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  3. There's already a cooldown per single thrown flare in 2vs1, 3vs1 and 4vs1. That means only 1 flare per player, then cooldown kicks in, but flare can be easily destroyed by a GP, leaving human have to wait for cooldown in order to throw another one, so I think it's fine the way it is right now. As of the drop kicking, I agree on this point, although the damage isn't a problem, the problem about drop kicking is that hunter has no way of dodging it besides not being in the human's reach from the first place, therefore human can launch a chain drop kicks on hunter, while being able to kill the hunter during animation, for example imagine a scenario of one human drop kicking hunter, another standing behind the hunter or simply anticipating the spot hunter will fall, then launching an attack which hunter has no way of dodging, there's the problem. My suggestion would be, not allow hunter to be drop kicked as frequently as it is right now. For example making the hunter immune from being drop kicked by the same person within 5 seconds. Also being immune to be drop kicked during animations, or immunity against drop kick while recovering after being drop kicked once, so there won't be chain drop kicking. Also DFA in 3vs1 and 4vs1 matches requires some sort of toning down, in my opinion.
  4. Fist i start with flare spamming my recommend use set it so you can only use 3 flare every 30sec or maybe even only 2 and that still will not resolve the problems as 4 people can use 12 in 30sec but will just help. 2ed I don't think that humans drop kick should do so much damage as they no way to slow them down like the zombie. And also so don't think they should be able to spam it as alot of people are using to move fast. 3ed why is they no way to dodge dropkick as all you need is 1 or 2humans spamming it and ur dead 2/3 hits Thank you for creating this amazing game just wish zombie mode was more balanced
  5. It is somewhere under tools and render options, you can set the color transparency of the selected object.
  6. Last week
  7. Hello, I would like to remove the fact that when we select an object, it becomes blue to say that it is selected. It's pretty boring to see decals or other .. Thank you
  8. New to this so not sure if this is a stupid question or not but where the heck is the exit from the countryside location, really want to go back to the other areas and do some more exploring but I'm stuck in the countryside !!!!!
  9. How about guns jamming? Only game I have seen that was in Far Cry 2, that is what happens in the real world.
  10. Yes I have the same problem too since today... Edit: Going back to an older version of windows helped
  11. A survival like difficulty would be good too. A limited HUD like you suggested and realistic damage, For example blunt attacks to the head would actually stun and bladed weapons would be instant kills to the head same as guns to virals and normal zombies. Weapons should degrade easier to encourage scavenging. Virals should be greatly tougher to keep the fear of night. These features combined with yours could be very immersive and interesting.
  12. Message me for Co-Op. I am good at missions and looting for high $ weapons or Easter Eggs
  13. I play my game on PS4. I can not redeem my Dying Light Bonus Docket, but it pops up saying techland is offline. I am linked to dyinglightgame.com. and dockets.dyinglightgame.com ext..Any help would be greatly appreciated. oh and my psn gamertag is: Gunmagic01 Thank you Lea Browning
  14. Here is some of my ideas and I'm wishing to make the game balanced as well if possible. Next Content Drop 3: "Silent but Deadly", Silencers included. How silencers work and to get them, ok so silencers in different game types like Splinter Cell, Metal Gear Solid etc. have a bar that will tell us when it will be depleted and not be reused but a buyable item to get. 2nd Idea: General outfits have passive permanent skills, I don't want outfits to be use for style and not be really usable. Athlete: +15 movement speed, Bully: +20-25 unarmed melee damage (Legend Rank Damage Varied), Dirty and Fresh Clothes: Default No Skill, Headhunter: Headshot critical chance increased by 50% (Legend Rank Damage on firearms varied), Juggernaut: Defense Resistance Increased by +30, Punk: Melee Weapon Damage Increased by +25-30 (Legend Rank Damage on melee weapons for one-hand and two-handed varied), Runner: Parkour Speed Multiplier Doubled, Scout: Firearm Accuracy increased by +10-15 (If sniper dlc was included), Survivor: Health Increased by +50, Master Scavenger: Luck of looting items, money and increases lockpicking opening chances, Ninja: Silent Footsteps on Human enemies (Don't know if zombies can hear but be very easy to kill on takedown skills in night and day time, camouflage increase on night time), Special Agent: Firearm Damage Increased by +15-20 (Legend Rank Damage on firearms varied) Urban Explorer: Increases Survivor Sense Range for lootable items, Skins from "The Following" are cosmetic use same for the character outfits, Dragon Ninja: All Melee Damage Increased by +50, Quarantine Demon: Melee critical chance on varied zombie types increased by 30%, Perfect Gentleman: All Firearms have doubled firepower, Golden Boy: Looting money from corpses increases price, Tree Hugger: Increases camouflage in grassy areas during day and night.
