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Showing content with the highest reputation since 07/23/2017 in all areas

  1. 4 points
    Welcome to the official Techland forum! This is a place made for gamers who want to exchange opinions and thoughts about our games. Whether you look for advice, technical support, want to give us feedback, or just chat with fellow gamers, this is the place for you. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like ‘+1', ‘LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes. With that out of the way, head over to a forum section of your choice and post away!
  2. 3 points
    GamarClaa

    IDEAS for 10 DLCs

    I have seen a reply of this post talking about a zombie arena with hordes of zombies that could be like the far cry 4 arena where every five rounds its a special horde that could be with a demolisher or a volatile idk. It could be really easy to implement using the rais arena and also adding a new skill tree that you can level up in the arena and it would give you new guns or advantages in the arena that would help you to reach highest rounds. Sorry for my english ADD GUN ATACHMENTSSSSSSS
  3. 2 points
    Col. Bliss

    IDEAS for 10 DLCs

    Well seeing as there's a few big plot holes in the story they should resume. They also should add an antizen meter to the game seeing as you're bit yourself and require the stuff to motivate players to go after these things. There should also be military airdrops for the T.E.A.R soldiers loaded with weapons, ammo and grenades. It would be awesome to approach an airdrop and have a three way shootout with bandits, T.E.A.R soldiers and yourself on top of which would be hordes of infected
  4. 2 points
    Gattos

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    Not from my point of view, although this video was recorded today. Unless I'm mistaken this is proof that instant tackle still works... am I missing something?
  5. 2 points
    boOya

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    I dont know why ppl complain about dfa so much, if you throw horde spit where do u think most ppl r gonna run for? First of all why do u think old town is the most favorite map of all? Quite ez to avoid bombers, no running for miles for some tower while hunter is runing circles around u, and if u dont want to get dfa or simply dunno how to avoid it, go play countryside, flat as football field. Nh's first need to learn how to move as hunter is already fast enough if u put his abilities to good use. U will get dk'd only if u are slow and playing against exp survivors. Some here want to have zilion spits, insta tackle every time so u cant even get close to NH, knockback on every hunters move and not have to do anything, well I say to those get some skill and learn how to play as a pro and then come back and talk. There r a lot of exp hunters who use diferent combos in diferent situations and in proper time in a right place.Thats all. Ur not gonna throw toxic on flat street but in a corner ,when survivor is against the wall or something like that. I saw same gameplay of you Cartier as NH and I must say the stuff u did was impresive, luck or no luck still looked pretty good to me and should be set as an example of what NH can do if used properly. Taking away gp spit from hunter was the best thing to do as u can see it required no skill and everyone who is playing hunter now is completely lost, they dont know what to do.. Flare cd is ok for me Boosters cd like cartier said, bit extreme but i can live with that Xbow in 3vs1 or 4vs1 is now completely useless and absolee, I can live w that Toxic is now thrown around like candys. One right tackle and toxic spit and ur done .OP Not to mention NH's flying thru cars, buildings,walls so u have to use ur uv pointing at a wall cuz u dont see the Nh as he can pounce you or tackle you. One more thing, imo uv spitsmash should be disabled in 1vs1 matches.
  6. 2 points
    Secret1515

    IDEAS for 10 DLCs

    Also i would like to see new guns (I was thinking a sniper) and gun mods like silencers for the pistol (and sniper) or bigger mags.
  7. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    IDEA: Yellow Early Concept Bombers that appear at Night only when 4 stars are active(can climb) ●explosion emitts temporary toxic fume IDEA: Add five stars to night chases in which all zombies in players field of view become Night Walkers ●Add ESCAPE theme song from EXTRACTION mission to intensify and signal five stars HOPE YOU GUYS take something from this :)
  8. 1 point
    Relentlos

    Be the Zombie New Abilities/ BUFF Ideas

    That UV block idea would be good, and it comes at a cost. If it ended in the human death then people would complain but if it just prevented the lock in from working then it would be useful in 4v1 encounters. May even result in human fall deaths if they attempted the DFA from too high up. I also wonder why a hunter can't claw a propane tank or GP a barrel resulting in a self death but possibly taking humans with him as well. Not sure if that would be chaos or not but I thought about it.
  9. 1 point
    Hank J. Wimbleton

    Should Instant Tackle be brought back?

