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Showing content with the highest reputation since 02/23/2017 in all areas

  1. 4 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  2. 4 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  3. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  4. 3 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  5. 3 points
    SOUR NIGHTMARES

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  6. 3 points
    James Gallagher

    Gun Silencer available now

    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  7. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  8. 3 points
    Xx_FRoST_xX

    The problem with launching all players

    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  9. 3 points
    Joluk

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  10. 2 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  11. 2 points
    ZombieLover101

    Thanking Tecland Devs + BTZ Community

    "Finally" is what came into mind as soon as I found about the news of the recent NH update. After months of having left Be the Zombie, as a result of what seemed like the devs abandoned such a potential gamemode, has a long awaited request been granted. THOUGH I DO WISH THE NH GROUND POUND RECOVERY TIME AFTER MISSING WOULD'VE BEEN REDUCED. Overall, this NH adjustment was generous than i expected and I am so, so greatful to all u Techland Devs who listened, considered, and made it possible. And of course, this wouldve never happened without the # of feedback from the BTZ community! Thank you BTZ community, b/c together, we were able to pressure the Techland Devs to adjust the NH! THANK YOU TO ALL AND I HOPE FOR THE COMMUNITY TO STAY AS ACTIVE AS LONG AS POSSIBLE!!!
  12. 2 points
    Col. Bliss

    Dying Light MMO

    I was thinking about it this evening, what if Dying light were turned into an MMO. No I'm not talking about your average WoW MMO. I'm talking Dying Light mixed with Day Z, The dying light world of scavenging and missions combined with a massive open world such as a country, with harsh survival elements that Day Z possesses. Start off with several different factions all with their own objectives and goals (GRE, Ministry Of Defense, Rais Bandits, Tower Civilians as examples), then you can make your own choices deciding if you should choose to help further their interests or go rogue and go out for yourself. Player encounters would also be a big role, scavenging for supplies and encountering hostile bandit players, rival factions or running into allies in a scavenging party. All of this to contend with along with hoards of undead and mutants and trying to locate precious antizan airdrops. Groups players teaming up or competing to capture airdrops of antizan or weapons/supplies. In depth player customization, finding different articles of clothing and gear in the world to customize your character. Players should only get a one shot life, as well as take great care not to get bit by infected otherwise suffering a serious penalty, realistic injuries, sickness, hunger and thirst as well as sleep. Thoughts and or opinions? I just think this would be an awesome idea.
  13. 2 points
    vile

    BE THE ZOMBIE SINGLE PLAYER CAMPAIGN

    For one of the 10-In-12 dlc drops I would like to see a "BE THE ZOMBIE" Single player campaign. It doesn't have to have a serious campaign, maybe just single player missions to allow us to level up? I would appreciate a response on this topic thanks!!!
  14. 2 points
    Sheef

    Wishes and suggestions

    So, would like to tell what really isnt enough in our favorite game. 1.Toggle HUD I like playing without hud, for deep immersion. But sometimes, during the game i need quickly turn on the hud. For example when i need to know what i loot from dead man. Do it through the main menu very long and very inconveniently for players like me. So, we need fast toggle hud. 2.Ability to look at the watch on hand. Yes, we need that ability. It will be good gameplay feature. And i think its not hard to realize, because there is already a mod from nexusmods. But i want that this ability in the game by default. 2.Guns. Would be cool, if devs paid more attention to guns. Maybe add to the game revolver from a pre release screenshots. Or add some sniper rifle And add ability to use silencer for guns, it will make gameplay much more interesting. Also, want to ask why enemy's heads(except infected) blow up from shots by fireamrs. How to explain it? 3. Outfits We need more variaty. Gas masks, hoods, goggles, ski masks(balaclavas) and other interesting things. Respectable developers , when i see two gloves on my hands. It is very painful for me to see only one glove. Please add some outfits with two gloves, thank you. 4.Bows I think that ballistics of arrows not really correct. Arrows fly by too small distance. What do developers think about it? 5.Other In this game it would be possible to think up something with use of night vision and the thermal vision. Something interesting. Maybe even rifle with nightvision scope. And screenshot with that revolver
  15. 2 points
    Vallon

