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  1. 5 points
    Inexcusable for the user to be denied the freedom to customize/remove the HUD in Dying Light on the PlayStation 4, or any video game for that matter. Remarkable that one has to remind a development team about such a basic issue. Fix this issue permanently, by allowing users the freedom to manipulate the HUD as they so wish, on any game, any platform, period. Thanks.
  2. 5 points
    Volatile and Airsickhydra --- Here are my answers and remember.. It could be an option to toggle off the HUD, not something everyone is forced into doing.. Go to the game options, and select - HUD ON/OFF - Keep that in mind as I answer the questions. How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. ANSWER - that's the point, we don't want to know.. BUT Rapid heartbeat is a indication of too much damage. How will we locate waypoints? The game is based on traveling quite long distances. ANSWER - Survivor Sense shows waypoints. Also I pretty much know the maps by heart. Survivor Sense is still there if needed. How will players know to press X for example next to a child zombie? ANSWER - Because we have done it a thousands times before. Remember new people could still play with the HUD on.. Would we need to press start every time we want to know how many of an item we have? ANSWER - I can look in the inventory, If its an equipped equipment item, I open the round equipment selection wheel and can see the number. How do you know if you have a repair left on your current weapon or not? ANSWER - A message tells you that you need to repair. We are talking about HUD icons, not prompts.. Besides that I can tell when my weapon is not working as it should. Also we have the weapon selection wheel that can tell us how far gone a weapon is. For awhile I played with a no HUD mod and this is how I know these answers. It sure made the game a lot more enjoyable. I am sick of hand holding. I am tired of the wallhacks. Its one of the things I hate about games like Far Cry3-4..
  3. 5 points
    100% agree Conker. Mind-boggling to think that so many adult-aged, seemingly intelligent development team members fail ( clearly by evidence of no HUD options within many video games) to grasp our view on this topic. They "hand-cuff" their customers to their own ridiculous stubbornness in refusing to allow users an opportunity to customize/remove in-game HUD elements. Although subjective, I personally find most HUD´s kiddy-looking, junky, and cluttery. EA´s Dead Space understood this immediately in their game development. Eliminating needless clutter from the screen instantly injects a higher level of slickness, polish, maturity, and immersion to just about any video game. Health Bars, Stamina Bars, Graphical Weapon Icons, Bullet-Count Reminders, Magic-Potion Levels, Numbers ( points ) Per-Hit Displays, Level-Rank Displays, Kiddy-Colored Circles Beneath Game Character Displays, "Hold X To Stay In Cover" prompts that remain until user leaves cover. Seriously? Welcome to Junk-ville folks. Welcome to Kiddy-Land. It´s pathetic. Total Garbage. Wisen-up devs.
  4. 5 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  5. 4 points
    thisguyy

    April Fool Effect: Do We Need That?

    Well its actualy here ... if you like killing every thing with 0% challeng the this is going to make you happy ... unfortunatily i dont like insta killing every thing : (
  6. 4 points
    jcks

    Problems With The Hunter

    The objective is to destroy all five nests. You win by destroying nests. They say this before every single match. The objective of the night hunter is to kill the survivors 10 times so obviously he needs to be able to hunt. The reason the night hunter can be killed is so that survivors have a chance to complete their objective without being murdered every time he's near (and he moves fast). They need to be able to fight back and defend themselves. This does not mean they can turn the tables and go hunt the night hunter whenever they want. You as a SURVIVOR should not be trying to actively hunt the night hunter at all to save time. You supposed to SURVIVE and destroy the nest before you are wiped out. There are times when you should fight and times you should run. That's what it means to be hunted. Knowing the difference is crucial to playing as a night hunter. As a survivor you never have to run, you can always be on the offense. It should be the other way around.
  7. 4 points
    Who cares about your bullshit.....dead island was a great game , riptide was to same with the first but it was funny....and dying light is brilliant, no other game got parcour and zombies.....themworld look beutiful...much details....and the game lives for crafting....if you want you can produce your own game called "dying s*it"....when you dont like dying like, ok....but do you dont see that all people here love the game?! I think dying light is one of the most realistic apocalipse game....there happen funny and unique things i never will forgot ....when you dont like it, dont play it....you only are talking bad about techlands game.....i never saw a man who dont like anything at that game, here are alway a few of people which dont like something at the game, but you.....!! To much negativ
  8. 3 points
    Nipple

