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Showing content with the highest reputation since 02/23/2017 in all areas

  1. 4 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  2. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  3. 3 points
    Joluk

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  4. 2 points
    Vallon

    The worst patch to have ever hit Dying Light

    One step forward, two steps back. Is this what you were aiming for? Let me just get straight to the point: the issue of this patch is not the removal of GP-Spit, it's not the removal of instant Tackle (which isn't actually removed), it isn't the lie that DFA in water is no longer possible. It's..: ''- Fixed the charge attack exploit of spinning on the spot while sprinting'' Excuse me? Tackling while running in circles an exploit now? Since when? Apparently the ''fix'' for this is to completely disable the option to Tackle when you turn to a side too sharply, and ''too sharply'' literally means a small, 30-degree curve, the ones we've been using for ages to fake out a Survivor. What the patch also omits to mention is that the Hunter's velocity is now completely removed and he comes to a near halt the sharper the turn he takes. A 180-degree turn nulls his movement entirely. That is... beyond dumb. I'm trying to find words to describe how bad this set of changes feels, so I'll try to sum it up. With this patch, you removed one of the Hunter's strongest points - his incredible agility, maneuverability and elusiveness. The Hunter now feels incredibly sluggish, and paired with the literal fuсking inability to Tackle a Survivor if you move your mouse more than 30 degrees to the side is the epitome of stupidity. Like the fact that a Survivor can smash the hell out of Space bar for maximum Tackle immunity wasn't enough, now if Hunters want to Tackle from the side (Tackles from the back are impossible) they'd need to wait so the game accepts you're sprinting forward and lets you Tackle, which gives Survivors all the time in the world to react and turn, making it a sure evade. Couple that nerf in speed and lessened difficulty for Survivors to keep their UV light on the Hunter and you've got a pathetic zombie that cannot remain in combat for longer than 2-3 seconds before running out of energy. Now here's the funny part. I asked around what the inspiration for this idiotic change was, and get this: apparently it's because ''PC Hunter players should not be faster than console ones''. Huh? Obviously this is something I've been told and don't hold it as a fact, but it's strangely believable. So, Digital Scapes, if you want to completely kill one of the two sides of your PvP design why take such a roundabout approach? How on earth has the fact that Survivors are easily the superior side escaped you throughout two years of patches and fixes? Nerfing Tackle and Tendril speed after all this time seems absurd to me. I realize this may just be some sort of temporary change for you to just see how it works in practice and get some feedback, so hopefully that's the case and this is not permanent.
  5. 2 points
    Omni

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  6. 2 points
    Secret1515

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
  7. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  8. 2 points
    Gattos

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  9. 2 points
    boOya

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  10. 2 points
    murcks

    IDEAS for 10 DLCs

    I wish an arena mode like in dead island with highscore and increasingly strong waves of zombies. That would be mega fun and for long-term motivation care
  11. 2 points
    Secret1515

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  12. 2 points
    EMtriX

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  13. 2 points
    cr1m3

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)
  14. 1 point
    Hank J. Wimbleton

    Should Instant Tackle be brought back?

    So yeah as the question states should this tactic/glitch, whatever you want to call it return? I've asked some friends of mine since its removable, and playing without it for a while now; and some say it should stayed removed while others say it should be brought back. Now personally I hated this tactic. The fact its a free tackle for just missing pretty much says "I can be an idiot, and just tackle as I please since I know I'll be fine and/or get a free hit." Survivors dodged a tackle and the reward of that is getting hit by another tackle, and its even worse if spikes or high places are involved. Yes there was a way to counter this, especially with another glitch, but people should not be able to counter glitches with more glitches. Also this ability when done near walls is borderline broken as there is literally no way to avoid it at all and thus leads to unfair gameplay, and the fact that it can be done with no energy left. Now an argument that can be made about this is the fact that it stops potential two-handed attacks and DFAs. Before this was discovered it was 90% of time in where a Survivor dodges a tackle they immediately switch totheir Two-Handed weapons for an easy finish due to the insane damage it does. Even if a Hunter were to recover quickly it still had a good chance of ending him early. DFAs are also rather to execute especially in teams where people can just wait on high places and wait for the perfect opportunity. That being said, Pete did mention that if you see people up high you focus those first instead playing to their bait strategy. Of course it is easy for players to switch roles and situations to be changed on the fly that can still lead to DFAs. Of course it all depends. However, I think we can all agree that DFAs can be done pretty much anywhere and the height in order to execute a DFA is rather short. A solution I would bring to the table is allow for Hunters to recover much more quickly from failed Tackles, or nerf Two-Handed weapon damage. Of course an important question that we should ask is "Is this fair?" So what do you all think: Should Instant Tackle be brought back? Should it stay removed forever? Should a different solution or idea be brought to the table?
  15. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    IDEA: Yellow Early Concept Bombers that appear at Night only when 4 stars are active(can climb) ●explosion emitts temporary toxic fume IDEA: Add five stars to night chases in which all zombies in players field of view become Night Walkers ●Add ESCAPE theme song from EXTRACTION mission to intensify and signal five stars HOPE YOU GUYS take something from this :)
  16. 1 point
    doomguy

