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Showing content with the highest reputation since 01/19/2018 in Posts

  1. 5 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  2. 4 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  3. 4 points
    James Gallagher

    Gun Silencer available now

    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  4. 3 points
    krd1749

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  5. 3 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  6. 3 points
    Vallon

    Be The Zombie Balancing Update - 12/1/2018

    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  7. 3 points
    Aziz1989

    Be The Zombie Balancing Update - 12/1/2018

    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  8. 3 points
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  9. 3 points
    thisguyy

    Are Guns Important For You Anymore ?

    lol yeah i remeberd her doing that so i tyred and it works its realy fun to walk around with a zombie possie
  10. 2 points
    Marc Andris

    Be The Zombie Balancing Update - 12/1/2018

    I’ve played this game since the beginning and in my humble opinion, this was a horrible move! I get what ur trying but it’s so lopsided for the Hunter that it’s almost unplayable! My friends who play hunters laugh because they know it’s so one-sided now. Insult to injury, many many ppl quit playing this game because of this change. As a loyal everyday player, I hope you reconsider changing back to the original! Nerfing the Human does nothing but piss players off!!! I have many additional comments but don’t want to sound like a whiner...just looking out for the best interest of this great game, so more ppl don’t leave & hopefully, word will get out and the players that left for other games will come back. Thank you
  11. 2 points
    Deadeye195

    Be The Zombie Balancing Update - 12/1/2018

    I agree we all have our on style. We play what is fun. That's what we play for. Ya I like a challenge but I also had fun being able to rain death on a hunter but now it is almost impossible. I just want some of the grab distance back. As far as tje other buffs i can handle them. They do tend to overwhelm you with spits sometimes.
  12. 2 points
    cletgdm

    We want your feedback based on previews

    One thing that would be helpful is to have the option to turn of withering. Thanks James
  13. 2 points
    krd1749

    How would you like PF 2018 to...

    With the large number of farming games coming out over the past year, how do you want Pure Farming 2018 to distinguish itself from the other titles? I don't think they will ever have the largest selection of brands, or the most non-farming side activities like logging, so personally I think they can set themselves apart by having the most diverse crop selection. They already have a great head start and here's hoping they will release more unique crops in future DLCs! What do folks think?
  14. 2 points
    DLB HennehBee

    Zombie horde

    Alex did this idea dawn on you after you brought your Hunter out of "retirement" for this most recent patch? You know, the horde's sole purpose isn't to blow Survivors up while you run away at a default sensitivity and deadzone setting. Horde can be used for several purposes, like getting Survivors off the ground so that you can GP tackle them off a roof or distract one Survivor with scrambling to high ground while you split up the team and rek others in the lobby and cross your fingers for a telebomber that will most likely happen! Is this not good enough for you Alex? Working for your kill is what, not fair? You are actually going to suggest that the Horde appears faster because you are killing n00bs before it can get there and do the work for you? I have lost count the amount of times that a bomber has put me down the SECOND that yellow spit pops on me or a teammate. But nooo that's not good enough for you. Too much work, right? People like you are ruining this game. Just because you aren't as skilled as other players doesn't mean that the Devs should scurry about to make it so you can win against people who are better at this game than you. I've taken many losses to Hunters who are better than me, but I don't cry to the Devs about it not being fair. I take my butt whoopin' and hope that I do better against them the next go around. I suppose if Survivors wouldn't have spammed skills so much we wouldn't be slowly losing one of the most unique and at one time enjoyable PvPs to people who want participation trophies.
  15. 2 points
    lemonlover996

    Be The Zombie Balancing Update - 12/1/2018

    havent really checked up on fanbase for a while, and i know that i heavily defended night hunter and liked the buffs, there are basically no good ultimate survs on ps4 now. i only played surv right after the patch, so spits werent heavily abused, but when i played surv it was near impossible to play. update was definitely a good step but now it feels like the human community is dead.
  16. 2 points
    DLB HennehBee

