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Showing content with the highest reputation since 02/23/2017 in all areas

  1. 4 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  2. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  3. 3 points
    Xx_FRoST_xX

    The problem with launching all players

    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  4. 3 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 3 points
    Joluk

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  6. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  7. 2 points
    CartierC

    Dying Light PC tournament

    Tournament is starting. Spinoza is streaming his portion here.
  8. 2 points
    WebbedSun

    Dying Light PC tournament

    Pete Donnelly ? More Like Pete Downly.
  9. 2 points
    SOUR NIGHTMARES

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  10. 2 points
    SOUR NIGHTMARES

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  11. 2 points
    JAKK_Jekkel

    WHERES THE DLC FOR CONSOLE?

    I've been wondering the same thing since they told us consoles were supposed to start getting the 10 in 12 dlc in september and it never came meanwhile pc users get all the glory of the dlc and will probably get all 10 dlc before consoles even get 1 of them. I dislike how PC always gets everything first and Devs never wait til the certs are done for all systems before releasing content, it's unfair that pc get to enjoy the little things while consoles get sloppy seconds. PC===> Privileged Content
  12. 2 points
    Wrighty999

    IDEAS for 10 DLCs

    Oh dear some of these ideas are poor to say the least, right from recently playing this game here are a few things I'd like to have in the upcoming dlc mostly FIXES. -fix the grappling hook how shooting it at buildings most of the time slide off and fall to your death, very annoying! -include a run across wall addition to the parkour moves, maybe a double kick in mid air kung fu move too -better hand to hand combat moves. -include more enemie variants no re hashes of other enemies *cough* dlc 0 with that guy with the sledge hammer he looks exactly the same as the original! - I will agree on addition of weapons mainly guns but please develop them more with upgrades and sights, also duel wield guns and swords? -better/ fun way of grinding for legendary players, it's kind of a joke with how much xp you need -increase repair kits for weapons -increase more supply drops -new locations -fix bolters disappearing sometimes when shooting them from a distance. -increase rate of bolters respawning -include wildlife maybe? Zombie Sharks, bears ,crows ,dogs -include an animation/script where enemies get attacked by zombies and die they get eaten by them or turn -fix the lip synch more and make enemies blink! -decrease the amount of times the volatile shoots toxic and its accuracy, super annoying so many times I've died trying to swim under water and it still gets me? -more vehicles, I.e quad bikes, jeeps with turrets, amphibious vehicles. -more weather effects, very cloudy and foggy? - more kill moves for zombies, shove your thumbs in their eyes 28 weeks later style. Was thinking with grenades you could shove them in zombies mouths and let them explode? -more ways to slice zombies up, maybe a stab move that impales them -more random events such as enemie bandits coming out of no where. -more upgrades for car I.e legendary level for it, more weapons and gadgets. Thats all I can think of, hope these ideas will spark your interest.
  13. 2 points
    Vallon