    Be The Zombie Balancing Update - 12/1/2018

    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  16. 2 points
    Akiic_ToDaHead

    Welcome to the Official Pure Farming Forum

    So looking forward to a new and refreshing farm sim game to bring to my channel- What I am most excited for is the variety of fruit types and greenhouses- oh yes the greenhouses!
  17. 2 points
    Tirem os suicidas que voam em você lá em cima dos prédios, deixem a lanterna com um tempo melhor, liberem 2 labaredas AI PODEMOS COMEÇAR A FALAR DE EQUILÍBRIO. essa mudança de vocês foi horrível
  18. 2 points
    Issa não ajudou pra quem joga de humano, ficou horrível. A lanterna descarga mto rapido e demora pra voltar, antes matava o predador com 3 hits e agora não mais, horda tá escalando prédio sim, pois eles aparecem do nada na sua cara e te mata, tem q ter punições para predadores q esperam chegar no final e abortam qdo vão perder, tem q ter tempo pra fazer esmagador pois tem uns que fazem só isso pq sabem q raramente você escapa. Não está equilibrado, predador tem muita vantagem ainda. Isso que fizeram piorou muito e tá fazendo nosso clã todo desistir
  19. 2 points
    Aziz1989

    Be The Zombie Balancing Update - 12/1/2018

    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  20. 2 points
    Damage and values is far from what's imbalanced about your PvP. I realize you asked us to stick to what you wrote, but those variables are something that would be suited for a fine-tune when the PvP is almost balanced and needs just a few tweaks to make it perfect. You need a few fundamental changes before changing values. Here are some of the facts pretty much every seasoned player that knows both Survivor and Hunter inside-out agrees with:
  21. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  22. 2 points
    CartierC

    Dying Light PC tournament

    Tournament is starting. Spinoza is streaming his portion here.
  23. 2 points
    TF-Danger

    Wishes and suggestions

    Homemade suppressors that degrade with use.
  24. 2 points
    WebbedSun

    Dying Light PC tournament

    Pete Donnelly ? More Like Pete Downly.
  25. 2 points
    SOUR NIGHTMARES

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  26. 2 points
    JAKK_Jekkel

    WHERES THE DLC FOR CONSOLE?

    I've been wondering the same thing since they told us consoles were supposed to start getting the 10 in 12 dlc in september and it never came meanwhile pc users get all the glory of the dlc and will probably get all 10 dlc before consoles even get 1 of them. I dislike how PC always gets everything first and Devs never wait til the certs are done for all systems before releasing content, it's unfair that pc get to enjoy the little things while consoles get sloppy seconds. PC===> Privileged Content
  27. 2 points
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  28. 2 points
    Chickeninja

    2 Hunters

    You're not alone. That used to be my sig on this forum: "More player control for multiplayer". The self-styled pros are not interested in control over parameters that could have them at a disadvantage as they're mostly interested in wins/rep and beginners don't have the experience to want to play around with settings. The practical reality then became that people who wanted those freedoms were driven to mods, cheats, and those that distribute the same, which was unfortunate in that it resulted in the typical scenario where a much wider spread of folks modds the game, often against the will of their opponents in multiplayer who didn't; finally compromising player satisfaction for a larger group of people than say the few folks who'd have been intimidated by another menu or two. I guess this development was in the interest of developers, as the scandals, imbalances, and online buzz seem to have driven sales and stats. As for the current settings: as good as they are in terms of balance stats, I find myself playing less these days as the game's balancing history feels like a story of playing privileges and degrees of freedom lost, for both hunters and survivors. Assuming more control for players in pvp would change things, if say unusual settings and their play were encouraged in an experimental and fun way, instead of always pushing the competitive aspect of multiplayer. I'm also getting a more skewed sense of performance: getting undeserved wins and losses more frequently doesn't help either. As if the quality of the game play is not reflected in the result. With more control for players over parameters the game could develop naturally and transparently without folks fearing losses or ranking down. I'm not saying I'd want the latest patch and/or ranking system to be ditched; I am saying that giving folks more degrees of freedom generally would refresh my interest in the game mode, as the potential we see with tweaked settings in weekend events is fun. Yes, two hunters are fun to play. Play becomes more complex though and controlling spawn locations and survivor/hunter abilities, like the the way Cartier and his opponents limited hunter abilities in their game by not employing pounces etc, seem necessary.
  29. 2 points
    Wrighty999

