussions/18446744073709551615/517141807565468063/?appid=239140 Put the terrain map on top of the map list.
  47. 1 point

    ***BTZ tuning 06/08/2017***

    This "may" is very random it seems... I just invaded and let the human kill all "nests" without touching him, supposedly he should be doing "well"... Nothing new, just the 2 "broods" there... I see what you say but i don't see that in game. The punishing factor still stands, why do you think lower tier have a slight edge (if what you say is truth), because noob humans can get away with mistakes where hunters can't. You have to play very good against a decent human to not make the game a frustrating waste of a time. Also, I constantly search for humans to invade so i refresh a lot the serching screen, the amount of solo players is astounding and then there are some duos, most of the experienced players play solo or duo, all groups of 4 players were noobs or not that good (this is a personal experience here), but the amount of solos and duos indicate that: Could be that the game is not as played as before therefore making 3-4 players rarer The balancing starts to really kick in with 3-4 players, the hunter starts to be more useful (CDs are shorter, health is properly balanced, etc), thus making players stop going in 3-4 There was this player who could evade all my tackles atempts and one shot me or leave me with 30 health... So tackle was out of the options too. Being a hunter is frustrating as it is, the way mechanics work makes you feel like a pile of trash sometimes, you are a hunter, humans should be running from you, it is humiliating to see a human hunting you because he can, he has the means not to fend you off, but to hunt you... Survivors shouldn't have the means to one shot you, they should have the means to keep you at bay...
  48. 1 point

    Idea for one of the 10 DLCs

    There has been talk about the community being able to give some ideas for the next dlcs so heres mine A full customisable character screen with sliders in everything like in skyrim or follout 4. This would bring more variaty in the game and i wont have to stare at cranes face in co-op and question how many clones does he have? Also the outfits dont have to be removed just give us tje option to change cranes face and his build as well (just make the clothes adapt to the build). With thjs idea i think this would make dying light also give us more laughs because who wouldnt want to see a fat guys do parkour and climb I think this would be awesome and maby have it for the hunter aswell? My last idea is human vs human pvp. I know thjs is on master race but us console olayer want to slap eacother once in a while and it would be fun addition.
  49. 1 point

    Dying Light Map - Risen

    Risen - Update Alrighty, got an update! Well, kinda. I finally took some more pictures of the map as it looks like now. Not alot to show though, but at least something. I have been working on the smaller details too which takes more time.
  50. 1 point
    Rafał Polito

    Zip Lines, Challenge Checkpoints, Animation

    Take string_50.msh, string_100.msh or string_200.smh, Press CTRL + L, and click at place where you want to start the zipline, and next click on place where you want finish. After that chang class for this mesh from ModelObject to ZipLine. Challenges needs scripts, and this is more advanced feature. We will try prepare some tutorial about it. For simply animations you can use Movies from Window menu. We are preparing tutorial about this. Try to download for example Dying Space map from workshop to figure out how to make movies.