    So yeah as the question states should this tactic/glitch, whatever you want to call it return? I've asked some friends of mine since its removable, and playing without it for a while now; and some say it should stayed removed while others say it should be brought back. Now personally I hated this tactic. The fact its a free tackle for just missing pretty much says "I can be an idiot, and just tackle as I please since I know I'll be fine and/or get a free hit." Survivors dodged a tackle and the reward of that is getting hit by another tackle, and its even worse if spikes or high places are involved. Yes there was a way to counter this, especially with another glitch, but people should not be able to counter glitches with more glitches. Also this ability when done near walls is borderline broken as there is literally no way to avoid it at all and thus leads to unfair gameplay, and the fact that it can be done with no energy left. Now an argument that can be made about this is the fact that it stops potential two-handed attacks and DFAs. Before this was discovered it was 90% of time in where a Survivor dodges a tackle they immediately switch totheir Two-Handed weapons for an easy finish due to the insane damage it does. Even if a Hunter were to recover quickly it still had a good chance of ending him early. DFAs are also rather to execute especially in teams where people can just wait on high places and wait for the perfect opportunity. That being said, Pete did mention that if you see people up high you focus those first instead playing to their bait strategy. Of course it is easy for players to switch roles and situations to be changed on the fly that can still lead to DFAs. Of course it all depends. However, I think we can all agree that DFAs can be done pretty much anywhere and the height in order to execute a DFA is rather short. A solution I would bring to the table is allow for Hunters to recover much more quickly from failed Tackles, or nerf Two-Handed weapon damage. Of course an important question that we should ask is "Is this fair?" So what do you all think: Should Instant Tackle be brought back? Should it stay removed forever? Should a different solution or idea be brought to the table?
  10. 1 point
    Omni

    Should Instant Tackle be brought back?

    Instant tackle wasn't a huge a problem in team games IMO, however in 1v1, instant tackle can be extremely difficult to deal with. I'm talking about the i-tackles where the hunter lands against the wall and manages to launch another one really quickly while still in the air making it near unavoidable. I agree with you on the cool down part. Perhaps a larger cool down penalty in 1v1 and a smaller one in 3v1 and 4v1 would sound like a good idea.
  11. 1 point
    JackForce

    IDEAS for 10 DLCs

    1A wallrun ability maybe? 2Supported dev tools to create mods, new enemies and new weapons. (So you dan publish them to steam or something else)3 Custom difficulties so you can change maybe change the time it is night, make certain zombies stronger or weaker, loot drop chances, strong zombie spawn chances, stronger zombies in certain areas etc. 4 Just more special zombie types. 5 Zombies getting stronger in certain areas as you progress through the game (optional in the difficulty editor) 6 Multiplayer PVP mode 7 Just more abilities and skills. 8 Mutated zombies that not only look different but also act and fight different, for example: A mutated volatile with small change in the ai? A faster viral mutations? Bigger biter mutations? Abilities like charging for biters or other zombie mutations? Sorry if i am asking too much but this are my ideas to make an amazing game even better:) Thanks for reading.
  12. 1 point
    YR21

    IDEAS for 10 DLCs

    The Antizin meter is a great idea it gives you something to look for constantly and helps you not get bored
  13. 1 point
    Philbie

    IDEAS for 10 DLCs

    If we could also play as Dr Zere, maybe Dr Lena, Bahir, Gazi, Shakur, Zaid, Josef also would be great. *Spoiler Alert* - Perhaps if we could play as the zombie version of Jade & Rahim, maybe a zombie Brecken too.
  14. 1 point
    YR21

    IDEAS for 10 DLCs

    It would be great if you make it possible to access the player’s stash from the buggy in the following. Thank you
  15. 1 point
    Relentlos

    IDEAS for 10 DLCs

    How about more player skins. PvP is usually 4 cranes in different outfits, occasionally Tahir. How about Jade or Ezgi for anyone wanting to play as them? You can have a team of Crane, Jade, Brecken, and Rahim. Custom private games. I'd like to play BTZ with edited parameters on console if possible. Enable hyper mode, maybe increase players or hunters so it can be a 6v2 if possible for some crazy matches. Buggy racing where you avoid bombers and barrels, and hit drops for a chance at a recharge of nitro, land mine, toxic puddle to spin out other buggies. Kinda like mario cart, but dying light style. Or an elimination race. 3 laps, barrels, , and toxic puddles. Every lap the last player is eliminated. PvP VS mode where it's kills vs kills in a set area so no one hides inside a safe house or warehouse. 10 min matches end when the sun rises.
  16. 1 point
    doomguy

