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Showing content with the highest reputation since 12/19/2017 in all areas

  1. 4 points
    dragorex

    Suggestion for a new object

    Hello, I propose an object which could be very useful. A parachute or some kind of hang-glider that could help us to hover over a long distance without dying from falling damage. This object could cost very expensive components, it could be manufactured with rather rare components. I think it's a good idea !
  2. 3 points
    Hey everyone, Towards the end of last year we asked for your feedback on the general balance of Be the Zombie mode. We were hearing that you felt the Night Hunter was underpowered, but we wanted hear your specific points on what you'd like to see us change. Thanks for all of your input - based on what you told us we have made some changes to BtZ. These changes are now live: Drop Attack (AKA 'Death from Above') Height required increased Grab distance reduced UV Flashlight Distance reduced (in 2 vs. 1 to 4 vs. 1 matches) Cool down time increased Initial cost increased (so that flicking the flashlight on and off repeatedly drains it more quickly) Spits Explosion radius increased Explosion delay reduced Effect duration for Control The Horde and Light Disable increased Cool down times decreased (in 3 vs. 1 and 4 vs. 1 matches) Survivor Sense Night Hunter now appears on Survivors' mini-map(s) for less time Misc. Auto-balance reduced overall. We hope these changes make Btz even more enjoyable for everyone and, of course, please let us know what you think. James
  3. 3 points
    SOUR NIGHTMARES

    Cheaters communities hackers

    Wow the amount of hacking on the PSN is ridiculous.I don't know if techland cares about this or PSN cares about this but the communities are promoting there cheating in there PHOTOS! One "gamer" with a billion dollars.A "gamer" with 999,999 Air drops stored away.A "gamer" with clearly dupped God weapons.These "gamers" are inviting other people to there communities to just trade dupped weapons and hacked cash and they are doing it right in front of your faces!Act like you care all you have to do is browse the communities on PSN you don't even have to join you can see it in the community profile picture!
  4. 3 points
    James Gallagher

    Gun Silencer available now

    Update your game and go to your Quartermaster to get the free Gun Silencer Blueprints — which have been added to Dying Light by popular demand. The silencer doesn’t break and it has no cool down, so you can use it as much as you like. It does require special Subsonic Ammo, which you can find by looting police vans around Harran.
  5. 3 points
    Hey everyone, I’ll get to the point: We hear that many of the top Be the Zombie players think it could be better balanced. We want to make things better, but first we need to properly understand what changes you want to see. So we want your input on the overall balancing of BtZ. Below I’ve listed some of the variables that determine the balance of BtZ. These are things that we can either decrease or increase without necessarily needing to release a new patch. We’d like you to reply on this thread with: The top three things you think we should increase. The top three things you think we should decrease. I appreciate that you will have other suggestions for bigger changes or additions but please, for the time being, stick to what we’ve laid out here. It will really help us get a clearer picture of how you feel about BtZ. Thank you for your input and your support. Here are the variables: HUMAN UV Flashlight Damage to Night Hunter Duration Cool down time Flares Cool down time Drop attack Height required Grab radius (how close to the NH you need to be to land a Drop Attack) Grappling Hook Stamina cost Cool down time NIGHT HUNTER Damage Tackle Ground Pound Claw Spits Effect duration Cool down time UV Block Effect duration Cool down time WEAPONS (Note: damage to Night Hunter and damage to Nests are separate variables). Short knife One-handed Small two-handed Large two-handed Dropkick Pistols Rifles Arrows Crossbows
  6. 2 points
    Mosko war

    New Video: Fuel Management

    fabulous I am very impatient to see more content, for example see the function of mod as it will be, see the form of the missions, different details more machinery that will be added not very impressive until the moment open and wait to see how it is optimized in console
  7. 2 points
    ZombieLover101

