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Showing content with the highest reputation since 09/19/2017 in all areas

  1. 3 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  2. 2 points
    SOUR NIGHTMARES

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  3. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  4. 2 points
    SOUR NIGHTMARES

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  5. 2 points
    Wrighty999

    IDEAS for 10 DLCs

    Oh dear some of these ideas are poor to say the least, right from recently playing this game here are a few things I'd like to have in the upcoming dlc mostly FIXES. -fix the grappling hook how shooting it at buildings most of the time slide off and fall to your death, very annoying! -include a run across wall addition to the parkour moves, maybe a double kick in mid air kung fu move too -better hand to hand combat moves. -include more enemie variants no re hashes of other enemies *cough* dlc 0 with that guy with the sledge hammer he looks exactly the same as the original! - I will agree on addition of weapons mainly guns but please develop them more with upgrades and sights, also duel wield guns and swords? -better/ fun way of grinding for legendary players, it's kind of a joke with how much xp you need -increase repair kits for weapons -increase more supply drops -new locations -fix bolters disappearing sometimes when shooting them from a distance. -increase rate of bolters respawning -include wildlife maybe? Zombie Sharks, bears ,crows ,dogs -include an animation/script where enemies get attacked by zombies and die they get eaten by them or turn -fix the lip synch more and make enemies blink! -decrease the amount of times the volatile shoots toxic and its accuracy, super annoying so many times I've died trying to swim under water and it still gets me? -more vehicles, I.e quad bikes, jeeps with turrets, amphibious vehicles. -more weather effects, very cloudy and foggy? - more kill moves for zombies, shove your thumbs in their eyes 28 weeks later style. Was thinking with grenades you could shove them in zombies mouths and let them explode? -more ways to slice zombies up, maybe a stab move that impales them -more random events such as enemie bandits coming out of no where. -more upgrades for car I.e legendary level for it, more weapons and gadgets. Thats all I can think of, hope these ideas will spark your interest.
  6. 1 point
    Yes I have played and still do. It is much harder to counter nowadays but you still can nonetheless.
  7. 1 point
    Could you elaborate more on some of these? Because a lot of these do not need a rework at all or buffs/nerfs. The only thing that I can find unbalanced is the 2 Handed grapple tackle combo that instant kills. Normally it wouldn't be a problem. However, Techland removed the Night Hunter's instant tackle and now that combo is being abused by many humans. Everything else is balanced, has a counter, or a check. Death from Above: Easily blocked by holding your sprint, forward, and tackle bind while looking up at the human. It just requires awareness. Dropkick Spam: There are multiple things you can do. Hold jump and fly off, jump and then hold your groundpound bind right before you use the tendril to get to where you want to groundpound (It will create an instant groundpound). UV Block/Heal + UV Spit also helps as you can stick them (they are running directly at you) and continue to pounce or get away. Spikes are balanced as well. This comes back to the awareness thing. Just be aware of your surroundings. However, I do agree with you on the buggies though. The damage is just a bit much especially in a 4v4 with multiple buggies. They can stun lock and hit once more when you are finally not stunned anymore. The tackle, grapple hook, and crossbow are all balanced at the moment with the nerfs they implement. The only real problem here is the 2 handed combo mentioned earlier. Grappling hook is an essential part of the gameplay and needed to counter multiple combos of the night hunter. As far as the additional things you said that would be cool, a lot of it would need a bunch of reworking to balance it as itd be too strong. I like the tendril pull idea though. [:
  8. 1 point
    Nekonomable

    Gemly account

    Same issue here, i go to get the old rusty, but then it wants me to log in. Im logged in just fine here. But when i put in the same details i used here, there, it says they are invalid. Im PS4 but i havent even gotten to the bit where it has you select platform... ***EDIT*** I managed to get to teh old rusty... it gave me a docket code. WHich redeems on the docket site, for any platform. easy. However... you cant log in on the docket site. Its fubar and sits there loading forever.
  9. 1 point
    cr1m3

    Just some questions

    Hi, 3: There was some fbx export plugin in the beta tools but i don ´t know if rigged meshes were exportable with this pluging, maybe just basic meshes. Now the tools doesn’t have this exporter anymore. Someone exported Kyle Crane and Jade into L4 Dead but i don ´t know how. There ´s no possibilities to export meshes easily from Dying Light. Also Models creation cost a lot of money so Game studios don ´t want that users export assets into other games. When you install any game you accept the agreement licence so those materials are copyrighted. But you can extract models with rippers or with photogrammetry techniques if there ´s no other way of doing it but don ´t share any asset that you extracted since this is not legal. Except if the company allowed this.
  10. 1 point
    doomguy