    Some How To Examples

    updated with a list of weapon damages, to be easier to choose which weapons to use, and when.
  17. 1 point
    doomguy

    Problems with developer tools!

    maybe you don't have the original game? you need to game to have the tools.
  18. 1 point
    Jcorella17

    Current state of BTZ PVP

    I've come back to this game about about 7 months of not playing to find out it's still horrid state for zombies and only gotten worse. And I'm not inexperienced, I have nearly 100 hours on my main night hunter save which is a rank 57 apex predator. There are some real problems like - Automatic crossbows (Still exists after recent patch) - Automatic shotguns - Survivors have Infinite ammo - Rank 250 players with less than 100 hours on the game - Infinite UV lights - 4 Humans with infinite flares trading off around the nest + Above item - Infinite medkits (I know they're easy to kill, but 99+ medkits in one round of BTZ? wtf.) You guys really need to consider looking into the scripted/cheated weapons and disabling them, it really ruins the game. http://steamcommunity.com/groups/BadKarmasCommunity (This screenshot is from their group page) This is a group on steam where any person can join for free scripted items. They give out everything in the above screenshot to anyone who asks and this basically gives anyone who plays dying light on steam free access to cheated weapons like the damn automatic crossbows and infinite UV lights. Please consider taking groups like this down for the sanctity of the game and it's players. BTZ is an awesome gamemode that I love playing but it's just damn hard to love it much anymore because of all this madness..
  19. 1 point
    cr1m3

    Dying Light Map - Risen

    it is easy to have good ideas , i feel this for myself. But making them alive is another thing. Also considering the amount of time you have to spend on it accordingly with constant motivation is important. I like your sketches, keep em simpleand remember what was your first idea or motivation. Don ´t be scary to remove some stuff cause creation is evolving with time. Also i had some nice idea, i was thinking of Dying Light game quests and i thought that devs did not go deep in quest enough, i mean once you have the pitch, you have to kill someone or trigger something then, the quest is done and you never felt any emotion. So my idea is to start a quest as an adventure, a single adventure, short but really detailed and immersive as a man asking you help and you accept but you have to face something , you want to know this man, you want to help him, you want to go deeper. So my idea is kind of a qalking dead episode where you meet the black guy with traps everywhere and he is a little bit angry and...
  20. 1 point
    JoranDost

    Dying Light Map - Risen

    (THIS HOUSE OR ROOM MAY BE REMOVED OR CHANGE IN THE FINAL RELEASE)
  21. 1 point
    Zombie slayar 17

    Dying light companion ideas

    The dying light companion is a very usefull addition to the core game giving you resourses easy but there are many things it could have to get better such as amission where your scouts can return with D.R.O.P.S. And gold weapons should be added in the companion. As well as many more weapons and items. Also item from the following such as SMGs and bolter liver should be added. GOOD NIGHT AND GOOD LUCK
  22. 1 point
    Come on, guys, this is 2017, spam detection has never been better. All of the spam in this forum makes it pretty much useless to your player base.
  23. 1 point
    doomguy

    Dying Light Map - Risen

    planning is the easy part. in fact, its the worst part, because after over-planning (because planning is easy and can get way out of hand) comes the actual building of the map. just a word of advice, be aware of the amount of work your planning gets you into! i know i have spend many hours building what i planned and had hoped i started a much simpler map!
  24. 1 point
    JoranDost

    Dying Light Map - Risen

  25. 1 point
    Secret1515

    IDEAS for 10 DLCs

    1:Awesome 2:Please 3:Oh god please 4:Sure... 5:WWE I like those Dedboi The idea of melee with guns is awesome because it could lead to a new skill tree: GUNS where you could get skills such as melee attacks, executions, more clips and mags.
  26. 1 point
    Neopolitan552

