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Showing content with the highest reputation since 02/23/2017 in all areas

  1. 4 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  2. 4 points
    James Gallagher

    Gun Silencer available now

    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  3. 4 points

    Be The Zombie Balancing Update - 12/1/2018

    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  4. 4 points

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  5. 4 points

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  6. 3 points
    Pete Donnelly

    BtZ Feedback Wanted: 03/21/2018

    I just want to start by saying I've gone through the forum and read a lot of the feedback you have all posted recently. I've been playing the game in it's current state and have opinions of my own as well. We're looking at putting out another tuning patch soon and I want to create this post to gather some input. To make this as effective as possible, and to ensure that your opinion is heard, please use this template for all responses in this thread: WHEN I PLAY AS SURVIVOR #1 thing I like: #1 thing that bugs me: WHEN I PLAY AS HUNTER #1 thing I like: #1 thing that bugs me: OVERALL #1 thing I want: I will be reading other posts so if you want to get into discussions about specific aspects of the game, please create a new topic in the forum. I will read it. If it is written in an civil and constructive manner, I'll be sure to comment...if it's written in a whiny, hate mongering manner...I'll probably just ignore it. And please remember: Survivors and Hunters need each other... or else there is no game... let's not try to alienate or demonize either side with our critiques. ...and yes, I know telebombers are the worst Thanks everyone!
  7. 3 points
    James Gallagher

    PS4 Fixes/Suggestions

    Thank you for the suggestions. We're taking everything on board and FYI sweet pickles, in the next update on consoles we'll be fixing crashing issues, adding a real time mode and making some improvements to workers.
  8. 3 points

    Be The Zombie Balancing Update - 12/1/2018

    So when is the spit regen in team games getting nerfed? I get that you need feedback and can't act on impulse, but literally every single player, including Hunter-only players, agrees that they need a serious tone down. A minimum of 45 spits per match and going as far as 60+ is insane. While it can be quite fun surviving against nigh-impossible odds, it does not make it an equal playing field when it comes to skill. Before the update, when a skilled Hunter entered a team game of maybe slightly above-average players, he still had a sizeable chance of losing because Survivors had a better/easier/more exploitable kit. Now it's the opposite - a low-skilled Hunter can definitely take down an individually better team, just by knowing how to spam spits, spam UV heal and retreat if nothing hits. Witnessing that kind of play is, quite frankly, ugly. It's like I'm watching DFA crows and DK waiters in a Hunter version. Just like how that was a problem that was thankfully removed, this incessant spam of spits needs to go too. I don't really understand how hard it could be to change a few numeric values, but I'm not the dev here. It would be great if we could at least get a response that some kind of tweak down is coming.
  9. 3 points

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  10. 3 points

    Crop Questions

    Here are the crops listed for each location: Montana - barley, rye, wheat, cabbages, tomatoes, plums, peppers, apples, pears, potatoes Italy - olives, eggplants, grapes, oranges Colombia - coffee, chillies, industrial hemp Japan - rice, wasabi, cherries Germany - rapeseed, cabbages, peppers, tomatoes
  11. 3 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  12. 3 points

    Be The Zombie Balancing Update - 12/1/2018

    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  13. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  14. 3 points

    The problem with launching all players

    Hello. At the last update, "drop # 1 content" The players lost the client launch button for user games. We have to run the client from the folder with the original game. Please correct this problem, ordinary players will not be able to play custom games due to this problem. Yours faithfully your Frost.
  15. 3 points

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  16. 3 points

    Carryable Objects

    ,fill-area _ -req_count=1 -pause=1 -class=SensorAreaHelper -area=test ,sensor_area_helper SensorAreaHelper test ,spawner-ho HeavyObjectsSpawner test_01 This works. This is the same phase used in the bozak horde.
  17. 3 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  18. 2 points