    Just some questions

    2 - idk either. 3 - like i said dunno. i'm not into customizing and 3d models. i think you might not be able to export, maybe due to copyright? but idk. wait till someone else replies; you'll probably get a better answer.
  11. 1 point
    doomguy

    Just some questions

    1 - better ask gog or tweet the devs until they answer. they rarely show up here 2 - probably, because you can move a project folder in and out of the dev tool's workshop folder (C:\Program Files (x86)\Steam\steamapps\common\Dying Light\DevTools\workshop) and still open it in the tools 3 - i dont know
  12. 1 point
    rubik

    Combination weapon, new weapon

    I would like to make the following suggestions:Combination weapon1) Blaser BBF97 Standard 2) Hybrid Innogunhttp://www.innogun.de/en/jagd/rifles/hybrid.htmlhttps://www.youtube.com/watch?v=g7WEP8GJebchttps://www.youtube.com/watch?v=8HvXqJA62B0http://www.innogun.de/fileadmin/downloads/INNOGUN_Gesamtprogramm.pdf 3) Disposable rocket launcher M72 LAW
  13. 1 point
    Sheef

    Wishes and suggestions

    I know. But in a game there is an action for it. https://www.nexusmods.com/dyinglight/mods/14/? check it.
  14. 1 point
    Sheef

    Wishes and suggestions

    So, would like to tell what really isnt enough in our favorite game. 1.Toggle HUD I like playing without hud, for deep immersion. But sometimes, during the game i need quickly turn on the hud. For example when i need to know what i loot from dead man. Do it through the main menu very long and very inconveniently for players like me. So, we need fast toggle hud. 2.Ability to look at the watch on hand. Yes, we need that ability. It will be good gameplay feature. And i think its not hard to realize, because there is already a mod from nexusmods. But i want that this ability in the game by default. 2.Guns. Would be cool, if devs paid more attention to guns. Maybe add to the game revolver from a pre release screenshots. Or add some sniper rifle And add ability to use silencer for guns, it will make gameplay much more interesting. Also, want to ask why enemy's heads(except infected) blow up from shots by fireamrs. How to explain it? 3. Outfits We need more variaty. Gas masks, hoods, goggles, ski masks(balaclavas) and other interesting things. Respectable developers , when i see two gloves on my hands. It is very painful for me to see only one glove. Please add some outfits with two gloves, thank you. 4.Bows I think that ballistics of arrows not really correct. Arrows fly by too small distance. What do developers think about it? 5.Other In this game it would be possible to think up something with use of night vision and the thermal vision. Something interesting. Maybe even rifle with nightvision scope. And screenshot with that revolver
  15. 1 point
    AlessaRedfield

    Easy ideas.....

    I actually really like all of these ideas and they would be very interesting to see implemented, especially hiding in trunks of cars and such. As long as you can still heal and craft items though, it’d be a good place for a breather to get yourself in order for possibly another sprint around at night.
  16. 1 point
    VanuCultist

    Imagine the Beginning of the Outbreak

    I would love to see the beginning of the outbreak, either through a prequel or as part of these content drops. Imagine the start of the outbreak with hordes of freshly infected virals, that would be a 28-Days-Later-esque horror scenario. It would be a major change to the day-night mechanics, because daytime would be very dangerous, but night would supplement stealth. As a content drop, I could see this being realized as a short questline that really mixes up the gameplay. Even better would be seeing this in a full-on Dying Light prequel. Imagine progressing through the outbreak with the day/night cycle evolving over time. At the start, daytime is dangerous and night acts as a way to stealth more easily. But over time, as volatiles start to appear and the number of virals drop, the day would become safer and the night even more dangerous. This could be set in the downtown city area that we never got to see in the first game. Imagine mirrors-edge style parkour through highrise buildings. It would be my dream game.
  17. 1 point
    TF-Danger

    IDEAS for 10 DLCs

    Play as Breckan or Jade? Have a quest where you take the tower over and clear it and fortify it.
  18. 1 point
    Philbie

    IDEAS for 10 DLCs

    How about a Donald Trump and Kim Jong Un zombie in Harran, PLEASE, PLEASE, PLEASE!!! :-)
  19. 1 point
    Cypherics

    Ps4 Pro support?