    New dlc ideas

    Oh i forgot to say how about a few new takedowns and parkour animations
  27. 1 point
    Zombie slayar 17

    IDEAS for 10 DLCs

    I got another idea last night for a dlc. Ithink adding a status bar inbetween quest and the inventory slots from which you can improve armour and see your level of hydration ang hunger. You should also be able to store food and water in the inventory. There should be poisonous food which gives hunger and decreases speed for a medium space of time. Dirty water should do the same but decrease vision. You should also be able to drink alcohol and 2 drinks of alcohol should make vision blurry. The armour should be upgradable by using metal parts on armour the trader and quartermaster can sell/give to you and different types of armour like standard to be weak and bandit to be strongest. And for fun a onscreen kill count since game loaded like when you exit and come back in it should back to 0. And as ive said before new guns, attachments and camos, weapon combining, outfit perks. GOOD NIGHT AND GOOD LUCK
  28. 1 point
    CartierC

    Night hunter need a potential buff

    I don't think the Hunter needs a buff. I have about 120 hours as NH and I am still managing to beat elitists everywhere. I never used GP spit or insta tackle much so I had to work my way around that, of course I have the disadvantage of using a controller against a lot of PC players for now but I find most of my games to be evenly matched, however keep in mind that as a Hunter, I am absolutely garbage, I waste spits and miss tackles constantly and playing against elitists and still coming out on top, I can't imagine a buffed up Hunter for elitists fighting other elitists.
  29. 1 point
    MaynardGKrebs

    New Fan. Amazing Game.

    I started playing Dying Light a few weeks ago. I'm super impressed, especially having played Dead Island and being left thinking that it was very close to the action-simulator kind of experience that I could see a FPS ZA pulling off well. Dying Light is a fantastic game. I will admit that I'm taking the cautious approach, as I like to have a hand up on the ZA. I'm only 2% through the game, but I'm level 17 in both Agility and Strength skills. I'm at the mission where I'm supposed to go for my first drop. But since the drops happen when the sun goes down, and since I haven't activated the mission, it's perpetually 8pm. I have yet to experience an actual night cycle in the game save for the tutorial mission at the beginning. Since it's perpetually 8pm, I've taken the opportunity to scout the entire first map from top to bottom. My favorite place to take advantage of this endless day is up on the bridge toward the NorthEast. Specifically, where the break occurs. I hop from car to car, using firecrackers to start the gas puddles, and call over seemingly endless waves of zombies to gain agility and strength points. So many points! It honestly hasn't taken me very long to reach level 17, as I've spent the majority of my play time exploring. I highly recommend this tactic for anyone looking to invest some time building their skills up prior to really starting the game. Sure, some people may think I'm creating an imbalance in my experience; but I think of it as unlocking more of the gameplay mechanics before playing too much of the game, which I find more enjoyable because there are more weapons/skills at my disposal. Great stuff. Anyhow, amazing game. Equally amazing is another year of free DLC support. That says something.
  30. 1 point
    BladeMaster

    Suggestion regarding crafting speed (Too slow)

    Hello. I kinda find this hard to believe that I'm only person who's been thinking that Dying Light's crafting speed is a bit slow. Also the fact that you can't see chat while you're crafting is a bit bothering. I'd like to suggest that perhaps every Legend skill-tree rank add 10% increase towards crafting speed, or at least chat should be visible while crafting. While in Co-Op, the possibility that I may miss chat while crafting is always getting me, so I have to close menu, then go back, which is... somewhat uncomfortable. And I don't know honestly how long this has been bothering me, maybe about an year? I can't recall, it definitely has to be longer than half year. It'd be truly awesome if Techland did something about this. TL;DR: Increase crafting speed. Allow chat to be visible while crafting. Perhaps each Legend skill-tree rank should increase crafting speed by 10-15%.
  31. 1 point
    BladeMaster

    Night hunter need a potential buff

    That sounds like you haven't played against an actual good hunters. There are a lot of "Apex Predators" who aren't actually apex predators. They just downloaded save files so you see their rank as Apex Predator when they join, so of course you'll beat them without any effort as they play like biters. Again, I honestly don't want to sound really rude, but I'd like to see you win against good hunters like Lucas, Night Hunter, spinoza and etc, "without any equipment" and flawlessly as you described, 1vs1.
  32. 1 point
    Nova28