    Potato harvest (worker) and pigsty problems

    @PetterCZ I think we all do. For Potato harvest they have to rethink tings. Even if you put a trailer next to it, they start unloading but as soon as they have a little bit of empty room (20kg) the AI worker starts driving off. So like someone said here the only option is to fire the retarded worker and unload it by yourself and rehire someone new for the next batch. I hope we get something like the Grimme VARITRON 470 the equipment we have now is just not compatible with the AI.
  19. 2 points

    Console patch data?

    when the official information about the patch date for consoles?
  20. 2 points

    PS4 Review

    100% agree with all the above. I have played FS15 & FS17 for more hours than I care to admit but I totally appreciate what Pure Farming is and what it isn't and what it offers that the others currently don't. There's room for both games for any virtual farmer in my opinion so I really don't understand the people that criticise Pure Farming for not being a clone of FS or working in the same way, a lot of them are dismissing it out of hand which is bizarre as the competition will only make both games better in the long run. They seem to see PF as some sort of threat which must be quashed immediately or that admitting it is good would devalue their beloved FS in some way. I think much of what PF has brought (while a bit rough around some of the edges) over the other offerings is a leap forward for farming games and will likely shape FS19 in some respects. Kudos to the developers of Pure Farming for being bold enough to break new ground with this game rather than just churning out a clone.
  21. 2 points

    Weather forecasts

    Having this ingame would be great. Why water your field if its gonna rain?
  22. 2 points
    Dying light is an amazing game, But there is some things that i've realised would make the game a lot better: *New Guns, Especially SNIPERS and RPGs *A REWARD for completing ALL SIDE QUESTS, like a special outfit or some crazy new weapons! I was really disappointed when i didn't receive anything for all my effort and time i spent on doing this! *A PvP gamemode unlocked after the main story where you can hold up in buildings and fight against, not only the infected but other players! E.g when you die you drop all your stuff and people can loot your body etc (Almost like the DayZ Standalone game on steam) I undersand this would be a lot of work for techland but i think it would make the game one million times better! *New map? This is something i wouldn't be to surprised about being a DLC. I think it would be amazing to have a little change in scenery for a little extra money! Slums and OT get pretty boring after a while! So a small, fun map with some bonus quests would be great! If Techland see this, i want you to know, Congratulations on what you have created and you should feel proud as heck to say you developed this game! The suggestions above are (like i said) suggestions that WILL bring more players to the game, and for me, the PvP gamemode would be amazing, as an xbox player, there isn't a game or gamemode on any console game like that (i dont think)! PS if the PvP gamemode does get created, please dont make it for PC only. I beg Thanks for reading, i really appreciate it!
  23. 2 points


    I'm finding the ability to hire workers very hit and miss - sometimes I get the option whereas other times I can't get it to come up at all. Is there a set of rules that govern hiring of workers? At first I thought that I just wasn't able to get them to work because I was in the middle of a task driven by the My First Farm storyline, like if I had to cultivate or plant potatoes I couldn't set a worker to do a task on another field. But I'm currently at the point of switching to Italy (visit logistics centre) and I was able to set a worker fertilising field 3 but I cannot get another worker to plow field 1. I have the starting Zetor tractor and the plow at the field but no matter where I place it there is no hire worker option. The field has 40% fertilisation and is x% irrigated but other than that all status bars are at 0 after I harvested what was grown previously.
  24. 2 points


    When will the patch for consoles be released?
  25. 2 points

    Ps4 pro problems.

    Same problems here. Game crashing on PS4 and issues with workers have been acknowledged by Techland and they are working on them. Fingers crossed for a quick resolution...
  26. 2 points

    Ps4 pro problems.