    Thanking Tecland Devs + BTZ Community

    "Finally" is what came into mind as soon as I found about the news of the recent NH update. After months of having left Be the Zombie, as a result of what seemed like the devs abandoned such a potential gamemode, has a long awaited request been granted. THOUGH I DO WISH THE NH GROUND POUND RECOVERY TIME AFTER MISSING WOULD'VE BEEN REDUCED. Overall, this NH adjustment was generous than i expected and I am so, so greatful to all u Techland Devs who listened, considered, and made it possible. And of course, this wouldve never happened without the # of feedback from the BTZ community! Thank you BTZ community, b/c together, we were able to pressure the Techland Devs to adjust the NH! THANK YOU TO ALL AND I HOPE FOR THE COMMUNITY TO STAY AS ACTIVE AS LONG AS POSSIBLE!!!
  8. 2 points
    Col. Bliss

    Dying Light MMO

    I was thinking about it this evening, what if Dying light were turned into an MMO. No I'm not talking about your average WoW MMO. I'm talking Dying Light mixed with Day Z, The dying light world of scavenging and missions combined with a massive open world such as a country, with harsh survival elements that Day Z possesses. Start off with several different factions all with their own objectives and goals (GRE, Ministry Of Defense, Rais Bandits, Tower Civilians as examples), then you can make your own choices deciding if you should choose to help further their interests or go rogue and go out for yourself. Player encounters would also be a big role, scavenging for supplies and encountering hostile bandit players, rival factions or running into allies in a scavenging party. All of this to contend with along with hoards of undead and mutants and trying to locate precious antizan airdrops. Groups players teaming up or competing to capture airdrops of antizan or weapons/supplies. In depth player customization, finding different articles of clothing and gear in the world to customize your character. Players should only get a one shot life, as well as take great care not to get bit by infected otherwise suffering a serious penalty, realistic injuries, sickness, hunger and thirst as well as sleep. Thoughts and or opinions? I just think this would be an awesome idea.
  9. 2 points
    vile

    BE THE ZOMBIE SINGLE PLAYER CAMPAIGN

    For one of the 10-In-12 dlc drops I would like to see a "BE THE ZOMBIE" Single player campaign. It doesn't have to have a serious campaign, maybe just single player missions to allow us to level up? I would appreciate a response on this topic thanks!!!
  10. 2 points
    Sheef

    Wishes and suggestions

    So, would like to tell what really isnt enough in our favorite game. 1.Toggle HUD I like playing without hud, for deep immersion. But sometimes, during the game i need quickly turn on the hud. For example when i need to know what i loot from dead man. Do it through the main menu very long and very inconveniently for players like me. So, we need fast toggle hud. 2.Ability to look at the watch on hand. Yes, we need that ability. It will be good gameplay feature. And i think its not hard to realize, because there is already a mod from nexusmods. But i want that this ability in the game by default. 2.Guns. Would be cool, if devs paid more attention to guns. Maybe add to the game revolver from a pre release screenshots. Or add some sniper rifle And add ability to use silencer for guns, it will make gameplay much more interesting. Also, want to ask why enemy's heads(except infected) blow up from shots by fireamrs. How to explain it? 3. Outfits We need more variaty. Gas masks, hoods, goggles, ski masks(balaclavas) and other interesting things. Respectable developers , when i see two gloves on my hands. It is very painful for me to see only one glove. Please add some outfits with two gloves, thank you. 4.Bows I think that ballistics of arrows not really correct. Arrows fly by too small distance. What do developers think about it? 5.Other In this game it would be possible to think up something with use of night vision and the thermal vision. Something interesting. Maybe even rifle with nightvision scope. And screenshot with that revolver
  11. 2 points
    Vallon

