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1 pointso i thought i'd share these how to's for stuff ive been messing around with. stuff i needed for my map. (also, one of them is to help steam community member) Button Puzzle Examples - BoxObjectEnabler 1 - http://adf.ly/1fjeZe (press specific buttons in order to solve puzzle with hints. press wrong button disables puzzle.) 2 - http://adf.ly/1fjcKh (press 3 random buttons out of 4, and disable puzzle. with reset button) (http://steamcommunity.com/workshop/discussions/-1/217691032444163214/?appid=239140) BoxObjectEnabler Movie Trigger (no quest required) 1 - http://adf.ly/1frN0a (simple one way animation) 2 - http://adf.ly/1ftb7w (two way animation - play forward and play in reverse, indefinitely) Truly Reflective Surfaces http://adf.ly/1foxWb Light Switch Control - BoxObjectEnabler 1 - Multiple Lights/States http://adf.ly/1fCwlw (use one switch to turn on and off multiple lights at once) 2 - Light Switch - Timer http://adf.ly/1fzO4A (automatically turn off light after period of time) to use, unzip and place the unziped files in the data folder of your project. if the tools are already loaded, refresh the file system then goto the data folder in the devs tools file tree list and find the eds with the name of the example and drag it onto the world. Use the following at your own risk. This is a early version of my folder tree collection, trying to organize all the meshes. You can replace these files with the ones in your data folder, and you'll get a more organized mesh collection. Again, it's pretty rough and unfinished list. http://adf.ly/1g4ffn (replace in data/editor/user) http://adf.ly/1g4fk9 (delete folder "assets_collections_shared" in data/editor/scripts and paste zipped assets_collections_shared folder in the scripts folder*) *if you dont have script folder, create it, and paste the assets_collections_shared folder If the tools are loaded already, refresh the file system after copying the files. In the tools, go to Refresh, Refresh File System p.s. the meshes in the "everything" folder i haven't categorized. they where all copied from the "meshes" folder.