    The worst patch to have ever hit Dying Light

    One step forward, two steps back. Is this what you were aiming for? Let me just get straight to the point: the issue of this patch is not the removal of GP-Spit, it's not the removal of instant Tackle (which isn't actually removed), it isn't the lie that DFA in water is no longer possible. It's..: ''- Fixed the charge attack exploit of spinning on the spot while sprinting'' Excuse me? Tackling while running in circles an exploit now? Since when? Apparently the ''fix'' for this is to completely disable the option to Tackle when you turn to a side too sharply, and ''too sharply'' literally means a small, 30-degree curve, the ones we've been using for ages to fake out a Survivor. What the patch also omits to mention is that the Hunter's velocity is now completely removed and he comes to a near halt the sharper the turn he takes. A 180-degree turn nulls his movement entirely. That is... beyond dumb. I'm trying to find words to describe how bad this set of changes feels, so I'll try to sum it up. With this patch, you removed one of the Hunter's strongest points - his incredible agility, maneuverability and elusiveness. The Hunter now feels incredibly sluggish, and paired with the literal fuсking inability to Tackle a Survivor if you move your mouse more than 30 degrees to the side is the epitome of stupidity. Like the fact that a Survivor can smash the hell out of Space bar for maximum Tackle immunity wasn't enough, now if Hunters want to Tackle from the side (Tackles from the back are impossible) they'd need to wait so the game accepts you're sprinting forward and lets you Tackle, which gives Survivors all the time in the world to react and turn, making it a sure evade. Couple that nerf in speed and lessened difficulty for Survivors to keep their UV light on the Hunter and you've got a pathetic zombie that cannot remain in combat for longer than 2-3 seconds before running out of energy. Now here's the funny part. I asked around what the inspiration for this idiotic change was, and get this: apparently it's because ''PC Hunter players should not be faster than console ones''. Huh? Obviously this is something I've been told and don't hold it as a fact, but it's strangely believable. So, Digital Scapes, if you want to completely kill one of the two sides of your PvP design why take such a roundabout approach? How on earth has the fact that Survivors are easily the superior side escaped you throughout two years of patches and fixes? Nerfing Tackle and Tendril speed after all this time seems absurd to me. I realize this may just be some sort of temporary change for you to just see how it works in practice and get some feedback, so hopefully that's the case and this is not permanent.
  14. 2 points
    Omni

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  15. 2 points
    Secret1515

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
  16. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  17. 2 points
    Gattos

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  18. 2 points
    boOya

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  19. 2 points
    murcks

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  20. 2 points
    Secret1515

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  21. 2 points
    EMtriX

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  22. 2 points
    cr1m3

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)
  23. 1 point
    AlessaRedfield

    WHERES THE DLC FOR CONSOLE?

    Okay checked their website and not sure about content drop #0, but the military rifle is now available for consoles!! I just snagged my docket code.
  24. 1 point
    Gedsher

    The problem with launching all players

    Hi Frost I was having this problem so I posted on the community page in steam and got this: How to Play Dying Light Custom Maps Now Go to Program files(x86) Then: Steam\steamapps\common\Dying Light\DevTools\DyingLightPlayer.exe" Double Click: DyingLightPlayer.exe and the game will start in the custom maps mode. It still doesn"t work through the steam page so I just put a shortcut on My Desktop Steam has to be running when you do this
  25. 1 point
    Ericfernandez