    Be The Zombie Balancing Update - 12/1/2018

    Hey Techland just checking in! My friends and I have moved on to other games because we can't all play together in 3v1's or 4v1's anymore. Once in a great while we'll check out Btz, remember that the patch makes it almost unplayable, and dip out to a different game. 1v1's and 2v1's are cool, but when all my friends are on and we all want to play together we gotta go somewhere else. I'm really glad you finally gave the Hunter a life buff in 2v1s. I'm glad you nerfed the drop attack. Good calls guys. But you can't nerf UV AND buff spits. It's gotta be one or the other. I mean you took auto balance away for both sides, but the buff that you've given the Hunter pretty much puts them in a constant state of autobalance buff. Since so many people are complaining about this patch are you guys going to do anything about it? Even skilled Hunters are moving on because you've made the game too easy for them. I really miss the good old days when Hunters could instant tackle and GP spit. Back when my UV would return a split second after my flare would go out. When skilled Hunters and Humans could throw down and get sweaty. Now Hunters just throw spit after spit after spit and run away while we get telebombed or Hunters pounce us when we spawn alone because our flares went out way before our UV lights came back. You do realize that with this patch you've given people who are on low skill levels the ability to win matches against people who are on higher skill levels, right? You do realize that Hunters who have a high level of skill are bored with how easy it is now, right? That's not a balanced game guys!
  17. 2 points
    DLB HennehBee

    Be The Zombie Balancing Update - 12/1/2018

    Hey guys something is wrong with BtZ. Hunter's are shooting 100+ spits. Did you turn on an Event and forget to turn it off? Can you please stop breaking the pvp portion of this game? Thanks.
  18. 2 points
    Chickeninja

    Be The Zombie Balancing Update - 12/1/2018

    That’s just it though: you needed a few weeks of intensive play to arrive at that conclusion. That doesn’t mean the update was good. It just means you got used to it. A successful pounce requires a level of true skill? Post update I observed a higher number of undeserved gotcha pounces by my hunter. Also tactically, you’re describing a scenario where the hunter takes the bait and complaining that they get punished for it. As for the survivor types milking this tactic: There are other, more measured ways to discourage camping from giving folks an edge strategically. Note that camping itself is a symptom of poor game design: folks feel they don’t have options with which to engage hunters, so they camp. Equally important to all the balancing arguments is that the game is fun to play. And drop attack was one of the most fun mechanisms for a reason: survivor makes a sound prediction about hunter’s heading and position and is rewarded with insta kill. To me it doesn’t matter if this happens from the height of a cardboard box: if the hunter’s moves are that transparent, then sparing them those kills won’t make a difference. The fact that so much emphasis is placed on the necessary learning curves for survivors, while there is zero discussion on the merits of challenges/learning curves for hunters is revealing. I’ll point out the obvious again: This kind of reasoning pretends to value balance while really seeking overpowered hunters (For everybody howling “You seek an overpowered survivor”; see my previous posts, I’ve been defending what I interpret to be appropriate buffs and nerfs on both sides well before stuck spits could be negated by survivor shield use, which needed to be reigned in for example). With the latest update, the following scenario is common: a hunter picking a predictable route and the survivor’s drop attack just being off by the width of a hair results in the same kind of game play: inaccuracy of hunter rewarded and survivor nerf is equivalent to removing drop attack as an option for survivors, given that survivors feel only a fraction of their attacks to be effective when compared to before the update. Double standard. The net effect over time is that folks will stop trying to use what is arguably one of the funnest survivor mechanisms of the game. Indeed, if great = leaving survivors in many situations without viable options, then indeed they've "Made Dying Light great again". But as you've noted, it took a couple of weeks for that greatness to sink in, which indicates the kind of change that makes the game harder to learn and less fun to play; and while EXACTLY THIS may be the kind of fun appropriate to competitive play styles and huge frequencies/hours sunk into the game, I'll go out on a limb here and say that the vast majority of folks seek a good time online and are neither interested nor impressed by the kinds of play styles that seek some warped sense of skill only to lord it over others online. Ok, then share with us the exact criteria to make the distinction between imbalanced, poorly designed games, and the kind of game play situations that require "get better and deal with it". I believe that's a personal thing and that people should not play games that aren't fun. By valuing challenge in itself, I should play infinite games against supercomputers that I can't win because it would be more challenging. And by the same measure, if humans are overpowered then hunters should enjoy the challenge of winning 1 game in a thousand against weaker playing survivors. "C'mon you whiners, where's you're sense of adventure?" works both ways but is also an admission that the game's quality is so poor, you need hundreds of hours to realize it. Therefore, bad patch for the community as a whole, even if excellent patch for us.
  19. 2 points
    Natex406