    Be The Zombie Balancing Update - 12/1/2018

    Well, just spent the night in all sorts of matches, testing the new update. And let me just tl;dr right now: That was the most fun I've had in Dying Light in a while. And not just for Hunter. Sure, it was fun playing the Hunter and finally not being afraid entering 2v1s and 4v1s because of the absolute animation camp and medkit spam (which is still entirely possible), plus winning despite it. But playing Survivor? That is the hidden gem of this patch. I have not tested 4v1, but I did play a few 2 and 3v1s, mostly some 1v1s. My 1v1s: It was incredibly fun facing even an average Apex Predator, let alone the Hunter who really knew who he was doing - a game I barely won, but it felt so good and it was so fun. I felt like I was at my peak again, despite not really playing Survivor recently because of how easy it was. Had to use everything in my disposal, think on my feet, take a few risks, prioritize nests to killing the Hunter - a.k.a fight for my life against a stronger, superior being, the way it should be. For the first time, the Hunter feels like a threat, but a threat you can definitely overcome with skill and a bit of luck. In terms of balance, the Hunter this time around is slightly more likely to win a 1v1, while before the update it was the opposite situation. 2v1: The new most balanced mode. The nerf to 2-handers is surprisingly useful, but not too harsh, the spits are plentiful but definitely not too much. Both sides have the arsenal needed to take down the other side, so all that's left is skill vs skill. Nobody is favored here. 3v1: We faced a pretty good Apex Predator, while we were a fairly uncoordinated team (no offense, Cartier, much love) but individually skilled, so our overall level was around the Hunter's. Even despite that, we only had 3 spawns on the last nest to kill for the win, until we finally went down. If we had better teamwork we would've definitely won, so again - a very balanced game. I would favor a good team to beat a good Hunter in a close game here, so this in itself balances out with 1v1 mode. Autobalance was not that apparent; spits were, for the first time, effective even if they don't stick; buffed crossbow damage (not mentioned in the notes) was a nice addition; the Hunter... feels smoother to control. I can't really explain it, did you change anything in terms of his locomotion? Anyway, I will write again when I experience a 4v1 from Survivor's side. This update, at least for me, is the spark that made me love the game again. As a final note to James Gallagher: don't listen to people like the person above me - a player who exclusively plays Survivor, has 3 times less playtime than what's needed to know the PvP inside and out, and basically requires the developers to change the game to compensate for his own shortcomings. It's by listening to players like him that the PvP of this game got in its worst state by far, which was before this new update. Thank you for reading and listening to our feedback.
  12. 2 points
    Akiic_ToDaHead

    Welcome to the Official Pure Farming Forum

    So looking forward to a new and refreshing farm sim game to bring to my channel- What I am most excited for is the variety of fruit types and greenhouses- oh yes the greenhouses!
  13. 2 points
    Tirem os suicidas que voam em você lá em cima dos prédios, deixem a lanterna com um tempo melhor, liberem 2 labaredas AI PODEMOS COMEÇAR A FALAR DE EQUILÍBRIO. essa mudança de vocês foi horrível
  14. 2 points
    Issa não ajudou pra quem joga de humano, ficou horrível. A lanterna descarga mto rapido e demora pra voltar, antes matava o predador com 3 hits e agora não mais, horda tá escalando prédio sim, pois eles aparecem do nada na sua cara e te mata, tem q ter punições para predadores q esperam chegar no final e abortam qdo vão perder, tem q ter tempo pra fazer esmagador pois tem uns que fazem só isso pq sabem q raramente você escapa. Não está equilibrado, predador tem muita vantagem ainda. Isso que fizeram piorou muito e tá fazendo nosso clã todo desistir
  15. 2 points
    Aziz1989

    Be The Zombie Balancing Update - 12/1/2018

    This is good for hunters but for human is soo bad this not balanced and im playing this game for 1000+ hr , and the hunter after this patch is over power.
  16. 2 points
    Damage and values is far from what's imbalanced about your PvP. I realize you asked us to stick to what you wrote, but those variables are something that would be suited for a fine-tune when the PvP is almost balanced and needs just a few tweaks to make it perfect. You need a few fundamental changes before changing values. Here are some of the facts pretty much every seasoned player that knows both Survivor and Hunter inside-out agrees with:
  17. 2 points
    k1lcone