  15. Here is some of my ideas and I'm wishing to make the game balanced if possible. Next Content Drop 3: "Silent but Deadly", Silencers included. How silencers work and to get them, ok so silencers in different game types like Splinter Cell, Metal Gear Solid etc. have a bar that will tell us when it will be depleted and not be reused but a buyable item to get. 2nd Idea: General outfits have passive permanent skills, I don't want outfits to be use for style only and not be really usable. Athlete: +15 movement speed, Bully: +20-25 unarmed melee damage (Legend Rank Damage Varied), Dirty and Fresh Clothes: Default No Skill, Headhunter: Headshot critical chance increased by 50% (Legend Rank Damage on firearms varied), Juggernaut: Defense Resistance Increased by +30, Punk: Melee Weapon Damage Increased by +25-30 (Legend Rank Damage on melee weapons for one-hand and two-handed varied), Runner: Parkour Speed Multiplier Doubled, Scout: Firearm Accuracy increased by +10-15 (If sniper dlc was included #4 or 5), Survivor: Health Increased by +50, Master Scavenger: Luck of looting of items and money increased, lockpicking skill increased opening chance, Ninja: Silent Footsteps on Human enemies (Don't know if zombies can hear but be very easy to kill on takedown skills in night and day time, camouflage increase on night time), Special Agent: Firearm Damage Increased by +15-20 (Legend Rank Damage on firearms varied) Urban Explorer: Increases Survivor Sense Range for lootable items, Skins from "The Following" are cosmetic use same for the character legend rank outfits, Dragon Ninja: All Melee Damage Increased by +50, Quarantine Demon: Melee critical chance on varied zombie types increased by 30%, Perfect Gentleman: All Firearms have doubled firepower, Golden Boy: Looting money from corpses increases price. Tree Hugger: Camouflage on grassy areas increased in day and night.
  16. Dying Light's main game was great, i really enjoyed to play. I enjoyed mostly the part when i was weak and try to escape from Zombies (beginning). When it's dark, when thoughest zombies chasing me, even couldn't dare to look back, try to find somewhere to hide, try to escape, try to reach safehouse.. it was really thrilling. But, second part of game, high buildings, grapple hook, killing zombies with better weapons easily, took that feeling away unfortunately. I could escape easily, although i don't need to!! I wish Techland manages to keep fear rising in game in realistic ways. Regarding the "Following".. After i shoot someone in the head and he didn't die, i stopped playing. If there will be a gun that explode like C4!!, game is dead to me. Those were suggestions even if all DLC's wouldn't be interesting to me, you'll be always gamemaker who created a great, an awesome game with first one. But i really wish to play and enjoy a few more DLC's.
  17. Earlier
  18. You aren't alone, there's big thread about this issue : http://www.onlyerrors.com
  19. Cant use grapple? o.o
  20. I found an interesting thing about hints. The common_text_all.bin file is containing all menu, objectives, descriptions... of the game. Also the loading prompt who says that custom maps does not represent the core game quality... So, you can mod it with the Dying light bin unpack and repack exe. You need excel to edit text then repack.
  21. Oh, ok but what exactly is your problem? You can play app normally but when you want to transfer loot it doesn't show up in DL? I see that you had one item sent. I also did small change to your account so it's possible that you'll get another one. Or maybe the game notify you that you received something but you can't find it? Believe me when I say that support really tries whatever they can to help you. I get prompted by them whenever there is something related to my area and they don't have their solution yet. And it's not uncommon that some problems can have different roots. So they mostly try to solutions that work the most.
  22. I also think that having the ability to turn on and off vac secure games should not be an option people have. No one plays with vac on because 90% of people in this game have a modded weapon/item of some sort and are afraid to have VAC on because they think they will get banned
  23. Had the same problem, some of my friends were able to fix it by uninstalling certain GeForce programs but that didn't work for me. I rolled back to the previous Windows update and mine started working again!
  24. Simply redo the bounty, they are repeatable. Or, as WebbedSun said. If you need help on the blue shield escort missions, I made guide which may be helpful here. http://steamcommunity.com/sharedfiles/filedetails/?id=748947354 Hope it helps.
  25. It's not near impossible. That's what I thought to be honest when I tried it first time. But as other challenges, it can be easily done, assuming you practice and memorize it well, which takes time and doesn't happen in matter of few minutes. Here's the video. Note: If the video doesn't help, check the pinned comment, I explained what to do. Hope this helps.
  26. Well since I can't create a new topic concerning anything in general discussions due to a chupacabra website I need to post here to let you idiots in dev know that the bozak hord and that stupid rise of the Phoenix bounty are so damn near impossible that I don't even want to play this game anymore. WHY DOES IT HAVE TO BE IMPOSSIBLE !?!STOP DOING THAT!! I've tried this race every way I can think of and can't get it done. THIS IS BULLSHIT AND I'M TIRED OF IT!!!
  27. ive all but given up on the app i know support is doing their best but i dont think they know what is actually going on this was the last reply i got and it doesnt seem they know what they were talking about...i mean no disrespect... Dear Re-download your App, please. Try removing your SD card and see if you can launch the App then. If it does not work, uninstall the updated version of Google Playstore in your settings/apps/all, please. You may have to repeat the process 2 or 3 times. Best Regards Techland Support i just dont think they are very tech savvy...SD cards are not like the old nintendo games that you consistently place and remove all the time..and if they are actually trying i appologize, but it seems like they are just trying to get rid of me or think i dont know how to trouble shoot...again i mean no disrespect im trying my best to stay as polite as possible...but this is getting very frustrating.. i am using the same email address and everything
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