    Some How To Examples

    added a corridor wave thing example.
  17. 1 point
    Jcorella17

    Current state of BTZ PVP

    I've come back to this game about about 7 months of not playing to find out it's still horrid state for zombies and only gotten worse. And I'm not inexperienced, I have nearly 100 hours on my main night hunter save which is a rank 57 apex predator. There are some real problems like - Automatic crossbows (Still exists after recent patch) - Automatic shotguns - Survivors have Infinite ammo - Rank 250 players with less than 100 hours on the game - Infinite UV lights - 4 Humans with infinite flares trading off around the nest + Above item - Infinite medkits (I know they're easy to kill, but 99+ medkits in one round of BTZ? wtf.) You guys really need to consider looking into the scripted/cheated weapons and disabling them, it really ruins the game. http://steamcommunity.com/groups/BadKarmasCommunity (This screenshot is from their group page) This is a group on steam where any person can join for free scripted items. They give out everything in the above screenshot to anyone who asks and this basically gives anyone who plays dying light on steam free access to cheated weapons like the damn automatic crossbows and infinite UV lights. Please consider taking groups like this down for the sanctity of the game and it's players. BTZ is an awesome gamemode that I love playing but it's just damn hard to love it much anymore because of all this madness..
  18. 1 point
    Gregu

    Current state of BTZ PVP

    Why do you care about ''250 legend level with less than 100 hours in the game''? I know it's a lazy thing to do, I didn't do it, but, honestly, why do you care? ''Infinite medkits.'' Gp spam + claw or try to get behind the human and tackle, then gp after they get up, then claw right after gp, it's not much of a problem from my view (about 430 hours as human in PvP, and 135 hours as hunter). Learn new techniques, look for things you can use, make use of every situation, place or time. The crossbow damage reduction, removing iTackle and gp spit, was a horrendous idea, Pete Donnelly didn't think this through, now every human can easily dfa or 2 handed the hunter after easily evadeable tackle, I hate to use either 2 handed or dfa as human, it just takes so little skill now to play as human, which is retarded.
  19. 1 point
    Oath Tsunami