    IDEAS for 10 DLCs

    so First off many thanks techland for taking Suggestions for the upcoming dlcs somy points to implement is as follows 1. Please make us be able to habe silencers. Like in states of decay, they have an amount of uses. 1St lvl could be bottle silencer (craftable with empty bottles and tapes, etc. . This silencer only takes 10 shots before destroyed. A light common silencer that holds up 30 shots before destroyed and an uncommon military silencer that only can be found in the World. This is Holding 50 shots 2. An own settlement (3 max settlement number on the following map) that you could build and rescue civilians for your settlements (like far cry primal). More vehicles like motocycles that could be modified and tuned our already (a chainsaw for a side seat of a motorcycle)implemented car to tune it little. 3. More weapon models. As we know it is focused in melee but we could Do some more weapons like ak47 m4 or even glocks and pump Action shotguns little difference to the already existing weapons 4. More challenging random missions/events. We meed more enemies for an event and mor varieties. The Most time we only see a man is in trouble ny 3 guys. This is very low imo. We need more varieties like rescue civilians in an Apartment, farm from hordes, an random outpost for enemie humans that treaten civilians and we have to take them out from cages and bring them to a Safe point, help a Transport to reach his goal, and so on. 5 more rewards for the random missions/events. Only getting some mods is a little cheap and not so worth to do These side quests 6. Weapons have more attachments like grip, forebarrels and barrels. 7. New enemies and more random side missions/events and stuff to do and more random patrolling huma. Encounters that treaten civilians or own settlement civilians that you can send to farm some ressources to rescue them ( there we are in point 2.) AND defending settlememts bcause the lights are getting out and you have to search batteries to hold them up also an attack from human Encounters you have to defend your settlements from These So dear techland I would really appreciate if you could take your time to take some of These ideas in the upcomming dlcs. I would pay for every dlc that would have some of These Suggestions in. The Most important points for me are the settlements, random events/missions aaaand silencers for some weapons only pistols (no Revolver or magnums) assault rifles and smgs. The Most devs Dont care (dont want to hold my Fingers to someone... UBI..) but I See techland makes everything right! Yes Yes yeees These gunnnnnss!! And the Ak47 and ak74 su (smg variant)
  33. 1 point
    Secret1515

    IDEAS for 10 DLCs

    I was playing Dying Light this week (got hyped for DLC + it's an awesome game) and i was thinking of as many things as i could and so far (Including my ideas of my recent post ^^^) They should get rid of the auto aim on the bow's regular arrow along with adding new water zombies who lurk in the seas and maybe even a whole new map??? @Zombie slayar 17 ... I really like your outfit perk idea.. i think that would give more purpose to outfits for players who play offline (such as myself). C4 would be cool too
  34. 1 point
    Hachiigen

    Complaint / suggestion regarding Content #0

    When i noticed the update i was really happy there was some new content for Dying Light, I downloaded it right away through Steam. Started the game and went looking for the new enemies, in particular the new "heavy-armed" soldiers. When I finally found some (a small group of 3) after about 30 minutes of running around, I charged in head first, dissapointed to find 2 out of 3 had melee weapons. After this I spent almost 2 hours running around like a chicken without a head without finding any more. Seriously guys, when I watched the trailer for the update i expected a fight, a REAL decent fight with some actual resistance. To add something positive to this post, I noticed you guys fixed some bugs, good job! My suggestion would be: - increase the spawn rate of the new NPC's if the player has cleared the story. If this is not possible, increase it for everyone. - to balance the increased spawn rate, increase the amount of items needed to craft / unlock the new outfit. - PLEASE give them guns. Thanks for reading and i hope you consider some of this input. - Hachiigen
  35. 1 point
    Col. Bliss

    IDEAS for 10 DLCs

    I'm thinking a lot more outfits and guns would be warranted, seeing as the game places emphasis on outfits. Such as making more of Rais thugs outfits available, the Gas mask should be combined with those outfits or the T.E.A.R solider outfits. We should have access to those, we should also have more gun options, seeing as the majority of guns use the exact same models, give us some new models such as M4 Carbine, G36k, Hk416, M16A4 ect. Also there's issues with the AI, the AI outside of the fortresses do nothing, they just stand there with hoards of dead right outside, they don't engage the zombies, nor do they engage each other. They should also have grenades. Should add in the Ministry of defense soldiers as well. There should be several factions not just two all fighting for their own interests and fighting each other as well as the hoards of dead.
  36. 1 point
    Vallon