    Cheaters communities hackers

    I'm not sure why you guys even go on about this. Different people like to play games different ways, if they find a hack for the game on psn, so what? That's the way they choose to play the game, it shouldn't be effecting you because it's not like this game is pvp. Games are meant to be enjoyed by the gamer who plays them however he wants to. Yeah I've used a few cheats myself i won't lie. But there are reasons for sometimes using cheats. For one i know in dying light, getting gold tier weapons is ridiculously difficult, getting stuff that sells for enough money to buy the ridiculously overpriced weapons is also super difficult. Some of us work and actually have lives apart from gaming so the fact that we have to now spend hours and hours grinding on one game just to get to where we want to be, isn't a possibility. I personally think that if the developers are going to fix hacks then at least look into the kind of stuff people are hacking and why they are hacking them. Like honestly things are crazy expensive in this game. And secondly i don't know why in the world the developers are still patching hacks when this game came out a million years ago. Like honestly leave the hacks in the game or make things easier to find and bring down the ridiculous cost of weapons, sometimes i don't even enjoy the game i just get irritated of how stupid expensive stuff are and how difficult is to find certain things.
  20. 2 points
    Marc Andris

    Be The Zombie Balancing Update - 12/1/2018

    I’ve played this game since day 1 and love it even today, but this so-called balancing update is way over the top and not good at all! For the Humans! I’m a decent player (as human) and now get wrecked almost every time I go against a Hunter. Before the recent change it was difficult enough to battle Hunters and now this makes it very one-sided! These changes have ruined my experience all together and if something isn’t done to make it fair again for the Human to complete, I personally will be finally giving up on this beloved game, like many others are now doing! Sorry, but these changes are so over the top it’s not even challenging for the Hunters!!! Even my friends who play Hunters think this is very unfair and a joke & kill us in record time! You can say I’m a whiner all you want but again, I speak the truth!!! Moreover, if you look at most players who play, even before these updates, hardly ever have Zombie Invasions ON! Why?
  21. 2 points
    60+ spits in one 15 min match is getting ridiculous.
  22. 2 points
    Hey everyone, quick update for you: today we’ve returned Survivor Sense to how it was before this update. We really appreciate all of the feedback you’ve given us since the update and we’re reading all of it very closely. Balancing an asymmetrical game mode like BtZ is a challenge, but your input helps us immensely, so thank you. Right now we’re reviewing everything you’re telling us, and we’ll of course keep you informed of any more changes as a result.
  23. 2 points
    Soulborn141

    Be The Zombie Balancing Update - 12/1/2018

    First of all, what you said at the end was completely unnecessary. Second, i have about 500 hours in the game, playing all 3 pve, survivor pvp and playing as the night hunter in pvp. you dont need 1500 hours to know the pvp side of this game inside and out. Yes, some games seemed too easy. DFAs were too easy to pull off, but nerfing the survivor sense and buffing the time for a spit to explode AND increase the distance of the spits explosion, was way too much to make the game unbalanced. Increasing the time for uv disable and horde spits are also a bit unfair in scenarios with more then 3 survivors. If your team isnt well coordinated, the hunter can generate another spit before your light comes back, spit another uv disable spit at you, disable your flare and reset the time for the uv disable, and if your team isnt well coordinated, your fucked because your flare is still on cooldown and your light is gone. Sure, this patch will encourage players in groups to be way more coordinated, but honestly, not every player is capable, or even willing to watch their teammates back. This patch is also a pain because now if playing with a group, your entire teams play style will need to be completely changed. As for nerfing the survivor sense, survivor sense is damn well useless now. You use it to get an idea of where the hunter is and that's about it, and theres really no point of having the minimap there during invasions anymore. Hunters will most likely now NEVER use the sense suppressor spits because of this.
  24. 2 points
    4lkor