    Night Hunter Needs A Buff

    Let me start off by saying: I have put around 9 hours into my Night Hunter, and have reached nearly level 25. I have lost about 5-6 times out of my 30+ games. I am in no way, shape, or form attempting to tell the developers how to balance their game, these are only opinion and experience based suggestions. Pounce - It is obnoxiously underpowered in games with more than 1 survivor. The range on the UV Light, is absurd, and the CD for it when burned out, is way too short. A Pounce can be countered by turning around at last second and flicking the UV Light on for a fraction of a second, draining a tiny bit of energy, preventing a kill. This is extremely obnoxious. Completely outplaying a survivor only to have them turn around half a second before the start of a pounce, not even close to ideal balance. I do believe the way it stands right now is good for 1v1 situations, but once it hits 2v1, 3v1, etc. it becomes frustrating, and unbalanced. I believe UV Lights need a range reduction and CD lengthen. It should also require more of the Night Hunters energy to be burned before a pounce is prevented/countered when there are more players in the game, ex: 90% energy for pounce in 2v1, 85% for pounce in 3v1, 80% for 4v1. This would make big team fights much more manageable and controlable for the Night Hunter, and not entirely in the favour of the survivors. Spits - They are a pain to hit survivors with, if they remotely know when/how to dodge. I feel as though I can get my Spit within 2m of someone, and not hit them with it. Could be a miscalculation on my part, but this happens too often. More times than not, the survivors see the Spit being shot and dodge out of its range before it hits the ground primed to explode. They should explode with a larger radius, and explode faster. Possibly have a skill for manual detonation, but this could somehow prove extremely overpowered. UV Block - this is actually extremely balanced. I would like to see slightly less cutting of momentum whilst using Tendril Locomotion though. Ground Slam - If you miss, this has an insanely long recovery, however if it hits, it is near instantaneous recovery (makes no sense to me). easily countered for what is does (knocking back survivors to the point where they can still melee you after landing), and nearly useless. Tackle - Too much time given to counter, it is too easy to counter as well. The damage tackle does, is next to non-existant. Most people get tackled, UV the Hunter, Medkit, and back to full health. The Tackle only has any killing potential if the survivor is low on health, extremely bad allowing for enough Tackles to kill, or any spikes are anywhere, which tends to be nowhere when tackles occur (to me at least). Tackle is far too foreseeable, counterable, and meant mainly to annoy survivors mostly. Energy - I feel as though it drains too fast whilst in UV. I also think there needs to be a way to kill survivors when your energy is completely drained. Ground Slam does next to nothing, Tackle is flat out terrible in its current state. I do understand the entire "You're meant to be vulnerable without energy." thing, but it's extremely absurd when you hit the survivors with a Ground Slam, and they're already on you again with melee half a second later. Possibly introduce an energy regain perk of sorts. HP - The Night Hunters health, is pathetic. By end-game, most player have the ability to fast attack OHK the Night Hunter. Not to mention being able to two hit kill hives with a machete of sorts. After end-game, Night Hunter invasions become a joke (unless the hunter is good). Most people I face, don't even go after the Hives, as the Hunter itself is so easy to counter and kill. Overall - The Night Hunter should be something people see pop up on their screen and say: "Oh hell..." not just stare at 'Hunter Incoming' and laugh maniacally. Easily countered everything, low hp, relatively low damage output. A buff is needed pretty badly. P.S. Finding a match as a Zombie, extremely broken. Would be extremely lucky to find 2 matches in 30 minutes.
  20. 1 point
    cr1m3

    Object Previews Won't Load?

    Because the preview generator is broken since one of the latest tool ´s update. I guess it never ´ll be fixed. There you can find some previews : http://steamcommunity.com/workshop/discussions/18446744073709551615/613956964590351371/?appid=239140 Make sure to place all your previews there: http://steamcommunity.com/workshop/discussions/18446744073709551615/613956964590351371/?appid=239140&ctp=2#c517142253876059264 Ps: I shared all mesh previews but steam erased the link.
  21. 1 point
    Relentlos

    GP Spits.

    Lol you are excused. I normally try to avoid most DFAs but with the aggressive playing lately I'm sometimes forced to try and escape it after a missed tackle lands me stuck against a building. Even with crows standing above while one attacks a nest I'll come in and fake a GP or run, then tendril away only to hear all the legs breaking as they jumped for a DFA lol The more you mess around trying to be aggressive, the less confidence you need. You can just casually jump in and do some stuff. Tackle here, GP there, claw, I wouldn't even bother trying to rely on GP spits but if there's walls/buildings around it's always good to spit. The knockback even sends them flying upwards a bit sometimes against the wall lining them up perfectly. There's other ways to spit tag anyway. You can spit and lock them into a pounce or tackle animation, come in for a "tackle" but spit in their face and run off instead, spit at a downed player tagging them (free points) and anyone trying to revive. Spit smash of course, though I usually reserve that for people who feel safe in a flare. I manage but I don't usually go in with a set play style and set tactics. I just kinda mess around and make it up as I go. If my messing around doesn't work too well then I may have to switch it up, or if the humans camp somewhere trying to get kills then I'd have to come up with a way to deal with that.
  22. 1 point
    Natteee

    GP Spits.

    Oh that's not a problem at all mate. I am actually a very casual and relaxed player. While I do find a big enjoyment in competitive games I just don't really care about losing and derank. I just enjoy the game and try to have fun while improving and trying to become better. So it should not be a problem at all. I guess I am just not confident in that aggressive playstyle really. I am more of a passive and careful planner, but oh well.. being able to adapt is important. One playstyle might not always work against every opponent. I already have an Apex save. I got around 110 hours on it by now, been playing a lot trying to get level 60 on it which I got recently. But because of this gp spit being easier without gp knockback I mutated my second hunter and now I basically have all the essential skills on it. Currently a Carnivore. I guess I am aiming to hit a second Apex with it.. Basically since I gave up on my main save after realizing how much better gp spit is without the knockback. And yes one of my favorite moves to do is to counter the dfa with tackle. Always a fun thing to do. Excuse me if there are any grammar mistakes, I am very tired right now.
  23. 1 point
    Natteee

    GP Spits.

