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Showing content with the highest reputation since 07/21/2017 in all areas

  1. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  2. 3 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  3. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  4. 2 points
    Gattos

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  5. 2 points
    boOya

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  6. 2 points
    Secret1515

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  7. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    IDEA: Yellow Early Concept Bombers that appear at Night only when 4 stars are active(can climb) ●explosion emitts temporary toxic fume IDEA: Add five stars to night chases in which all zombies in players field of view become Night Walkers ●Add ESCAPE theme song from EXTRACTION mission to intensify and signal five stars HOPE YOU GUYS take something from this :)
  8. 1 point
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  9. 1 point
    Relentlos

    Be the Zombie New Abilities/ BUFF Ideas

    That UV block idea would be good, and it comes at a cost. If it ended in the human death then people would complain but if it just prevented the lock in from working then it would be useful in 4v1 encounters. May even result in human fall deaths if they attempted the DFA from too high up. I also wonder why a hunter can't claw a propane tank or GP a barrel resulting in a self death but possibly taking humans with him as well. Not sure if that would be chaos or not but I thought about it.
  10. 1 point
    Omni

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  11. 1 point
    doomguy

    forcing picked up weapon to be active weapon

    well, i figured out how to stop the player's inventory from moving into the stash again, at death, still would rather not use the stash to force a player to activate the weapon he picked up but still here's a working example: http://adf.ly/1nmlnB
  12. 1 point
    YR21

    IDEAS for 10 DLCs

    The Antizin meter is a great idea it gives you something to look for constantly and helps you not get bored
  13. 1 point
    Philbie

    IDEAS for 10 DLCs

    If we could also play as Dr Zere, maybe Dr Lena, Bahir, Gazi, Shakur, Zaid, Josef also would be great. *Spoiler Alert* - Perhaps if we could play as the zombie version of Jade & Rahim, maybe a zombie Brecken too.
  14. 1 point
    YR21

    IDEAS for 10 DLCs

    It would be great if you make it possible to access the player’s stash from the buggy in the following. Thank you
  15. 1 point
    Relentlos

    IDEAS for 10 DLCs

    How about more player skins. PvP is usually 4 cranes in different outfits, occasionally Tahir. How about Jade or Ezgi for anyone wanting to play as them? You can have a team of Crane, Jade, Brecken, and Rahim. Custom private games. I'd like to play BTZ with edited parameters on console if possible. Enable hyper mode, maybe increase players or hunters so it can be a 6v2 if possible for some crazy matches. Buggy racing where you avoid bombers and barrels, and hit drops for a chance at a recharge of nitro, land mine, toxic puddle to spin out other buggies. Kinda like mario cart, but dying light style. Or an elimination race. 3 laps, barrels, , and toxic puddles. Every lap the last player is eliminated. PvP VS mode where it's kills vs kills in a set area so no one hides inside a safe house or warehouse. 10 min matches end when the sun rises.
  16. 1 point
    doomguy

    Some How To Examples

    updated with a list of weapon damages, to be easier to choose which weapons to use, and when.
  17. 1 point
    Jcorella17

    Current state of BTZ PVP

    I've come back to this game about about 7 months of not playing to find out it's still horrid state for zombies and only gotten worse. And I'm not inexperienced, I have nearly 100 hours on my main night hunter save which is a rank 57 apex predator. There are some real problems like - Automatic crossbows (Still exists after recent patch) - Automatic shotguns - Survivors have Infinite ammo - Rank 250 players with less than 100 hours on the game - Infinite UV lights - 4 Humans with infinite flares trading off around the nest + Above item - Infinite medkits (I know they're easy to kill, but 99+ medkits in one round of BTZ? wtf.) You guys really need to consider looking into the scripted/cheated weapons and disabling them, it really ruins the game. http://steamcommunity.com/groups/BadKarmasCommunity (This screenshot is from their group page) This is a group on steam where any person can join for free scripted items. They give out everything in the above screenshot to anyone who asks and this basically gives anyone who plays dying light on steam free access to cheated weapons like the damn automatic crossbows and infinite UV lights. Please consider taking groups like this down for the sanctity of the game and it's players. BTZ is an awesome gamemode that I love playing but it's just damn hard to love it much anymore because of all this madness..
  18. 1 point
    cr1m3