    Report Player Page

    I'm starting this thread for those to report players who either: A: Abuse Match Making/Lobby disconnects (Players who keep lobbies up but refuse all connection attempts) B: Abuse glitches (such as the shield glitch and any others you might come across) C: Spamming (flares and the likes) D: Hack/mod (Players that are unkillable, in solid objects, etch) E: Using camping spots to farm hunters (Staying in one room buildings, standing on cars or ledges to avoid horde and spam death from above, etch) F: Miscellaneous problems (Not listed above) This is the same for human players; If a hunter is taking advantage of game flaws or is hacking/modding the game in a way as to give themselves an advantage, report them as well. Put in Hunter or Human when reporting the player (So as to know which side is in the wrong. When reporting a player, give the player ID, console, and a description of what the player did. DO NOT JUST REPORT PLAYERS YOU DON'T LIKE! You must have a valid reason for reporting a player. This is only meant to be up as an alternative to reporting in-game. Thank you, all. (I know I've been an a** in past thread "Here We Go Again". I apologize and will make every attempt to not let that happen again.)
  26. 1 point
    riders rant.docx Some of you may know me others maybe not. I have a fair amount of hours in game and I wanted to give my thoughts on the pvp....it's as broke as it's ever been. I am going to go about my list as both a vet and a noob, as i think maybe the devs will better understand that the vets aren't making suggestions that are baseless. I for one am keeping all players in mind regardless of their skill level. 1. The % values quoted mean very little for actually gauging the game...you're relying on stats that don't reflect the typical pvp outcomes. Ask any decent survivor how often they lose a match and I bet the answer will be the same...not very often. Showing how little those stats/% truly mean. 2. If I'm a new player a 5 min cool down on sense suppress is a certain death sentence .....try the mode once and never again it's too excessive...and against vets? Useless... most of us play with no hud...does nothing to change our game play...we're used to being blind. Hunter is easy to hear as he is a wheezing asthmatic. This also creates a huge exploit that is far worse than itackle could hope to be if you're a less experienced player that relies heavily on the sense. 3. I saw another user post about the lag...can i just please say change the offset it's terrible......so many players that claw from 20 feet away or teleport to you on gp is beyond annoying when they get undeserved hits/kills then trash talk like they have serious skill. Or tackles that are 2X the normal range. My favorite is being pounced while covered in uv or getting hit from across the map....someone with a ping that bad shouldn't be matched to someone with a very good ping. please make the matching be based off both win/loss ration and similar ping. 4. Telebombers......dear god this has been a bug forever. The hints and crane both say get to high ground....but it doesn't matter bombers can go where they please.....and most times not even on the targeted player...game breaking to say the least. 5. Let humans enter the hunter training lobby......targets that are still are not the same as moving targets. This would give less experienced players the chance and place to ask for help practicing while not affecting anyone's rank. While lessening the requests made in game for xp/practice. 6. Flares .....just wow. Again very broke and leads to a major exploit by the hunter...again far worse than itackle. The exploit ,if done correctly will always result in the human being killed. 7. Hunter is in no way stronger than he's ever been....toxic buff?....something that should have been addressed long ago as it was needed very much....but it's situational. You would never know by the way ppl spam it in the wrong conditions though. He's now slower and sloppier than ever. And the patch where you removed the ability to turn quickly after tackle and then brought it back leads me to a statement that was made. "that's not how we want people playing our game" based off that patch i can only assume the thought was to have players always come pretty much straight at each other which is both boring and predictable with the human having a huge advantage. this game moves fast yet you keep making changes to make it slower....just my opinion, but making all the 9 year olds happy with response times of a glacier isn't how you do it. The rest of us don't want the game to be snail paced. It doesn't fit what's expected in the pvp..... a slow and methodical death match....really? 8. A true counter for dfa as hunter...way too easy to hook into position and land it. 9. If hunter is so agile and evolved why can crane dodge but hunter can't? 10. You remove itackle yet leave DK chains?....makes sense to me. 11. you ask for suggestions and get responses by some of the most skilled players in the game and just shoot them down....counterproductive to say the least. You ask for help then blow it off and it's quite discouraging...why should we bother? I realize some changes would be pretty hard to implement ...but some of them would probably require very little effort 12. The vets don't just make suggestions for their skill level. I would like to think they are looking at the whole picture.. I know I do. The game should work for all players and things that are seen as broke should be fixed. *Cough* telebombers is a good start 13. If hunter is stronger than he's ever been...(guessing you're referencing the stats and %) Why is that over a year ago to challenge myself and to make things a little more even I put away my gaming keyboard and mouse and began using a standard kb and 3 button mouse. You read that right... no mouse with extra buttons or macros.I die a little more than I did when using the gaming gear, but there are very few hunters i fear...why? They are and have always been underpowered when players are all of the same skill level in a match. 14. Hunters get an experienced player pop that's good...how about something on the human side so we can keep hunters of the correct skills to join us? Very annoying and pointless letting a 100 hour or less player who has no chance join and waste both parties time. I don't know if your stats show this, but i always ask if they got the pop up..they almost always they reply yes. when i ask why they joined....the number 1 answer is… players of my skill level just quit. Something to think about. 15. how about a hint for players telling them that they can be pounced in the safe zone or make it so they can't be pounced in safe zone...the timer already addresses the camping issues 16. why if I'm facing a hunter does crane look to the right blocking my ability to cancel a pounce with uv and giving the hunter a pounce that never should have happened? It's as annoying as telebombers. 