    Ah I see. I mutated my second hunter and now trying to level it up. I have been gp spitting a lot now without the knockback skill, and I can definitely say.. It's so much easier. Hitting a lot more of them. Of course just like Relentlos said, it's pretty much a stick all the time if you knock them into the wall even with the knockback. But of course you can't rely on hitting people into a wall or an object all the time. For my playstyle Vallon. Well.. I have been using many different ones. Used to rely on speed and tackles back in the day. Then I realized the importance of spits. Been going thru many different playstyles. Right now what I am comfortable with is to play fairly passive and go in for gp spits whenever I attack and try to capitalize from that. I truly lack the skill to be aggressive. I am horrible at it. I try to claw and ground pound and tackle and do many things but I end up getting sliced etc.. I want to become better at being aggressive but I am just not sure how to go about it right now. I claw survivors and they fly far away and I miss the ground pound follow up. I jump around and run around the survivors in attempt to claw and tackle them but again.. I end up getting sliced usually. I also use the howl ground pound whenever I attempt a gp spit (most of the time). Some people like to read me and my tactics and counter it with the hook for example. That's why I sometimes just do the normal claw ground pound so they can't time it correctly and hook away. However is there a good way to deal with people trying to counter the ground pound like that other than playing mind games, fakes and reading them instead? Pounce, tackle? (This question is not as important, but any advice would help!). My energy just gets drained which is when being a good ground pounder comes handy. However I am not good at it.. Do you possibly have any good tips or advices for becoming a better aggressive hunter? Anyways thanks for the replies guys, I appreciate it. I am very new here, I just registered a few days ago. I thought it was a good idea since it seems to be a good place to discuss BtZ releated topics and learn some new things.
  24. 1 point
    doomguy

    Object Previews Won't Load?

    sent you a pm
  25. 1 point
    doomguy

    Object Previews Won't Load?

    does this help?
  26. 1 point
    Keenan

    Should Instant Tackle be brought back?

    You are called Lametrix for a reason.
  27. 1 point
    Visceral

    Should Instant Tackle be brought back?

    Vallon I don't know who you 'heard' those details from, but in no way did I quit playing DL because the competition was getting too tough. That's quite possibly the dumbest thing I've ever seen. I welcomed the competition of great survivor game play. All of my friends knew this and so did the people I played against on a frequent basis. Please enlighten me on who the thin wristed nerd is who told you that when you get the chance. I stopped playing because the cheating and abuse of the triple crossbow load-out was just becoming stupid and obnoxious at that point. I stopped because of all the modded gear, the incessant use of infinite UV and infinite hook charges. No longer was I getting beat legitimately and the cheating was boring to me and outright awful. Skill no longer played a factor in the PVP and I was getting cheesed to the nth degree in games so it was just time to call it quits. The game lost its touch and people would no longer play for the thrill of the competition but just to squeeze out a win by any means necessary. When I left (from what I remember) the insta-tackle thing was just starting to become a popular tactic. Something I tried to test myself against Assassin one time about 12-15 months ago when I accidentally did it against her because I lagged. I later tried to do it but it required me to have a seriously high mouse sensitivity and I just didn't think it was worth it so I didn't try to further test it. So seeing as how I have no real experience with it, I can't possibly have an opinion on its usefulness. Every time I played the night hunter though, it was always important to never tackle just to tackle. The smartest way to go about that to me was to always assume the tackle will fail and position yourself so you can escape if it misses. Never take it for granted and never use it unless you knew you could escape if you were to miss. As far as the whole gp+spit thing, that was honestly initiated from when I started a new hunter. Just a little under 2 years ago I realized that not upgrading your ground pound was effectively stronger and made it so that spits could stick almost 99% of the time. That was obviously never intended by the devs because in a game where you can unlock all skills, when does one NOT want to unlock all skills available? It was just a slight oversight by the devs that I snagged and essentially it was nearly impossible to land a gp+spit with a fully upgraded skill tree. I'd like to return and see what the competition is like now, but I can't imagine its so bad that night hunters stand no chance. I don't believe that for a second. As with any game goes in DL PVP, the best chance at victory with me (And I still believe this to this day) is highly dependent on where nests spawn for the night hunter. This is the most crucial thing in BTZ to me and makes such a hellishly important difference in the game. You've got to find ways to adapt. That's how DL BTZ has always been. P.S. chickenninja you make some very good points by the way.
  28. 1 point
    Pete Donnelly