    Dying Light Map - Risen

    it is easy to have good ideas , i feel this for myself. But making them alive is another thing. Also considering the amount of time you have to spend on it accordingly with constant motivation is important. I like your sketches, keep em simpleand remember what was your first idea or motivation. Don ´t be scary to remove some stuff cause creation is evolving with time. Also i had some nice idea, i was thinking of Dying Light game quests and i thought that devs did not go deep in quest enough, i mean once you have the pitch, you have to kill someone or trigger something then, the quest is done and you never felt any emotion. So my idea is to start a quest as an adventure, a single adventure, short but really detailed and immersive as a man asking you help and you accept but you have to face something , you want to know this man, you want to help him, you want to go deeper. So my idea is kind of a qalking dead episode where you meet the black guy with traps everywhere and he is a little bit angry and...
  19. 1 point
    JoranDost

    Dying Light Map - Risen

    (THIS HOUSE OR ROOM MAY BE REMOVED OR CHANGE IN THE FINAL RELEASE)
  20. 1 point
    Zombie slayar 17

    Dying light companion ideas

    The dying light companion is a very usefull addition to the core game giving you resourses easy but there are many things it could have to get better such as amission where your scouts can return with D.R.O.P.S. And gold weapons should be added in the companion. As well as many more weapons and items. Also item from the following such as SMGs and bolter liver should be added. GOOD NIGHT AND GOOD LUCK
  21. 1 point
    Come on, guys, this is 2017, spam detection has never been better. All of the spam in this forum makes it pretty much useless to your player base.
  22. 1 point
    Sadly its a manual process. Please Flag any Spam that You see and I will Purge the Spam and Post Block the User. The Majority of the Spammers from what I can tell are Bots. But the way that they post makes it very easy for anyone to spot. If you could Flag any spam that You see it will be appreciated. Thank You.
  23. 1 point
    JoranDost

    Dying Light Map - Risen

  24. 1 point
    Neopolitan552

    New dlc ideas

    Maybe for the dlcs we could get a few new weapon types like brass knuckles or maybe a few new animations for heavy weapons im mainly going to be focusing on weapons and gameplay and as for the zombies how about a new type of zomebie that's somewhat similar to the hunter in terms of how it travels
  25. 1 point
    Kyle

    IDEAS for 10 DLCs

    you can shoot from this position just pop out of the top and blast away. Im pretty sure you just move foreward while sitting in the back to pop out.
  26. 1 point
    Neopolitan552

    New dlc ideas

    Oh i forgot to say how about a few new takedowns and parkour animations
  27. 1 point
    Zombie slayar 17

    IDEAS for 10 DLCs

    I got another idea last night for a dlc. Ithink adding a status bar inbetween quest and the inventory slots from which you can improve armour and see your level of hydration ang hunger. You should also be able to store food and water in the inventory. There should be poisonous food which gives hunger and decreases speed for a medium space of time. Dirty water should do the same but decrease vision. You should also be able to drink alcohol and 2 drinks of alcohol should make vision blurry. The armour should be upgradable by using metal parts on armour the trader and quartermaster can sell/give to you and different types of armour like standard to be weak and bandit to be strongest. And for fun a onscreen kill count since game loaded like when you exit and come back in it should back to 0. And as ive said before new guns, attachments and camos, weapon combining, outfit perks. GOOD NIGHT AND GOOD LUCK
  28. 1 point
    CartierC

    Night hunter need a potential buff

    I don't think the Hunter needs a buff. I have about 120 hours as NH and I am still managing to beat elitists everywhere. I never used GP spit or insta tackle much so I had to work my way around that, of course I have the disadvantage of using a controller against a lot of PC players for now but I find most of my games to be evenly matched, however keep in mind that as a Hunter, I am absolutely garbage, I waste spits and miss tackles constantly and playing against elitists and still coming out on top, I can't imagine a buffed up Hunter for elitists fighting other elitists.
  29. 1 point
    MaynardGKrebs

    New Fan. Amazing Game.