    BTZ Tuning -07/26/2017 - Content drop #0 (PC)

    This is just astonishing at this point, honestly... You did not remove iTackle, so might as well not lie about it. Going to go out on a limb here and guess that you came up with this fix only by watching what Survivors who don't have a clue how the ability works complain that ''it needs to be fixed because it's oh-so-unfair '', meanwhile, of course, pretending the numerous exploits for Survivors don't exist. The Tackle is still possible as a follow up after a successful normal Tackle, so what gives? Why didn't you just write out the ability itself from the code, instead of what seems to be your favorite approach of nerfing the hell out of the Hunter in the most stupid way imaginable? Every missed Tackle now, which is as easy to evade as ever, pretty much leaves you for a guaranteed punish of at least 1/3rd of your health, most likely 80% because they either want to finish you off or want you to run away, or you just get DFA'd - you know, just standard Dying Light things. You'd argue it was like that before iTackle was even discovered, only it isn't - by turning prematurely, you could at the very least mount a successful counter attack, most commonly a spit + Tendril Tackle. Now? Survivors have all the time in the world to hit and react to your next move, it's literally child's play, while you stand there locked and waiting for that HP drain/death. Also, the standards for high-level play now are way higher than they were back when the game was in its early days, so the Hunter having zero ways to counteract something that any below average Survivor can do is laughable. And UV heal? Feels like a Hypermode feature making into the normal game permanently. Makes no sense both visually and gameplay-wise. It's like you placed the few measly abilities the Hunter has in a bowl, randomly pulled one out (which coincidentally happened to be one of the least impactful ones), and were like: ''Yeah, this will do to shut them up if they complain''. Only you, Digital Scapes/Techland, can market making the Hunter stronger while in reality making it weaker than it has ever been post-1.11. It's actually kind of comical how the only way Hunters were kind of able to face and beat a good 4-man Survivor team was through exploits, which are now removed... only Survivors still have most of theirs untouched. The logic in this? Beats me. I seriously don't get it anymore. It's like you're non-vocally trying to make it clear that the Hunter's role in this game begins and ends as a nuisance rather than a competitive PvP side, a nuisance that the Survivors are meant to quickly overcome so that they can go back to... uh, co-op story missions? It's either that or you're completely clueless how difficult it is to face even a pair of Survivors that know what they're doing, let alone an actual, full, coordinated team, and in turn - how much weaker the Hunter has been all this time. ---------------------------------------------------------------------------------------------------------------------------------------- So, this is where I ask in all earnest - Donnelly, or whoever else is willing to respond - what is a Hunter supposed to do after an evaded Tackle anymore and, more importantly, is the Hunter even meant to be a competitive side or just a thing to maybe spend a few minutes on when you get slightly bored of the main game?
  37. 1 point
    Secret1515

    IDEAS for 10 DLCs

    I would really enjoy more weapon "skins/paintjobs" such as the Harran Military Rifle... I think running around shooting biters with customized guns would make it more "badass" and just fun overall. @Philbie the only problem with the zombie dog is that dying light focuses on parkour.. although it would be cool to have ninja-dog on my side.
  38. 1 point
    Philbie

    IDEAS for 10 DLCs

    I like that we can hitch a ride in each others buggies in "the following" DLC online, would be nice i think if the passenger could shoot from that position.
  39. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    The zombie dog part is a great idea, something new never added in techland games before such as dead island.
  40. 1 point
    Philbie

    IDEAS for 10 DLCs

    More mirrors in game, i'm thinking. Safe houses mainly, perhaps. Should add Zombie Seagulls, Zombie dogs, maybe pet attack dogs to follow us around too. Jet-ski's we can ride & shoot from. Maybe paint-ball like weapon that marks a target to the Zombie horde? Maybe a weapon that makes the target fight on your side for 30 seconds or so?
  41. 1 point
    ZombieLover101

    IDEAS for 10 DLCs

    Please A Response from any Dev would gladly be appreciated
  42. 1 point
    dave.marino