    Should Instant Tackle be brought back?

    iTackle takes 0 skill and was an exploit. It is not coming back. Visceral is used here as an example. This video has many skilled uses of the tackle. He understood the game well and people can learn a lot from him if they choose to (minus the GP spit-stick)
  29. 1 point
    doomguy

    forcing picked up weapon to be active weapon

    hey y'all does anyone know how or if we can force a weapon that the player picked up to be the active weapon the player is holding? i'm having problems emulating this. i'm moving the player's inventory to the stash when picking up the weapon i want him to have, and that makes the weapon become the active weapon like so: ,take _ QuestInventoryItemDI Shotgun -show=false ,inventory-to-depot _ ,give-weapon _ -weapon_id=Firearm_ShotgunAGen -count=1 this works well. i want the player to use the shotgun for a part of the map, and he can access his stash when that section of the map is complete. (i'd rather have the player keep his inventory and just automatically have the weapon he picked up be the active weapon, but i haven't been able to do so!) the problem with this technique is that the stash's content returns to the stash when the player dies, after he's accessed the stash and retrieved all his items, even after the stash has been disabled. any ideas or help on the subject? any ideas on how to block the game from moving the player's inventory to the stash again? or automatically be holding the weapon the player picks up?
  30. 1 point
    doomguy

    forcing picked up weapon to be active weapon

    well, i figured out how to stop the player's inventory from moving into the stash again, at death, still would rather not use the stash to force a player to activate the weapon he picked up but still here's a working example: http://adf.ly/1nmlnB
  31. 1 point
    YR21

    IDEAS for 10 DLCs

    The Antizin meter is a great idea it gives you something to look for constantly and helps you not get bored
  32. 1 point
    Dedboi56

    IDEAS for 10 DLCs

    1.chainsaws 2.grappling hook can pull in enemies 3.melee attack with guns 4.better combat against human enemies 5.Choke slamming bois
  33. 1 point
    Modlio

    DLC suggest: Gunplay

    Anyone else think there should be increased deapth to the gunplay (not at he same deapth, but close to the same deapth as the swordplay)? Eg: Different gun mods (damage, fire, toxic, bleed, etc) and maybe something more intricate like a bayonet or silencer? I dunno, just feels like the gunplays not on the same level as the swordplay, which is a shame : )
  34. 1 point
    Zombie slayar 17

    IDEAS for 10 DLCs

    I was thinking in the next upcoming dlcs one of them should add; new guns (Rocket launcher, sniper), gun attachments (silencer, fmg, sights), gun camos, weapon combining so 2 of the same kind of weapon, can be combined to improve damage, duability and handling and my last idea is perk kind of system where your outfit gives you special abilities like the ninja could have increased stamina, running speed and faster movements, but story characters like rais or brecken should be able to comand troops so they follow you and will kill Zombies and hostile survivours and T.E.A.R troops. Thank you techland for making an amazing game it is my favorite game and keep up the good work!
  35. 1 point
    Philbie

    IDEAS for 10 DLCs

    More mirrors in game, i'm thinking. Safe houses mainly, perhaps. Should add Zombie Seagulls, Zombie dogs, maybe pet attack dogs to follow us around too. Jet-ski's we can ride & shoot from. Maybe paint-ball like weapon that marks a target to the Zombie horde? Maybe a weapon that makes the target fight on your side for 30 seconds or so?
  36. 1 point
    CartierC

    1v1 is it dead? Discussion.