    Be The Zombie Balancing Update - 12/1/2018

    Hello I just wanted to notice that now this game is unplayable for survivor. Its to easy for hunters. You have to make some balance. The hunters that I could easly beat so far, now are unreachable. I spent more than 1000h online in this game and now its frustrating.
  25. 2 points
    Soulborn141

    Be The Zombie Balancing Update - 12/1/2018

    Now i love dying light. I love techlands. But this patch is just unfair and unbalanced for the humans. I don't know why you guys thought this was balanced in any way shape or form. Humans were having a hard time enough as it was to play against really skilled hunters that actually knew what they were doing, and you guys went and made it even worse! This is insane. I find absolutely no enjoyment playing as the human anymore because of this patch. Go home! Your drunk!
  26. 2 points
    arman.m

    Is this possible??

    Hello techland Its been about 3 years that I've owned dying light and it's been a dream for me to own a sniper in the game it would great that you consider this. Thank you.
  27. 2 points
    DiP43ck

    IDEAS for 10 DLCs

    Hello Techland. You guys did very good job with content #0. Performance is much better now (on ps4) and i think visual a bit too. But that respawning time for that soldiers is really bad. If you want from people to play your game you must give them more action. When i was looking for them i spend few hours to find 13 yellow boxes which i dont know what are they for (just for outfit? and what about then? i think it will be something more in next content drop... i hope so) When player running around the map and he met this soldiers he is forced to fight with them becouse they are strong and they are able to kill him easy but when they will spawn one time per hour its sad... five groups around the map per hour will be great. And what about that Kuai Dagger (time trial)? I am huge gamer guys but this trial force me to think that i am just a little child...Did you guys tryed it on console with controller? (NOT PC WITH CONTROLLER !!!! PC HAVE 60+FPS CONSOLE NOT !!!!!)My character have all abilities and i did everything perfect until that tower on the end and it's impossible to get up there in time... PC is different than console... Looking around in game is easy and fast for PC not for console players so YOU SHOULD TRY THIS ON PS4/XBOX1 with controller in time 2:50 and ANSWER me how good you was. I am your fan guys and just want to help you... do not be mad on me ok... And last thing... 2 months ago i sent you an idea for CRANE STORY on this website and really wanna to know if you considering my idea... just a little ANSWER (privately if its necesery). Thank you and keep up in good work on this great game. Good Night & Good Luck P.S: I think i am good in english language but if you are was considering Czech localization then my opinion is YES.
  28. 2 points
    Yes I have played and still do. It is much harder to counter nowadays but you still can nonetheless.
  29. 2 points
    Could you elaborate more on some of these? Because a lot of these do not need a rework at all or buffs/nerfs. The only thing that I can find unbalanced is the 2 Handed grapple tackle combo that instant kills. Normally it wouldn't be a problem. However, Techland removed the Night Hunter's instant tackle and now that combo is being abused by many humans. Everything else is balanced, has a counter, or a check. Death from Above: Easily blocked by holding your sprint, forward, and tackle bind while looking up at the human. It just requires awareness. Dropkick Spam: There are multiple things you can do. Hold jump and fly off, jump and then hold your groundpound bind right before you use the tendril to get to where you want to groundpound (It will create an instant groundpound). UV Block/Heal + UV Spit also helps as you can stick them (they are running directly at you) and continue to pounce or get away. Spikes are balanced as well. This comes back to the awareness thing. Just be aware of your surroundings. However, I do agree with you on the buggies though. The damage is just a bit much especially in a 4v4 with multiple buggies. They can stun lock and hit once more when you are finally not stunned anymore. The tackle, grapple hook, and crossbow are all balanced at the moment with the nerfs they implement. The only real problem here is the 2 handed combo mentioned earlier. Grappling hook is an essential part of the gameplay and needed to counter multiple combos of the night hunter. As far as the additional things you said that would be cool, a lot of it would need a bunch of reworking to balance it as itd be too strong. I like the tendril pull idea though. [:
  30. 2 points
    DiP43ck