    Please techland take advantage of these consoles.
  20. 1 point
    Joluk

    i need help pls pls

    @doomguy the error just says that "Dying Light dosn't work anymore. This Program has stopped working because of a problem....". The normal Windows Error. Anderfalls kann ich dir nur empfehlen was doomguy schon sagte. Die Datein auf fehler zu überprüfen geht schnell und falls du nicht weißt wie das geht kann man das schnell googeln. Ein Pc neustart kann auch helfen, falls du noch keinen nach dem Installieren des spiels gemacht hast. Komplett neu downloaden und installieren sollte die letzte Option sein. Viel Erfolg
  21. 1 point
    doomguy

    i need help pls pls

    1. restart your computer 2. validate you game files 3. restart your computer 4. uninstall and reinstall game 5. restart computer 6. post screenshots in english
  22. 1 point
    Ericfernandez

    Report Player Page

    I'm starting this thread for those to report players who either: A: Abuse Match Making/Lobby disconnects (Players who keep lobbies up but refuse all connection attempts) B: Abuse glitches (such as the shield glitch and any others you might come across) C: Spamming (flares and the likes) D: Hack/mod (Players that are unkillable, in solid objects, etch) E: Using camping spots to farm hunters (Staying in one room buildings, standing on cars or ledges to avoid horde and spam death from above, etch) F: Miscellaneous problems (Not listed above) This is the same for human players; If a hunter is taking advantage of game flaws or is hacking/modding the game in a way as to give themselves an advantage, report them as well. Put in Hunter or Human when reporting the player (So as to know which side is in the wrong. When reporting a player, give the player ID, console, and a description of what the player did. DO NOT JUST REPORT PLAYERS YOU DON'T LIKE! You must have a valid reason for reporting a player. This is only meant to be up as an alternative to reporting in-game. Thank you, all. (I know I've been an a** in past thread "Here We Go Again". I apologize and will make every attempt to not let that happen again.)
  23. 1 point
    JAKK_Jekkel

    WHERES THE DLC FOR CONSOLE?