    I started playing Dying Light a few weeks ago. I'm super impressed, especially having played Dead Island and being left thinking that it was very close to the action-simulator kind of experience that I could see a FPS ZA pulling off well. Dying Light is a fantastic game. I will admit that I'm taking the cautious approach, as I like to have a hand up on the ZA. I'm only 2% through the game, but I'm level 17 in both Agility and Strength skills. I'm at the mission where I'm supposed to go for my first drop. But since the drops happen when the sun goes down, and since I haven't activated the mission, it's perpetually 8pm. I have yet to experience an actual night cycle in the game save for the tutorial mission at the beginning. Since it's perpetually 8pm, I've taken the opportunity to scout the entire first map from top to bottom. My favorite place to take advantage of this endless day is up on the bridge toward the NorthEast. Specifically, where the break occurs. I hop from car to car, using firecrackers to start the gas puddles, and call over seemingly endless waves of zombies to gain agility and strength points. So many points! It honestly hasn't taken me very long to reach level 17, as I've spent the majority of my play time exploring. I highly recommend this tactic for anyone looking to invest some time building their skills up prior to really starting the game. Sure, some people may think I'm creating an imbalance in my experience; but I think of it as unlocking more of the gameplay mechanics before playing too much of the game, which I find more enjoyable because there are more weapons/skills at my disposal. Great stuff. Anyhow, amazing game. Equally amazing is another year of free DLC support. That says something.
  30. 1 point
    boOya

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Well tbh the hunter was less skilled than usual hunters that we meet, 3 of us with combined over 3000 hours were pretty much strugling with this guy and he wasnt even an apex, spawning almost immediatly after the kill, it did take some time, cant just go for the nest.. Flare nerf was a big issue against apex hunters. 3 or 4 apex hunters we had and guess how many we won? None, not even close to wining... Just wanted to share my experience with this new update that i think no one new about... Thank you for your quick answer.
  31. 1 point
    Gattos

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I think an issue with this would be that with such a long revive people will simply die while they are getting revived (even when hunter is dead), seeing as the time human are down is already pretty low in btz mode. Perhaps with a change like that (let's saya 3 seconds to revive) in addition to something like being in the animation of reviving will save someone from dying, even when the time runs out? @Pete Donnelly, Instant Tackle still works.
  32. 1 point
    Nova28

    IDEAS for 10 DLCs

    so First off many thanks techland for taking Suggestions for the upcoming dlcs somy points to implement is as follows 1. Please make us be able to habe silencers. Like in states of decay, they have an amount of uses. 1St lvl could be bottle silencer (craftable with empty bottles and tapes, etc. . This silencer only takes 10 shots before destroyed. A light common silencer that holds up 30 shots before destroyed and an uncommon military silencer that only can be found in the World. This is Holding 50 shots 2. An own settlement (3 max settlement number on the following map) that you could build and rescue civilians for your settlements (like far cry primal). More vehicles like motocycles that could be modified and tuned our already (a chainsaw for a side seat of a motorcycle)implemented car to tune it little. 3. More weapon models. As we know it is focused in melee but we could Do some more weapons like ak47 m4 or even glocks and pump Action shotguns little difference to the already existing weapons 4. More challenging random missions/events. We meed more enemies for an event and mor varieties. The Most time we only see a man is in trouble ny 3 guys. This is very low imo. We need more varieties like rescue civilians in an Apartment, farm from hordes, an random outpost for enemie humans that treaten civilians and we have to take them out from cages and bring them to a Safe point, help a Transport to reach his goal, and so on. 5 more rewards for the random missions/events. Only getting some mods is a little cheap and not so worth to do These side quests 6. Weapons have more attachments like grip, forebarrels and barrels. 7. New enemies and more random side missions/events and stuff to do and more random patrolling huma. Encounters that treaten civilians or own settlement civilians that you can send to farm some ressources to rescue them ( there we are in point 2.) AND defending settlememts bcause the lights are getting out and you have to search batteries to hold them up also an attack from human Encounters you have to defend your settlements from These So dear techland I would really appreciate if you could take your time to take some of These ideas in the upcomming dlcs. I would pay for every dlc that would have some of These Suggestions in. The Most important points for me are the settlements, random events/missions aaaand silencers for some weapons only pistols (no Revolver or magnums) assault rifles and smgs. The Most devs Dont care (dont want to hold my Fingers to someone... UBI..) but I See techland makes everything right! Yes Yes yeees These gunnnnnss!! And the Ak47 and ak74 su (smg variant)
  33. 1 point
    murcks