    Before I rant, I'll go ahead and say I'm not one of the best, just another elitist in the community who enjoys the game, I am on PC but I use a controller. Now to get into my rant. Why I believe 1v1 is dead. Toxic spit being as strong as it is now is great in 2v1, 3v1, 4v1 but in 1v1, it's killing me several times in every match when all it takes is a dodged tackle and dodged insta tackle right after while in toxic spit, then I'm dead by toxins. Every time I respawn, hunter has a whole set of spit already. My NH booster only lasts so long and doesn't reduce damage from toxic spit. The cool down time is horrendous because humans run so slow as it is and can't get a 2 handed swing at the hunter when virals are attacking you from behind. In 1v1 I'm old school so I'm not very quick with killing nests, I don't know any exploits and on top of that, I have about 3 or 4 virals and a goon at each nest spawn and shooting the goon about 3 times in the head with explosive arrows and a few ground slams to kill the virals, there goes all the time I had to attack the nest because NH is already respawned. I can kill the hunter several times and still be trying to get through the first nest because of this. I just got through a match with another great player who's in NM+ whom I managed to kill 9 times but barely got to the 3rd nest. 9 times. That use to be enough to get me to the 5th nest. There's my rant, now for my suggestion. CALM THE F ### DOWN WITH VIRALS AND GOONS PLEASE. Also, I am open to any tips on how to kill nests faster because I'd rather just brawl it out with the hunter and disregard nests all together.
  37. 1 point
    Chickeninja

    1v1 is it dead? Discussion.

    This assumes that alleged non-pro players cannot discuss their opinions and share their points of view concerning a game mode for lack of experience. And that is the topic of this thread: is 1v1 dead bearing in mind the vastly different experience and playing styles that folks have. This state-of-affairs is user unfriendly to most. Following that reasoning is another version of "let's have a serious competition to see who has the longest... uhm mouse cable." That's another topic and if somebody wants to organize competitions and really, really, really determine who is the best in some format where players prove consistently, over hundreds of matches, who has the... "longest, biggest, fatest mouse cable" under controlled, arbitrated, standardized non-lag, no bug circumstances... Then those people should organize those competitions, play among themselves and folks wish them happiness, if they even care. This narrative leads to same lame elitism as everywhere else: what happens when folks believe in the best? Little exclusive groups of princesses form that exclude others from play and fun. People can have higher standards than that, understanding that whoever is "best", if we must use this crude description, has a larger community interest than extending some dominance: If they play with positive attitude, treat others as good folks no matter their skills, then it's enough as they use their luck/ability to enlarge and detoxify the community from being in some idiotic competition with itself, confusing the game with reality; instead they enlarge the player base with positive attitude, good vibes, and motivate beginners to get better and not let a simple difference in experience/luck isolate them into groups of princesses. In short: if some elite shares the knowledge and advantage, people will respect them for being real people and not playing princess groups and hogging advantages and "best stickers and toys" like children in school. That respect will be based on real sportsmanship AND grow the player base along with the recognition that those players seek for the hours and effort they put in. Naturally. User friendliness was brought up by CartierC and Sanlucifer, which exposes a question for any playing community. A community calling itself a community while sidelining less skilled/experienced players and their concerns is perhaps less a community and more a band of merry princesses that want to play alone forever against other lonely princesses. And this feels unhealthy because it is... and there are better ways and players out there: to me honest, simple types, that greet and play respectfully, regardless of what I feel to be their skills, are a better use of my time than lost princesses trying to prove their cable to be so long they forget themselves, forget to laugh/have fun, forget the community, and forget that they once were beginners that benefited off other people being cool enough to show them the game, tricks, strategy etc. You can't relate nuances of play through on screen hints and indeed a lot of that stuff is on youtube. Share the links if you feel so inclined. But user friendliness at some point, and the death or life of 1v1 and this game mode in general, is also tied to the attitudes of those that play. End rant mode.
  38. 1 point
    Sanlucifer

    1v1 is it dead? Discussion.

    Too true, i just started the game like a week ago and even if you get good weapons, in Be the zombie as a hunter in 1v1 is really difficult.. it surely becomes really decent in 2v1. Also for some reason in my experience... it feels like 3v1 or 4v1 its again difficult against the zombie. Hard to balance it out since with a lot of practice it becomes better... however it is definitely not noob/user friendly and is the main reason why they also decide to go Zombie it seems? maybe we can check this and try to PERHAPS not balance it out but give more rewards to hunters? so at least is a reason for them/us to keep playing it. Just my 2 cents.
  39. 1 point
    Quicksilver

    Be the Zombie Competition

    Hi Techland! Wouldn't it be awesome to have a competition to finally found out who's the best hunter/survivor out there? I'm thinking like a football style competition setup, qualifiers, quarterfinals, semifinals and final (sent live perhaps?). Thanks for an awesome game!
  40. 1 point
    cr1m3

    Map editor on console

    Pawel Zawodny, the development director of Dying Light said they would love to add the tools on console: http://www.develop-online.net/interview/a-killer-year-for-techland/0215342 Who knows, maybe this could be true for Dying Light 2 DevTools ?
  41. 1 point
    BladeMaster

    Enhanced edition different than standard game?