17. Why does crane's ability to mantle a ledge seem to get worse every patch....i'm in cool down from having to double grapple so often so I don't die because crane refuses to hold on and starts free falling. 18. can we add another button input that applies to pvp only to stop crane from lockpicking or opening a door instead of him going into an interactable such as a chest or door?...I'm trying to slide/DK not interact. 19. Listen to the vets...you seem to base patches off the general whining and complaining of new players. I realize they have issues that may need addressing too...but more times than not....it's lack of experience than actual game breaking bugs. People playing this game at the very highest level can gauge very well what needs to be done to get a closer balance than a new player that has just started playing and reports a vac on someone because they haven't learned to evade tackles yet. I realize it's in the hints but in the heat of battle most players just hit next never reading that valuable info. I can't even count how many times I have taught players how to evade which is almost always met with a thanks for taking the time to help me learn this vital skill...again something that could have been done were there a training lobby. 20. The argument of the hunter is OP....has always been wrong....he has never been op. These are statements are typically made by inexperienced players or those making very poor choices in match. Whatever side must be OP cuz i have 100 hours in the game and couldn't possibly be that I'm playing poorly/facing an opponent that has more experience than me. Human has always had the advantage.....the arsenal a human has vs hunter can't be denied...the hunter is supposed to be super agile yet has less options than humans. His only advantage has only ever been speed which keeps getting nerfed. 21. Can we remove the animations for the items/gear?...it's just stupid...in game that moves this fast switching to another item and still having the previous equipped because the animation hasn't caught up is frustrating. Having the previous wep/item gets old and i don't have that .5 sec to wait on animation to switch to the correct thing or I'm dead. there's no need to have those animated. 22. Leaving a major bug like telebombers unfixed for so long is both lazy and insulting to those who have paid good money for the game. I don't care about DLC......fix what's broken instead with that budget. I take it as we can't be bothered and when the whole user base wants it fixed and it's ignored.....for me i would hesitate to buy another TL title personally. You'll gladly take our money but when we submit a bug request it falls on deaf ears most times. 23. If there is a community event to happen.... please stop biasing the matches to one side or the other....we'll never know which side is superior and it artificially skews those stats/% you reference. It would also give a clearer picture if fair to both sides as to what needs better balancing. 24. Players that make requests for nerf/buff should be versed on both sides of gameplay and lots of it...someone that never plays as hunter has no grounds/basis of making such requests...and vice versa regarding humans. this statement sums it up perfectly "600-800 hrs of mostly afk/idle" which was taken from another thread 25. make a hint urging players to view profiles before entering a match...so many inexperienced players focus on lvl 250 instead of what matters more....how many hours the player has in game and if they give you an exp player pop up...that should tell you right there they have a high win/loss ratio....heed the warning and find a better suited match. lvl 250 is damage scaled it doesn't create the huge advantage you have made up in your mind...you should have been looking at their in game hours and stats...instead of falsely crying out lvl 250...even the devs will tell you the dmg is the same across all levels. this would also help counteract the cheater/hacks bs we have to listen to. The majority of players are above board and you simply got outplayed...stop blaming others for what is truly the problem...you and your skills not being at the same level as the person you lost to. Are there hackers in game yes but for the most part there is far less than ppl accuse of hacking 26. Itackles…..i really don’t know why they were removed they helped the hunter in a much needed way if you’re head is in the game they can be evaded and it was very rare that I had them landed on me…to quote something someone said to me once….” I don’t try itackles on you because you’ll probably evade it”. Want to stop an itackle chain…easy jump back usually one dodge back is enough to get you out of tackle range……most ppl chase the hunter on evade creating the chance to eat an itackle… I’m willing to bet money these were the players that complained about them and most likely said they were op. Don’t be greedy and go for that animation punish and the itackle wouldn’t be an issue. If you go for the punish you should know the risk you’re taking. 27 Autobalance…seriously…why are we giving out participation trophys. I’m losing so I should get help? The player won’t get better by creating this handicapping that helps them when they are losing. They just become reliant on this ridiculous crutch that has no place in the game.
  27. 1 point
    So I have a few ideas for dying light, firstly it would be amazing to have a place specificly made to be 'your' home base. One that starts from almost nothing and can be upgraded using supplies for other things. Possibly add more supplies specifically for building up your base. Things like defenses could be available, although quite expensive. Possibly you also have the ability to be raided by a enemies, like a gang of raises guys (soldiers or desperate survivors maybe too) or a horde of zombies. Second It would be more dynamic if there would be hordes that move across the map, and I mean like dozens of biters and some of them can turn like the ones in nests. There may even be other special types like goons, or spiters. You would be able to spot them by a mini map icon that would be a big red circle sorta like from ghost recon. Now of course there would be a reward in it for anyone brave or dumb enough to get near the center. Which would be possible or hard to do by stealth. Third of all I'd like to see in the following dlc a garage that can be taken over, which could have the ability to be upgraded like said base from number one. It wouldn't be too much of an issue if not, it could just be a safe house. Either way in it you would see bilal, who would be the one that gave the quest. You would be able to build different cars, maybe using your buggy as a frame or just from scratch. It would be expensive, there would be new materials that could be collected, and there would be car parts that you could build or find. I hope you like my idea, and I pray that techland sees this!
  28. 1 point
    boOya