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  34. 1 point
    Secret1515

    IDEAS for 10 DLCs

    I was playing Dying Light this week (got hyped for DLC + it's an awesome game) and i was thinking of as many things as i could and so far (Including my ideas of my recent post ^^^) They should get rid of the auto aim on the bow's regular arrow along with adding new water zombies who lurk in the seas and maybe even a whole new map??? @Zombie slayar 17 ... I really like your outfit perk idea.. i think that would give more purpose to outfits for players who play offline (such as myself). C4 would be cool too
  35. 1 point
    Hachiigen

    Complaint / suggestion regarding Content #0

    When i noticed the update i was really happy there was some new content for Dying Light, I downloaded it right away through Steam. Started the game and went looking for the new enemies, in particular the new "heavy-armed" soldiers. When I finally found some (a small group of 3) after about 30 minutes of running around, I charged in head first, dissapointed to find 2 out of 3 had melee weapons. After this I spent almost 2 hours running around like a chicken without a head without finding any more. Seriously guys, when I watched the trailer for the update i expected a fight, a REAL decent fight with some actual resistance. To add something positive to this post, I noticed you guys fixed some bugs, good job! My suggestion would be: - increase the spawn rate of the new NPC's if the player has cleared the story. If this is not possible, increase it for everyone. - to balance the increased spawn rate, increase the amount of items needed to craft / unlock the new outfit. - PLEASE give them guns. Thanks for reading and i hope you consider some of this input. - Hachiigen
  36. 1 point
    Col. Bliss

    IDEAS for 10 DLCs

    I'm thinking a lot more outfits and guns would be warranted, seeing as the game places emphasis on outfits. Such as making more of Rais thugs outfits available, the Gas mask should be combined with those outfits or the T.E.A.R solider outfits. We should have access to those, we should also have more gun options, seeing as the majority of guns use the exact same models, give us some new models such as M4 Carbine, G36k, Hk416, M16A4 ect. Also there's issues with the AI, the AI outside of the fortresses do nothing, they just stand there with hoards of dead right outside, they don't engage the zombies, nor do they engage each other. They should also have grenades. Should add in the Ministry of defense soldiers as well. There should be several factions not just two all fighting for their own interests and fighting each other as well as the hoards of dead.
  37. 1 point
    Zombie slayar 17

    IDEAS for 10 DLCs

    I was thinking in the next upcoming dlcs one of them should add; new guns (Rocket launcher, sniper), gun attachments (silencer, fmg, sights), gun camos, weapon combining so 2 of the same kind of weapon, can be combined to improve damage, duability and handling and my last idea is perk kind of system where your outfit gives you special abilities like the ninja could have increased stamina, running speed and faster movements, but story characters like rais or brecken should be able to comand troops so they follow you and will kill Zombies and hostile survivours and T.E.A.R troops. Thank you techland for making an amazing game it is my favorite game and keep up the good work!
  38. 1 point
    Vallon