    IDEAS for 10 DLCs

    First thing i wanna to thank you for amazing job on this game and brilliant experience... I own this game and i cant wait to see how Crane story will continue. I have an idea of it and i wanna hear your opinion. I could start next dlc with same video like was on end of The Following dlc but little diferent: In last video in The Following dlc when Crane finally get out and he turned... then should quick twist back and there should be Brecken whose running to him with a cure from Dr. Camden. Next should be a short video how Dr. Camden doing some tests on Crane in his lab and give him some samples what Crane should use when his watch warn about night. After this you should hunt Night hunters for tissue samples for Dr. Camden so he will craft for you more samples of it. And something new for a game: if you did not use samples when night is coming you will turn to that monster at night. And there is place for story as long as Dr. Camden will find the cure for you. And one last thing... I would appreciate 60FPS on console if it´s possible. Sorry for my English... Its not my native language. Best regards from your fan DiP43ck. GOOD NIGHT & GOOD LUCK
  31. 1 point
    cletgdm

    We want your feedback based on previews

    We can't stress enough that allowing modders to be able to make mods for PF18 will either make or break this sim. There are great modders that will be able to take PF18 to a whole new level. Giants FS would have never made it this far without the modders. This needs to be on the top of you're list. If your looking for a one time big sale you will get that because people are looking for something different. But if your looking at long term sales you need the modders to keep it alive just like Giants FS did. As danplayer01 said ( I'm also concerned that time will go by too quickly.) You need to do something to show that this is something your going to do.
  32. 1 point
    kx-ll-Legion

    Be The Zombie Balancing Update - 12/1/2018

    So originally when this update came out i thought it was completely bogus and thought it was not needed. Now after playing both hunter and human equally ive learned how wrong i was. First off i love the 2v1 buff because animation abuse was a huge deal in 2v1s ie. you get dropkicked into a power slice/rain. Also in 4v1s and 3v1s there is no more dfa abuse(same for 2v1s 1v1s). Im enjoying human more than i ever had due to the fact of a challenge. What this update did is make it to where only good survivors are left. 1v1s are pretty much the easiest for human imo and i love it. Im big on 1v1s so this update is ushering a new age of humans that are amazing in 1v1s due to the fact they adapted to the update and not whine about it. Also due to the removal/nerf of auto balance people that do not deserve the win won't get it, j can't say enough how much I've hated autobalance, I would semi flawlessing a hunter the autobalance kicks in and they win, or when my hunter kills a human 6 lives on the first nest then the human can make a comeback because of autobalanc. All in all it means no more victories are being handed for kids that can't win without autobalance
  33. 1 point
    I apologize and you are correct they need to be increased. My mind associated the desire for less spits with the word decrease without taking into consideration that what was being talked about was the regen time. Because I assumed you were advocating for more spits I also assumed you were ignorant to skill in the game. I have no clue who you are or your level of skill though. You're right this thread is for feedback. I'm just very frustrated with this patch right now.
  34. 1 point
    Inkster43

    Zombie horde

    Are you even Remotely Serious???? After the Patch to give Hunters every advantage possible, Ruin 3v1 and 4v1 where Hunters getting well over 100 spits per match! Its called practice up, get good and maybe you won't have to Rely on spits to Do ALL the Work.
  35. 1 point
    Hey there, we've now made that option available. So if you go to the main board and hit the red 'start new topic' button, you'll be able to create new posts. Hey there, in the US the standard edition on PC is $29.99 and the Deluxe Edition is currently $35.99. You can find all the pre-order links at http://buy.purefarminggame.com/
  36. 1 point
    Soulborn141