    The Zombie And Survivor Balance

    Before reading, please take note this is my first post on this forum, and I made an account simply to express my opinion on the pvp aspect of dying light. I think Btz is an awesome gamemode regardless. (it does evolve better than evolve) But I feel some changes are in order . I have been playing a fair share of battles - both as a survivor and a night hunter, and it's become apparent to me how unbalanced the game is in the survivors favour. This is coming from a relatively unbiased point of view, as I enjoy playing as the hunter and the survivor. I could write 10 pages worth of text as with different scenarios I've encountered which has left me puzzeled. But I will keep it short and to the point with what is (IMO) the problems with the game mode. Melee combat In dying light, the Hunter is penalized and punished for mistakes made in the melee department. While the Survivor meets punishment to a much less of an extent comparison 1 Night hunter: If a night hunter misses a ground pound, you are pretty much guaranteed a death against a relatively skilled player, the 3 hit quota is very much used up by the time the animation is finished. Human: if the human tries and fails a drop kick attack (which in most cases hits because of the magnetism in the game, on par with death from above) there is very little chance the survivor will die from that mistake, as the hunters melee attacks are weaker and slower. Comparison 2 Night hunter: Against experienced players, a night hunters attempted tackle is usually met with eating dirt and general dismay, and attempting to kill a human with chaining tackles is not really an option. Human: should the survivor attempt a drop kick on a night hunter, it will undoubtedly hit, even if the night hunter jumps beforehand to avoid the attack the strong gravitational pull of the attacks will most likely pull the night hunter back into the games desired position. and if one drop kick wasn't enough, it's not really a problem. Because for the humans the drop kick is in every right unavoidable and very much repeatable until the night hunter is no more. Now a few people and the devs would argue "oh, nipple. The night hunter is made for stealth and not close quarters, you are not supposed to go toe-to-toe with humans" With your spits used up (which boasts an impressive 90 second(!) recharge time 1v1) and missed due to survivors excessive dodge range & speed,(on a side-note I experience roughly 1/2 of my spit sticks arent detected, maybe due to some invincible frames happening when humans dodge or use medkit?) and your UV depleted because 3 seconds of UV light will leave you limping. What is left to do for the night hunter? melee attacks. and with what I stated above combined with UV light spamming from 1-4 survivors; you do the math. The way it stands now, unless the hunter is willing to delve into melee combat there is not really a viable way for the hunter to combat decent - skilled survivor players. I understand the humans are supposed to have the melee advantage, and the night hunter is supposed to have the stealth advantage, But the survivor gets the melee advantage, and the hunter gets nothing. As they always have the tag on you with constant survivor sense tracking. plainly redicoulus UV range, their very own tendril locomotor in the form of a grappling hook. and the camouflage skill, which I feel would be better suited as a hunter tool. As the balance is quite delicate in multiplayer games, here are a few suggestions: - make the survivor sense, give the direction of the hunter, and make it a cool down. not a long one, but something around 5-10 seconds. - give the night hunter a faster spit recharge - give the uv-light a shorter range, like 30-40% reduction. - give uv light shorter duration Thanks for reading!
  9. 3 points
    Hey guys, I can see that the Gold Weapons are creating a bit of a ruckus. Now, to all the console players out there - they do exist on the PS4 and Xbox One. They are definitely there. However, they are very hard to find/come by. We are discussing the possibility of changing the odds of getting them to be stacked in your favor, ie making it a bit easier to find them, but I do guarantee that the Gold Weapons are definitely in the game. Keep looking guys. They are out there.
  10. 3 points
    thisguyy

    Contaminated Antizin April 1St

    You just sing in your already infected with it .. fun kicking people far for a lil bit but i like to not kill every thing in 1 hit .. now every thing i touch dies instantly .... happy for any 1 who likes it but it takes any and all chalenge out of the game
  11. 3 points
    There is a perk for camo ... its the very last perk in survivor it makes it last 4x longer
  12. 3 points
    No_Other_xD

    Question From The Devs

    Guys...dont go offtopic :-/
  13. 3 points
    He will not answer again because he realised that he/she is a shame...............CallOfDuty ....pffffhhahahahahanahhahahhahahhahaa
  14. 3 points
    thisguyy

    Gold Weapon Strawpoll Vote

    The 21 was for they found an orange and thought it was gold and i think the 1 person who said they actualy found 1 was lieing And i hope every 1 on here votes because they all gana say no and maby techland will fix it cuz its totaly broke
  15. 3 points
    thisguyy

    National Outfits...