    Autobalance

    My question here is obvious. Should the autobalance be a bit more subtle rather then just plain crazy? I Had this apex who was spaming gp claw, but anyway I was leading with only 1 or 2 deaths by the last 2 nests and suddenly number of virals almost doubled, every nest had 2 Goons in 1 vs 1 match, at the begining there was none to maybe 1?? What da hell ... Not to mention spits and everything, I lost 7 lives on a single nest. After that it was just stupid to continue playing, I lost all my will to play such an unfair game and I lost cuz he ain't stupid to engage me on a plain site , but waits for me to start killing off virals and moves in. Fight the virals, fight the hunter, virals grabing you while u try to grapple or evade, goons knock u down for a spit its just crazy. Should I loose so badly just cuz some guy cant play diferently?
  29. 1 point
    Need to ask Microsoft about that one
  30. 1 point
    Disinfo

    Game Settings? (Starting items, Skills, Blueprints)

    I was just saying in another post that DL developer tools need a wiki!
  31. 1 point
    Gregu

    Current state of BTZ PVP

    Why do you care about ''250 legend level with less than 100 hours in the game''? I know it's a lazy thing to do, I didn't do it, but, honestly, why do you care? ''Infinite medkits.'' Gp spam + claw or try to get behind the human and tackle, then gp after they get up, then claw right after gp, it's not much of a problem from my view (about 430 hours as human in PvP, and 135 hours as hunter). Learn new techniques, look for things you can use, make use of every situation, place or time. The crossbow damage reduction, removing iTackle and gp spit, was a horrendous idea, Pete Donnelly didn't think this through, now every human can easily dfa or 2 handed the hunter after easily evadeable tackle, I hate to use either 2 handed or dfa as human, it just takes so little skill now to play as human, which is retarded.
  32. 1 point
    Jcorella17

    Current state of BTZ PVP

    I've come back to this game about about 7 months of not playing to find out it's still horrid state for zombies and only gotten worse. And I'm not inexperienced, I have nearly 100 hours on my main night hunter save which is a rank 57 apex predator. There are some real problems like - Automatic crossbows (Still exists after recent patch) - Automatic shotguns - Survivors have Infinite ammo - Rank 250 players with less than 100 hours on the game - Infinite UV lights - 4 Humans with infinite flares trading off around the nest + Above item - Infinite medkits (I know they're easy to kill, but 99+ medkits in one round of BTZ? wtf.) You guys really need to consider looking into the scripted/cheated weapons and disabling them, it really ruins the game. http://steamcommunity.com/groups/BadKarmasCommunity (This screenshot is from their group page) This is a group on steam where any person can join for free scripted items. They give out everything in the above screenshot to anyone who asks and this basically gives anyone who plays dying light on steam free access to cheated weapons like the damn automatic crossbows and infinite UV lights. Please consider taking groups like this down for the sanctity of the game and it's players. BTZ is an awesome gamemode that I love playing but it's just damn hard to love it much anymore because of all this madness..
  33. 1 point
    Cabozzl

    Volatile nest

    I've made a short tutorial about this last year: ^ Click on the title to view the post.
  34. 1 point
    WebbedSun

    Should Instant Tackle be brought back?