    I've been wondering the same thing since they told us consoles were supposed to start getting the 10 in 12 dlc in september and it never came meanwhile pc users get all the glory of the dlc and will probably get all 10 dlc before consoles even get 1 of them. I dislike how PC always gets everything first and Devs never wait til the certs are done for all systems before releasing content, it's unfair that pc get to enjoy the little things while consoles get sloppy seconds. PC===> Privileged Content
  24. 1 point
    riders rant.docx Some of you may know me others maybe not. I have a fair amount of hours in game and I wanted to give my thoughts on the pvp....it's as broke as it's ever been. I am going to go about my list as both a vet and a noob, as i think maybe the devs will better understand that the vets aren't making suggestions that are baseless. I for one am keeping all players in mind regardless of their skill level. 1. The % values quoted mean very little for actually gauging the game...you're relying on stats that don't reflect the typical pvp outcomes. Ask any decent survivor how often they lose a match and I bet the answer will be the same...not very often. Showing how little those stats/% truly mean. 2. If I'm a new player a 5 min cool down on sense suppress is a certain death sentence .....try the mode once and never again it's too excessive...and against vets? Useless... most of us play with no hud...does nothing to change our game play...we're used to being blind. Hunter is easy to hear as he is a wheezing asthmatic. This also creates a huge exploit that is far worse than itackle could hope to be if you're a less experienced player that relies heavily on the sense. 3. I saw another user post about the lag...can i just please say change the offset it's terrible......so many players that claw from 20 feet away or teleport to you on gp is beyond annoying when they get undeserved hits/kills then trash talk like they have serious skill. Or tackles that are 2X the normal range. My favorite is being pounced while covered in uv or getting hit from across the map....someone with a ping that bad shouldn't be matched to someone with a very good ping. please make the matching be based off both win/loss ration and similar ping. 4. Telebombers......dear god this has been a bug forever. The hints and crane both say get to high ground....but it doesn't matter bombers can go where they please.....and most times not even on the targeted player...game breaking to say the least. 5. Let humans enter the hunter training lobby......targets that are still are not the same as moving targets. This would give less experienced players the chance and place to ask for help practicing while not affecting anyone's rank. While lessening the requests made in game for xp/practice. 6. Flares .....just wow. Again very broke and leads to a major exploit by the hunter...again far worse than itackle. The exploit ,if done correctly will always result in the human being killed. 7. Hunter is in no way stronger than he's ever been....toxic buff?....something that should have been addressed long ago as it was needed very much....but it's situational. You would never know by the way ppl spam it in the wrong conditions though. He's now slower and sloppier than ever. And the patch where you removed the ability to turn quickly after tackle and then brought it back leads me to a statement that was made. "that's not how we want people playing our game" based off that patch i can only assume the thought was to have players always come pretty much straight at each other which is both boring and predictable with the human having a huge advantage. this game moves fast yet you keep making changes to make it slower....just my opinion, but making all the 9 year olds happy with response times of a glacier isn't how you do it. The rest of us don't want the game to be snail paced. It doesn't fit what's expected in the pvp..... a slow and methodical death match....really? 8. A true counter for dfa as hunter...way too easy to hook into position and land it. 9. If hunter is so agile and evolved why can crane dodge but hunter can't? 10. You remove itackle yet leave DK chains?....makes sense to me. 11. you ask for suggestions and get responses by some of the most skilled players in the game and just shoot them down....counterproductive to say the least. You ask for help then blow it off and it's quite discouraging...why should we bother? I realize some changes would be pretty hard to implement ...but some of them would probably require very little effort 12. The vets don't just make suggestions for their skill level. I would like to think they are looking at the whole picture.. I know I do. The game should work for all players and things that are seen as broke should be fixed. *Cough* telebombers is a good start 13. If hunter is stronger than he's ever been...(guessing you're referencing the stats and %) Why is that over a year ago to challenge myself and to make things a little more even I put away my gaming keyboard and mouse and began using a standard kb and 3 button mouse. You read that right... no mouse with extra buttons or macros.I die a little more than I did when using the gaming gear, but there are very few hunters i fear...why? They are and have always been underpowered when players are all of the same skill level in a match. 14. Hunters get an experienced player pop that's good...how about something on the human side so we can keep hunters of the correct skills to join us? Very annoying and pointless letting a 100 hour or less player who has no chance join and waste both parties time. I don't know if your stats show this, but i always ask if they got the pop up..they almost always they reply yes. when i ask why they joined....the number 1 answer is… players of my skill level just quit. Something to think about. 15. how about a hint for players telling them that they can be pounced in the safe zone or make it so they can't be pounced in safe zone...the timer already addresses the camping issues 16. why if I'm facing a hunter does crane look to the right blocking my ability to cancel a pounce with uv and giving the hunter a pounce that never should have happened? It's as annoying as telebombers. 17. Why does crane's ability to mantle a ledge seem to get worse every patch....i'm in cool down from having to double grapple so often so I don't die because crane refuses to hold on and starts free falling. 18. can we add another button input that applies to pvp only to stop crane from lockpicking or opening a door instead of him going into an interactable such as a chest or door?...I'm trying to slide/DK not interact. 19. Listen to the vets...you seem to base patches off the general whining and complaining of new players. I realize they have issues that may need addressing too...but more times than not....it's lack of experience than actual game breaking bugs. People playing this game at the very highest level can gauge very well what needs to be done to get a closer balance than a new player that has just started playing and reports a vac on someone because they haven't learned to evade tackles yet. I realize it's in the hints but in the heat of battle most players just hit next never reading that valuable info. I can't even count how many times I have taught players how to evade which is almost always met with a thanks for taking the time to help me learn this vital skill...again something that could have been done were there a training lobby. 20. The argument of the hunter is OP....has always been wrong....he has never been op. These are statements are typically made by inexperienced players or those making very poor choices in match. Whatever side must be OP cuz i have 100 hours in the game and couldn't possibly be that I'm playing poorly/facing an opponent that has more experience than me. Human has always had the advantage.....the arsenal a human has vs hunter can't be denied...the hunter is supposed to be super agile yet has less options than humans. His only advantage has only ever been speed which keeps getting nerfed. 21. Can we remove the animations for the items/gear?...it's just stupid...in game that moves this fast switching to another item and still having the previous equipped because the animation hasn't caught up is frustrating. Having the previous wep/item gets old and i don't have that .5 sec to wait on animation to switch to the correct thing or I'm dead. there's no need to have those animated. 22. Leaving a major bug like telebombers unfixed for so long is both lazy and insulting to those who have paid good money for the game. I don't care about DLC......fix what's broken instead with that budget. I take it as we can't be bothered and when the whole user base wants it fixed and it's ignored.....for me i would hesitate to buy another TL title personally. You'll gladly take our money but when we submit a bug request it falls on deaf ears most times. 23. If there is a community event to happen.... please stop biasing the matches to one side or the other....we'll never know which side is superior and it artificially skews those stats/% you reference. It would also give a clearer picture if fair to both sides as to what needs better balancing. 24. Players that make requests for nerf/buff should be versed on both sides of gameplay and lots of it...someone that never plays as hunter has no grounds/basis of making such requests...and vice versa regarding humans. this statement sums it up perfectly "600-800 hrs of mostly afk/idle" which was taken from another thread 25. make a hint urging players to view profiles before entering a match...so many inexperienced players focus on lvl 250 instead of what matters more....how many hours the player has in game and if they give you an exp player pop up...that should tell you right there they have a high win/loss ratio....heed the warning and find a better suited match. lvl 250 is damage scaled it doesn't create the huge advantage you have made up in your mind...you should have been looking at their in game hours and stats...instead of falsely crying out lvl 250...even the devs will tell you the dmg is the same across all levels. this would also help counteract the cheater/hacks bs we have to listen to. The majority of players are above board and you simply got outplayed...stop blaming others for what is truly the problem...you and your skills not being at the same level as the person you lost to. Are there hackers in game yes but for the most part there is far less than ppl accuse of hacking 26. Itackles…..i really don’t know why they were removed they helped the hunter in a much needed way if you’re head is in the game they can be evaded and it was very rare that I had them landed on me…to quote something someone said to me once….” I don’t try itackles on you because you’ll probably evade it”. Want to stop an itackle chain…easy jump back usually one dodge back is enough to get you out of tackle range……most ppl chase the hunter on evade creating the chance to eat an itackle… I’m willing to bet money these were the players that complained about them and most likely said they were op. Don’t be greedy and go for that animation punish and the itackle wouldn’t be an issue. If you go for the punish you should know the risk you’re taking. 27 Autobalance…seriously…why are we giving out participation trophys. I’m losing so I should get help? The player won’t get better by creating this handicapping that helps them when they are losing. They just become reliant on this ridiculous crutch that has no place in the game.
  25. 1 point
    cr1m3