    IDEAS for 10 DLCs

    Oh dear some of these ideas are poor to say the least, right from recently playing this game here are a few things I'd like to have in the upcoming dlc mostly FIXES. -fix the grappling hook how shooting it at buildings most of the time slide off and fall to your death, very annoying! -include a run across wall addition to the parkour moves, maybe a double kick in mid air kung fu move too -better hand to hand combat moves. -include more enemie variants no re hashes of other enemies *cough* dlc 0 with that guy with the sledge hammer he looks exactly the same as the original! - I will agree on addition of weapons mainly guns but please develop them more with upgrades and sights, also duel wield guns and swords? -better/ fun way of grinding for legendary players, it's kind of a joke with how much xp you need -increase repair kits for weapons -increase more supply drops -new locations -fix bolters disappearing sometimes when shooting them from a distance. -increase rate of bolters respawning -include wildlife maybe? Zombie Sharks, bears ,crows ,dogs -include an animation/script where enemies get attacked by zombies and die they get eaten by them or turn -fix the lip synch more and make enemies blink! -decrease the amount of times the volatile shoots toxic and its accuracy, super annoying so many times I've died trying to swim under water and it still gets me? -more vehicles, I.e quad bikes, jeeps with turrets, amphibious vehicles. -more weather effects, very cloudy and foggy? - more kill moves for zombies, shove your thumbs in their eyes 28 weeks later style. Was thinking with grenades you could shove them in zombies mouths and let them explode? -more ways to slice zombies up, maybe a stab move that impales them -more random events such as enemie bandits coming out of no where. -more upgrades for car I.e legendary level for it, more weapons and gadgets. Thats all I can think of, hope these ideas will spark your interest.
  30. 2 points
    Vallon

    The worst patch to have ever hit Dying Light

    One step forward, two steps back. Is this what you were aiming for? Let me just get straight to the point: the issue of this patch is not the removal of GP-Spit, it's not the removal of instant Tackle (which isn't actually removed), it isn't the lie that DFA in water is no longer possible. It's..: ''- Fixed the charge attack exploit of spinning on the spot while sprinting'' Excuse me? Tackling while running in circles an exploit now? Since when? Apparently the ''fix'' for this is to completely disable the option to Tackle when you turn to a side too sharply, and ''too sharply'' literally means a small, 30-degree curve, the ones we've been using for ages to fake out a Survivor. What the patch also omits to mention is that the Hunter's velocity is now completely removed and he comes to a near halt the sharper the turn he takes. A 180-degree turn nulls his movement entirely. That is... beyond dumb. I'm trying to find words to describe how bad this set of changes feels, so I'll try to sum it up. With this patch, you removed one of the Hunter's strongest points - his incredible agility, maneuverability and elusiveness. The Hunter now feels incredibly sluggish, and paired with the literal fuсking inability to Tackle a Survivor if you move your mouse more than 30 degrees to the side is the epitome of stupidity. Like the fact that a Survivor can smash the hell out of Space bar for maximum Tackle immunity wasn't enough, now if Hunters want to Tackle from the side (Tackles from the back are impossible) they'd need to wait so the game accepts you're sprinting forward and lets you Tackle, which gives Survivors all the time in the world to react and turn, making it a sure evade. Couple that nerf in speed and lessened difficulty for Survivors to keep their UV light on the Hunter and you've got a pathetic zombie that cannot remain in combat for longer than 2-3 seconds before running out of energy. Now here's the funny part. I asked around what the inspiration for this idiotic change was, and get this: apparently it's because ''PC Hunter players should not be faster than console ones''. Huh? Obviously this is something I've been told and don't hold it as a fact, but it's strangely believable. So, Digital Scapes, if you want to completely kill one of the two sides of your PvP design why take such a roundabout approach? How on earth has the fact that Survivors are easily the superior side escaped you throughout two years of patches and fixes? Nerfing Tackle and Tendril speed after all this time seems absurd to me. I realize this may just be some sort of temporary change for you to just see how it works in practice and get some feedback, so hopefully that's the case and this is not permanent.
  31. 2 points
    Omni