    Tower customization

    I would love to suggest to Techland to add a customization feature to the Tower. That is basically the main safehouse of Harran, it would be great to see features like rescuing survivors and bringing them to the Tower, cleaning up more floors to make room for more, managing the food and water resources, changing the aesthetic, setting up roles for the survivors, Tower-related quests and so on. I think this would add a new level of depth to the game and would give that apocalyptic sensation. Hope you will take into account these ideas!
  43. 1 point
    SOUR NIGHTMARES

    Tower customization

    It would be nice to see the crew members from the dying light companion app roaming around when not on missions.
  44. 1 point
    GamarClaa

    DLC Weapon idea

    oh men thats awesome i love this idea. the sniper rifle would be at the rais tallest building in the final part of the game
  45. 1 point
    cr1m3

    help with phases in between maps

    Yeah, i understand now why you needed two maps. Can you test a underground spawn fix? Just open any spawnpoint and quest hub respawners (black flag) then in their attributes, check use navmesh. Now the spawners will use navmesh to spawn the player and this should fix underground falling player. If it works, you can use the site map for both terrain and site locations. Cause even if you make two maps to fix the underground falling glitch, this will not fix player respawn when the player dies. But if you want to keep two maps, look how i set portal objectives and add new ones to tell the player to go trough portals from terrain to site then terrain. I set the first map as site map so you need to change map order in the campaign script (campaign_custom_workshop.scr) located in your project /data folder. http://steamcommunity.com/workshop/discussions/18446744073709551615/517141807565468063/?appid=239140 Put the terrain map on top of the map list.
  46. 1 point
    CartierC

    1v1 is it dead? Discussion.

    Before I rant, I'll go ahead and say I'm not one of the best, just another elitist in the community who enjoys the game, I am on PC but I use a controller. Now to get into my rant. Why I believe 1v1 is dead. Toxic spit being as strong as it is now is great in 2v1, 3v1, 4v1 but in 1v1, it's killing me several times in every match when all it takes is a dodged tackle and dodged insta tackle right after while in toxic spit, then I'm dead by toxins. Every time I respawn, hunter has a whole set of spit already. My NH booster only lasts so long and doesn't reduce damage from toxic spit. The cool down time is horrendous because humans run so slow as it is and can't get a 2 handed swing at the hunter when virals are attacking you from behind. In 1v1 I'm old school so I'm not very quick with killing nests, I don't know any exploits and on top of that, I have about 3 or 4 virals and a goon at each nest spawn and shooting the goon about 3 times in the head with explosive arrows and a few ground slams to kill the virals, there goes all the time I had to attack the nest because NH is already respawned. I can kill the hunter several times and still be trying to get through the first nest because of this. I just got through a match with another great player who's in NM+ whom I managed to kill 9 times but barely got to the 3rd nest. 9 times. That use to be enough to get me to the 5th nest. There's my rant, now for my suggestion. CALM THE F ### DOWN WITH VIRALS AND GOONS PLEASE. Also, I am open to any tips on how to kill nests faster because I'd rather just brawl it out with the hunter and disregard nests all together.
  47. 1 point
    Pete Donnelly

    To PETE: NH IDEAS/ ABILITIES

    Interesting fact: There was a "self-destruct" type skill very early on in BTZ development
  48. 1 point
    Chickeninja

    1v1 is it dead? Discussion.