    Transparent or animated textures - how to?

    Yeah, you can ´t access game meshes materials. But you can see the material techniques in the attributes window under info tab. Open the object group then select the object and open the attributes window then, info tab and look all techniques. Also i saw some smooth alpha or soft alpha setting in the material editor, maybe this does something.
  26. 1 point
    cr1m3

    Transparent or animated textures - how to?

    I know that if you make a hard shaped texture with some parts that are textured and other parts as alpha channel (background) , it works when you set the good blending option. No need to modify other settings than the blending technique. But this is not a gradient transparency texture. Also at a certain level of opacity , the texture simply disappear when you test in the tools. But i was able to add gradient transparency textures to some mesh and i can ´t remember if i just edited the material blending or something more in the material settings. This engine have problems with transparent gradient when you look the sky, it is invisible, i guess this is because the sky is not a sky box with texture, this is a dynamic weather system with decal layers that move and scale. Also the sun is causing problems. There ´s useful informations in Dying Light meshes. Put some mesh on the map and open the attributes window then, go to info tab and expand the materials. You ´ll see materials and in a small window on the left, you ´ll see material techniques used. This is hard to know which technique is used but maybe you can notice the differences when some technique is used. I know that some glasses or windows (game models) have smooth transparency textures so looking in the material info could help to identify the technique that is applied on the mesh material.
  27. 1 point
    cr1m3

    Transparent or animated textures - how to?

    Hi, you found two of the most problematic features in the tools. 1: for the transparency, import a custom mesh then, open the material editor, double click on the material name. 2: There ´s no technique to make this directly. I know it sucks. but there ´s maybe custom fx emitters if you can add your own textures to it. (Never managed to add custom textures into fx but maybe i should have to to restart the tools at the end of the tutorial to see if they were reloading)? Also the material editor should let you switch images on a surface like in the game asset screen, you can change the tv skin and you can see jade and other images appearing one after one. But on custom meshes only cause game assets are locked in rpacks. Also maybe with the quest code phase, if i remember there is a code phase to change object skins or this is in the boxobjectenabler (sensor) class or in the collisionrecievier object class (place a modelobject then change his class into collisionrecievier. Or make a movie (bik i guess ) and replace it from the game intro movie. Or maybe there ´s another way to trigger real (divx) movie when you want but maybe this is hardcoded ?
  28. 1 point
    Keenan

    Should Instant Tackle be brought back?