    You are called Lametrix for a reason.
  35. 1 point
    Vallon

    Should Instant Tackle be brought back?

    So how about that match, Donnelly? In one of your posts you said you had more hours than most of us, so that should at least make you able to somewhat compete with good players, or players with similar playtime, correct? Come, let's see that correct usage of Tackle in action, by the person who is the only one that argues for it. Just for fun and feedback.
  36. 1 point
    Pete Donnelly

    Should Instant Tackle be brought back?

    Changes are made based on a combination of 3 things. Feedback from our players (like all of you in this forum) Feedback from our own team Stats (we gather a multitude of stats we can break down in many ways... maps/team sizes/skill ratings/versions of the game/ etc.) Changes are not made based on just one of the three...
  37. 1 point
    Relentlos

    IDEAS for 10 DLCs

    How about more player skins. PvP is usually 4 cranes in different outfits, occasionally Tahir. How about Jade or Ezgi for anyone wanting to play as them? You can have a team of Crane, Jade, Brecken, and Rahim. Custom private games. I'd like to play BTZ with edited parameters on console if possible. Enable hyper mode, maybe increase players or hunters so it can be a 6v2 if possible for some crazy matches. Buggy racing where you avoid bombers and barrels, and hit drops for a chance at a recharge of nitro, land mine, toxic puddle to spin out other buggies. Kinda like mario cart, but dying light style. Or an elimination race. 3 laps, barrels, , and toxic puddles. Every lap the last player is eliminated. PvP VS mode where it's kills vs kills in a set area so no one hides inside a safe house or warehouse. 10 min matches end when the sun rises.
  38. 1 point
    Vallon

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    This is just astonishing at this point, honestly... You did not remove iTackle, so might as well not lie about it. Going to go out on a limb here and guess that you came up with this fix only by watching what Survivors who don't have a clue how the ability works complain that ''it needs to be fixed because it's oh-so-unfair '', meanwhile, of course, pretending the numerous exploits for Survivors don't exist. The Tackle is still possible as a follow up after a successful normal Tackle, so what gives? Why didn't you just write out the ability itself from the code, instead of what seems to be your favorite approach of nerfing the hell out of the Hunter in the most stupid way imaginable? Every missed Tackle now, which is as easy to evade as ever, pretty much leaves you for a guaranteed punish of at least 1/3rd of your health, most likely 80% because they either want to finish you off or want you to run away, or you just get DFA'd - you know, just standard Dying Light things. You'd argue it was like that before iTackle was even discovered, only it isn't - by turning prematurely, you could at the very least mount a successful counter attack, most commonly a spit + Tendril Tackle. Now? Survivors have all the time in the world to hit and react to your next move, it's literally child's play, while you stand there locked and waiting for that HP drain/death. Also, the standards for high-level play now are way higher than they were back when the game was in its early days, so the Hunter having zero ways to counteract something that any below average Survivor can do is laughable. And UV heal? Feels like a Hypermode feature making into the normal game permanently. Makes no sense both visually and gameplay-wise. It's like you placed the few measly abilities the Hunter has in a bowl, randomly pulled one out (which coincidentally happened to be one of the least impactful ones), and were like: ''Yeah, this will do to shut them up if they complain''. Only you, Digital Scapes/Techland, can market making the Hunter stronger while in reality making it weaker than it has ever been post-1.11. It's actually kind of comical how the only way Hunters were kind of able to face and beat a good 4-man Survivor team was through exploits, which are now removed... only Survivors still have most of theirs untouched. The logic in this? Beats me. I seriously don't get it anymore. It's like you're non-vocally trying to make it clear that the Hunter's role in this game begins and ends as a nuisance rather than a competitive PvP side, a nuisance that the Survivors are meant to quickly overcome so that they can go back to... uh, co-op story missions? It's either that or you're completely clueless how difficult it is to face even a pair of Survivors that know what they're doing, let alone an actual, full, coordinated team, and in turn - how much weaker the Hunter has been all this time. ---------------------------------------------------------------------------------------------------------------------------------------- So, this is where I ask in all earnest - Donnelly, or whoever else is willing to respond - what is a Hunter supposed to do after an evaded Tackle anymore and, more importantly, is the Hunter even meant to be a competitive side or just a thing to maybe spend a few minutes on when you get slightly bored of the main game?
  39. 1 point
    GamarClaa