    Be The Zombie Balancing Update - 12/1/2018

    Even if i land right on top of the hunter, and i mean dead center, ill miss because all the hunter has to do is take a step forward and you will miss which is bull chupacabra. As for 60 spits in 30 minutes, thats nothing. Me and a few friends played a hunter that let out 76 spits in 20 minutes.
  37. 1 point
    Some things I agree with you with, some I don't. It is human instinct to win as that is pretty much the point of any objective based gamemode. So dirty tricks or tactics that are common should be expect and be played around. I'll be honest when this update was up I was happy as its not a curbstomp when a Hunter is a fighting a Human and loses, yet as time went on we then realized how strong of an update this was towards Hunter. It is very unbalanced. Spits are too easy to uses for low skilled players, and the high skilled players know how to abuse them to the point where you can barely do anything about it. The only way to pretty much be a Hunter is playing in a 2v1 so that the effects of 3v1 and 4v1 are not there. 1v1 is a mess because if you're hit by UV Spit its pretty much a guaranteed death with no way to counter. 3v1 and 4v1 is just way to chaotic as they are spits left and right with barely any safe openings to even engage the Hunter, and on top of the fact that he regenerates spits and shield like no tomorrow makes it even more difficult cause he can just heal back up, run away, or lock you place with the animation of pouncing, or tackle. There is a reason spits have only two charges (depending on which you use), these things are very dangerous as losing you UV Light, or having insta kill bombers appear from the from the map, from the ground, or even goddamn, unfairly teleport to you. These spits before were hard to aim, and I'll admit it was rather disappointing to see a new player miss 24/7 and not learn how to aim, or use them; but with the auto-balance mechanic and with this update it makes it that something that is this dangerous is now easy to use for all skill levels of players. We might as well go back to spamming flares again for this kind of chupacabra. The Shield still does work, but its just bad to use in general. It leaves you open for tackles, GPs, and pounces since the shield can't block them; even if someone manages to block the spit they have to wait out its animation which leaves you unable to do anything (i.e. switch weapons, equipment, move around, etc). Some people are don't have that much experience, and are of course whining, but there are others here who have spent the time and effort into this game which we enjoy, and put our opinions not for whining, but to help make this game balance overall. Stats are also important because it allows us to see many variables with this game. Unfortunately we have no way to see who does what with anything, only Techland knows. I think this video helps alot with this stuff, and it is a different game, but the same concept should apply:
  38. 1 point
    Hey, sorry just getting to this - 1. Currently the game is single-player but multiplayer is something we're exploring. 2. In My First Farm mode, which is like the campaign, there are other farmers who you will offer you jobs for extra cash - kind of like side quests. It might be to water their orchards because their workers let them down, or deliver a harvest of pears into town to sell. And yes you'll be heading into town to sell crops directly to customers, such as hotels in Italy that will buy your olives, and a dairy in Montana that will buy milk. 3. The dynamic market affects your selling price rather than the price of seeds, so you might decide to focus on one crop that is selling at a high price, but there's always the risk that prices could drop by the time you've harvested. Looking after your crops well -- i.e. choosing to cultivate the field, watering properly and fertilizing -- generally results in a higher yield, so more crops to sell rather than better quality crops. We don't currently have anything like crossbreeding of crops, but we're definitely open to suggestions for updates in the future.
  39. 1 point
    lemonlover996

    Be The Zombie Balancing Update - 12/1/2018

    its funny seeing people moan and complain about the new update. you all wanted an patch, here it is. the point of the patch was to change your playstyle because the other one left the advantage to the humans. now the hunters have the slight advantage. i think the spam while playing as a human can still be an issue, but you guys are definitely overreacting. chill out for like a couple weeks until people get used to the update and if you still think that its that bad, then complain to techland about it.
  40. 1 point
    Hey there! So this one really depends on the game mode you're playing in. In My First Farm, which you can think of as the campaign mode, you're guided through all aspects of farming and it is some way in that you start to expand overseas. In Free Farming you have total control, so you can even choose which farm you start on. But most players will probably start in Montana and then head overseas once they've get a few crops growing and some money coming in. Farming Challenges - the third mode - are set across different locations and each take about an hour each, so they a good and fairly quick way to explore each of the farms and their unique crops. Hope that helps!
  41. 1 point
    NikoTosic