    I am absolutely with you on this one. Its difficult to play with those bugs. This game should be Ps Pro Enchanted like fs17 is. Give us 4k resolution please.
  27. 2 points
    Welcome to the official Pure Farming forum! This is a place for you to to exchange opinions and thoughts about Pure Farming as we get closer to release on March 13, 2018 - and beyond. As the forum grows we will add sub-topics depending on what the community needs. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like '+1', 'LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes.
  28. 2 points

    Wishes and suggestions

    So, would like to tell what really isnt enough in our favorite game. 1.Toggle HUD I like playing without hud, for deep immersion. But sometimes, during the game i need quickly turn on the hud. For example when i need to know what i loot from dead man. Do it through the main menu very long and very inconveniently for players like me. So, we need fast toggle hud. 2.Ability to look at the watch on hand. Yes, we need that ability. It will be good gameplay feature. And i think its not hard to realize, because there is already a mod from nexusmods. But i want that this ability in the game by default. 2.Guns. Would be cool, if devs paid more attention to guns. Maybe add to the game revolver from a pre release screenshots. Or add some sniper rifle And add ability to use silencer for guns, it will make gameplay much more interesting. Also, want to ask why enemy's heads(except infected) blow up from shots by fireamrs. How to explain it? 3. Outfits We need more variaty. Gas masks, hoods, goggles, ski masks(balaclavas) and other interesting things. Respectable developers , when i see two gloves on my hands. It is very painful for me to see only one glove. Please add some outfits with two gloves, thank you. 4.Bows I think that ballistics of arrows not really correct. Arrows fly by too small distance. What do developers think about it? 5.Other In this game it would be possible to think up something with use of night vision and the thermal vision. Something interesting. Maybe even rifle with nightvision scope. And screenshot with that revolver
  29. 2 points

    Be The Zombie Balancing Update - 12/1/2018

    havent really checked up on fanbase for a while, and i know that i heavily defended night hunter and liked the buffs, there are basically no good ultimate survs on ps4 now. i only played surv right after the patch, so spits werent heavily abused, but when i played surv it was near impossible to play. update was definitely a good step but now it feels like the human community is dead.
  30. 2 points
    DLB HennehBee

    Be The Zombie Balancing Update - 12/1/2018

    Hey guys something is wrong with BtZ. Hunter's are shooting 100+ spits. Did you turn on an Event and forget to turn it off? Can you please stop breaking the pvp portion of this game? Thanks.
  31. 2 points

    Be The Zombie Balancing Update - 12/1/2018

    That’s just it though: you needed a few weeks of intensive play to arrive at that conclusion. That doesn’t mean the update was good. It just means you got used to it. A successful pounce requires a level of true skill? Post update I observed a higher number of undeserved gotcha pounces by my hunter. Also tactically, you’re describing a scenario where the hunter takes the bait and complaining that they get punished for it. As for the survivor types milking this tactic: There are other, more measured ways to discourage camping from giving folks an edge strategically. Note that camping itself is a symptom of poor game design: folks feel they don’t have options with which to engage hunters, so they camp. Equally important to all the balancing arguments is that the game is fun to play. And drop attack was one of the most fun mechanisms for a reason: survivor makes a sound prediction about hunter’s heading and position and is rewarded with insta kill. To me it doesn’t matter if this happens from the height of a cardboard box: if the hunter’s moves are that transparent, then sparing them those kills won’t make a difference. The fact that so much emphasis is placed on the necessary learning curves for survivors, while there is zero discussion on the merits of challenges/learning curves for hunters is revealing. I’ll point out the obvious again: This kind of reasoning pretends to value balance while really seeking overpowered hunters (For everybody howling “You seek an overpowered survivor”; see my previous posts, I’ve been defending what I interpret to be appropriate buffs and nerfs on both sides well before stuck spits could be negated by survivor shield use, which needed to be reigned in for example). With the latest update, the following scenario is common: a hunter picking a predictable route and the survivor’s drop attack just being off by the width of a hair results in the same kind of game play: inaccuracy of hunter rewarded and survivor nerf is equivalent to removing drop attack as an option for survivors, given that survivors feel only a fraction of their attacks to be effective when compared to before the update. Double standard. The net effect over time is that folks will stop trying to use what is arguably one of the funnest survivor mechanisms of the game. Indeed, if great = leaving survivors in many situations without viable options, then indeed they've "Made Dying Light great again". But as you've noted, it took a couple of weeks for that greatness to sink in, which indicates the kind of change that makes the game harder to learn and less fun to play; and while EXACTLY THIS may be the kind of fun appropriate to competitive play styles and huge frequencies/hours sunk into the game, I'll go out on a limb here and say that the vast majority of folks seek a good time online and are neither interested nor impressed by the kinds of play styles that seek some warped sense of skill only to lord it over others online. Ok, then share with us the exact criteria to make the distinction between imbalanced, poorly designed games, and the kind of game play situations that require "get better and deal with it". I believe that's a personal thing and that people should not play games that aren't fun. By valuing challenge in itself, I should play infinite games against supercomputers that I can't win because it would be more challenging. And by the same measure, if humans are overpowered then hunters should enjoy the challenge of winning 1 game in a thousand against weaker playing survivors. "C'mon you whiners, where's you're sense of adventure?" works both ways but is also an admission that the game's quality is so poor, you need hundreds of hours to realize it. Therefore, bad patch for the community as a whole, even if excellent patch for us.
  32. 2 points
    Marc Andris