    Cheaters communities hackers

    so what? play in PC to see what is cheats. hacked DFA, gold flares who kill nests and work 1 min, auto evade tackle, infinite uv, infinite hook, insta kill hunter, infinite energy and healt, and more and more. and techland cant do chupacabra about
  18. 2 points
    Chickeninja

    2 Hunters

    You're not alone. That used to be my sig on this forum: "More player control for multiplayer". The self-styled pros are not interested in control over parameters that could have them at a disadvantage as they're mostly interested in wins/rep and beginners don't have the experience to want to play around with settings. The practical reality then became that people who wanted those freedoms were driven to mods, cheats, and those that distribute the same, which was unfortunate in that it resulted in the typical scenario where a much wider spread of folks modds the game, often against the will of their opponents in multiplayer who didn't; finally compromising player satisfaction for a larger group of people than say the few folks who'd have been intimidated by another menu or two. I guess this development was in the interest of developers, as the scandals, imbalances, and online buzz seem to have driven sales and stats. As for the current settings: as good as they are in terms of balance stats, I find myself playing less these days as the game's balancing history feels like a story of playing privileges and degrees of freedom lost, for both hunters and survivors. Assuming more control for players in pvp would change things, if say unusual settings and their play were encouraged in an experimental and fun way, instead of always pushing the competitive aspect of multiplayer. I'm also getting a more skewed sense of performance: getting undeserved wins and losses more frequently doesn't help either. As if the quality of the game play is not reflected in the result. With more control for players over parameters the game could develop naturally and transparently without folks fearing losses or ranking down. I'm not saying I'd want the latest patch and/or ranking system to be ditched; I am saying that giving folks more degrees of freedom generally would refresh my interest in the game mode, as the potential we see with tweaked settings in weekend events is fun. Yes, two hunters are fun to play. Play becomes more complex though and controlling spawn locations and survivor/hunter abilities, like the the way Cartier and his opponents limited hunter abilities in their game by not employing pounces etc, seem necessary.
  19. 1 point
    Enka

    New Video: Fuel Management

    I disagree. 1. As far as I can see whatever you described about Triple A isn't happening. It's simply magically buying more fuel through your tablet, seemingly instant. 2. If everything can be roleplayed why buy the game, I'll just picture it all in my head. I think there's not alot of management going on if all you need to do is bring up your tablet and buy fuel at a higher cost. Trust me my imagination is good, but that's a bit too much. I've played plenty of simulators and I can distinguish what I need to roleplay and what would actually break immersion. I think the penalty for forgetting to fuel up should be a little more than that. If I was a real farmer and I forgot to tank up what would I do? Go to the gasstation with some jerry cans and fill them up, cursing myself on the way over and back for the lost time. I think saying "just roleplay it" is too easy. Add a little depth to the whole mechanic if you're gonna put it in. Make it feel like fueling on time matters and is a bigger part in the routine than "Oops I forgot to fuel up, better alert the magical Triple A to instantly fill my tank up".
  20. 1 point
    James Gallagher

    New Video: Fuel Management

    Hey everyone, Here's the first in a new series of videos we are working on, taking you a little deeper on some of the mechanics in Pure Farming 2018. Time management is very important in our game. Many tasks can be completed instantly via your tablet, but it usually costs more than firing up a machine and doing the job yourself. This applies to fuel management -- keeping your machines topped up with regular visits to the gas station will save you money vs. refueling using your tablet. Let us know what you think and look out for more videos coming soon.
  21. 1 point
    Hey everyone, quick update for you: today we’ve returned Survivor Sense to how it was before this update. We really appreciate all of the feedback you’ve given us since the update and we’re reading all of it very closely. Balancing an asymmetrical game mode like BtZ is a challenge, but your input helps us immensely, so thank you. Right now we’re reviewing everything you’re telling us, and we’ll of course keep you informed of any more changes as a result.
  22. 1 point
    James Gallagher