    Be The Zombie Balancing Update - 12/1/2018

    Hello everybody this is my first message on the forum so about BTZ what i have to say ??? Hmm Great and im talking in both ways as a survivor/hunter I have been reading some posts in last few days and decided to make an acc and give my thoughts. It seems like there are a lot of people complaining about this and that and i think they dont give some time on actualy playing and trying to find the best solution for this and that hunter or human. I am legend 34 (maybe35) dont remember i started to play BTZ like 2,3 weeks ago and i have as much victorys when human or night hunter (got my 1st mutation yesterday) i dont have any problem with current settings in game i think the UV are good the way they are (you need to be careful how you use it dont blame something else if you put your self in akward situation with hunter) i think the same with hunter same akward situation what i mean by that well i play with what game give me and i try to read my monster or prey. Example : I meet one guy in some invadion and since we play together and we always try to read the hunter (what hes doing hes combos) we watch to be together but not in the same radius of 5m because of the hunter spits, sometime we take a little longer path to the nests because that one in the woods in front of us is not trusty (bad visibility, no hight ground in case of bombers etc) so as i said more victorys than defeats... pardon more aborted then defeats hehehe. For the night hunter same logic as they say devide to reign better, i played few hours ago against 4 survivors and basicly they were like 2 guys on lamps roof waiting for DFA i felt in that trap like maybe 2 times and at the end i won with last nest left it was a thought game (25-30m) it was a mental game i saw one a little bit separeted from the group i killed him i saw that one trying to run to the nest while the ithers 3 were fighting me i killed him and i came back, basicly the most important thing when you are NH is to never let the run freely. So in my case its not this skill is better then that or the cooldown is slower or faster then that one blablabla its about how you use what you have and for me its working prety well for now. Good night and good luck (ps sorry for some faults not my main language)
  42. 1 point
    elle

    Be The Zombie Balancing Update - 12/1/2018

    There were so many Hunters, Carnivores and Apex Predators tonight over and over. This game is total trash now! How the heck you going to give all those advantages to hunters? They have so many insta kills with bombers, pounces, toxic spits, uv spit that turns into insta kills and what do humans have?? Oh right you took that away because DFA now has to be precise. I did one rain death tonight after playing over 4 hours because a friend allowed me. I couldn't get a single DFA when I would get maybe 5 or something in a night. You took away one of the most funniest part of this game. Why do hunters get to level up so easily and humans stay prey all the time? After I get UV spit on me and throw a flair down, it runs out but I still have uv spit on me and insta death. NH have so many more weapons at their disposal with toxic spit, sensory disabling, horde, uv spits and very mobile. Don't you think that's a bit much even for 4 players? If NH are complaining when they first start out, it's because they aren't good at it. I made it all the way to Carnivore and played against some tough players and also played lots of newbies. Please remove all the updates. There were four of us against apexs and with all these hunter updates it was bad every game and we're all mid-level skills. Out of the 20 games I played, I only won 1. Why do we lose a life when a person leaves? Many times they leave cause it lags out or gets disconnected. This game could be so much better but now it's not playable at all. I'm going to insta quit this game lol.
  43. 1 point
    Those who were crying humans were more better are those who were totally noobs and didn't know how to play. It was totally balanced for veteran's hunters and humans. There are few hunters which are almost impossible to defeat. After this update they are surely too much overpowered to face head on plus totally noob hunters are difficult to defeat which is quite unfair. and those humans saying hunters are under powered are surely those who always hide behind there partners and don't do 1v1s at all. It was a total fair game. Loved to play and enjoy this game but this update ruined it.
  44. 1 point
    Chickeninja