    Tower customization

    Nice idea bro
  40. 1 point
    cr1m3

    help with phases in between maps

    Yeah, i understand now why you needed two maps. Can you test a underground spawn fix? Just open any spawnpoint and quest hub respawners (black flag) then in their attributes, check use navmesh. Now the spawners will use navmesh to spawn the player and this should fix underground falling player. If it works, you can use the site map for both terrain and site locations. Cause even if you make two maps to fix the underground falling glitch, this will not fix player respawn when the player dies. But if you want to keep two maps, look how i set portal objectives and add new ones to tell the player to go trough portals from terrain to site then terrain. I set the first map as site map so you need to change map order in the campaign script (campaign_custom_workshop.scr) located in your project /data folder. http://steamcommunity.com/workshop/discussions/18446744073709551615/517141807565468063/?appid=239140 Put the terrain map on top of the map list.
  41. 1 point
    Vallon

    1v1 is it dead? Discussion.

    You're doing something very wrong if ''you've killed the Hunter several times while still on the first nest''. 1v1 is easier than ever now that you don't have to worry about GP-spit, and killing the Hunter on the nest always equates to a dead nest. As for killing the spawns, I personally got back to the good old Toxic Bolt + Tackle + 2 Slices strat, only I added quick grapples in between, canceled into a Tackle to shorten the recoil time after a slice. Does a decent job.
  42. 1 point
    BladeMaster

    Enhanced edition different than standard game?

    Enhanced Edition isn't a version of game, it's a free patch, you do have it as there's no doubt. As long as game doesn't ask you to download any updates then you have Enhanced Edition. More info - http://steamcommunity.com/sharedfiles/filedetails/?id=805806338
  43. 1 point
    MinogueMinion2

    Idea for one of the 10 DLCs

    There has been talk about the community being able to give some ideas for the next dlcs so heres mine A full customisable character screen with sliders in everything like in skyrim or follout 4. This would bring more variaty in the game and i wont have to stare at cranes face in co-op and question how many clones does he have? Also the outfits dont have to be removed just give us tje option to change cranes face and his build as well (just make the clothes adapt to the build). With thjs idea i think this would make dying light also give us more laughs because who wouldnt want to see a fat guys do parkour and climb I think this would be awesome and maby have it for the hunter aswell? My last idea is human vs human pvp. I know thjs is on master race but us console olayer want to slap eacother once in a while and it would be fun addition.
  44. 1 point
    Seboli

    The worst patch to have ever hit Dying Light

    "The primary this is meant to prevent are Hunters blindly spinning in circles, hoping for a tackle. It's not the kind of gameplay we want to encourage." -Pete Donnelly. This is one thing I do want to point this out. Hunters that blindly spin in circles do not get their tackles. That's why you notice them. The ones that have good aim and actually aim at u do get them. No need to cruch the whole game physics to fix that...No need to fix that at all. No one cares. Seriously what were you thinking. Apparently this seems logical to you but if you don't remove this patch by logic then you will do it by everyone leaving the game after a couple of months, as I already said.
  45. 1 point
    Seboli