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  32. 2 points
    Secret1515

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
  33. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  34. 2 points
    Gattos

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  35. 2 points
    boOya

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  36. 2 points
    murcks

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  37. 2 points
    Secret1515

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  38. 2 points
    EMtriX

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  39. 2 points
    cr1m3

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)
  40. 1 point
    Alphacenturion

    Gun Silencer available now

    This is much needed but I feel could go further my suggestions for guns are: All guns are legendary (orange) Camo's and engravings (golden, engraved, spray paint ect) don't affect the weapons damage. You can add and remove the silencer in game by holding X and selecting the option. Similar to how you change the type of arrows for bows. (Xbox one) You can add and remove multiple attachments to guns including laser sights (improved hipfire accuracy and can be toggled on and off) scopes (6x 12x variable zoom, Holographic, Red dot and ACOG) extended Mags, dual Mags (for a quicker reload), Advanced Receiver (increased damage, accuracy and rate of fire), silencers (which can be removed and reattached at will using the previous bullet point and don't require different ammo but when attached reduces damage and range). Have a separate gun crafting menu in which the weapon is displayed and you can select what attachments to add/craft from this menu. You can also add/craft camo's/rare paint jobs from this menu similar to how the buggy paint job and parts menu operates. Rusted magnums are renamed as standard magnums (Rusted Six shooter-Six Shooter) as they aren't actually rusted and standard magnums becomes engraved (Six Shooter-Engraved Six shooter) as they look more fancy. Two sniper rifles types (Bolt action-slower rate of fire but higher damage) (semi automatic- faster rate of fire lower damage). Explosive and incendiary ammo types can be found but are very rare. More gun paints and camo's. Possibly bayonets
  41. 1 point
    Here is some of my ideas and I'm wishing to make the game balanced as well if possible. Next Content Drop 3: "Silent but Deadly", Silencers included. How silencers work and to get them, ok so silencers in different game types like Splinter Cell, Metal Gear Solid etc. have a bar that will tell us when it will be depleted and not be reused but a buyable item to get. 2nd Idea: General outfits have passive permanent skills, I don't want outfits to be use for style and not be really usable. Athlete: +15 movement speed, Bully: +20-25 unarmed melee damage (Legend Rank Damage Varied), Dirty and Fresh Clothes: Default No Skill, Headhunter: Headshot critical chance increased by 50% (Legend Rank Damage on firearms varied), Juggernaut: Defense Resistance Increased by +30, Punk: Melee Weapon Damage Increased by +25-30 (Legend Rank Damage on melee weapons for one-hand and two-handed varied), Runner: Parkour Speed Multiplier Doubled, Scout: Firearm Accuracy increased by +10-15 (If sniper dlc was included), Survivor: Health Increased by +50, Master Scavenger: Luck of looting items, money and increases lockpicking opening chances, Ninja: Silent Footsteps on Human enemies (Don't know if zombies can hear but be very easy to kill on takedown skills in night and day time, camouflage increase on night time), Special Agent: Firearm Damage Increased by +15-20 (Legend Rank Damage on firearms varied) Urban Explorer: Increases Survivor Sense Range for lootable items, Skins from "The Following" are cosmetic use same for the character outfits, Dragon Ninja: All Melee Damage Increased by +50, Quarantine Demon: Melee critical chance on varied zombie types increased by 30%, Perfect Gentleman: All Firearms have doubled firepower, Golden Boy: Looting money from corpses increases price, Tree Hugger: Increases camouflage in grassy areas during day and night.
  42. 1 point
    DiP43ck