    Be The Zombie Balancing Update - 12/1/2018

    What an informative thread. Great to hear that people are having fun with the changes in new ways. I say this without irony: people should post videos of these games where they enjoy playing as the challenged survivor against.... what? The kind of casual players folks make fun of? How is this not a surprise? It appears that when many folks say they want balance, they mean they want an overpowered night hunter, which is the opposite of any conception of "challenge" that I am familiar with. So why did we reign in GP spit combo (obviously overpowered) only to increase spit radius and blast to this extent? This seems to bias the game more towards spamming spits indiscriminately. I'm not sure why this is a better state of affairs than permitting the spit combo. At first glance, the play is even more transparent and predictable: hunter engages with spits and shield and will be rewarded disproportionately for less accuracy. And I say this as somebody who thinks the damage modifications to hunter seemed fair and measured. Increasingly the balance discussions in general -in many games- seem a fine a way to keep people hooked and engaged with sub optimally tuned games while skimping on testing to milk community feedback. That's why I won't get into details anymore and state only the obvious: the amount of work, precision, and effort a hunter has to invest to win isn't equal to what is expected of survivors. As to all the positive testimonials: I'm happy for everybody but would offer some perspective on all the love... for some of us do realize that we wouldn't be in a place where our hunters feel a new dawn emerging if the game were balanced. And if we're happy today the only thing this guarantees, is that come next patch...
  45. 1 point
    Soulborn141

    Be The Zombie Balancing Update - 12/1/2018

    This man is Insane, trying to pick a fight in the patch notes comments. This is not the place for arguments and toxicity. If you got a problem with another player, take it to the game or the steam comments section, not a forum where the devs are looking for feedback about the game.
  46. 1 point
    GFVgamer

    Be The Zombie Balancing Update - 12/1/2018

    Are you kidding me? This is balancing? And the Crane? The human players will not have anything else with the exception of nerfs? And the bugs that help the night hunters the flying horde, the pounce of under the map, pounce in the water, the ground pound combo without stop, the trick of the fast camera and a lots of advantages of the night hunter, these things will not be fixed? The game remains unfair to humans players!
  47. 1 point
    Soulborn141

    Infinity

    I also think that having the ability to turn on and off vac secure games should not be an option people have. No one plays with vac on because 90% of people in this game have a modded weapon/item of some sort and are afraid to have VAC on because they think they will get banned
  48. 1 point
    Kevin9765

    IDEAS for 10 DLCs

    Wow, Lot of really great ideas, imagine that, from 50cal machineguns to 50.cal snipers, rpgs, landmines or proximity IEDS or just plain c4, bayonets, more parkour moves, enemy vehicles with 50cals in them, helicopters (ikr), weapon attachments (like the attachable shotgun or grenade launchers), grenade launchers,mortars (like what?!), meat bait (I know that there are traps but they don't last long enough), more zombie types (ones that grapple you to them, silent (ninja) zombies, which can takedown the player when he is not looking, blocking or riposte? I think, lol great ideas people BTW I HAVE A PROBLEM WITH MY DYING LIGHT THE FOLLOWING ENHANCED EDITION , THE FOLLOWING DLC WONT SHOW UP IN THE MENU/PLAY HELP!
  49. 1 point
    Zombie slayar 17

    IDEAS for 10 DLCs

    I think techland should bring back airdrops. They stop after the pit but return in the following. The drops should come back to help the T.E.A.R troops? So i hope that one of the dlcs techland bring them back. And the drops can go anywhere in slums or old town. Thanks techland for making an amazing game. GOOD NIGHT AND GOOD LUCK!
  50. 1 point
    MekoStarchild

    Unable To Trade Disaster Releief Packages

    I'm disappointed with this removal. I also uses the disaster crates to introduce more people to the game and show them the potential and how fun the grappling hook was before they played legitly. This is just another case of some people ruining it for the rest of us and I don't see why TL would remove it. It's not like it affects them negatively and it keeps people playing there game. I hope they bring this feature back.