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    This is just astonishing at this point, honestly... You did not remove iTackle, so might as well not lie about it. Going to go out on a limb here and guess that you came up with this fix only by watching what Survivors who don't have a clue how the ability works complain that ''it needs to be fixed because it's oh-so-unfair '', meanwhile, of course, pretending the numerous exploits for Survivors don't exist. The Tackle is still possible as a follow up after a successful normal Tackle, so what gives? Why didn't you just write out the ability itself from the code, instead of what seems to be your favorite approach of nerfing the hell out of the Hunter in the most stupid way imaginable? Every missed Tackle now, which is as easy to evade as ever, pretty much leaves you for a guaranteed punish of at least 1/3rd of your health, most likely 80% because they either want to finish you off or want you to run away, or you just get DFA'd - you know, just standard Dying Light things. You'd argue it was like that before iTackle was even discovered, only it isn't - by turning prematurely, you could at the very least mount a successful counter attack, most commonly a spit + Tendril Tackle. Now? Survivors have all the time in the world to hit and react to your next move, it's literally child's play, while you stand there locked and waiting for that HP drain/death. Also, the standards for high-level play now are way higher than they were back when the game was in its early days, so the Hunter having zero ways to counteract something that any below average Survivor can do is laughable. And UV heal? Feels like a Hypermode feature making into the normal game permanently. Makes no sense both visually and gameplay-wise. It's like you placed the few measly abilities the Hunter has in a bowl, randomly pulled one out (which coincidentally happened to be one of the least impactful ones), and were like: ''Yeah, this will do to shut them up if they complain''. Only you, Digital Scapes/Techland, can market making the Hunter stronger while in reality making it weaker than it has ever been post-1.11. It's actually kind of comical how the only way Hunters were kind of able to face and beat a good 4-man Survivor team was through exploits, which are now removed... only Survivors still have most of theirs untouched. The logic in this? Beats me. I seriously don't get it anymore. It's like you're non-vocally trying to make it clear that the Hunter's role in this game begins and ends as a nuisance rather than a competitive PvP side, a nuisance that the Survivors are meant to quickly overcome so that they can go back to... uh, co-op story missions? It's either that or you're completely clueless how difficult it is to face even a pair of Survivors that know what they're doing, let alone an actual, full, coordinated team, and in turn - how much weaker the Hunter has been all this time. ---------------------------------------------------------------------------------------------------------------------------------------- So, this is where I ask in all earnest - Donnelly, or whoever else is willing to respond - what is a Hunter supposed to do after an evaded Tackle anymore and, more importantly, is the Hunter even meant to be a competitive side or just a thing to maybe spend a few minutes on when you get slightly bored of the main game?
  39. 1 point
    Secret1515

    IDEAS for 10 DLCs

    I would really enjoy more weapon "skins/paintjobs" such as the Harran Military Rifle... I think running around shooting biters with customized guns would make it more "badass" and just fun overall. @Philbie the only problem with the zombie dog is that dying light focuses on parkour.. although it would be cool to have ninja-dog on my side.
  40. 1 point
    Philbie

    IDEAS for 10 DLCs

    I like that we can hitch a ride in each others buggies in "the following" DLC online, would be nice i think if the passenger could shoot from that position.
  41. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    The zombie dog part is a great idea, something new never added in techland games before such as dead island.
  42. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    Please A Response from any Dev would gladly be appreciated
  43. 1 point
    SOUR NIGHTMARES

    Tower customization

    It would be nice to see the crew members from the dying light companion app roaming around when not on missions.
  44. 1 point
    GamarClaa

    DLC Weapon idea

    oh men thats awesome i love this idea. the sniper rifle would be at the rais tallest building in the final part of the game
  45. 1 point
    cr1m3

    help with phases in between maps

    Yeah, i understand now why you needed two maps. Can you test a underground spawn fix? Just open any spawnpoint and quest hub respawners (black flag) then in their attributes, check use navmesh. Now the spawners will use navmesh to spawn the player and this should fix underground falling player. If it works, you can use the site map for both terrain and site locations. Cause even if you make two maps to fix the underground falling glitch, this will not fix player respawn when the player dies. But if you want to keep two maps, look how i set portal objectives and add new ones to tell the player to go trough portals from terrain to site then terrain. I set the first map as site map so you need to change map order in the campaign script (campaign_custom_workshop.scr) located in your project /data folder. http://steamcommunity.com/workshop/discussions/18446744073709551615/517141807565468063/?appid=239140 Put the terrain map on top of the map list.
  46. 1 point
    CartierC

    1v1 is it dead? Discussion.