    It describes the oversimplification of invoking a personal concept of "the best" to push one's interpretation of the game at the price of community, fun of personal experience, and user friendliness that became a topic raised in this thread. If you can explain this "oversimplification" without nuance and precision in less words, then share it and I will be taking notes like your good student. I'm not so sure. For many people 1v1 is the most common form of multiplayer due to it being the most common and accessible result of the online matchmaking process. This notion of genuine courage being required to play a zombie game displays your fine sense of humor mocking teenagers, I suppose. It depends who they are. Some folks may play with such an attitude and with such values; my point is that there is a great variety of playing styles and insisting that everybody follow one's own playing style is unrealistic. That's already in danger of becoming elitism. And at some point such elitism turns into discrimination. With that logic only the most skilled/experienced players should exist and play alone. But how do the most skilled/experienced players acquire such experience? That's why elitism fails here and why all players' concerns and opinions make up the state of the game. Playing games is a casual activity. When games stop becoming casual entertainment, then you get competition. Competition is the real admission of the lack of imagination you speak of: it means there is no other way to decide who gets what, than to fight like animals. That's about as unimaginative/common as humans can get. When competition gets more serious than that, people pick up the real weapons and get "real serious", right? That's why I agree to disagree with your interpretation of this game or games in general. User friendliness and a general attitude to take it easy is the same as respect for others. A player to me never lacks some magical "imagination"; just experience and exposure to correct information. And without the players with less experience, who will educate and play the "pros" and buy the game? That said, I know you're casual too: if you were totally "serious/pro" you wouldn't be in a community forum sharing tips, which shows a good/respectful player's attitude, so I see that you understand what I'm saying. It's OK to disagree. Folks like me however are immune to arguments that appeal to skill, name, reputation, or some simplifying notion of "best xyz" and will ask questions. If what you say is true about disabling Gp spit combo, then the developer should have shared that with all parts of the community fast enough so that we could take a more active role in defending it. Here again, there could be more beneficial communication between all instead of dumbing things down because everybody just listens to themselves instead of figuring out what's going on.
  49. 1 point
    Chickeninja

    1v1 is it dead? Discussion.

    This assumes that alleged non-pro players cannot discuss their opinions and share their points of view concerning a game mode for lack of experience. And that is the topic of this thread: is 1v1 dead bearing in mind the vastly different experience and playing styles that folks have. This state-of-affairs is user unfriendly to most. Following that reasoning is another version of "let's have a serious competition to see who has the longest... uhm mouse cable." That's another topic and if somebody wants to organize competitions and really, really, really determine who is the best in some format where players prove consistently, over hundreds of matches, who has the... "longest, biggest, fatest mouse cable" under controlled, arbitrated, standardized non-lag, no bug circumstances... Then those people should organize those competitions, play among themselves and folks wish them happiness, if they even care. This narrative leads to same lame elitism as everywhere else: what happens when folks believe in the best? Little exclusive groups of princesses form that exclude others from play and fun. People can have higher standards than that, understanding that whoever is "best", if we must use this crude description, has a larger community interest than extending some dominance: If they play with positive attitude, treat others as good folks no matter their skills, then it's enough as they use their luck/ability to enlarge and detoxify the community from being in some idiotic competition with itself, confusing the game with reality; instead they enlarge the player base with positive attitude, good vibes, and motivate beginners to get better and not let a simple difference in experience/luck isolate them into groups of princesses. In short: if some elite shares the knowledge and advantage, people will respect them for being real people and not playing princess groups and hogging advantages and "best stickers and toys" like children in school. That respect will be based on real sportsmanship AND grow the player base along with the recognition that those players seek for the hours and effort they put in. Naturally. User friendliness was brought up by CartierC and Sanlucifer, which exposes a question for any playing community. A community calling itself a community while sidelining less skilled/experienced players and their concerns is perhaps less a community and more a band of merry princesses that want to play alone forever against other lonely princesses. And this feels unhealthy because it is... and there are better ways and players out there: to me honest, simple types, that greet and play respectfully, regardless of what I feel to be their skills, are a better use of my time than lost princesses trying to prove their cable to be so long they forget themselves, forget to laugh/have fun, forget the community, and forget that they once were beginners that benefited off other people being cool enough to show them the game, tricks, strategy etc. You can't relate nuances of play through on screen hints and indeed a lot of that stuff is on youtube. Share the links if you feel so inclined. But user friendliness at some point, and the death or life of 1v1 and this game mode in general, is also tied to the attitudes of those that play. End rant mode.
  50. 1 point
    CartierC

    1v1 is it dead? Discussion.

    I've also played on Xbox one and PS4 but I don't find the hunters nearly as challenging as they are on PC which is why I stick with PC, but now, either I've gotten worse or hunters have gotten a lot better. I also play with no hud and only use sense to seek out nest once. But even with hud, I still find virals and goons ridiculous in 1v1, I can't see how we can expect new comers to not use cheats when their only weapons are a pipe wrench and fireworks. I even tried to help a new guy 1v1 and let him win but the virals singlehandedly defeated him, it was hilarious.
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