    Be The Zombie Balancing Update - 12/1/2018

    I’ve played this game since day 1 and love it even today, but this so-called balancing update is way over the top and not good at all! For the Humans! I’m a decent player (as human) and now get wrecked almost every time I go against a Hunter. Before the recent change it was difficult enough to battle Hunters and now this makes it very one-sided! These changes have ruined my experience all together and if something isn’t done to make it fair again for the Human to complete, I personally will be finally giving up on this beloved game, like many others are now doing! Sorry, but these changes are so over the top it’s not even challenging for the Hunters!!! Even my friends who play Hunters think this is very unfair and a joke & kill us in record time! You can say I’m a whiner all you want but again, I speak the truth!!! Moreover, if you look at most players who play, even before these updates, hardly ever have Zombie Invasions ON! Why?
  33. 2 points

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  34. 2 points


    For one of the 10-In-12 dlc drops I would like to see a "BE THE ZOMBIE" Single player campaign. It doesn't have to have a serious campaign, maybe just single player missions to allow us to level up? I would appreciate a response on this topic thanks!!!
  35. 2 points

    Be The Zombie Balancing Update - 12/1/2018

    First of all, what you said at the end was completely unnecessary. Second, i have about 500 hours in the game, playing all 3 pve, survivor pvp and playing as the night hunter in pvp. you dont need 1500 hours to know the pvp side of this game inside and out. Yes, some games seemed too easy. DFAs were too easy to pull off, but nerfing the survivor sense and buffing the time for a spit to explode AND increase the distance of the spits explosion, was way too much to make the game unbalanced. Increasing the time for uv disable and horde spits are also a bit unfair in scenarios with more then 3 survivors. If your team isnt well coordinated, the hunter can generate another spit before your light comes back, spit another uv disable spit at you, disable your flare and reset the time for the uv disable, and if your team isnt well coordinated, your fucked because your flare is still on cooldown and your light is gone. Sure, this patch will encourage players in groups to be way more coordinated, but honestly, not every player is capable, or even willing to watch their teammates back. This patch is also a pain because now if playing with a group, your entire teams play style will need to be completely changed. As for nerfing the survivor sense, survivor sense is damn well useless now. You use it to get an idea of where the hunter is and that's about it, and theres really no point of having the minimap there during invasions anymore. Hunters will most likely now NEVER use the sense suppressor spits because of this.
  36. 2 points

    Welcome to the Official Pure Farming Forum

    So looking forward to a new and refreshing farm sim game to bring to my channel- What I am most excited for is the variety of fruit types and greenhouses- oh yes the greenhouses!
  37. 2 points
    Tirem os suicidas que voam em você lá em cima dos prédios, deixem a lanterna com um tempo melhor, liberem 2 labaredas AI PODEMOS COMEÇAR A FALAR DE EQUILÍBRIO. essa mudança de vocês foi horrível
  38. 2 points

    Is this possible??