    The "instatackle" has some unfair uses for example when the hunter hits a wall close up from the tackle initiation point the survivor can only dodge the itackle with a glitch. If things like this which make it broken were fixed the itackle would be a great addition to the hunter's arsenal. Just that the devs don't see it that way.
  29. 1 point
    CartierC

    2 Hunters

    here I fought two good hunters, it was all fun and games with a no pounce rule. The main issue was constantly tackles and GPs, with a few more humans, I'd find it to be epics being able to DK hunters and keep them from singling anyone out, more like a free for all without the nests. This is my only good play of the game.
  30. 1 point
    SOUR NIGHTMARES

    Cheaters communities hackers

    Everybody knows in any game it's easier to cheat on PC.My issue is gamers being able to start a PSN community and promote the cheating and hacking without anything being done.I guess it just goes to show just how much they don't care or crack down on cheating...
  31. 1 point
    Keenan

    Cheaters communities hackers

    "Auto evade tackle" ???
  32. 1 point
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  33. 1 point
    Chickeninja

    2 Hunters

    You're not alone. That used to be my sig on this forum: "More player control for multiplayer". The self-styled pros are not interested in control over parameters that could have them at a disadvantage as they're mostly interested in wins/rep and beginners don't have the experience to want to play around with settings. The practical reality then became that people who wanted those freedoms were driven to mods, cheats, and those that distribute the same, which was unfortunate in that it resulted in the typical scenario where a much wider spread of folks modds the game, often against the will of their opponents in multiplayer who didn't; finally compromising player satisfaction for a larger group of people than say the few folks who'd have been intimidated by another menu or two. I guess this development was in the interest of developers, as the scandals, imbalances, and online buzz seem to have driven sales and stats. As for the current settings: as good as they are in terms of balance stats, I find myself playing less these days as the game's balancing history feels like a story of playing privileges and degrees of freedom lost, for both hunters and survivors. Assuming more control for players in pvp would change things, if say unusual settings and their play were encouraged in an experimental and fun way, instead of always pushing the competitive aspect of multiplayer. I'm also getting a more skewed sense of performance: getting undeserved wins and losses more frequently doesn't help either. As if the quality of the game play is not reflected in the result. With more control for players over parameters the game could develop naturally and transparently without folks fearing losses or ranking down. I'm not saying I'd want the latest patch and/or ranking system to be ditched; I am saying that giving folks more degrees of freedom generally would refresh my interest in the game mode, as the potential we see with tweaked settings in weekend events is fun. Yes, two hunters are fun to play. Play becomes more complex though and controlling spawn locations and survivor/hunter abilities, like the the way Cartier and his opponents limited hunter abilities in their game by not employing pounces etc, seem necessary.
  34. 1 point
    Need to ask Microsoft about that one
  35. 1 point
    Cypherics

    Content 0 disappointment

    It's alright for free content imo.
  36. 1 point
    Secret1515

    IDEAS for 10 DLCs

    I love the idea of food and water AND I LOVE the antizin idea but my only consern is it becomes like fuel for cars (following dlc).. Where at first it's all loot as much as you can then next thing you know you never need more stuff because you have so much.
  37. 1 point
    Philbie

    IDEAS for 10 DLCs

    Thanks, i'll give it a try, nice to know. Yeah, hunger, thirst, Antizin meters & armor of differing strengths, that degrades sound like good additions to me. Stuff we have to trade between players, or find / purchase at merchants. Think i'd be happy with gun attachments / silencers, outfit perks & turret creation / repairs added too :-)
  38. 1 point
    Kyle

    IDEAS for 10 DLCs

    Yes i always love a good story that involves smashing open the skulls of the undead and more legend level would be awesome because i maxed mine out a while ago and have no level or story or anything new to work on.
  39. 1 point
    Kyle

    IDEAS for 10 DLCs

    i like the idea of hunger and thirst bars, but that would make the game more challenging so i think it would be cool if that were an option you could disable or enable like night hunter mode is. Drinking alcohol would be fantastic. Armor wouldn't make an impact on me because in max legend level 250. I like the sound of a onscreen kill counter that could allow for fun challenges with friends and new stuff is always good but what i want is a silencer for my rifle's and attachments for all the guns.
  40. 1 point
    cr1m3