    New Video: Fuel Management

    Great to hear it, thank you. We'll be sharing more info on the game modes very soon, and then details about mods will come at some stage after that. Stay tuned!
  23. 1 point
    Dear Techland, the new update for BTZ is too overpowered!!!!The humans don't have any chance of winning. Blinking the U.V light drains it fast is too overpowered, like what are we supposed to do!?! We only have two flares but the spit recharge rate is too strong, you basically spit run and spit again because of how fast the recharge rate is. And DFA height increased to 8 meters?? Are you insane!?! Just leave it how it was in the pre-patched version, look i know that your doing this to make Dying Light better but good players on all consels hate this update. Its basically promoting human players to actually play BTZ instead of human because of how overpowered the zombie is. So if you please get rid of this update that would be great. (P.S please test your own updates before you release it to the public.)
  24. 1 point
    Welcome to the official Pure Farming forum! This is a place for you to to exchange opinions and thoughts about Pure Farming as we get closer to release on March 13, 2018 - and beyond. As the forum grows we will add sub-topics depending on what the community needs. Just a few rules before you dive in: Be civil. Address others as you would like others to address you. Respect the staff and other posters. No profanity, insults, and harassment are allowed under any circumstances. Stay on topic. If you wish to discuss something off-topic, start a thread in a proper section of the forum, or use private messages. Before starting a thread, use the search function to check if your concern/question has already been discussed. Be constructive. We welcome any feedback, even negative, as long as it's constructive. Always substantiate your position with arguments. Remember that being constructive and civil improves the visibility of your posts with our staff. Keep your posts meaningful. Do your best to add to the discussion. In a vast majority of cases posts like '+1', 'LOL', etc. are not considered meaningful contributions. Also, while no one is going to ban you for walls of text or spelling errors, running a quick spell-check and proper paragraphing will do wonders for the reception of your posts. Be responsible. You are a member of a community. You provide content for others. If you notice any harmful practices, please report them to a moderator or a community manager using provided report function. This forum is moderated and frequently viewed by Techland staff members who will react to any violations of the above rules. Bear in mind that these are just guidelines for proper behavior on the forums and are by no means exhaustive. Refer to your common sense and remember that the moderators and community managers are the last instance in unsettled disputes.
  25. 1 point
    Deejoo

    Welcome to the Official Pure Farming Forum

    As far as I know, it's still not clear if mods are even supported. I have not heard or read a clear yes or no in this regard. Personally, I hope, if not on release then hopefully in the future. The same, of course, I hope for a multiplayer;)
  26. 1 point
    Guess I'll share how I feel about this update. (This is all in a 1v1 perspective) Drop Attack: I loved this move very much as it was satisfying to pull off (especially on cheaters), but it does feel fair now. No longer I can just easily go on top of a van or short roof and pull this off. I actually have to do it in specific areas which is good. UV Light: At first I thought this was going to be very horrible, but instead it feels right. The distance feels very right as I can't just UV a Hunter who is on top of a really high roof. The flicking is okay. The Cooldown is okay as well, but maybe just decrease it a little bit in a 1v1 setting. Spits: I have mixed feelings for these. On one hand its great cause I can still dodge them if I move accordingly, but the Explosion radius and delay means that the UV Shield-UV Spit-Pounce combo is just as effective and can be pretty unfair. The duration of the effects are okay, but for UV Spit it can be pretty harsh at times. Plus I still feel the auto-balance at times making these new spits way too forgiving for new players who do nothing, but spam spits. Overall they are fine for the time being. Survivor Sense: This is just annoying. I mean its fine and I think its a good thing, but it feels annoying to press the Sense button literally 24/7. At least making the Hunter appear for 2 or 3 seconds then poof. Misc: Auto-Balanced still feels unfair. Plus Goons suck. Overall these changes are great. It is a good step in the right direction for Hunter and I really hope more patches, bug fixes, updates etc. happen more in future. Is there going to be any changes to Survivors by any chance James?
  27. 1 point
    André Felipe