    Hello techland Its been about 3 years that I've owned dying light and it's been a dream for me to own a sniper in the game it would great that you consider this. Thank you.
  39. 2 points
    Damage and values is far from what's imbalanced about your PvP. I realize you asked us to stick to what you wrote, but those variables are something that would be suited for a fine-tune when the PvP is almost balanced and needs just a few tweaks to make it perfect. You need a few fundamental changes before changing values. Here are some of the facts pretty much every seasoned player that knows both Survivor and Hunter inside-out agrees with:
  40. 2 points

    Wishes and suggestions

    Homemade suppressors that degrade with use.
  41. 2 points
    Yes I have played and still do. It is much harder to counter nowadays but you still can nonetheless.
  42. 2 points
    Could you elaborate more on some of these? Because a lot of these do not need a rework at all or buffs/nerfs. The only thing that I can find unbalanced is the 2 Handed grapple tackle combo that instant kills. Normally it wouldn't be a problem. However, Techland removed the Night Hunter's instant tackle and now that combo is being abused by many humans. Everything else is balanced, has a counter, or a check. Death from Above: Easily blocked by holding your sprint, forward, and tackle bind while looking up at the human. It just requires awareness. Dropkick Spam: There are multiple things you can do. Hold jump and fly off, jump and then hold your groundpound bind right before you use the tendril to get to where you want to groundpound (It will create an instant groundpound). UV Block/Heal + UV Spit also helps as you can stick them (they are running directly at you) and continue to pounce or get away. Spikes are balanced as well. This comes back to the awareness thing. Just be aware of your surroundings. However, I do agree with you on the buggies though. The damage is just a bit much especially in a 4v4 with multiple buggies. They can stun lock and hit once more when you are finally not stunned anymore. The tackle, grapple hook, and crossbow are all balanced at the moment with the nerfs they implement. The only real problem here is the 2 handed combo mentioned earlier. Grappling hook is an essential part of the gameplay and needed to counter multiple combos of the night hunter. As far as the additional things you said that would be cool, a lot of it would need a bunch of reworking to balance it as itd be too strong. I like the tendril pull idea though. [:
  43. 2 points

    Easy ideas.....

    People have been coming up with some crazy yet cool ideas for dying light I want to implement some very easy ideas that can be done easily.I wanted to add the ability to take off the X-Ray vision when performing a takedown a toggle on and off switch if you will for those that do like it....see simple and easy right?I want the ability for Crane to make a "quick safe space" this can only be done when your not being chased and can't be done when virals and hunters are in the process of spotting you Crane should have the ability to hide in closets and trunks of cars with the ability to open it slightly to look around these spots should be safe but still rank him up come morning time as if he weren't in a safe house.Techland loves to play hide and seek with items why not keep it going with watches different types of watches analog digital pocket watch all with there unique animations when he looks down come night time....like I said very easy to do very simple...but the watches would have to be found throughout the maps much like buggy paints and skins.They should also make the jeep drivable with up to four passengers.Passengers should be able to wield weapons and guns more safely than the buggy.Give crane more skins of different characters and also update the Rahim and Brekken skins to have there voice when climbing and grunting and so on.Just a few ideas techland can do to keep us even more involved in this game I love it already keep up the great work!
  44. 2 points