    IDEAS for 10 DLCs

    Hello Techland. I have another idea for your game. It is really really weird. You wanted from us to write ours ideas but i don't even know if you even seen any of ours ideas. You should change something on this site. Anyway. My idea is... some new animations for fight or something like every 10th or 15th hit should be special (atc when you reach 15th hit on screen should appear PRESS X button for special kill or something like that with new animations for every weapon ... more then one animation) and some new kill animations when Crane kill stunned zombies... and some shouts for Crane... every 10th - 15th minute will Crane say some random shouts (because Crane is so quiet while i running around the map) etc Oh my god, chupacabra, i should be quiet now, headshot, f*ck, im tired, Oh no, dammit, finally morning, ou chupacabra, night is comming, oh great , perfect (when raining) game over (when kill somebody) and more and more and more..... please guys this will be great... can you do this?? please... PEOPLE GIVE ME LIKE FOR THIS IDEA & CHECK MY OTHERS IDEAS... Its will be perfect when CRANE will say something in right time... its not so hard, record some shouts... right? DiP43ck
  43. 1 point
    doomguy

    Object Previews Won't Load?

    did you read the entire post or just that phrase "some goodies"? there's an entire paragraph on generating previews below that line
  44. 1 point
    WebbedSun

    Should Instant Tackle be brought back?

    You are called Lametrix for a reason.
  45. 1 point
    Pete Donnelly

    Should Instant Tackle be brought back?

    iTackle takes 0 skill and was an exploit. It is not coming back. Visceral is used here as an example. This video has many skilled uses of the tackle. He understood the game well and people can learn a lot from him if they choose to (minus the GP spit-stick)
  46. 1 point
    Modlio

    DLC suggest: Gunplay

    Anyone else think there should be increased deapth to the gunplay (not at he same deapth, but close to the same deapth as the swordplay)? Eg: Different gun mods (damage, fire, toxic, bleed, etc) and maybe something more intricate like a bayonet or silencer? I dunno, just feels like the gunplays not on the same level as the swordplay, which is a shame : )
  47. 1 point
    Vallon

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    ^ It'd be great if people who clearly either don't play Hunter at all or maybe have 10 hours on it don't speak like they actually know jack. It's because of players like you that the game is in its current, highly unbalanced state, and regrettably it's you Techland listens to.
  48. 1 point
    CartierC

    1v1 is it dead? Discussion.

    Before I rant, I'll go ahead and say I'm not one of the best, just another elitist in the community who enjoys the game, I am on PC but I use a controller. Now to get into my rant. Why I believe 1v1 is dead. Toxic spit being as strong as it is now is great in 2v1, 3v1, 4v1 but in 1v1, it's killing me several times in every match when all it takes is a dodged tackle and dodged insta tackle right after while in toxic spit, then I'm dead by toxins. Every time I respawn, hunter has a whole set of spit already. My NH booster only lasts so long and doesn't reduce damage from toxic spit. The cool down time is horrendous because humans run so slow as it is and can't get a 2 handed swing at the hunter when virals are attacking you from behind. In 1v1 I'm old school so I'm not very quick with killing nests, I don't know any exploits and on top of that, I have about 3 or 4 virals and a goon at each nest spawn and shooting the goon about 3 times in the head with explosive arrows and a few ground slams to kill the virals, there goes all the time I had to attack the nest because NH is already respawned. I can kill the hunter several times and still be trying to get through the first nest because of this. I just got through a match with another great player who's in NM+ whom I managed to kill 9 times but barely got to the 3rd nest. 9 times. That use to be enough to get me to the 5th nest. There's my rant, now for my suggestion. CALM THE F ### DOWN WITH VIRALS AND GOONS PLEASE. Also, I am open to any tips on how to kill nests faster because I'd rather just brawl it out with the hunter and disregard nests all together.
  49. 1 point
    Seboli

    The worst patch to have ever hit Dying Light

    @Pete Donnelly I don't know why you even bother changing this dead game anymore instead of working on DL2 but...apparently you have a massive idea in your mind so...I'm fingers crossed for the best, hopefully this becomes the fastest paced game ever again.
  50. 1 point
    cr1m3

    Dying Light Map - Risen

    I see you're not dead keep going. And i wonder what's in the misterious shop. Maybe some beers?