    Be The Zombie Balancing Update - 12/1/2018

    Well, not so recently, you've done the stupidity of putting just one flare for humans, now I find that. I am from Brazil, we Brazilians have a group with more than 10,000 players, only in one group, now everyone is very discouraged with the administrator. The game was good in the previous update, but now ... Put limits on this predator, please! Humans are limited in everything, even using a flare. What about predators? What are the limits of your abilities? Think about it.
  28. 1 point
    4lkor

    Be The Zombie Balancing Update - 12/1/2018

    Hello I just wanted to notice that now this game is unplayable for survivor. Its to easy for hunters. You have to make some balance. The hunters that I could easly beat so far, now are unreachable. I spent more than 1000h online in this game and now its frustrating.
  29. 1 point
    Akiic_ToDaHead

    Welcome to the Official Pure Farming Forum

    For me Steam is the only way to go as I travel the world between the US and Germany- plus it is easier for me to maintain the games for my live streams and Let's Plays if everything is placed in one easy area.
  30. 1 point
    vile

    IDEAS for 10 DLCs

    For one of the 10-In-12 dlc drops I would like to see a "BE THE ZOMBIE" Single player campaign. It doesn't have to have a serious campaign, maybe just single player missions to allow us to level up? I would appreciate a response on this topic thanks!!!
  31. 1 point
    Mosko war

    Welcome to the Official Pure Farming Forum

    the disc version maybe depends on the stores I personally prefer to digitally so I have it and I would never lose it or the album would be scratched but it is the preference of each one I imagine that in a few weeks before the release it will be for pre order physical
  32. 1 point
    leytonbertie

    Welcome to the Official Pure Farming Forum

    when o when will the disc version be able preorder not everybody trusts digital
  33. 1 point
    Deejoo

    Welcome to the Official Pure Farming Forum

    I am very happy that there are now official forums. Also, I'm really looking forward to the release of the game.
  34. 1 point
    Michał Napora

    Dying Light Update Testers Wanted

    Hey every one, We are looking for active Dying Light PC players who are willing to provide us with feedback on the upcoming updates. We'd like to give a select group of players access to the upcoming updates in advance and ask them to provide to with comments and feedback. The goal of this initiative is to make sure the updates to Dying Light are rolled out smoothly and quickly. If you want to participate and help make Dying Light an even better game, please send us an e-mail to: beta@techland.pl In the e-mail, please state your Steam profile name. We want Dying Light to be as fresh and enjoyable as humanly possible. It's something that we want to do together with you guys. So sign up, and be part of something special.
  35. 1 point
    humdrum

    IDEAS for 10 DLCs

    a jetpack? or any cool way to traverse the landscape, a huge part of dying light is the enjoyment that one gains from simply traversing the environment so if you guys could think up a cool new way to traverse that would be awesome
  36. 1 point
    corey

    IDEAS for 10 DLCs

    techland please add a desert eagle into dying light
  37. 1 point
    arman.m

    Is this possible??

    Hello techland Its been about 3 years that I've owned dying light and it's been a dream for me to own a sniper in the game it would great that you consider this. Thank you.
  38. 1 point
    Alphacenturion

    Gun Silencer available now

    This is much needed but I feel could go further my suggestions for guns are: All guns are legendary (orange) Camo's and engravings (golden, engraved, spray paint ect) don't affect the weapons damage. You can add and remove the silencer in game by holding X and selecting the option. Similar to how you change the type of arrows for bows. (Xbox one) You can add and remove multiple attachments to guns including laser sights (improved hipfire accuracy and can be toggled on and off) scopes (6x 12x variable zoom, Holographic, Red dot and ACOG) extended Mags, dual Mags (for a quicker reload), Advanced Receiver (increased damage, accuracy and rate of fire), silencers (which can be removed and reattached at will using the previous bullet point and don't require different ammo but when attached reduces damage and range). Have a separate gun crafting menu in which the weapon is displayed and you can select what attachments to add/craft from this menu. You can also add/craft camo's/rare paint jobs from this menu similar to how the buggy paint job and parts menu operates. Rusted magnums are renamed as standard magnums (Rusted Six shooter-Six Shooter) as they aren't actually rusted and standard magnums becomes engraved (Six Shooter-Engraved Six shooter) as they look more fancy. Two sniper rifles types (Bolt action-slower rate of fire but higher damage) (semi automatic- faster rate of fire lower damage). Explosive and incendiary ammo types can be found but are very rare. More gun paints and camo's. Possibly bayonets
  39. 1 point
    TF-Danger