    Need help scripting a race

    Hey, there ´s buggy scripts into your project data folder under: C:\Program Files (x86)\Steam\SteamApps\common\Dying Light\DevTools\workshop\My_Project\data/presets And: C:\Program Files (x86)\Steam\SteamApps\common\Dying Light\DevTools\workshop\My_Project\data/scripts/vehicles You can modify them with a notepad. if your project folder does not contain those scripts, look here, under Dev Note for the developer tools buggy update : http://steamcommunity.com/workshop/discussions/18446744073709551615/535152511376468841/?appid=239140 Into this map, there ´s a sort of refuel feature, but not like into a race. http://steamcommunity.com/sharedfiles/filedetails/?id=768229610&searchtext=Welcome in this other map, you have triggers to respawn buggys like in many other maps . he used a dead pigeon model for the trigger but it works . http://steamcommunity.com/sharedfiles/filedetails/?id=706285261 Now i know all this stuff does not do exactly what you want to achieve but this could help. Also those maps have a buggy race that is more realistic than other buggy maps: http://steamcommunity.com/sharedfiles/filedetails/?id=735912623 (cute creative girl ) http://steamcommunity.com/sharedfiles/filedetails/?id=707281732 http://steamcommunity.com/sharedfiles/filedetails/?id=687299471 Also maybe you could find some interesting details on buggys in custom maps: http://steamcommunity.com/workshop/discussions/search/?appid=239140&gidforum=611703709831085393&include_deleted=1&q=Buggy http://forum.techland.pl/search/
  41. 1 point
    Hi, to the developers. Is there a chance we will be seeing a save feature in custom maps. For example, I would like to build a massive world full of places to explore, side quests, a long, main quest line but players would most likely not have enough time to get through this in one go and would have to start again if they quit the map. Is it possible to add a save feature so players could save their progress in larger maps and come back to them later?
  42. 1 point
    Hey Joluk, --The "SensorLookAt" is used to direct the player's line-of-sight. It's a zone where the player's attention will be focused on one item. It should be used to point-out items of interest or dramatic map elements. It's used to make Crane auto-look at air-drops, ya dig? It's implemented like soooooo.... Place HubZone and scale to area where you want your player's focus to be controlled by the game. Swap HubZone class to "SensorLookAt"in attributes, and then choose the item of focus in "m_Target <ModelObject> from the object list (dead body, blood stain, weapon, whatever).Set s_EditorTest to "true" and toggle the sensor's natural state; (m_LE is disabled when controlled by logical on-map trigger. m_QE is unchecked when controlled by your quest script or both enabled when you want the zone to be active all the time.) Give the sensor a special name we can reference later.... for this we'll use "SLATrigger". To enable in quest script: ",goto _ SensorLookAt SLATrigger -distance=-1" ...adjust distance to suit your purpose. and use ,enable/,disable to set it's active window. I think what you're looking for is a sensor that monitors your character's vision and I'm not sure that's something that's processed by the engine. You could use the SensorLookAt and trigger an event off that, but it would still require the player to enter the sensor's zone of influence... which you could just scale to the size of your whole map... maybe??? If you make any discoveries on some sort of vision-triggered sensor, let us know!
  43. 1 point
    1. I don't know about rpg but a rifle with a scope would e cool as long as it was balanced. Maybe a 1 shot bolt action louder than shotgun (viral scream in 1 shot vs 2) but only lethal with a headshot. Also maybe some timed or remote attacks and distractions like remotely activating traps with your radio or combine string + metal parts + nails + plastic tube + shotgun ammo to make doorway or halway trap. Oh and a way to launch the airstrike flare like a plastic tube + lighter gas + metal parts combo for 1 time use. I'm sure people on here could think up lots more. 2. Trophy's are not a reward. None of the people I know even pay attention to them. A more universal reward would be in-game content and an outfit is totally acceptable imo. They are cosmetic and yet desireable. 3. As for pvp I think it could work right now cheap n easy as team deathmatch just by making guns more deadly to humans and louder to zombies. Maybe add timed or remote explosives and make it 2 rival extraction teams with same target (some research or person or evidence) right after outbreak. Or reis startup crew vs extraction team/police/any rival.