    I hope belgium's shirt logo is a waffel.
  16. 3 points
    Im just glad that there adding new guns and attachments in the next update can't wait!! Gets so boring 1 hitting zombies with melee weapons all the time... i wana lightmachine gun so i can go rambo on there chupacabra's
  17. 3 points
    on twitter i saw that they wanne fix it, also new gun attachments will join the game, and guns get stronger..
  18. 3 points
    If I'm not mistaken, the most viewed video in Dying Light's arsenal (over 6.4mil views and counting) was presented without any sort of HUD. Why do I feel slightly.. mislead? Now the game has undergone many, many changes and tweaks (2 delays?) since that video so some might claim that video as no longer being relevant to the actual release. However, from watching that video - I was led to believe that upon my purchase there would be an option to remove the (as the OP puts it harshly but necessary) kiddy on-screen displays that clutter the screen. He's right. This is a mature game for adults that aren't dumb. Let us think. Let us learn your game. Let us memorize where safe zones are so when night arrives we'll actually feel satisfied escaping a pursuit instead of just running in the direction of green monopoly properties on the GPS. Make it an option for the people looking for the extra challenge. We don't need a chupacabra quest to-do list covering the screen. If we want to know what our objective is, we can check it from the quest menu. Throw us a bone guys. This is 2015. We're not playing on the Super Nintendo anymore. 'Personalization, in the form of something so simple as on-screen displays being untweakable is disappointing to put it lightly. 'Don't get me started on the Survivor Sense. That feature is ingeniously implemented and makes me wonder why the minimap was even a thought during development. I encourage the attitude the OP maintains toward Techland's game. Why? Because if Techland listens to feedback, then they're getting an eyeful of the better interest in their game and it's mutually beneficial.
  19. 3 points
    Just some hypothetical questions for you guys. If we remove the hud... How will we know how much HP we have? - Allowing us to plan for fights etc and estimating if fall damage will kill us. How will we locate waypoints? The game is based on traveling quite long distances. How will players know to press X for example next to a child zombie? Would we need to press start every time we want to know how many of an item we have? How do you know if you have a repair left on your current weapon or not? I also want more freedom to customise and make things immersive, but removing the entire hud in a first person game? - I can't think of one game i've played on console which has done that. It's being discussed here as if it's a game-breaking issue that the devs "obviously" should have foreseen, forgive me if i'm wrong but having a hud is standard in 99.9% of games. Wouldn't it be better to request a more minimalistic hud? - One that doesn't invade the screen as much. Perhaps some more visual tweaks to compensate and free up space? I'd like to see the change too but just flat out removing the hud seems pretty drastic in a game where there is a lot of information to keep track of.
  20. 3 points
    The worst HUD element is the display of button contoller................ Push [X] to reload ! >>>>>>>>>>>>> Seriously !???? All the game ??? At level 25 all the dead zombies at the ground have two BIG BUTTON when yoo look them, its totaly chupacabra, stupid, its DUMB. Its not a game for adult, its for kiddy. Remove this stupid HUD !!!!!!!!!!!!!
  21. 3 points
    It would probably be one of the easiest things to fix. For a game that about immersion especially at night the hud clutter just ruins it.
  22. 3 points
    A 'Wrach' It means Witch in Welsh. It fits the type of enemy it is (a spellcaster) and when said aloud in either its Welsh pronunciation or mispronounced in English, it sounds like a raven or some other sort of unnerving looking bird.
  23. 3 points
    ZombieFreak2

    Round Of Applause To Techland

    I just created this post to say thank you and well done to Techland for being one of the best game developing studios. They listen to their fans and is probably the company that has the best community to help add ideas that they will actually listen to. So I would just like to say thank you again Techland and keep up the amazing work you do.
  24. 3 points
    Marta Gryczka

    Rural Scene Concept Art

    Hey Royal Palms Resort! Thank you so much! I'm so happy you like my concept arts. We love to share our work with You and it's great to know your opinion. We're giving our best day by day, so we will definitely show some more concept arts soon.
  25. 3 points
    Don't worry guys - it's nothing bad. Actually, it is pretty good!
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