    Gun Silencer available now

    BZ for actually doing research on how a suppressor needs sub-sonic ammo to work properly.
  40. 1 point
    TF-Danger

    Gun Silencer available now

    Sweet! thanks for listening to us. Think it would be a cool blueprint for rifles?
  41. 1 point
    BladeMaster

    Can we permanently get rid of this?

    I was 100% sure I had it disabled, until I checked it right now and apparently it wasn't, thanks for the heads up.
  42. 1 point
    bella

    Be the Zombie Balancing - We Want Your Feedback

    To reduce the power and the radius of attack of the half volley of 50 to 30 it is not logical to be able to kill a zombie in 3 kick Lower the range and be able to dodge the half volley Increase claw damage The damage of the tackle is correct do not touch it however this attack is still less powerful than the famous half volley and it is not normal especially since the tackle is too easy to dodge unlike the half volley The offer also that the uv torch does not remove endurance zombie But what prevents all the same the zombie to dive without removing stamina it would be a good idea I do not think it is useful to improve the mucus however a small buff at the level of the blast radius would not be too bad Increase the temp of human resuscitation and the time to heal too short for me given the slight damage of the hunter a human having duplicated his kit is almost immortal!
  43. 1 point
    Cypherics

    Is this possible??

    There is no way to get it for free on other platforms, don't worry I've bought the game on console twice and once on pc and all DLC On all versions lol.
  44. 1 point
    James Gallagher

    Coop PS4 error

    Hi there, first thing to do is check yours and your friend's network ports as in this article - http://support.techland.pl/support/solutions/articles/4000043616-network-ports-used-by-steam-psn-xboxone If that doesn't help, feel free to create a ticket with our support team at the same page so they can help you out.
  45. 1 point
    cr1m3

    New Parkour Ideas!

    The wall run skill exist but it is disabled. By modding the game you can activate it but this is not working well with the double jump enabled.
  46. 1 point
    James Gallagher

    Ps4 Pro support?

    Hey guys, we certainly don't have anything definite to share at the moment. If it happens in the future then we'll be sure to let everyone know.
  47. 1 point
    CartierC

    2 Hunters

    I know it's a mod but why isn't this an actual thing? I fought the same 2 Hunters, several times yesterday with the rule of no pouncing only one can use horde spit/UV heal and the other can use toxic spit/Uv Spit and I must say, this was the most fun I've had in PvP, of course it was just me but if I had a solid team, I'd imagine it'd be a lot more fun. Normally I'm against mods and glitches but this was a game changer for me, I'd love for this to be an actual option in the game.
  48. 1 point
    Liljoethemaster