    Before I rant, I'll go ahead and say I'm not one of the best, just another elitist in the community who enjoys the game, I am on PC but I use a controller. Now to get into my rant. Why I believe 1v1 is dead. Toxic spit being as strong as it is now is great in 2v1, 3v1, 4v1 but in 1v1, it's killing me several times in every match when all it takes is a dodged tackle and dodged insta tackle right after while in toxic spit, then I'm dead by toxins. Every time I respawn, hunter has a whole set of spit already. My NH booster only lasts so long and doesn't reduce damage from toxic spit. The cool down time is horrendous because humans run so slow as it is and can't get a 2 handed swing at the hunter when virals are attacking you from behind. In 1v1 I'm old school so I'm not very quick with killing nests, I don't know any exploits and on top of that, I have about 3 or 4 virals and a goon at each nest spawn and shooting the goon about 3 times in the head with explosive arrows and a few ground slams to kill the virals, there goes all the time I had to attack the nest because NH is already respawned. I can kill the hunter several times and still be trying to get through the first nest because of this. I just got through a match with another great player who's in NM+ whom I managed to kill 9 times but barely got to the 3rd nest. 9 times. That use to be enough to get me to the 5th nest. There's my rant, now for my suggestion. CALM THE F ### DOWN WITH VIRALS AND GOONS PLEASE. Also, I am open to any tips on how to kill nests faster because I'd rather just brawl it out with the hunter and disregard nests all together.
  47. 1 point
    Pete Donnelly

    To PETE: NH IDEAS/ ABILITIES

    Interesting fact: There was a "self-destruct" type skill very early on in BTZ development
  48. 1 point
    zankthetank111

    1v1 is it dead? Discussion.

    So to comment on the thread title and give my observations as a player who beat campaign recently but new to BTZ as a survivor. I could care less about rank nor could care about others spamming tactics personally. I casually enjoy playing and Dying Light is my favorite. What I have learned with BTZ (1v1 survivor) is this. You will die. You will die a lot. At least initially. So what. Use that to learn, not rage quit and/or give up on this mode. Each hunter has a unique play style (as well as survivor) and each hunter has different abilities - so do you as the survivor. You are forced to learn more than just what the campaign mode offers the first time through - you have to be able to split second switch your inventory depending on the situation, master all the tactical movements, interleaving flares/uv, shield, dodge, grenades, etc. Everything is counterable in some way. If someone is spamming a movement, you grind it out to find how to counter it. But yes, its really hard which is why it is exhilarating, and you become an even better player over time. I thought that the NH was way OP for 1v1, and it is only if you qualify it with the fact that most are untrained for this style of game play initially. Bottom-line for me is that I am newer to this mode and understand the difficulty for others. I spent many hours reading online and researching if it was worth my time to try and compete because things were "unbalanced" or I was always paired with some mid-to-upper ranking NH. But its actually quite simple, you have to master what you have, and master the "chess board" by not giving up the initiative. If you lose, its because you still have work to do. But yes, 1v1 is my primary way of playing BTZ as a survivor and the challenge for me is like crack (I guess) I appreciate it, but If I was a rank chaser and not out to just have fun and appreciate a good solid battle, I probably would have given up or gone to another way of playing (non 1v1).
  49. 1 point
    CartierC

    1v1 is it dead? Discussion.

    I've also played on Xbox one and PS4 but I don't find the hunters nearly as challenging as they are on PC which is why I stick with PC, but now, either I've gotten worse or hunters have gotten a lot better. I also play with no hud and only use sense to seek out nest once. But even with hud, I still find virals and goons ridiculous in 1v1, I can't see how we can expect new comers to not use cheats when their only weapons are a pipe wrench and fireworks. I even tried to help a new guy 1v1 and let him win but the virals singlehandedly defeated him, it was hilarious.
  50. 1 point
    SomeOldDude

    The Latest Patch Issues

    Has anyone else noticed key strokes not being recognized? I thought this was supposed to be fixed, but I'm seeing a lot of missed spits during the heat of a skirmish. I verify the key stroke visually both finger on the key and the spit being available. Happens a lot. I had the same or similar issue before the update. Spits not going off and GPs not pounding. Also, after getting drop kicked I can't always tendril right away. I can get up and start running before the tendril is available. Normal?