    Enhanced Edition isn't a version of game, it's a free patch, you do have it as there's no doubt. As long as game doesn't ask you to download any updates then you have Enhanced Edition. More info - http://steamcommunity.com/sharedfiles/filedetails/?id=805806338
  42. 1 point
    MinogueMinion2

    Idea for one of the 10 DLCs

    There has been talk about the community being able to give some ideas for the next dlcs so heres mine A full customisable character screen with sliders in everything like in skyrim or follout 4. This would bring more variaty in the game and i wont have to stare at cranes face in co-op and question how many clones does he have? Also the outfits dont have to be removed just give us tje option to change cranes face and his build as well (just make the clothes adapt to the build). With thjs idea i think this would make dying light also give us more laughs because who wouldnt want to see a fat guys do parkour and climb I think this would be awesome and maby have it for the hunter aswell? My last idea is human vs human pvp. I know thjs is on master race but us console olayer want to slap eacother once in a while and it would be fun addition.
  43. 1 point
    Seboli

    The worst patch to have ever hit Dying Light

    "The primary this is meant to prevent are Hunters blindly spinning in circles, hoping for a tackle. It's not the kind of gameplay we want to encourage." -Pete Donnelly. This is one thing I do want to point this out. Hunters that blindly spin in circles do not get their tackles. That's why you notice them. The ones that have good aim and actually aim at u do get them. No need to cruch the whole game physics to fix that...No need to fix that at all. No one cares. Seriously what were you thinking. Apparently this seems logical to you but if you don't remove this patch by logic then you will do it by everyone leaving the game after a couple of months, as I already said.
  44. 1 point
    nodixe

    **DYING LIGHT 2**

    You are spot on in your post and I would just like to add to expiund on a couple of your points. This may take a few posts as I think of stuff. 1st. I would live 4k but I would also love it if they had a 1080p+ version that could run at 60fps. Also I think that HDR would be of particular benefit to this game (or any game with complex lighting) because of the PQ curve. 2nd. A HUD and ui that is more organic. Having a way to check ammo in animation (take a quick sec like real life but no hud needed) and I always liked the idea of a gps for a map. Maybe have a pair of glasses with Hud you take on or off. 3rd. Binoculars. Camera. Something with zoom. Cmon. This is one thing I wish I had lots of times. 4th. Maybe make a realistic mode where all weapons have same damage (never made sense that this hatchet does 10x damage of that hatchet) and all zombies have fixed hp or no up just hackable limbs to disable till you can take the head. Idk.
  45. 1 point
    Pete Donnelly

    INSTANT TACKLE

    Final stages now.... should get it out tomorrow if all goes well! I'll let you know when it goes live!
  46. 1 point
    cr1m3

    Dying Light Map - Risen

    I see you're not dead keep going. And i wonder what's in the misterious shop. Maybe some beers?
  47. 1 point
    JoranDost

    Dying Light Map - Risen

    Added a small pharmacy on the left, and some roof. Just some progress and showing im not dead.
  48. 1 point
    Joluk

    Respawn Problems

    After trying for hours, I finally found out how respawnpoints are working and what my problem was.I used Spawnpoints for this with the flag “Respawn”It looks like that respawnpoints only enable when you come close to them. I don't know how close you have to get to enable them. But when they are enabled you will respawn always there. So there is no problem in having more than one spawnpoint in one big area. If you have one enabled and get close to another one the new respawn will automatically be enabled. (IMPORTAND: This works completely without quest phases!) The easiest way to do this is to make the respawn point the same spawnpoint as you used in the goto phase, so the player gets automatically close to a new respawn.The phase, checkpoint could be used to set a respawnpoint as your new respawnpoint without having to go to this point. But I didn't test this, its only a presumption.My Problem was, that I disabled my last respawn and enabled a new one, but the new one was a bit far away so when the player died without going close to this new spawnpoint first, the games didn't find a respawnpoint and I respawned at 0/0/0.If you have any questions, comment down below.Best regardsJoluk
  49. 1 point
    JoranDost

    Dying Light Map - Risen

    Thanks cr1m3! I'm doing my best, I hope you'll like it when it's all done.
  50. 1 point
    Getmused

    Co-Op Issues On Xbox One

    Thanks SharkBait. I think I got things working smoothly for now.