    The worst patch to have ever hit Dying Light

    Vallon explained it very well (now I think we just need as many players as possible to come comment here, so guys, share the website around, most players don't use it), not gonna repeat what he said, plus his vocabulary is definitely better than mine. I currently have a wrist problem so typing long texts isn't what I should be doing. Just remember I am, like everyone, very upset about this update, and believe that this is the worst thing you could ever have done. Dying Light was an extremely fast paced game and you just turned it into a Minecraft - Night Version. Here's my one advice to you Techland: delete this patch, let us play like we did before, and take your time to make a better patch for GP spit and Insta Tackles (or don't, doesn't matter to me. They are noob moves but make it even more challenging sometimes). Because leave it the way you made it now and I can guarantee you that in 2 months the few players that were left in the game are gone.
  46. 1 point
    I don't know what to think after this update. No seriously. Was the point of these recent updates to make PVP as barebones and slow as possible? If so then congrats you accomplished just that. The Ground Pound Spit combo and Insant Tackle still work by the way. So literally no success or changes there, but instead we had a big nerf to hunter I cannont understand. (Fixed the charge attack exploit of spinning on the spot while sprinting) By doing this you literally removed Night Hunter's speed and unpredictability which was essential. Vallon literally said everything I would have said and I agree completely, but also that these updates are just nerfing everything hard. Survivors have a utility of equipment items that are now basically useless. You can barely use a majority of Survivors equipment at all. Grenades and throwing stars of all types, Molotovs, and even the shields are completely useless. Survivors have so many items at their disposable and it is very disappointing that many of them are considered downright useless, and the ones that aren't the solution is to nullify them fully. Elemental damage doesn't even exist anymore as Hunters and Nests can take all damage of it and doesn't anything. Even Potions were heavily nerfed. Yes it had a longer duration, but the cooldown is just horrible and that fact that all potions share the cooldown as well. On the Hunter's side, exploits that were the main focus are still here, but much worse is that his speed, manuverability, and unpredictability are heavily nerfed. Just please put everything back before these two updates were made, and just focus on only the exploits.
  47. 1 point
    JoranDost

    Dying Light Map - Risen

    Thanks cr1m3! I'm doing my best, I hope you'll like it when it's all done.
  48. 1 point
    Cabozzl

    How To Attack Hive Volatile?

    Hey Doomguy, To create a hive: 1) In the Assets window, go to the Data folder and type in hive 2) Place hive.df2 on the map 3) Select the hive and press 2 to open the Attributes window 4) Make sure the Type is set to Default 5) Change the ConflictSide to CounterPlayer Of course the hive can't attack the player, but it's essential for spawning 6) Select the difficulty (Easy, Medium or Hard) 7) Check the box IsTutorial 8) Set the hive health in the TutorialHealth field. Test it in-game for balancing the health. I usually start with 1000 and then scale it up. There a various hive-related classes, but most of them seem not to work or are used for Btz mode. This is the only way I found to make it functional as stand-alone hive.
  49. 1 point
    II LYC4N II

    Night Hunter Spamming

    You are tired of NH ground pound spam ? Well this is what us NH are tired of... this list includes but is not limited to - *Spam of the UV spotlight *Spam of the endless amounts of duped UV flares *Spam of Dodging *Spam of unavoidable dropkicks *Spam of Survivor Sense *Spam of duped cloak potions *Grappling hooks that make survivors travel faster than NH *Shields that negate all spit effects *No penalty to survivors for dodging too much or missing attacks like dropkick or DFA, while if a NH misses it is penalized with instant death again and again. *NH are almost always outnumbered 3v1 *Survivors can render every ability but ground pound and spits useless with the the simple click of a flahlight. Play as a NH and actually see the hell we endure and you will change your tone.
  50. 1 point
    1. I don't know about rpg but a rifle with a scope would e cool as long as it was balanced. Maybe a 1 shot bolt action louder than shotgun (viral scream in 1 shot vs 2) but only lethal with a headshot. Also maybe some timed or remote attacks and distractions like remotely activating traps with your radio or combine string + metal parts + nails + plastic tube + shotgun ammo to make doorway or halway trap. Oh and a way to launch the airstrike flare like a plastic tube + lighter gas + metal parts combo for 1 time use. I'm sure people on here could think up lots more. 2. Trophy's are not a reward. None of the people I know even pay attention to them. A more universal reward would be in-game content and an outfit is totally acceptable imo. They are cosmetic and yet desireable. 3. As for pvp I think it could work right now cheap n easy as team deathmatch just by making guns more deadly to humans and louder to zombies. Maybe add timed or remote explosives and make it 2 rival extraction teams with same target (some research or person or evidence) right after outbreak. Or reis startup crew vs extraction team/police/any rival.