    2 Hunters

    You're not alone. That used to be my sig on this forum: "More player control for multiplayer". The self-styled pros are not interested in control over parameters that could have them at a disadvantage as they're mostly interested in wins/rep and beginners don't have the experience to want to play around with settings. The practical reality then became that people who wanted those freedoms were driven to mods, cheats, and those that distribute the same, which was unfortunate in that it resulted in the typical scenario where a much wider spread of folks modds the game, often against the will of their opponents in multiplayer who didn't; finally compromising player satisfaction for a larger group of people than say the few folks who'd have been intimidated by another menu or two. I guess this development was in the interest of developers, as the scandals, imbalances, and online buzz seem to have driven sales and stats. As for the current settings: as good as they are in terms of balance stats, I find myself playing less these days as the game's balancing history feels like a story of playing privileges and degrees of freedom lost, for both hunters and survivors. Assuming more control for players in pvp would change things, if say unusual settings and their play were encouraged in an experimental and fun way, instead of always pushing the competitive aspect of multiplayer. I'm also getting a more skewed sense of performance: getting undeserved wins and losses more frequently doesn't help either. As if the quality of the game play is not reflected in the result. With more control for players over parameters the game could develop naturally and transparently without folks fearing losses or ranking down. I'm not saying I'd want the latest patch and/or ranking system to be ditched; I am saying that giving folks more degrees of freedom generally would refresh my interest in the game mode, as the potential we see with tweaked settings in weekend events is fun. Yes, two hunters are fun to play. Play becomes more complex though and controlling spawn locations and survivor/hunter abilities, like the the way Cartier and his opponents limited hunter abilities in their game by not employing pounces etc, seem necessary.
  45. 2 points

    IDEAS for 10 DLCs

    Oh dear some of these ideas are poor to say the least, right from recently playing this game here are a few things I'd like to have in the upcoming dlc mostly FIXES. -fix the grappling hook how shooting it at buildings most of the time slide off and fall to your death, very annoying! -include a run across wall addition to the parkour moves, maybe a double kick in mid air kung fu move too -better hand to hand combat moves. -include more enemie variants no re hashes of other enemies *cough* dlc 0 with that guy with the sledge hammer he looks exactly the same as the original! - I will agree on addition of weapons mainly guns but please develop them more with upgrades and sights, also duel wield guns and swords? -better/ fun way of grinding for legendary players, it's kind of a joke with how much xp you need -increase repair kits for weapons -increase more supply drops -new locations -fix bolters disappearing sometimes when shooting them from a distance. -increase rate of bolters respawning -include wildlife maybe? Zombie Sharks, bears ,crows ,dogs -include an animation/script where enemies get attacked by zombies and die they get eaten by them or turn -fix the lip synch more and make enemies blink! -decrease the amount of times the volatile shoots toxic and its accuracy, super annoying so many times I've died trying to swim under water and it still gets me? -more vehicles, I.e quad bikes, jeeps with turrets, amphibious vehicles. -more weather effects, very cloudy and foggy? - more kill moves for zombies, shove your thumbs in their eyes 28 weeks later style. Was thinking with grenades you could shove them in zombies mouths and let them explode? -more ways to slice zombies up, maybe a stab move that impales them -more random events such as enemie bandits coming out of no where. -more upgrades for car I.e legendary level for it, more weapons and gadgets. Thats all I can think of, hope these ideas will spark your interest.
  46. 2 points

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  47. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  48. 2 points

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  49. 2 points

    1v1 is it dead? Discussion.

    As always you wrote in a lot of text. In this case your words taken as a whole don't make much sense. So let me explain how i see this topic. 1v1 is not for faint-hearted people. If you want chill you can play 2,3,4v1 modes whcih are super easy for humans. When someone plays 1v1 it means he wants a challenge, he is willing to learn new tactics, he treats game like an intellectual puzzle, considering both players are equal in dexterity and reaction time. 1v1 should show who is better player, not please casuals who just want to win without any effort. If you are designing a pvp experience you shouldn't take into consideration what an average players think because average player doesn't know how to play, if he wants to win against experienced players he should get better, not change the other side's abilities so he can have an easy win. Remember people complaining about gp+spit ? With some imagination players managed to figure out how to avoid them, but casual players with lack of imagination were complaining to the point that developer disabled this combo lol Casuals will destroy everything.
  50. 2 points

    Custom Hints

    Try to locate those strings in the full game data with agent ransack. make a full copy of the game folder somewhere and extract all data0.1.2.pak with a zip archive extractor (merge all data paks) then type some loading screen text you ´ve seen in agent ransack and you may found where it is located in the game folders. also look inside data speech folders. ( i mean the data pl, data de, data fr... localized language folders and paks)