    Wishes and suggestions

    Here is some of my ideas and I'm wishing to make the game balanced if possible. Next Content Drop 3: "Silent but Deadly", Silencers included. How silencers work and to get them, ok so silencers in different game types like Splinter Cell, Metal Gear Solid etc. have a bar that will tell us when it will be depleted and not be reused but a buyable item to get. 2nd Idea: General outfits have passive permanent skills, I don't want outfits to be use for style only and not be really usable. Athlete: +15 movement speed, Bully: +20-25 unarmed melee damage (Legend Rank Damage Varied), Dirty and Fresh Clothes: Default No Skill, Headhunter: Headshot critical chance increased by 50% (Legend Rank Damage on firearms varied), Juggernaut: Defense Resistance Increased by +30, Punk: Melee Weapon Damage Increased by +25-30 (Legend Rank Damage on melee weapons for one-hand and two-handed varied), Runner: Parkour Speed Multiplier Doubled, Scout: Firearm Accuracy increased by +10-15 (If sniper dlc was included #4 or 5), Survivor: Health Increased by +50, Master Scavenger: Luck of looting of items and money increased, lockpicking skill increased opening chance, Ninja: Silent Footsteps on Human enemies (Don't know if zombies can hear but be very easy to kill on takedown skills in night and day time, camouflage increase on night time), Special Agent: Firearm Damage Increased by +15-20 (Legend Rank Damage on firearms varied) Urban Explorer: Increases Survivor Sense Range for lootable items, Skins from "The Following" are cosmetic use same for the character legend rank outfits, Dragon Ninja: All Melee Damage Increased by +50, Quarantine Demon: Melee critical chance on varied zombie types increased by 30%, Perfect Gentleman: All Firearms have doubled firepower, Golden Boy: Looting money from corpses increases price. Tree Hugger: Camouflage on grassy areas increased in day and night.
  49. 1 point
    Relentlos

    2 Hunters

    I feel like having a private game mode with selectable parameters would make this game's replayability way higher. I was helping someone in black ops 3 once and I noticed you can make any game mode, any number of players, even fill an enemy team with bots that when set to expert are f-ing impossible to beat with their wall hacking aim bots lol. Your pinky toe comes out behind a wall and you're dead. So for DL they could have private mode with the ability to add a second hunter, limit abilities, even add more humans. 6v1 or 6v2. Enable hyper mode. Disable certain spits or disable lock ins (no drop kicks, DFAs or tackles). It would make things more interesting. It wouldn't count towards tanks or titles but it would be fun. All I'd need is friends who actually play lol One thing I thought of is having 2 hunters, but one only assists. One can pounce, the other can only be a decoy and use physical abilities (tackle, claw, GP). No spits or UV block.
  50. 1 point
    I have been playing this game since its release...let me apologize in advance to any "gamers" who are offended of my comments.I feel there are ways of playing a game I like and I don't disrespect the game .the ways I see it is like this.I have never spammed in any sort of way I have never entered a quarantine finished it and entered right back in to accumulate drops.I have never dupped a weapon or even picked up a dupped weapon.I have been dropped dupped overpowered weapons and instead left the "gamers" lobby instead. I have never left my game on in a "safe zone not safe zone" to boost up. I never even ran thru the story I took my time because I really like this game all the games I play I treat like this.Techland has put me in a bad position once you hit the high levels (I'm at 219 LEGIT) it's almost ridiculous the amount of boost 50 drops get you.DO YOU KNOW WHAT I HAVE TO DO TO GET 50 DROPS TECHLAND!thats 5 quarantine zones (if I'm playing alone) and a run thru of rais men drops (if they show up) and the drops that are always there.It becomes repetitive even when your not spamming! You have no choice but to get drops because that's the name of the game at this point so I'm literally getting on to do the same playthrough and trying my best to change it up AND STILL FARM SAVE LIVES AND SO ON So I'm not spamming.i will continue to respect the game by not cheating or spamming I NEVER GOOGLED WHERE THE STATUES OR FLAGS ARE AT I LITERALLY TRY TO FIND THEM ON MY OWN! but you got me running in circles.YOU COULD HAVE MADE A UPDATE IN SLUMS AND OLD TOWN WHERE THEY GET DROPS AGAIN INSTEAD OF CHANGING RAIS MEN INTO GRE CLOTHES AND GIVING THE GOON SOME HEIGHT AND A FEW EXTRA PIMPLES.I love the new gear but I told you before you waited so long to drop the DLC and it's somewhat disappointing.YOU GAVE THE SPAMMERS AND CHEATERS A SOLID DLC AND DIDNT GIVE THE PEOPLE WHO ACTUALLY LIKE TO IMMERSE THEMSELVES IN THE GAME A CHANCE.to all the "gamers" who will respond negatively save it this is for techland only!